He's a bard, I'm pretty damn sure I'm legally obligated to make that joke.

I mean, I'm like 90 to 98% sure he doesn't even have the equipment for that, but as they say, Bards find a way.
He has a ring that turns him human, not only do that count as a way, it even takes into account the fact that Beholder-kin don't have gender, by having both male and female forms, meaning he can seduce anything, regardless of sexual orientation.
 
@Goldfish, @Duesal, basically the action planners. A thought. Can we have Malarys poke a bit at Balerion's temple at Volantis? If Meraxes still exists somewhat, how much more the head of the pantheon?

What if Syrax's gamble in Viserys' dream was to leave echoes of the Fourteen for us to locate?

Speaking of Malarys, we need to have a turn action on what to do with the four Essarian sleepers... Which DP still ignores questions regarding the Fourth. He/she is important! (My guess is the fourth sleeper is Balerion incarnate)

Also about the Valryrian mythology, it appears that DP has this set in this setting:

Balerion: War
Meraxes: Soldiers
Vhagar: Death
Syrax: Time

Who are the other 10? Potential names: Vermithor, Melys, Caraxes, Tessarion, Vermax, Arrax, Tyraxes, Morghul, Shrykos...

Yeah, dragon names in canon. DP could have House Targaryen been tad pious to the new faith and continued the tradition of naming their mounts after their abandoned dead gods.
Malarys is busy for the rest of the month, but that could be something neat for him to do next month.
 
@Duesal, I finally managed to find DP's yuan-ti? Vee dream interlude.

The land was soft and dark,water dripping in fine rivulets through every nook and cranny, the air under the dark green jungle canopy was heavy with the yeasty scent of life growing, breeding... feeding. She at peace, her two hearts beating in comfortable synchronicity even as a small part of her, barely felt yearned for strange northern lands and the shadow of sentinel pines.

Yss' children have two hearts. Since Tor is one now, that might explain his wicked saving throws.
Also, the chapter reveals that Yss has experienced The Sundering, and his children has historical lore about it. He has an idea of what the world was before it. Possible future question as his power grows over time again.
 
Interlude CCLXXXIV: Hallowed Dreams
Hallowed Dreams

Eighteenth Day of the Fourth Month 293 AC

Over her short but eventful life Daenerys Targaryen had faced many a challenge, from the constant annoyance of of being discounted over her age alone, to battling against the horrors that would prey upon mortal kind, to the struggle over her very soul, but none of them had been quite so endlessly frustrating as trying to get six-and-ten fey urchins to bathe, comb out their hair, and dress nicely, and then stay that way for a few hours. They seemed to possess the previously undiscovered ability to manifest dirt onto themselves. Thankfully by the use of one of her least powerful but most useful enchanted objects in her possession she could will that very dirt away... again and again... and again.

By the time the hour finally came to set off to the temple of Meraxes the princess was seriously considering if 'herding cats' were actually doing a disservice to cats when compared to getting a group of gremlins to do something against their nature for the sake of a plan. Then just as the crowds began to thicken something rather astonishing happened, her fey companions abruptly stopped tugging at collars, pulling each other's hair or daring each other to skid into mud. They had their audience at last for the trick she had promised them.

The mob was hard to miss, for all they made some cursory attempt to hide their true purpose as they awaited some signal to begin their bloody festivities. Patched cloaks and wooden clogs made a poor showing in Old Volantis, making it very clear that someone had dressed them to be the very picture of 'dangerous escaped slaves'. To Daenerys' horror she even heard the odd raking cough and glimpsed open sores on some of their faces. No arcane illness, just mundane sickness she soon realized. It must have amused the demons to drive the ill and the dying out here to bleed and die for them.

That there were demons among the crowd she did not for a second doubt, their presence hung above their heads like a cloud of brimstone, cart beasts shied away from their path... just as the horse of the young red-cloaked guard was about to as he approached them to disperse or push them back, a tiger from the look of things. The curtain was rising...

Daenerys could not see who threw the first stone, but the next dozen came so quickly as to give lie to any notions that this could have been remotely spontaneous, not to mention the fact that the fight in the square may have begun, and hopefully ended by now, but even if the conspirators' hopes were all fulfilled there would have been no time for disorder to spread this far, much less for gangs of escaped slaves to have decided to storm the Temple of Meraxes of all places as opposed to the far less well defended manses nearby.

To his credit the young guard realized which way the wind was blowing and turned about, the rest of his patrol following close behind. The young mage's hand clenched painfully tight around the silvery focus at hidden in the folds of her cloak. She was to protect the temple not a handful of guards, lest someone ask uncomfortable questions about the nature of the 'saviors' once the day had run its course. Many lives are more important than a few, she reminded herself forcefully, though she still breathed a sigh of relief when no fiend rose up from the crowd to strike down the guards. They probably thought they were playing with the mortals...

By now the street in front of the temple was in the grip panic and other darker passions as passersbys fled down side allays, knocked desperately on doors to be let in, or else simply let themselves be swept up in the mob. Where before she had been hidden in the anonymity of the busy street Daenerys now stood alone roughly in the center of the street, not forty feet from the barred gate leading into the temple complex. From the shouts coming from more kindly locals she likely presented the image of a lost child without the wit to get out of the way.

The simple brown cloak, a surer disguise than sorcery in this one instance fell away to reveal a pair of golden wings that seemed to catch and hold the noonday sun in their brilliance. The daughter of dragons ascended above Volantis in fourteen wing-beats. Hers was a hollow sanctity she knew, a dream of what might be... but dreams had broken the world once and they would make it anew.

All around her from their hiding places on nearby roofs Glyra's troupe ascended as though upon some unseen wind their inhuman features filled with radiant joy. They were kindly in their own way and thus having striped the the scruffy exterior they were not unskilled in playing an angelic choir.

"You who would defile this hallowed place as the whips of your masters and the tongues of fiends compel you, halt!" Daenerys called.

At her command, and the silent urging of her gremlin helpers the entire front of the mob stumbled and tangled together like a wave crashing against the shore, the chaos revealing one man who stood alone waving a torch... or rather a creature masquerading as a man. To her eyes its shape was clear, a nine-foot-tall figure of lustrous black chitin, its face utterly devoid of any features, a galu demon. Hardly the mightiest of fiends, though the young princess reminded herself that it might have found some path to make itself mightier than most of its fellows. The Abyss was many things but not lacking in opportunity for change and transformation.

"What do you seek here?" she addressed the crowd again, ignoring the demon. "Gold, treasure, freedom promised by your treacherous masters, perhaps? You shall find none of these... only blood death and should you succeed, ruin beyond even then."

From whispered seeds uncertainty was born in their hearts... at least those not utterly turned to darkness or so mired in despair that they could admit no kindness save that of their 'masters.' How similar those were at the last.

"Liar! Witch!" the faceless demon hissed. "Nothing but a wizard's pawn set in our way!"

The girl did not deign to reply the desperate ploy, instead she simply tore away its mask of humanity aside with spell of her own. "Behold the face of your leaders!" she announced, and then the time for words was ended.

The newly revealed fiend spat a curse to break her will and send her mind watering as a pair of succubae rose on dark wings to strike her down... only to be themselves entangled in the gremlins' spell of ill fortune followed by peals of child-like laughter.

"Be gone!" Daenerys commanded in the tongue of Valyria of old, and it seemed to her just for an instant that another distant, but vastly more powerful voice added itself to hers.

Thus did the demons fade from the world that there was no other to content with an 'angel's' word.

OOC: Dany got 1600 XP from this. She was actually in some amount of danger since the galu sorcerer used feeblemind.
 
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"Be gone!" Daenerys commanded in the tongue of Valyria of old and it seemed to her just for an instant that another distant, but vastly more powerful voice added itself to hers.
Thanks I guess?

Not like Dany needed help here, she had a Holy Word and enough ideas for a second Banishment ready and waiting.

I guess Mera couldn't let others take over the whole show.
 
I know it sometimes sends the magpies into paroxysms of greed and loss, but Banishment really is one of the spells we can have when dealing with high level Outsiders.
 
@DragonParadox What was the results of Dany's Legend Lore spell on the staff we recovered in Sothoryos?

I'll handle that after you get back.

Vote closed.
Adhoc vote count started by DragonParadox on Aug 8, 2018 at 9:01 AM, finished with 109 posts and 14 votes.

  • [X] Plan All My Little Shinies
    -[X] Viserys drinks a potion of Lesser Restoration. Richard is patched up by Healing Belts and CLW potions.
    -[X] Use Baleful Polymorph to secure the Demon. He has an appointment with Vee and the Old Gods.
    -[X] Kill two of the cultists and take their bodies.
    -[X] Teleport to the main forces of the Fiery hand. Drop off the prisoners, bodies and cultists there for safekeeping until you have time to question them, then aid the Fiery Hand against the Unsullied by Magic Army and Searing, Agonising Fireshield.
    [X] Plan All My Little Shinies
    -[X] Use Baleful Polymorph to secure the Demon. He has an appointment with Vee and the Old Gods.
    -[X] Use Deep Slumber on the two prisoners.
    -[X] Richard and Viserys take the cultists skulls.
    -[X] Teleport to the main forces of the Fiery hand. Drop off the prisoners there for safekeeping until you have time to question them, then aid the Fiery Hand against the Unsullied by Magic Army and Searing, Agonising Fireshield.
 
@DragonParadox, this is a list of stuff that needs to go on the front page.
Daggers: CL 7
Neckerchief: CL 11
Flayed Talisman and Rope CL 14

You lose 40 Gold (Identification Ritual)

Love's Lash Ability:
Allows the bearer to cannibalize levels from betrayed loved ones (DC 28 Fortitude negates). The wielder may choose to advance in either one of the levels he already possesses or the one stolen from the victim. Each successful use deals 1d2 wisdom damage which cannot be healed unless the lash is destroyed, which negates all gained levels. (victims dead from level drain remain so)

Bloodied Eye Ability: Allows all but perfect scrying of a victim to whose blood it has been attuned to. However, every 1d6 weeks it reveals the bearer to the victim in such a horrific manner that he must make a DC 15 (+1 for each previous successful save) or commit suicide. If the bearer wishes his victim dead this power will not trigger.

Flask of Crimson Life (CL 5): Can create potions of Cure Moderate Wounds (2d8+3 damage healed) by transferring it from a willing or helpless donor who is subject to a Inflict Moderate Wounds spell to create them. The transfiguration effect requires an entire night to complete. Potions created in this manner return to rotting blood after 64 days.

Liar's Missive (CL 1): Single-Use Item that allows the bearer to deceive a Detect Thoughts or similar magic against which he has made his save by projecting false thoughts written on the scroll. Every minute a mage concentrates on these false thoughts he or she makes a DC 15 Wisdom check to realize their nature. Up to 40 a month can be provided.

Corpse Cage (CL 12): Any intelligent undead kept within this enchanted cage is forced to make a DC 20 (+1 for every previous successful save) every hour or answer all questions it is asked fully and truthfully. Once it has failed a save the DC resets. The undead is in no other way compelled not to act against its nature.

Gained 60 Liar's Missives

Gained 1 Flask of Crimson Life

Gained Corpse Cage

Gained 6 Winter Wrought Tokens (5 Rings, 1 Amulet)

Gained Wildling Ritual Tools

Gained Broken Thenn Axehead

18 Doses of Vermin Repellent

108 Doses of Alchemist's Kindness

1290 Doses of Night Tea

Lost 22 Gold

Lost 193,240 Gold

Gained 50,000 in arcane reagents

Commission Made (Will be fulfilled in by the Third Day of the Fifth Month 293 AC)


  • Conquerors Crown enchanted as a Cowl of Warding
  • 2x Earrings of Mindblank
  • 3x +1 Soulfire Mithral Buckler (Soulfire Bracelets)
  • Monk's Belt
  • Greater Truedeath Crystal
  • Lesser Fire Assault Crystal

Gained 30 Skyborn Griffons

Future knightly order expenses lowered by 15% because of good rate on cattle and pig meat

Scroll Collection Expanded

Level 0:
  1. Oath of Anonymity
Level 1:
  1. Secluded Grimoire
  2. Buzzing Bee
  3. Carrion Compass
  4. Delusional Pride
  5. Ears of the City
  6. Friendly Face
  7. Horn of Pursuit
  8. Linked Legacy
  9. Mirror Polish
  10. Scholar's Touch
  11. Strong Wings
  12. Healer's Vision
Level 2:
  1. Launching Perch
  2. Eagle Eye
  3. Ancestral Communion
  4. Calm Emotions
  5. Climbing Beanstalk
  6. Feast of Ashes
  7. Honeyed Tongue
  8. Rumormongerer
  9. Rope Trick
  10. Insidious Insight
Level 3:
  1. Spellsword
  2. Enter Image
  3. Create Soul Gem
  4. Cup of Dust
  5. Enter Image
  6. Favorable Sacrifice
  7. Junglerazer
  8. Mindlocked Messenger
  9. Mirror Sight
  10. Open Book
  11. Touch of History
  12. Riversight
  13. Skinsend
  14. Twine Double
Level 4:
  1. Tough Crowd
  2. Cloud Shape
  3. Etheric Shards
  4. Majestic Image
  5. Mirror Transport
  6. Secure Shelter
Level 5:
  1. Commune with Texts
  2. Ice to Flesh
  3. Imprison Posessor
Level 6:
  1. Move Snow and Ice
  2. Snare Astral Traveler
Level 7:
  1. Gemjump
  2. Perceive Betrayal

Scrolls Gained: Call the Void, Ruin Delver's Fortune, Spell Enhancer

Library Improvements: Knowledge (Architecture) +3; Knowledge (The Planes) +4; Knowledge (War) +1; Knowledge (Dungeoneering) +2

Library Quality increased to 21/30

OOC: Here you go, no magic items, but you got seven more gremlins (reincarnated out of dead slave children)

Gained 2x Titan's Tools

Contract Length: 3 years

Alas the Whisperer [lvl 8 NG Sylph Witch with Brew Potion and Craft Wondrous Item]

Krenal and Grem [lvl 6 LN Raptoran Oracles (Battle and Bones Mysteries), one of whom has Craft Magic Arms and Armor]

Phaerl Sharp-Eye [lvl 7 TN Avariel Hunter]

Description: Light as cloth yet hard as thrice-forged steel, this True Silver armor seems to have been forged of ever-shifting moonlight, that not even a specter's touch may overturn its warding power.

Ability: +1 Ghost Touch, Twilight Mithral Chain Shirt

Caster Level: 15
Description: Grown of Ironwood, dipped into the heart of a guardian spirit poisoned with an age's hopelessness, this dagger cuts more than flesh, rending the very animus of its victim and offering it up to its wielder to sup upon should he or she have the stomach for it.

Ability: +1 Greater Vampiric Ironwood Dagger

Special: This dagger inflicts one negative level on any good wielder that would take it up. This level does not cause level drain, but it cannot be healed by any means save renouncing the dagger at which point the level is restored instantly.

Caster Level: 7
Description: The silk folds of this cloak can muffle even the most loud and careless tread, making skilled assassins or perhaps merely fortunate escapees of any of its users, and for those unwise enough to be caught in the light unprepared it can summon warding shadows, though the slow march of time has deepened the magic in unwelcome ways, calling forth those who call the darkness home.

Abilities:
  1. +5 to Move Silently
  2. Deeper Darkness -at will-
Flaw: Every time darkness is conjured there is a 33% chance 1d3 advanced shadow mastiffs will slip though from the shadow plane for 6 rounds as though summoned forth. The creatures are hostile to most mortal life though they will prioritize more convenient and fearful foes, making them potentially useful as a distraction for a bearer who knows when to make himself scarce.

Caster Level: 5
 
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