[X] Plan Rule of Acquisition 43 "Feed your greed, but not enough to choke it." -[X] Use Greater Shadow Enchantment to duplicate a Touch of Slumber spell upon the Dogai while it is incapacitated. Ask Vee, Garin, and Malarys to stand guard over the Devil while we rest using the magic bedroll to recover our spells. Richard and Tyene will need to ride herd on Stannis and the Replacement while we are otherwise occupied. -[X] Once our spells are recovered, we will Teleport to the inn with a team of four Pech, who will, with Lya's assistance, prepare the Inn for transport. The other Pech will be tasked with preparing a proper, if possibly temporary resting place for the inn, as designated by Alinor. They will indicate the destination with one of our Arcane Marked stones, which we will use as a Teleport target. -[X] Team Pech, with assistance from Lya's Fabricate spells, will prepare the inn for Teleportation, while any remaining guests are asked to leave. Once ready, Lya will cast Ant Haul and Animalistic Power on us, so that we can assume HHD form and pick up the structure and Teleport it to Sorcerer's Deep, along with Lya, Dany, and Bronn. We will return for the Fey who operate the inn once it is settled in place. -[X] Upon returning to Sorcerer's Deep, we will use Greater Shadow Enchantment to place a Grand Destiny spell on Vee, Lya will use Owl's Insight on her, and Malarys will Imbue her with Divine Insight (for a total Heal check bonus of +46). Thus prepared, Vee will graft the Dogai's Hunter's Mantle into the Seeker. Dany will observe the process in order to use Alter Fortune should something go wrong.
As it is, most useful would be Sneak Attack, I think. It's a rare train for monsters, and the Dogai has a very respectable 5~6d6 SA (depending on his assassin levels counting). That and the Invisibility.
Waymar's a starfish, we just found out the Valyrians enslaved and corrupted a Genius Loci to build sex bots , we got Stannis Baratheon to admit that it's our duty to protect the Seven Kingdoms, we're scheming to steal an entire inn from the Stormlands, we made a deal with a devil to allow itself to be harvested for grafts then willingly sacrifice itself to the Old Gods, were this fucking close to getting Brienne before the Warrior got her, etc. I'm sure I've missed some things.
As it is, most useful would be Sneak Attack, I think. It's a rare train for monsters, and the Dogai has a very respectable 5~6d6 SA (depending on his assassin levels counting). That and the Invisibility.
@Duesal Divine Insight and Grand Destiny gives her a combined bonus to her skill check of +19, doesn't it? And then she has 23 ranks on her own. That adds up to 42, which incidentally would make it impossible to fail the skill check for the hardest DC option without even going to fetch Lya for a superfluous Owl's Insight.
Anyone want to chime in if I'm mistaken? I might have miscounted.
@Duesal Divine Insight and Grand Destiny gives her a combined bonus to her skill check of +19, doesn't it? And then she has 23 ranks on her own. That adds up to 42, which incidentally would make it impossible to fail the skill check for the hardest DC option without even going to fetch Lya for a superfluous Owl's Insight.
Anyone want to chime in if I'm mistaken? I might have miscounted.
We've set aside 4 days to deal with Renly, of which two have been expended. We can smash a devil cult in an afternoon tomorrow and have a new Inn by nightfall, with Renly and Co. too busy dealing with the aftermath in Greenstone to bother worrying about the missing Inn near Storm's End.
Edit: It's seriously outlandish how we're probably the only entity on the planet at present who ever seriously contemplated stealing buildings on a regular basis, let alone succeeded at doing so.
Then again most owners of said buildings either would not usually accept the level of rattling the transfer would do to the structure itself (unless they're Fey who think just "fixing the damage like good as new" is completely reasonable), and or expected it to be scooped up and dumped into a brand spanking new demiplane.
At some point in the distant future, we will have Zherys at our mercy and our voice will brim with the most potent magic. That man will sing his secrets.
Hell, we should compile a list in advance of all the things we want him to tell us.
The man is dangerously canny. And not in the way that we really know how to deal with.
My guess is he's spending more time maneuvering the political factions in Volantis, and by the time we turn our attention to it, he'll offer us a deal that averts outright conquest with some kind of enticement that we wouldn't want to turn down, like immediate measures to end slavery in western Essos with full cooperation during our economic reforms. Likely with copious enticements that keeps certain special privileges in Mysterium hands.
It forms the basis of what we want to do in the east, and given that we've shown we're fine with economic domination of our rivals there if not outright conquest like in Westeros (Braavos' interdependence on us will gradually turn into subordination), I would actually be a proponent of it.
It's harder to turn around and do a 180 and reengage with the slave trade when you've completely reformatted your economy to not rely on it. It would also let us slow down and consolidate the Disputed Lands/Three Daughters.
At some point in the distant future, we will have Zherys at our mercy and our voice will brim with the most potent magic. That man will sing his secrets.
Hell, we should compile a list in advance of all the things we want him to tell us.
Eh, I'm not really set on killing Zherys. I like assuming we have someone who is at least as good as us in the things we are good at.
Oh, wait, the fleshforge map. Yeah, that was shitty.
Ya know, we should ask Merheys if all fleshforges are powered by twisted leylines/landwardens. If helping/ending/unbinding one does not need a heart tree creation, then I would quite like to have that method in our pocket for Quohr.
Politics aside, it most likely is going to come down to differences between our groups magical properties.
I wanted to kill Zherys before he could really snowball into a grand stage actor.
By the time we think about interfering in Volantis again, chances are he will have found a way to make killing him impractical, mostly because he has found ways to make himself indispensable towards achieving something that we want.
Which is smart. Because if he was completely useless and just an obstacle towards getting our way, we would just kill him.
[X] Plan Rule of Acquisition 43 "Feed your greed, but not enough to choke it." -[X] Use Greater Shadow Enchantment to duplicate a Touch of Slumber spell upon the Dogai while it is incapacitated. Ask Vee, Garin, and Malarys to stand guard over the Devil while we rest using the magic bedroll to recover our spells. Richard and Tyene will need to ride herd on Stannis and the Replacement while we are otherwise occupied. -[X] Once our spells are recovered, we will Teleport to the inn with a team of four Pech, who will, with Lya's assistance, prepare the Inn for transport. The other Pech will be tasked with preparing a proper, if possibly temporary resting place for the inn, as designated by Alinor. They will indicate the destination with one of our Arcane Marked stones, which we will use as a Teleport target. -[X] Team Pech, with assistance from Lya's Fabricate spells, will prepare the inn for Teleportation, while any remaining guests are asked to leave. Once ready, Lya will cast Ant Haul and Animalistic Power on us, so that we can assume HHD form and pick up the structure and Teleport it to Sorcerer's Deep, along with Lya, Dany, and Bronn. We will return for the Fey who operate the inn once it is settled in place. -[X] Upon returning to Sorcerer's Deep, we will use Greater Shadow Enchantment to place a Grand Destiny spell on Vee, Lya will use Owl's Insight on her, and Malarys will Imbue her with Divine Insight (for a total Heal check bonus of +46). Thus prepared, Vee will graft the Dogai's Hunter's Mantle into the Seeker. Dany will observe the process in order to use Alter Fortune should something go wrong.
That process is perhaps less disturbing than you expected is more a testament to all the horrors you have ordered worked upon captive fiends than any gentleness used here. Bone wrought in the fires of hell is not easily cut and flesh spun of the torment of damned souls not easily parted, yet by dint of skill and sorcerous insight both Vee tears a precise gap into the fiend's heart, where its heart would have been upon a natural creature, and from that wound pours a unnatural viscous murk.
With deft hands the girl catches the substance in a silvered cup that blackens and contorts under your very eyes before pouring it into the Seeker's unblinking eyes with careful measure. Lidless and ever-watching they were before, but now that ancient hungering darkness swirls through the servitor's gaze, giving it insight into the ways of swift and silent death. A hunter of mages it was crafted as, yet now it could hunt all that lives and breathes.
Seeker gains 3d6 Sneak attack (will increase by 1d6 for every 2 HD added)
"What do you mean to do with what remains?" Malarys asks, looking at Vee with obvious interest as she wields the knife, perhaps wondering how one so young came by such gruesome skills.
"Give it to the gods," the girl motions to the Heart-Tree. "They did keep it from runnin', after all."
"One of the baatezu would never simply break its word and attempt to flee from a bargain struck," the sorcerer corrects her automatically. "But I take your point. What gods are these?" He eyes the tree warily, observing it with more than mundane senses, you suspect.
"The eldest gods of the Sunset Kingdoms, driven long ago from many of their groves, now seeking to grow strong again upon the rising tide of magic," you answer what you suspect the mage-priest's most pressing question is.
"A dangerous game, that," he muses. "Still better than some that might be made," he looks pointedly at the still unconscious devil. "May I watch?"
"Sure," Vee shrugs, then with all the ceremony of one gutting a chicken for the pot she drives a small iron knife she has been carrying for as long as you have known her into the back of the dogai's neck and into its brain.
The devil's form melts into dark bitter dust and swirls away, leaving behind the same nine-sided amulet it had been wearing when you captured it, though you knew the thing safe in your treasury. A not altogether pleasant reminder of the power and influence which the living gods of this world can exert seemingly on a whim.
Cautiously you pick up the medallion and find that it is now carved with runes of the First Men. Fortunately Malarys could still work a minor spell to understand foreign script which tells you he had meant to use to read some Westerosi histories.
"It sharpens wits and... grants the power to slay as though by potent death magic," he reads out. "Most of these markings seem to be a warding to allow mortals to use its powers without falling under the dominion of infernal powers."
Gained Death's Embrace
Description: This nine-sided pendant of blood-red stone always feels slightly wet to the touch, as though dipped in blood in truth. It holds unholy power held in check by rune-craft of the First Men and the touch of the Old Gods, yet it remains a dark thing, heavy with the weight of ancient sin.
Abilities :
+2 intelligence (+4 to creatures with the Lawful and Evil Subtypes)
Those slain by the bearer of this amulet with some form of precision damage (Sneak Attack, Death Attack, Critical Hit etc...) count as having died of a death effect for the purposes of being brought back to life.
Who do you hand the amulet to?
[] Garin
[] Glyra
[] Write in
OOC: Not the most exciting vote, but I felt like this is a natural end point, instead of doing a sharp turn back to the Stannis situation.
Question, is it +4 to creatures who are lawful or evil, and furthermore, is it not an issue of alignment but more metaphysical? Meaning it'd basically have to be an outsider of some variety to benefit from it, or something like Lya's arcanums?
The item could use a bit of clarification in general.