Ditching the CR appropriate encounters would also curb the velocity of our growth, making matters better. As much as it pains me to take a slow crawl to our level 15 Dragon transformation, it makes sense that our growth levels out as we reach the top of the pile over the local prime material.
 
Okay, setting the salt aside for the moment, as I think a lot of it is blown out of proportions or simply misplaced, we've got one more major event to take care of this turn.

Bloodraven is currently allotted 10 days in the schedule. That's a lot of time, and given the way other tasks have gone this turn, we are likely to finish it early. Instead of trying to cram another sidequest into that time, why don't we just chill out in SD? Spend the time talking to Malarys, learn more of Valyria, get a feel for his character and maybe access his character sheet sooner? Or maybe we can spend the rest of that time on an impromptu Westerosi pub crawl, spreading the legend of the kindly, exiled Targaryen prince?

For next turn, rather than compiling a list of ten or twelve tasks to be accomplished by various party members, let's pick just choose a single task. One goal that we are going to follow to its logical conclusion. Other stuff can happen, as we find stuff for party members to do.

For example, say we chose the Illyrio route. We don't just go to Pentos and investigate. Instead we go, investigate, find him. Then we systematically dismantle his entire mercantile empire, steal everything he owns, co-opt all of his contacts, kill those who we aren't willing to work with, and then move on to his co-conspirators. We can follow the trail that leads to Varys, track him down, then give him the Illyrio treatment. And so on, until we have undone a huge conspiracy and removed it as a threat. We could work at this the entire turn, until we have dug it up, root and branch. Shit is happening elsewhere? So what, let it burn or let someone else fix it.
If Bloodraven goes quick, I would rather do the Sellsword hiring this turn. Nothing strenous or exciting, but we've been building towards Tyrosh for months and I would hate to see that pushed back because of random shenanigans all over the place.

Next month doing nothing but systematically wrecking Illyrio though? Sounds great.

Edit: No wait, one thing. Write a letter to Runestone that we visit the month after. For two weeks.

We take the scenic route back home.
 
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To address your latest post, and I don't know how much the thread will agree with me... I propose ditching the CR appropriate encounters...

BADABOMMMM -screams of agony sound in the distance-

Just apply common sense (and hidden shenanigans) to build the encounters. No more super threats attacking us because of CR, just set the world up as it is and let the pieces fall as it were. More Morrowind, less Oblivion.
Uh, great minds think alike? :)
@DragonParadox, in light of another salt mine opening, how would it change the gameplay and your work to go from Oblivion-like encounters to Morrowind-like? Remove level adjustment for a couple of turns.


And some offtopic just because there were some old quotes in backlog:
@Chulupey, I just realized that your avatar's a pumpkin and not an orange killer tomato...
I don't even know what tomato it could be.. It doesn't look like it.
though for all he knew the leaves were harder than steel or some shit
Those were the words of a real Bronn. Great characterization!
 
Okay, setting the salt aside for the moment, as I think a lot of it is blown out of proportions or simply misplaced, we've got one more major event to take care of this turn.

Bloodraven is currently allotted 10 days in the schedule. That's a lot of time, and given the way other tasks have gone this turn, we are likely to finish it early. Instead of trying to cram another sidequest into that time, why don't we just chill out in SD? Spend the time talking to Malarys, learn more of Valyria, get a feel for his character and maybe access his character sheet sooner? Or maybe we can spend the rest of that time on an impromptu Westerosi pub crawl, spreading the legend of the kindly, exiled Targaryen prince?

For next turn, rather than compiling a list of ten or twelve tasks to be accomplished by various party members, let's pick just choose a single task. One goal that we are going to follow to its logical conclusion. Other stuff can happen, as we find stuff for party members to do.

For example, say we chose the Illyrio route. We don't just go to Pentos and investigate. Instead we go, investigate, find him. Then we systematically dismantle his entire mercantile empire, steal everything he owns, co-opt all of his contacts, kill those who we aren't willing to work with, and then move on to his co-conspirators. We can follow the trail that leads to Varys, track him down, then give him the Illyrio treatment. And so on, until we have undone a huge conspiracy and removed it as a threat. We could work at this the entire turn, until we have dug it up, root and branch. Shit is happening elsewhere? So what, let it burn or let someone else fix it.
Sounds very good, but the problem is, we just have too many plates up in the air right now, going for catching only one of them will lead to others being fucked up.
I mean, I'd love to play out a few turns just like that, similarly to how the quest was in it's early days, but it seems we'll have to go in it very, very gradually and only after dealing with Tyrosh as it is our current most pressing target. Well, that and bloblich, but we haven't talked with uncle about it yet, no point guessing right now.
 
If Bloodraven goes quick, I would rather do the Sellsword hiring this turn. Nothing strenous or exciting, but we've been building towards Tyrosh for months and I would hate to see that pushed back because of random shenanigans all over the place.

Next month doing nothing but systematically wrecking Illyrio though? Sounds great.

Edit: No wait, one thing. Write a letter to Runestone that we visit the month after. For two weeks.

We take the scenic route back home.

We'd need some sort of OOC guarantee (jeez it sounds self entitled to say that) from DP that we can chill for a while and that Tyrosh won't burst in flames while we take the scenic route and slow down the speed of our preparations, for the sake of the Quest.

Edit: I'd really, really would like the scenic route throughout the vale, diplomancing the occasional lord, putting the fear of god into that witch, hunting for great eagles and chilling at the top of the mountains of the moon.
 
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Sounds very good, but the problem is, we just have too many plates up in the air right now, going for catching only one of them will lead to others being fucked up.
I mean, I'd love to play out a few turns just like that, similarly to how the quest was in it's early days, but it seems we'll have to go in it very, very gradually and only after dealing with Tyrosh as it is our current most pressing target. Well, that and bloblich, but we haven't talked with uncle about it yet, no point guessing right now.
Bloodraven: "One wish I can give you. Granted by the Old Gods and imbued with their power. You should choose wise--"
Viserys: "I wish Doomblob has a stroke and dies, taking the Lich along!"
Old Gods: "GRANTED!"
Bloodraven: "What."
 
If Bloodraven goes quick, I would rather do the Sellsword hiring this turn. Nothing strenous or exciting, but we've been building towards Tyrosh for months and I would hate to see that pushed back because of random shenanigans all over the place.

Next month doing nothing but systematically wrecking Illyrio though? Sounds great.

Edit: No wait, one thing. Write a letter to Runestone that we visit the month after. For two weeks.

We take the scenic route back home.

We are making really good time on the schedule this turn. The creation of Mercy was on day 12, according to DP. That actually leaves us with 13 days to deal with Bloodraven. We could easily end up having 8 or 9 days free to use on whatever we want.
 
Ditching the CR appropriate encounters would also curb the velocity of our growth, making matters better. As much as it pains me to take a slow crawl to our level 15 Dragon transformation, it makes sense that our growth levels out as we reach the top of the pile over the local prime material.

Hell that would make the transformation even better because we'd have to specifically work for it.

You want to be a dragon? Pull up your big boy pants, stop being a bitch, and either go to a plane not full of scrubs or take down one of the few people still hanging around that are actually a challenge.

Kill the Elder brain, participate in the Wild hunt, clean out an ancient horror's den, whatever it is, make it the sole purpose of the quest.

If we're going to become a dragon make it so we decided to become a dragon not that we happened to get there by cleaning someone else's mess.
 
We'd need some sort of OOC guarantee (jeez it sounds self entitled to say that) from DP that we can chill for a while and that Tyrosh won't burst in flames while we take the scenic route and slow down the speed of our preparations, for the sake of the Quest.
Once the sellswords are bought, we are mostly waiting for everyone to train a bit, prepare for the fight and get in position.
Nothing that Viserys really needs to invest much time there.
 
If we stay in SD for a few turn, each PC could take on apprentices. Now who has the most casters Lannisters!

Anyhow, I think Goldfish has good arguments and solution.
 
I'm rather attached to Viserys and having him as our viewpoint character is a big reason why I got super into this quest to begin with.
It's not my primary solution. I'd be happy with just wandering the city every now and then. But that'd probably mean enforcing some downtime in the schedule, since we can hardly not pick the most pressing/profitable items.
I really really liked the Viserys does judgments/ organizes the Arena/ Davos just now.
 
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It's not my primary solution. I'd be happy with just wandering the city every now and then. But that'd probably mean enforcing some downtime in the schedule, since we can't hardly pick the most pressing items.

I was actually day dreaming a few hours ago about Viserys just saying fuck it (since the plan with the Westerosi tavern apperently required more moving parts) and just walking down from the keep and sitting in the Shark's Head tavern. Talk with the locals, drink some ale, do some magic tricks. No encounters needed.
 
We only get into so much shit beause we make it our personal problem to save the world, because we consider it our world.

We can just play it chill and make alliances, trade and all that. But we simply can't let the others kill each other, no, we have to come and beat them unconcious and then make them swear fealty to us, that's how we have been playing.
 
We only get into so much shit beause we make it our personal problem to save the world, because we consider it our world.

We can just play it chill and make alliances, trade and all that. But we simply can't let the others kill each other, no, we have to come and beat them unconcious and then make them swear fealty to us, that's how we have been playing.

Part of the problem definitively lies with us. Another part lies with how the turn votes are structured, they don't exactly lend themselves well to 'and for his fifteenth and sixteenth days, Viserys will chill with Lya on the beach and play Dragon ride for a few kids' even though we want to (or at least I do).
 
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Sounds very good, but the problem is, we just have too many plates up in the air right now, going for catching only one of them will lead to others being fucked up.
I mean, I'd love to play out a few turns just like that, similarly to how the quest was in it's early days, but it seems we'll have to go in it very, very gradually and only after dealing with Tyrosh as it is our current most pressing target. Well, that and bloblich, but we haven't talked with uncle about it yet, no point guessing right now.

To put it bluntly, screw the other plates. After this turn, what do we actually have up in the air right now that requires our personal attention?

Tyrosh? We can conquer it if we want, when we want. Or we can let it descend into an orgy of cultist provoked violence, with fiends running wild in the streets and blood turning the sea red. It's only our problem if we make it our problem.

Doomblob? Fuck Lys. If we get to it before it throws a tantrum and earthquakes the place out of existence, great, if not, oh well. It was a shitty place anyway.

Runestone? That needs attention, if only to keep Waymar's head in the game so to speak, and to insure his sister doesn't get herself killed.

Dorne? Fuck'em.

Dracolich? That needs attention. It is a direct existential threat to a significant part of our holdings and the coolest piece of loot we've gotten all quest. Thankfully, it doesn't need to be taken care of ASAP, regardless of how much I want to.

Illyrio? This one really needs attention, as it is the thread that we could pull to unravel a great deal of plotting against us, including leading right up to F!Aegon, Blackfyres, Varys, and Tiamat's machinations on Planetos. It could also secure us 3+ dragon eggs. This one needs attention ASAP, since it has been put off for literal years of game time.

Etc.
 
I was actually day dreaming a few hours ago about Viserys just saying fuck it (since the plan with the Westerosi tavern apperently required more moving parts) and just walking down from the keep and sitting in the Shark's Head tavern. Talk with the locals, drink some ale, do some magic tricks. No encounters needed.
Yes! ..just like taking a bath after the Worm Witch thing.

Maybe we just need a bit more "after fight interludes", ie. the whole party getting drunk after beating the dragon.
 
To put it bluntly, screw the other plates. After this turn, what do we actually have up in the air right now that requires our personal attention?

Tyrosh? We can conquer it if we want, when we want. Or we can let it descend into an orgy of cultist provoked violence, with fiends running wild in the streets and blood turning the sea red. It's only our problem if we make it our problem.

Doomblob? Fuck Lys. If we get to it before it throws a tantrum and earthquakes the place out of existence, great, if not, oh well. It was a shitty place anyway.

Runestone? That needs attention, if only to keep Waymar's head in the game so to speak, and to insure his sister doesn't get herself killed.

Dorne? Fuck'em.

Dracolich? That needs attention. It is a direct existential threat to a significant part of our holdings and the coolest piece of loot we've gotten all quest. Thankfully, it doesn't need to be taken care of ASAP, regardless of how much I want to.

Illyrio? This one really needs attention, as it is the thread that we could pull to unravel a great deal of plotting against us, including leading right up to F!Aegon, Blackfyres, Varys, and Tiamat's machinations on Planetos. It could also secure us 3+ dragon eggs. This one needs attention ASAP, since it has been put off for literal years of game time.

Etc.

True, true.
The only point of argument I have is about doomblob and it's pet lich.
A high-level pre-doom undead sorcerer whom we just so happened to make a very, very angry enemy to us.
Sure, it's bound to blob and it is unlikely to get free soon, but dealing with stuff like him right away is what keeps us from making new Relaths, Zherys's or Dracoliches - the things that are so fucking worthy of being shanked, yet aren't because of lack of time to do so, while doing it right away wouldn't have needed even a 1/100th of this time.
 
All the CR appropriate encounter make me feel like at least one catastrophic event should have happened already, given the fact that there seems to be something going on everywhere. It feels like everything always comes to a head right when we show up, too.

Take the deep ones. They should roll over just about anyone in Westeros that isn't, well, Viserys. Or for another example, were those Devils in White Harbor before we showed up, or were they there because we went there?
 
All the CR appropriate encounter make me feel like at least one catastrophic event should have happened already, given the fact that there seems to be something going on everywhere. It feels like everything always comes to a head right when we show up, too.
If you ask me, with the amount of apocalypses around, Forgotten Realms only makes sense like this;
 
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Lets be frank here, we did choose to play World Police.

So, basically, a free Empower that stacks with the feat itself.
Not really, and keep in mind, that's the original class feature.
The Beys palace was described as made from basalt. We will need a few more ways to boost our looting-capicity to carry that off.
Well, we can certainly work on it. Next level we can break a thousand tons of carrying capacity easy.
Even if Molten Skies is a bust for us and we well and truly can't return without the Bey hunting us like animals and us starting a war with the City of Brass, we still have this.
Which, again, is just assumptions on our part.
You guys are aware that Meraxas is haunting the volantene equivalent of the House of Parliament, right?

I have no idea how this quest is supposed to work at all. We can't just go there and exorcise a dying goddess.
I thought it was supposed to be eating or looting it.
Edit: I'm still stumped that people treat the most reasonable Sorcerer we met so far as a natural enemy.
Because DP confirmed he'd rather be on fire than second place.
Why can't we work with Zherys again? And who says he wants the whole Essos?
DP.
Don't panic, no one is selling off gorgon crossbreeds as sacrifice fodder, those are just common swindlers taking advantage of the rumors swirling about your menagerie and selling grey calves.
*Fehu stops loaning incendiary rounds on his hunting shotgun*
"Good, keep it that way."
Pretty much yes, I need to make encounters challenging, which means I need to either add monsters or make your enemies stronger somehow. Otherwise the quest falls apart into 'Viserys stomps everything the end'

From the complaints it is clear I'm not integrating things properly. Will try to give more foreshadowing in the future.
See, the problem is right here: You don't.

We absolutely won't get bored or uninterested if every outing isn't a life or death encounter.
This is something that could have been solved a year ago by making this EL6 (epic level 6) thus no normal character could go over level 5.
I'd hate that, honestly.

If you want, lock XP gain after level 16.

Ultimately, Duesal nailed it:
think just allowing us some successes here and there without having to face CR-appropriate challenges every time would go a long way. I mean sure, it wouldn't be challenging, but by this point we're strong enough that some things just shouldn't be challenging.

It's an odd case of needing balance by backing off and not trying to balance with CR-appropriate encounters all the time. Sometimes we just want a proper curbstomp. This is along the same vein as people wanting Viserys to really shine in battle, then being foiled in their wishes when Viserys dumps on himself if he's not 100% successful. There's got to be some unambiguous triumph here and there that people just feel good about, that has a tangible benefit, and that isn't tainted by something getting away or something going wrong.
We are supposed to curbstomp some things.
I'm rather attached to Viserys and having him as our viewpoint character is a big reason why I got super into this quest to begin with.
Same. I'm most invested in Viserys.
Those were the words of a real Bronn. Great characterization!
Yup, thought the same.
 
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