Beyond Duty
Eighteenth Day of the Fourth Month 293 AC
The best thing you can do for the prisoners is to kill their captors swiftly, you reason after a moment's thought. So resolved you grant Ser Richard a blessing of swiftness that he may reach the foe. Then you show yourself to the fiends and madmen congregating by the water. In the tongue of dragons as old as the bones of the earth you utter a single command echoing under stone and over water: "Be gone!"
You take 1 Charisma Damage
And so the slayer demons pass into the endless night that spawned them, leaving barely a hiss of rage in their wake, but they are no more than a distraction. Your true foe turns its baleful gaze upon you as it begins to stomp forth to meet Ser Richard's charge already. It would not be enough, you know, and so you pull at the strands of time and by the grace so given you utter hurls five crimson bolts from your clawed hand to flay its hide into bloody charred ruin. One eye goes out, boiled in its socket by the flame.
Knight and monster meet in a titanic crash of steel and flesh as Oathkeeper slips through the gaps in the thing's armor to send forth a spray of noxious yellow ichor, yet somehow the demon does not die. It grasps Ser Richard about the shoulders with its massive claws and tries to gouge out his eyes with the tusks at the end of its trunk and than to your horror topples both of them into the water of the reservoir.
Ser Richard takes 17 Damage
You struggle against flesh seemingly rooted in place, but time's chains hold you fast, looking down into the swirling waters for what seems like an age. When the price is finally paid you fling yourself into the water, trusting the newly learned spell of water's kinship to keep you safe.
Ser Richard takes 22 Damage
The water is cold and dark, but you pay neither any mind, your eyes searching feverishly.... there, a tongue of flames, two figures still struggling through the water. You feel fire in the back of your throat, pulsing with rage, but somewhere in your thoughts the voice of reason calls. You cannot kill this thing in the water. It had already bled more than enough into it.
Thus you moderate your flames. Rather than burn to ash the fire dances agonizingly over the fiend's flesh until at last even it cannot endure the pain and stops struggling. It takes all your strength and Ser Richard's besides to roll the thing out of the water under the stunned gazes of the demon callers. One raises a knife to strike down the white-clad prisoner besides him... and then the shadows twist to your command, compelling all of them to slumber.
"At least this time they didn't fall into the damn water," Ser Richard gasps, still struggling to get back his breath. Then as though remembering something, he gives you a stern look: "I don't suppose it would do any good to tell you not to jump into danger after me like that, would it, Your Grace?"
"None whatsoever," you confirm cheerfully as you clamber up unto the edge of the reservoir before helping him up. Turning back to gaze over the water you speak yet a second wish to cleanse the waters of the demon's blood before it can spread.
You take 1 Charisma Damage
What do you do next?
[] Try to question someone
-[] The demon
-[] The cultists
-[] The rescued prisoners
[] Secure the demon then move on to help the others
-[] At the temple
-[] At the mansions
[] Write in
OOC: Not how I expected this to go, but as I realized you had almost one-shoted the Maelephant through some lucky rolls I realized it would have to get creative. It figured (correctly) that it had a higher CON score than Ser Richard and could hold its breath longer, plus diving into the water broke line of sight with Viserys so it could not be flash-fried. It did not account for Viserys' stubbornness, however. So now you even got a prisoner.