@DragonParadox I think that you're thinking we need appropriate challenges to keep us engaged no matter where we go, while I think that on the contrary, we are
too challanged. Sure, we are powerful on paper, but it has gotten to the point where we literally can't leave SD without ramming head first into some CR appropriate encounter (you've basically admitted to this a few minutes ago), which breaks immersion hard. It has gotten to the point where SD is this island of sanity and beyond it is a sea of monsters all too willing to drag us down to a blender and time sink us if we even set a foot away from it, even if all we want is to talk with Noble X.
Another point to bear in mind is that we are following DnD mechanichs (CR appropriate encounters) but DnD was not build for Westeros. If this were a normal tabletop rpg then we'd murderhobo the threat and move on... but we're not in a normal setting. A CR 15 encounter means weeks of work and thousends of gold to deal with the fallout of said encounter. In dnd the adventurers murder and loot the devil, in ASOIAF we have to root out summoners, deal with the city's overlord, diplomance him, deal with prestige fallout, hand out magic items, etc etc etc. The setting simply isn't built for CR appropriate adventurer attuned encounter tables of the high level, and I feel that all of us as a thread are going to have to find a way to fix that because the problem is getting worse with each level up, and soon we'll be reduced to one fetch quest a month followed by 3 months of fallout handling (justifiably, since you can't just ignore the fluff of a CR 20 threat) in some sort of recursive fibonacci pattern of timesinks.