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Lord of Gifts
- Location
- Pittsburgh
- Pronouns
- He/Him/They/Them
Jokes on you motherfucker the painkillers have lowered my inhibitions!
I can say whatever I want!
(But you are correct that was rather crass of me, I apologize.)
Jokes on you motherfucker the painkillers have lowered my inhibitions!
As long as you're aware... such lewdness will not be tolerated.Jokes on you motherfucker the painkillers have lowered my inhibitions!
I can say whatever I want!
(But you are correct that was rather crass of me, I apologize.)
There's more nuance to the situation than that, even laws that were made with the best of intentions can generally cause untold controversy, just look at the world today.On the bright side the fact that their "laws" are so awful will make reforms easier. We can burn the whole thing down and start over without issue. Six months into a system where they're treated like actual people and you'll need to claw our new legal framework out of the average Westerosi's cold dead hands.
Ring of Psionics - looks goodI agree with @Artemis1992 on this one. Small and Medium Elementals are too stupid for complex tasks. At INT 4, combined with the simple mindset shared by all Elementals, they aren't good for much more than acting as muscle or cannon fodder. CR 1 cannon fodder at 225 IM each doesn't seem all that useful to me. We can still add some if ya'll want, but I'm not sure where they would be helpful.
BTW, @Azel, I've found some nice psionic gear to order from the Githzerai for Qyburn. The rings are pretty straight forward, but I need some input from you for the Mind Stones and Ioun Stone. Each one is basically the equivalent of a psionic Page of Spell Knowledge and needs to have the selected power built into it. I've got a three 1st level Mind Stones, two 2nd level, and one 3rd level plugged into the order for now. The Ioun Stone can be any level of power Qyburn can manifest.
-[] x1 Ring of Psionics (II) (14th Manifester Level) - 8,000 IM + 70% markup = 13,600 IM
-[] x1 Ring of Power Preservation (15th Manifester Level) - 7,200 IM + 70% markup = 12,240 IM
-[] x3 Mind Stone (I) (5th Manifester Level): 400 IM + 25% markup = 500 IM each (Total: 1,500 IM)
-[] x2 Mind Stone (II) (5th Manifester Level): 1,600 IM + 25% markup = 2,000 IM each (Total: 4,000 IM)
-[] x1 Mind Stone (III) (6th Manifester Level): 3,600 IM + 40% markup = 5,040 IM
-[] x1 Green & White Ioun Stone (12th Manifester Level): 2,400 IM + 70% markup = 4,080 IM
Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment
I'm not sure this is at all viable next month, not when Westeros goes hot. We have seen that we need significant forces to make a dent in Slaver's Bay and next month we'll be incredibly busy by taking over a continent larger than our combined Empire so far.[] Operation Salted Earth - Part 2: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baator's movements. Recent attacks should have disrupted the enemy's plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis:
----[] PCs and supplementing forces
-[] Mereen:
----[] PCs and supplementing forces
-[] Yunkai:
----[] PCs and supplementing forces
-[] Astapor:
----[] PCs and supplementing forces
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[] PCs and supplementing forces
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[] PCs and supplementing forces
THis seems like an item, not a ritual, why would that be there?
Do we need anything else to start the Undead-Warforged conversion, or is it just about the numbers we increase with this now?[] Forge of Creation -- 2.0: With the Sarnor's pacification, there comes a much higher need for Warforged bodies than could ever have been expected. Now, that the arcane machinery of Forge of Creation was built once, it could be built again - but not without effort by those most skilled at the arcane artifice.
(Progress: 0/15 -- half of the original RA)
----[] Anu the Warforged (4d6 Progress),
I see very little reason to do this, we have never used poison that I can remember?[] The Undeath's End: The secret of the creation of the ancient and extremely potent anti-Undead poison you received from Faceless Men is lost to eons... Yet one of the greatest poison-makers the world knows is in your employ, and few other races have as much intimate knowledge of poisons as the Snake-kin, and the Drow, both of whom you have access to. Recreate the ancient mixture.
(Progress: 23/50, Cost: ??)
----[] Wyla (4d6 Progress), Naath Scholarum Branch (2d6 Progress)
Yes.Just to be clear, I understood that we will start our re-conquest within that month, around the end of it?
The idea is that we start the Reconquest at the end of the 4th month though, after we crown ourselves the Emperor.I'm not sure this is at all viable next month, not when Westeros goes hot. We have seen that we need significant forces to make a dent in Slaver's Bay and next month we'll be incredibly busy by taking over a continent larger than our combined Empire so far.
Even if the Lannisters and possible remains of the CoS will take the highest force-concentration we still have to get an incredible amount of land and a high number of nobles under control, and we have to do it quickly and efficiently to prevent damage to our new provinces.
At the same time we want a sizable intervention-force ready in case any other power tries to mess with us. I do not think it's likely that the Deep Ones or Winter start any serious shit while we are busy with the pacification of the western provinces, but we can't rule it out either.
Blame @Crake, honestly. He placed it among the rituals listed to me, I just intended to ask DP about the stuff when voted-on.This seems like an item, not a ritual, why would that be there?
We already do this in the background, I think?Do we need anything else to start the Undead-Warforged conversion, or is it just about the numbers we increase with this now?
Yes, we never used any, and I am still salty Tyene's class is half-wasted. No argument from goldfish will convince me here, never has.I see very little reason to do this, we have never used poison that I can remember?
Not in PC-fights at least, at most it might be a minor bonus to non-PC actions.
And even there it's rare that we have to poison people in our intrigue work.
So far they would not have given it to us.Third, I not sure if this has been brought up before and I have just forgotten, but have we investigated the sword 'Dawn', I remember something about a Dayne early on in the quest.
I'm with Artemis on this one. I don't think we can completely ignore the region, but at least for this month it would probably be best if we can largely delegate it to Inquisition assets and other auxiliaries. There is too much in the pipeline when it comes to Westeros, especially the Court of Stars, to split our stronger forces too much.[] Operation Salted Earth - Part 2: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baator's movements. Recent attacks should have disrupted the enemy's plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis:
----[] PCs and supplementing forces
-[] Mereen:
----[] PCs and supplementing forces
-[] Yunkai:
----[] PCs and supplementing forces
-[] Astapor:
----[] PCs and supplementing forces
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[] PCs and supplementing forces
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[] PCs and supplementing forces
The limit for the Creation Forge is 9000 Warforged per month. Everything else has been worked out to allow the easy transition from Undead to Warforged for the remaining Sarnori, with the only bottleneck being our capacity to create new bodies for them. If each Creation Forge can produce 9,000 per month, even with several of them going 24/7, it would apparently still take quite a while to complete the conversion.We already do this in the background, I think?
@Goldfish?
It's just the number-game right now, since it's something like 1,000(?) people a month converted, and we can only increase via more Forges.
Tbh, I don't quite remember us ever learning about such a thing IC beyond some hearsay..?but do we have any plans about the Fel Spirit Loptr bounded beneath it
Shall I throw in an MA requiring DP do an interlude on the conversion?The limit for the Creation Forge is 9000 Warforged per month. Everything else has been worked out to allow the easy transition from Undead to Warforged for the remaining Sarnori, with the only bottleneck being our capacity to create new bodies for them. If each Creation Forge can produce 9,000 per month, even with several of them going 24/7, it would apparently still take quite a while to complete the conversion.
Look, we end this month on a big attack against the CoS that will, even if it does succede, require significant follow-up in the Reach.Okay, I hear y'all about the "don't wanna split forces too much".
But, pray tell, where exactly we gonna send these people to do throughout the month, while we are pointedly not invading Westeros yet?
We don't seem to be interested in starting any new adventures, and that's alright.
But if we have nothing better to do, might as well dedicate the month to contesting Devils in Slavers' Bay, if nothing else that might buy us a month or two until they ramp up the efforts when we do have to move people out of there retaining only small groups around.
Objectively, if nothing else, this is XP.
We will have a revamp of Adventure system after Westeros, but for now, we gotta try and get every adventure we can, don't we?
...I also admit over-reliance on Azel to come up with more detailed approach than my "throw people at the place and act as if the problem will be solved", too.
Without him, it'll essentially devolve back to that, yes.
Our people don't have to be assigned everyone each month. That isn't to say they need downtime, though it wouldn't hurt, but just having them on standby if we're expecting trouble or conflict can be a worthwhile expenditure of time. And it could give us a lot of opportunities for some nice slice-of-life stuff before things kick off in earnest, Waymar spending time with his sister, Dany hanging out with her pals, Varys holding court over the other Pseudodragons who call Sorcerer's Deep home, etc.Okay, I hear y'all about the "don't wanna split forces too much".
But, pray tell, where exactly we gonna send these people to do throughout the month, while we are pointedly not invading Westeros yet?
We don't seem to be interested in starting any new adventures, and that's alright.
But if we have nothing better to do, might as well dedicate the month to contesting Devils in Slavers' Bay, if nothing else that might buy us a month or two until they ramp up the efforts when we do have to move people out of there retaining only small groups around.
Objectively, if nothing else, this is XP.
We will have a revamp of Adventure system after Westeros, but for now, we gotta try and get every adventure we can, don't we?
...I also admit over-reliance on Azel to come up with more detailed approach than my "throw people at the place and act as if the problem will be solved", too.
Without him, it'll essentially devolve back to that, yes.
Tbh, I don't quite remember us ever learning about such a thing IC beyond some hearsay..?
Chances are, it explodes all over the keep and tries to make it's own demiplane'd realm we'd have to traverse until a boss battle.
You know, the usual.
Shall I throw in an MA requiring DP do an interlude on the conversion?
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Imma slep now. WIll discuss moar later. Later, nerds.
Tbh, I don't quite remember us ever learning about such a thing IC beyond some hearsay..?
Chances are, it explodes all over the keep and tries to make it's own demiplane'd realm we'd have to traverse until a boss battle.
You know, the usual.
Hm, I am still thinking in terms of "where to assign people for maximum effect"-mode, I suppose.Our people don't have to be assigned everyone each month. That isn't to say they need downtime, though it wouldn't hurt, but just having them on standby if we're expecting trouble or conflict can be a worthwhile expenditure of time. And it could give us a lot of opportunities for some nice slice-of-life stuff before things kick off in earnest, Waymar spending time with his sister, Dany hanging out with her pals, Varys holding court over the other Pseudodragons who call Sorcerer's Deep home, etc.
*looks to the discussion with DP about overhauling Adventures*though that does raise the question of how many other surprises there might be waiting for us in Westeros.
Agreed. The Snare isn't meant to be a ritual site, other than for Summoning.Ok, since there is still somehow a push to do the ritual in the Snare but no actual coherent plan to do so, let me be clear that this is is a bad idea. The original plan was to use a prepared ritual site, since we need altars of all involved gods for the sacrificing part (or a place for Yss to lounge around in his case) and the Snare is not equipped for that.
The other problem is that the Snare is intentionally set up to be really damn hard to leave, with is a giant problem for this ritual. For one, we want to immediately Scry & Die the Fey queen after the ritual to ensure that she croaks and to snort he ashes for Mythic power, and second, being trapped in the Snare means that any reaction by the CoS might take the form of a terror attack on SD or other places that we can't defend in person then. They might just decide to sacrifice a few thousand people in the town square to redirect our curse to our own land, or do some heroic narrativium bullshit while we can't stop them.
Doing something in the Snare has profound implications on the strategic and tactical situation of a given action, and should not be done without carefully considering these ramifications.
Stop using it for everything without even knowing why.