It was not the sort of visceral fear that would have caused soiling themselves. That would have interfered with understanding what he was saying which is one of the things preternatural levels of intimidation seeks to avoid. Having nightmares about it later is more likely.

Oh, so we actually made sure they understood the message and they are less likely to do anything stupid over it.

Makes sense, but it is boring
 
It was not the sort of visceral fear that would have caused soiling themselves. That would have interfered with understanding what he was saying which is one of the things preternatural levels of intimidation seeks to avoid. Having nightmares about it later is more likely.
Scaring the soul out of them was half the goal, but I'll accept them never being a problem for us ever again.
 
As long as the Tyrells act like good little vassals for the next two generations I can live with it. If they decide ambition is a better flavour...well they will learn what Fire and Blood mean
 
Westeros Loyalty Chart
The North

House Stark: Aligned (House Baratheon of King's Landing)

House Wull: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Burley: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Harclay: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Liddle: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Norrey: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Flint of Breakstone Hill: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Cassel: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Forrester: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Flint of Widow's Watch: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Flint of Flint's Finger: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Glover: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Reed: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Tallhart: Aligned (House Baratheon of King's Landing) - Ally (Lord Eddard)

House Manderly: Aligned (House Stark)

House Woolfield: Aligned (House Stark) - Ally (Lord Wyman)

House Hornwood: Neutral

House Umber: Neutral - Steady (House Targaryen)

House Lake: Neutral - Ally (Lord Greatjon)

House Mormont: Neutral - Steady (House Targaryen)

House Overton: Neutral

House Marsh: Neutral

House Slate: Neutral

House Bolton: Loyalist - Mercenary (Highest Bidder)

House Dustin: Loyalist

House Karstark: Belligerent

House Crowl: Loyalist - Rebellious

House Magnar: Belligerent

House Stane: Belligerent

House Ryswell: Loyalist - Ally (Lord Roose)

House Whitehill: Loyalist - Ally (Lord Roose)

The Vale


House Arryn of the Eyrie: Neutral - Unsteady (Instability)

House Arryn of Gulltown: Neutral - Mercenary

House Baelish of the Fingers: Aligned (House Arryn) - Defunct (Extinct)

House Belmore of Strongsong: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Borrell of Sweetsister: Neutral - Ally (Ser Symond)

House Crayne of Shrike Hill: Neutral - Ally (Ser Symond)

House Coldwater of Coldwater Burn: Loyalist - Ally (Lord Yohn)

House Corbray of Heart's Home: Unknown

House Donniger of Doombell: Neutral - Ally (Ser Symond)

House Dutton of Sheepsford: Neutral - Ally (Lord Aden)

House Egen of Sharpshore: Aligned (House Arryn of the Eyrie)

House Elesham of the Paps: Neutral - Ally (Lord Aden)

House Grafton of Gulltown: Loyalist - Ally (Lord Yohn)

House Hardyng of Heathguard: Neutral - Ally (Lady Anya)

House Hersy of Newkeep: Aligned (House Arryn of the Eyrie)

House Hunter of Longbow Hall: Aligned (High Septon of King's Landing)

House Lipps of Bittercreek: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Longthorpe of Longsister: Neutral - Ally (Ser Symond)

House Lynderly of Snakewood: Aligned (House Arryn of the Eyrie)

House Melcolm of Old Anchor: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Moore of Moorlands: Aligned (House Arryn of the Eyrie)

House Pryor of Pebble: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Redfort of Redfort: Loyalist - Ally (Lord Yohn)

House Royce of Runestone: Loyalist (Friends)

House Ruthermont: Neutral - Unsteady (Conflict of Interest)

House Shett of Gulltown: Loyalist - Ally (Lord Yohn)

House Shett of Gull Tower: Loyalist - Ally (Lord Yohn)

House Sunderland: Neutral - Ally (Ser Symond)

House Templeton: Neutral - Unsteady (Fanatic)

House Tollett of the Grey Glen: Loyalist - Ally (Lord Yohn)

House Torrent of Littlesister: Neutral - Ally (Ser Symond)

House Upcliff: Loyalist

House Waxley of Wickenden: Neutral - Ally (Ser Symond)

House Waynwood of Ironwoaks: Neutral

House Wydman of Windwater: Neutral - Ally (Lord Aden)


Stormlands

House Baratheon of Storm's End: Loyalist

House Caron: Neutral - Hostile (Lord Stannis)

House Morrigen: Neutral - Hostile (Lord Stannis)

House Wylde: Loyalist

House Swann: Loyalist - Ally (Lord Stannis)

House Grandison: Loyalist - Ally (Lord Stannis)

House Staedmon: Loyalist - Ally (Lord Stannis)

House Buckler: Loyalist - Steady (Overwhelming Force)

House Cafferen: Neutral - Hostile (House Targaryen)

House Fell: Loyalist

House Connington: Loyalist

House Trant: Aligned (House Baratheon of King's Landing)

House Dondarrion: Aligned (House Baratheon of King's Landing)

House Peasebury: Aligned (House Baratheon of King's Landing)

House Penrose: Aligned (House Baratheon of King's Landing)

House Whitehead: Aligned (House Baratheon of King's Landing)

House Estermont: Neutral - Unsteady (Conflict of Interest)

House Errol: Loyalist

House Tarth: Loyalist

Riverlands

House Darry: Loyalist

House Mooton: Loyalist - Steady (Strong Heir)

House Blanetree: Loyalist - Ally (House Cox)

House Cox: Loyalist

House Terrick: Loyalist - Rebellious (Ser Karl Terrick) - Ally (House Cox)

House Goodbrook: Loyalist - Rebellious (Ser Garse Goodbrook)

House Frey: Loyalist - Mercenary (Highest Bidder)

House Hawick: Loyalist - Rebellious (Ser Harold Hawick)

House Rygar: Loyalist - Unsteady (Conflict of Interest)

House Blackwood: Loyalist

House Bracken: Loyalist

House Keath: Loyalist

House Lolliston: Loyalist (Reliant)

House Lychester:
Loyalist (Reliant)

House Roote: Loyalist

House Shawney: Loyalist

House Smallwood: Loyalist

House Vypren: Loyalist

House Whent: Loyalist

House Tully: Aligned (House Baratheon of King's Landing) - Unsteady (Cornered)

House Deddings: Aligned (House Lannister)

House Grell: Aligned - (House Tully)

House Mallister: Aligned (House Tully)

House Paege: Loyalist

House Piper: Aligned (House Tully)

House Vance of Atranta: Aligned (House Tully)

House Vance of Wayfarer's Rest: Aligned (House Tully)

House Wayn: Loyalist

Crownlands

House Velaryon: Loyalist

House Celtigar: Loyalist

House Brune of Dyre Den: Loyalist (Ballsy)

House Brune of Brown Hollow:
Loyalist

House Boggs: Loyalist

House Cave: Loyalist

House Pyne: Loyalist

House Crabb: Loyalist (Impoverished)

House Hardy:
Loyalist

House Bar Emmon: Loyalist

House Massey: Loyalist

House Rykker Loyalist

House Buckwell: Loyalist

House Langwald: Loyalist

House Staunton: Loyalist

House Wendwater: Loyalist

House Longwaters: Loyalist

House Byrch: Aligned - (House Lannister)

House Bywater: Aligned - (House Lannister)

House Cressey: Aligned - (House Lannister)

House Edgerton: Aligned - (House Lannister)

House Follard: Aligned - (House Lannister)

House Harte: Aligned - (House Lannister)

House Hayford: Aligned - (House Lannister)

House Manning: Aligned - (House Lannister)

House Pyne: Aligned - (House Lannister)

House Rollingford: Aligned - (House Lannister)

House Rosby: Aligned - (House Lannister)

House Stokeworth: Aligned - (House Lannister)

House Lannister of Dragonstone - Belligerent

House Blount: Loyalist

House Chelsted: Aligned - (House Baratheon) - Steady (Hostage)

House Chyttering: Loyalist

House Farring: Loyalist

House Mallery: Loyalist

House Rambton: Aligned - (High Septon)

House Sunglass: Aligned - (High Septon)

The Reach

House Ambrose: Loyalist

House Appleton of Appleton: Loyalist

House Ashford of Ashford: Loyalist

House Ball: Loyalist

House Beesbury of Honeyholt: Loyalist - Ally (Lord Baelor)

House Blackbar of Bandallon: Loyalist

House Bulwer of Blackcrown: Loyalist

House Caswell of Bitterbridge: Loyalist

House Chester of Greenshield: Loyalist

House Costayne of Three Towers: Loyalist

House Crane of Red Lake: Loyalist

House Cuy of Sunhouse: Neutral

House Florent of Brightwater Keep: Loyalist

House Footly of Tumbleton: Loyalist

House Fossoway of Cider Hall: Neutral - Hostile (House Fossoway of New Barrel)

House Fossoway of New Barrel: Neutral - Hostile (House Fossoway of Cider Hall)

House Graceford of Holyhall: Loyalist - Ally (Lord Baelor)

House Hewett of Oakenshield: Loyalist - Unsteady (Conflict of Interest)

House Hightower of Old Town: Loyalist

House Leygood: Neutral

House Meadows of Grassy Vale: Neutral - Hostile (Magic/Supernatural)

House Merryweather of Longtable: Loyalist

House Mullendore of Uplands: Loyalist

House Greyshield of Greyshield: Neutral - Hostile (House Targaryen)

House Oakheart of Old Oak: Loyalist - Ally (House Tyrell)

House Osgrey of Standfast: Neutral - Unknown (Pious)

House Peake of Starpike: Loyalist - Mercenary (Highest Bidder)

House Redwyne of the Arbor: Loyalist

House Rowan of Goldengrove: Neutral - Steady (Indebted)

House Roxton of the Ring: Neutral - Hostile (House Targaryen)

House Serry of Southshield: Neutral (Paranoid)

House Shermer of Smithyton: Loyalist

House Tarly of Horn Hill: Loyalist

House Tyrell of Highgarden: Loyalist (Terror)

House Osgrey of Coldmoat: Neutral - Unsteady

Dorne

House Allyrion of Godsgrace: Loyalist

House Blackmont of Blackmont: Loyalist (Resigned)

House Dalt of Lemonwood: Loyalist

House Dayne of High Hermitage: Loyalist (Honored)

House Dayne of Starfall: Loyalist (Pious)

House Drinkwater: Loyalist

House Fowler of Skyreach: Loyalist

House Gargalen of Salt Shore: Loyalist (Reliant)

House Jordayne of the Tor: Loyalist

House Ladybright: Loyalist

House Manwoody of Kingsgrave: Loyalist

House Nymeros-Martell of Sunspear: Loyalist (Family)

House Qorgyle of Sandstone: Loyalist

House Santagar of Spottswood: Loyalist

House Toland of Ghost Hill: Loyalist

House Uller of the Hellholt: Loyalist

House Vaith of Vaith: Loyalist

House Wells: Loyalist

House Wyl of Wyl: Loyalist

House Yronwood of Yronwood: Loyalist (Reliant)

Note: I will be adding blurbs to most of these to summarize basic information as to their relationship with us or our enemies as appropriate and over time. @Duesal offered to help me track down some of this stuff, but as a note I'm just starting with the Stormlands because it was relevant. Any alterations to these statuses will be updated as the situation changes.
Updated with the Vale and the Reach's new situation.
 
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[X] Crake

It is truly illustrative of how idiotic Fey are, that a group of them is more willing to align themselves with the Void than try to grovel at us for mercy.

Tyrells are finally over and I'm all the happier for it.
If they fuck up during the Reconquest I'm inclined to soul-kill tho.
 
[X] Crake

It is truly illustrative of how idiotic Fey are, that a group of them is more willing to align themselves with the Void than try to grovel at us for mercy.

Tyrells are finally over and I'm all the happier for it.
If they fuck up during the Reconquest I'm inclined to soul-kill tho.
I do understand it. Everyone wants revenge when their plans get wrecked.

But we're totally killing them all before they get the chance.
 
I do understand it. Everyone wants revenge when their plans get wrecked.

But we're totally killing them all before they get the chance.
They could have joined literally anyone other than the omnicidal "kill everything"-force and been both a bother for us, and remained (mostly) alive.
Qohor would've taken them with open arms, tentacles, and mouths. Same for Qarth. Asmy would've not left them hanging. Bloodstone Emps would've taken them in eez.
Taking Others is just objectively the worst personal-safety-and-remaining-oneself option they could've gone for.
This court are idiots.
Not unless they're demon conjuring.
...do the "inner demons" count?
:V

But yeah yeah, cant make exceptions outta the law on a daily basis, whatever.

We have significantly less stuff left for the turn now:
[] Seeing the death of Robert.
[] Aife's "unknown task from Ferryman"-report.
[] Stats for the Reforged Hammer of the Sarnori God.
[] State reports on the economy, infrastructure, Inquisition, and Scholarum.
[] Rumor-posts
[] Inquisition's detailed report on Lucan getting to Viserys IC.
 
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This court are idiots.
Others is the best option if your only goal in life is to kill all life. If you want to have the most broken OP plz nerf powers for murder, violence and maximum True Death Oblivion Hax, Void is the way to go. In fact, it is the way Bloodstone Emps did go.
 
Others is the best option if your only goal in life is to kill all life.
Debatable.
If you want to "kill all life and maybe not die afterwards" Daemons are the go-to, their ideal state isn't far from the Void's, although the sheer capability is somewhat less.
Others are entropic singularity of murder-suicide.
Single-minded and good for those not thinking too far ahead.
...Like Fey.
:V

Bloodstone Emps is aligned (for Unlimited Power, most likely), but so far doesn't seem like a direct servant?
What little we've seen of him so far is "muh Empire, imma ruuuul ze world", not the "kill all, froth at mouth"-type usually seen in the Void's corner.
 
I'm finally moved out of my house. Took the entire weekend and paying a moving company more than I'm comfortable admitting, but it's done. So damned glad that is over with. Now I just have to survive living in a hotel for a week or two.

[X] Tyrell Interlude, Part Two; "We should have worn brown pantaloons!"
 
Shapeshifter corpses!
More Shadow spies.
Yes! At least 20 more, bringing our total up to 23. I think we should add another Umbral Stalker and maybe a dozen Umbral Spies to next month's crafting schedule.
Really what we need to do is study, exhaustively, the transformation aspects of things, and find a way to tie it to a high-end template that doesn't piggyback its magic off the weight of a Conceptual-grade curse.

It should have an appropriately high level-adjustment, and probably some lesser manifestation of those animal instincts, but then you could do things like introduce essence of Order or the like into the process' fluff.
That's basically why and for what we got the Praetori. The Legions OOB is set up for classical field battles and garrison work, not tunnel fighting or similar special operations.

And any process that creates a controllable werewolf will likely require either a mid-level PC as base material or so much financial ressources that we might as well have made a Praetori instead.
What we really need is to figure out how to produce Were-Praetorians...

/is a genius
 
By the way, if we are to ever do anything with were-curse, it'd have to be were-dragons.
C'mon, we have a narrative to uphold!
:V
 
[X] Crake

Maybe we can have the Wild Hunt agree to help us bring down the Indigo Court? Excellent scouts who wouldn't be that phased by time dillution.
 
[X] Crake

Maybe we can have the Wild Hunt agree to help us bring down the Indigo Court? Excellent scouts who wouldn't be that phased by time dillution.
This could very well be something to get the full force of the Wild Hunt involved in, not just the relative handful who are in our service.
 
We still have the Wild Hunt Seilenos's 3 favors we can use maybe we can use one as an in to talk to the Wild Hunt?
Better still if we can find a way to maximize those 3 favors into strengthening ties between the Imperium and the Wild Hunt. We provide them with hunts and rocking parties (with ZERO mind control of citizens) and they lend their aid in tracking down and destroying the more dangerous and elusive of our enemies.
 
Turnvote proposal Updated.
Changelog:
[] Added chasing Indigo (mainly to kill, and hopefully subjugate the remains), and Violet (to subjugate, and to trigger the Dusk Dancer) Courts as Crake wrote it(?).
[] Action Duo Qyburn and Marwyn's Citadel Adventure has something other than shitty attempts at humor to it, now!
[] "Unassigned PCs/NPCs"-lists edited to account for the above.
Relevant blurbs:
[] Operation Starfall - Clean-up:
-[] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.
-[] Marauding the Mask: Ensure that the Indigo Court doesn't get to try and make a deal with WInter. Try to gain the allegiance of any Court's Fey willing to turn sides, but ending the Mask is the main goal.
----[] 2x Black Champions + x2 Greater Blood Clot Molds, x5 Black Champions, x25 Black Wardens + x25 Necrotic Molds, x25 Black Wardens, x50 Black Knight, x100 Spitter Swarms
-----[] Undead, generally for probing traps or killing wildlife being used as active deterrents. These are generally carried in a few Portable Holes to keep the group light and maybe avoid unnecessary conflict with anything that wouldn't otherwise attack a large group that wasn't trafficking with the undead.
----[] x2 Verdant Phoenixes, x5 Guardian Nagas, x10 Advanced Sorcerer Creature Snapdragon Leshys, x10 Advanced Druid Creature Lotus Leshys
-----[] Some basic casters lower-middle tier casters for any mass combat.
----[] x3 Vigilant Hunters, x10 Vigilant Briars, x9 Erinyes
-----[] Good camp pickets and scouts, with some fair sneaking ability from the Hunters if needed. Erinyes for coordination.
----[] x2 Mighty Mind Dragons, x2 Very Old Myrkdreki
-----[] Mind Dragons for coordinating a very large force if for whatever absurd reason splitting the group is the only reasonable option. Myrkdreki for sneaking and generally wreaking havoc.
----[] x6 Heralds, x10 Glass Golems, x2 Heavy Warstriders, x5 Warstriders (access to improved wildfire munitions)
-----[] Generally good for large, confusing combat where you don't want something to die instantly, or a more vulnerable character to be caught out where it's better to just sacrifice hardware as a piece of stubborn, magic resistant chaff.
----[] x2 Wild Hunt Archers, x1 Wild Hunt Scout, x1 Orphne Fey Lord
-----[] Guides and pathfinders.
----[] Relath, Glyra, Ashin, Vargo, Sari, Liomond, Saenena, Alyssa, Danar, Sarell, Nirah
-----[] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.
-[] Visiting the Violet: Track down the Violet Court, and ensure either their submission, them keeping out of Plane Material, or their eradication.
----[] Viserys, Richard, Zherys, Vee, Maelor, Amrelath, Mereth, Aife, x2 Myrkdreki, x2 Mighty Mind Dragons, x2 Vigilant Hunters, x12 Erinyes
-----[] Essentially a lot of concentrated combat power, but no one essential to the functioning of the realm or its continued stability, or alternatively no one who wouldn't cause problems without Viserys' hand at the tiller who also couldn't afford to delegate their duties to a Companion at-need if away too long. This keeps the group light, fast and mobile. Worst case scenario, Viserys pops opens a Gate out of there (or to the other Group).
-[] Quizzing the Quickling: The Quickling ganglord that escaped the Misfits in King's Landing is but the final tale to tie now, with some support from your other Minions, now.
----[] Xor, the Misfits, Darkstar, Kennos, Thoros, Mors, Bonifer, Aradia, Nuri, Velen
[] The Action Duo: Infiltrate the Citadel and attempt to subvert its defenses with the goal of seizing control over the Citadel with minimal resistance or bloodshed.
----[] Archmaester Marwyn, Maester Qyburn, 1x Very Old Myrkdreki, 2x Black Champions, 1x Falxugon, 3x Erynies, 1x Vigilant Hunter
(Companions):
[] Ser Waymar Royce (Level 17), Garin Drekelis (Level 16), Malarys Vanor (Level 17),

(Minions – high level):
[Casters] Benerro (Level 15), Teana Strykos (Level 14),

(Minions – mid-to-low level):
[Casters] Nettles & Sheepstealer (Level 12); Theon Greyjoy (Level 8), Asha Greyjoy (Level 7),
[Melees] Rhango Two-Lives (Level 10), Roose Bolton (Harbinger 9), Vrath the Serpentfolk Hexblade (Hexblade 8), Argo the Cunning Bull (Level 6),
[Drow] Morwyn (Level 10), Tuin (Level 10); Llolth's Ex-Cleric (Level 8, needs time to settle in)
[Windwards] Ser Aubert Flowers (Cavalier 10), Lothos Saan (Level 9), Koron Redmane (Level 9), Menel Goldentooth (Level 8), Grazdan the Grim (Level 8);

(Dragons):
[Named] Balerion, Dirizz the Faerie Dragon (Faerie Dragon Racial HD 3/Oracle 6),

(Arcanums -- all 8 HD):
[For combat stuff] Kira Windgraced (retard Bard), Diana the Sea Sprite (Ship's Captain/Caster)

(Outsiders):
[Named] Tor the Shadow Guide (Level 9 equivalent?); Azema (Level 8),

(Fey):
[Named] Ser Dregaire the Fey Knight (CR 15),

(Constructs):
[Named] Babro the Adamantine Golem (CR 19/Level 1 Monk), The Seeker (CR 15),

(Inquisitors):
[Named] Alysande Redsail (Level 9), Shara Rogare (Level 8),

(Assorted):
[Non-combatants] Rhaella (Level 10); Leila Goldhammer (Archivist 7);
-----Fey and Outsiders-----
1x Orphne Fey Lords (CR 15)
2x Wild Hunt Archers (CR 14)
1x Wild Hunt Scouts (CR 16)
107x Bulabar Engineers
13x Greater Glitterhaunt Guard (Paladin of Freedom 5)
38x Lesser Glitterhaunt Guard (Warrior 5)
9x Lesser Veela Kineticists (Kineticist 5)

1x Azata, Gancanagh (CR 4) - Garantos
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Assigned as killers for the Inquisitorial Stormtroopers
x44 3 Veteran Erinyes -- 2x in Halls of Knowledge, 1x in Shadow Tower,
10x Gaav / Lesser Host Devils -- serve as teleporting messengers and couriers under the Erinyes, who ensure their good behavior.
1x Asura Upasunda (CR 9)
4x Asura Vayphaks (CR 5)

1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue

150x Large Water Elementals (CR 5)
50x Greater Water Elementals
20x Elder Water Elementals (CR 11)

-----Dragons-----
3x Adult Mind Dragons (CR 15)
Osryx, Very Old Myrkdreki Dragon, CR 15
10x Wyrmling Myrkdreki Dragons, CR 3

-----Constructs-----
1x Adamantine Golem (CR 19 + 1 level Monk)
11x Heralds (CR 10)
68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62]
20x Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
36x Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
5x Umbral Spies
3x Umbral Stalkers
45x Glass Golems

20x Light Warstriders.

-----Vigilant Creatures-----
97x Vigilant Briars (CR 4)
140x Vigilant Kelps (CR 4, 6 HD)
72x Watchmoles (CR 6)

-----Aerial-----
220x Verdant Kingfishers
513x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD)
2006x Giant Fungal Darkenbeasts (CR 6, 5 HD)
8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15)
2x Verdant Phoenixes (CR 15; 28,800 IM)
542x Lesser Three-Eyed Ravens
88x Greater Three-Eyed Ravens

-----Terrestrial forces-----
1,000x Advanced Thorny Rhinoceros (CR 6, 5 HD)
3,000x Istaheqs (CR 6, 7 HD)
20x Tuogou, CR 4
19x Advanced Druid Creature Lotus Leshy
12x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD)
556x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
15x Guardian Nagas (CR 10, 12 HD)

-----Aquatic Forces-----
41x Plant-Imbued Coral Drake (CR 10, 11 HD)
20x Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
850x Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
20x Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
90x Advanced Plant-Imbued Orca (CR 8, 9 HD)
18x Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30x Amphibious Quickling Vinespawn (CR10, 12 HD)
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
567x Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
523x Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
621x Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
595x Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
545x Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
500x Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
5x Aureate Seawyrms - Advanced Half-Dragon Sea Serpent (CR 15, HD 15)
8x Seawyrms
4x Shadebreacher Sperm Whales - Advanced Shadow Animal Sperm Whales (CR 12, HD 15)
9x Grand Dragon Turtles - Giant Mighty Dragon Turtles (CR 15, HD 12) -

-----Soulforged Undead-----
62x Black Champions (CR 15)
37x Black Brutes (CR 14)
10x Black Brutes (Aquatic) (CR 14)
10x Blood Clot Molds -- 1 per a Black Brute (Aquatic).
10x Black Wardens, mobility Upgrade, CR 8
25x Necro-Krakens (CR 15)
25x Greater Blood Clot Molds -- 1 per Necro-Kracken
3x Greater Blood Clot Molds
120x Blood Clot Molds
525x Necrotic Molds
500x Black Knights with Mobility Upgrade
20x Black Knights
10x Lindworms
5x Snatching Terrors
70x Paralyzing Snatchers
1,500x Necro-Cases, CR 1
1,000x Spitters (aquatic)
1,000x Spitters
2400x Spitter Swarms
500x Spitter Swarm (aquatic)
2,000x Fireflies
2,000x Fireflies (aquatic)
We are pretty much done, only 2 actions need forces assigned to them.
Am kinda tired tbh.
 
Honestly, I'm not too happy with this latest interlude. We've asked them to be "loyal" (whatever that means) but we didn't actually ever explain our problem with their previous course of action. At best, we ordered them to stop trying to broker deals with Fey, which is a bit of a blunt solution to our problems.

*wrings hands*

You guys are in for a treat.
Omake?
 
Omake: Old Soldiers
Old Soldiers

Horato basked in the soothing liquid surrounding him in his ablution chamber, the tinted crystal leaving him observable to a variety of technicians and the occasional Battle-Priest his only true company in the long stretches of silence he inhabited.

So long had he been submerged, in fact, that he had entered and left the fugue of long slumber at least seven times since had last been entered here. His limbs would scream with agony after implants were overworked in the heat of battle. It took several such cycles for the pain to resolve itself into a dull ache, and two more before even that had been erased, leaving him with nothing less than the sort of numbness accompanied by one who had slept on a limb for long periods of time in an awkward position, cutting off all circulation.

His magically enhanced flesh had no such problems, of course, that limb was still as strong as it ever was, but the magic ever coursing through his frame would eventually begin wearing down his body even as it struggled to contain the weight of his soul. Or so the Flesh Smiths had claimed, in truth they had never guessed what the cause of such phenomenon was, so few of the original founding was left even now.

It was a springtime for new heroes in the ever-spinning gears of empire, new conquerors who had gazed upon vistas unfamiliar to them. A war for boys and girls and some few seasoned veterans, not old fossils like him.

They did not understand why he did not ask for improvements to what he had been granted. These flesh smiths, they were not the maddened dogs begging to be put down such as the ancient Valyrian architects of the original compounds where he had been forged anew, but even they saw nothing wrong with casting off old flesh like a fraying cloak if it meant donning something inherently superior.

Even they did not call it weakness, not after seeing how familiar this body was to Horato... a well-oiled machine, they called it, admirable for it being a throwback to a momentous time, if nothing else.

He meant to die in this flesh, come to it. It was what he was used to, and there were few calls for him to leave this chamber as it stood. Only the times where he would fight so hard that it felt like his body would combust into a nimbus of fire and out of it he would arise, like a dragon-shaped flame, to consume his enemies with the weight of his ascending soul.

"Venerable Ancient," the young champion approached his chamber, standing before the untinting crystal wall separating the two, the one who had roused him from his rest. He presented an emblem of a burning star, glowing with the light of dragon's flame, even now it flickered as it came close to the sheet of crystal that separated the two. Two sworn brothers of the cloth in their mantle of armor and silk made gestures at the sight. "We invoke the Rite of Reclamation, and invoke, in His name, let the enemies be consumed by the wrath of the First."

His mind was connected to the ghost-sound speaking apparatus, outside his prison of glass and arcane machinery. "Who approaches," Horato rumbled, taking the measure of this boy for the first time through eyes of transfigured steel... "Ah," he recognized this one. A young lad of three centuries, who had donned the mantle of Captain only when he'd last bathed his ambulatory coffin called armor a half century past in the blood of his foes. "Little Gwayne. Did they spank you hard and send you sulking off to fetch your elders?" He rumbled in amusement, though much of the humor was lost to the cold tone of his words, which barely took time to reflect any sense of self before they had been mimed by the enchantment, like a machine given voice.

Even the Captain, veteran of many battles, was discomfited by the change. The last time they had met, he could still hear the trace of a man when the ancient Praetorian spoke. Now it was like Order given form, symmetrical geometries carved out of flesh, leaving an almost perfect statue which could only seem to move itself with the aid of arcane instruments as old as he was, a ward of Imperial Steel and a tomb all at once. Not even their mind gave any indication of greater individuality.

It was like staring into an artist's uncanny rendition, carved out of smooth marble, molded century after century into the ideal shape. "

The figures standing outside his chamber shared a look of uncertainty, unable to compose a response.

"Best get moving, then."

The liquid charged with positive arcane energies began to drain from around the elder being, even as the partially assembled frame of his war gear was prepared outside the chamber.

"Don't want to keep them waiting, now do we?"

***​

He could only walk with the assistance of his armor, but that did not mean his mind had slowed. In fact, it had only improved with time and experience, its recesses given breadth and depth to a finer degree such that it had seemed the true gift, or perhaps curse, of his enhancements. He was as fine a warrior as any, but it was his mind they had called to advise them, it was his acumen in the field of war and politics that had brought him aboard the Undying Wrath of the Dragon, shared by a full company of his younger kindred.

"Heh, they don't seem to lose any of that arrogance, no matter how much time passes." A few chuckles passed around the long chamber, from those uncertain of what deportment was required for a meeting with one such as him. Ah, how much time had passed that protocol had worn at the edges?

Baator had underestimated them again. For all that they would spin that iron wheel with an inexorable tread, infinitely forward, they were always so surprised by mortal ingenuity and perhaps even their audacity, after a fashion. Certainly, the Red Tempter was never outright shocked by the nature of rebellion in any system founded upon tyranny at its very base, but his servants were less easy to mold to that mindset, forever stymied by the very path they had been set down countless eons previous.

A poison of the mind.

"It's not unexpected, losing a battlefleet to their gambit and yet sealing away an Archduke isn't exactly an even bargain," quipped one of the sprouts, who's name and face Horato didn't recognize. He marked them down immediately and wouldn't forget. Literally. He could not imagine being unable to recall their words, down to the inflection used, even should the world close in on him and turn dark again.

"Who?" Horato queried, out of touch with this time and place, but coming to life again, ever-so-slowly. That was news to him, after all. It was telling, that even a seemingly hollow victory like that, all that hardware gone, all those lives lost, was slanted more in their favor than not. The hierarchy of Baator had been shaken up very few times since the last thousand years signaled the start of everyone in this room acting as they had meant to go on.

Spitting in the eyes of Gods and tearing down their works and then pissing on the ashes.

The young man grinned a wolfish grin. "Dispater."

Horato whistled.

The war council was a bit of a misnomer. With so many losses, there was hardly anyone over five centuries left to lead this lot. So much so, they were willing to dig up old fogies like him, though he could hardly call it for no reason. His bones did not ache, but there was a part of him that thought movement without purpose was so pointless, a weariness soul-deep. Only battle seemed to vitalize him, or those rare moments he could frame an intellectual exercise in terms of conflict, and to a lesser extent acquisition of glory.

"Old Ironside too stubborn to die, then?" He wouldn't put it past the paranoid snake to have an out.

"Temporary, at best," the Captain, Gwayne, replied, dispassionately, the table made of valuable magically-resonant materials showing an illusory display of over a hundred warships holding position above a plane of tainted glass and reality warping magma, leaving little room for the exotic lifeforms which used to inhabit this place before it had been half-scoured, first by the Blood War, and then by their own endless conflict. "He's not important. He will take centuries cleaning up that viper's nest he left in Dis, even should he return today. What is important is the intelligence recovered from his mind, what little could be accessed by the Companions."

Lines of text, images and moving displays replaced the battle-scape, and Horato's mind went into overdrive.

Ever so slowly, Horato smiled, and the rich tones of his old voice leaked through the distortion his helmet made of his ravaged throaty rumble.

"Son of a bitch, he did it."

They'd be killing a God, tonight.

OOC: A glimpse into what you have wrought with Project Praetorian and the ethos of the Imperium to be. Once more many thanks to @Crake.
 
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