I feel bad for Azel, it doesen't matter how much you sugar coat it
@DragonParadox , your ruling effectively means evil/negative energy arcanums are done and gone, we will never go for them. Why would we create resentful/suffering people which furthermore have some chance to fuck up our plans?
I thought we'd gotten past the whole outdated morality system, but I should have known better. The DnD system is just too inmersed in it, and trying to find/build someone that is terrible to his enemies and has no qualms with dubious experiments but at the same time isn't likely to stab friends in the back or just be a psychopath (or indeed be happy with their lot in life) is very, very difficult, despite the fact that history is filled with loving husbands, caring fathers and loyal to the hilt, dreamy subordinates who committed the most horrifying of atrocities to enemies and neutrals, nationals hero's loved to this day that wpuld rather kill themselves than hurt family or country, yet were all too eager to genocide the out group...
DnD's cardboard morality system is a pain to navigate with arcanum creation and I beg you DP to just let it go in that regard and give us more sandbox freedoms. We are
creating people out of energy wholecloth, with magic, why can't we design them as we want to within reason, leaving behind systems that were made in mind for tabletop rpg sessions and not this epic saga you have been taking us through. I don't care about stats, but personalities and motivations (fluff), which is after all the most I care about in this quest.