@DragonParadox, I urge you not to apply the Feral (Savage Species) template to Valyrian Dragons. Just have them be Feebleminded, lose claws and spellcasting. Feral piles in even more good stat boots, fast healing, adds in claw attacks and pounce and rake... It's honestly stupid.
 
@DragonParadox, I urge you not to apply the Feral (Savage Species) template to Valyrian Dragons. Just have them be Feebleminded, lose claws and spellcasting. Feral piles in even more good stat boots, fast healing, adds in claw attacks and pounce and rake... It's honestly stupid.
He's using the Feral Dragon template from Pathfinder, not the Savage Species template.
 
And the rebuild builds:
Praetorian Warlord, Initiate
Alignment: Lawful Neutral
Race: Human, Augmented
Class: Warlord 3 (ECL 5)
Feats: Power Attack, Improved Bull Rush, Dreadful Wrath, Combat Reflexes, Cleave, Praetorian Smash (Bonus Feat), Distracting Charge (Warleader)
Flaws: Glory-Hound, Implacable
Class features: Warlord's Gambit (Brave Gambit, Unbreakable Gambit), Tactical Presence (Indomitable), Warleader, Force of Personality

HP: 3d10 + 12 (33 HP)
AC: 10 + 2 (DEX) + 7 (Natural Armor) + 10 (Armor) + 5 (Shield) = 34; Touch 12; Flat-Footed 32
Movement: 30ft
Initiative: 2 (DEX) + 2 (Circumstance) = +4
BAB: +3
Attack: +9 - 1d8 + 6 + 1d6 Fire; 18-20/x2
Special: Darkvision (120 ft.), Light Fortification (25%, if pierced, gain Fast Healing 3 for Con-Mod rounds, duration stacks), +1 Morale bonus to Will-saves to all allies in 30 ft. (self excluded)
Proficiencies: all Simple and Martial weapons, all armors and shields
Immunities: Resistance Fire, Cold, Acid 5;
DR: 2/-
SR: 5 + 3 (HD) = 8
SLAs (CL 3):
1/day Cure Serious Wounds, Remove Disease, Smite Chaos

STATS:
19 (+4) Strength
14 (+2) Dexterity
18 (+4) Constitution
17 (+3) Charisma
12 (+1) Intelligence
16 (+3) Wisdom
Note: For purposes of stacking, each attribute is considered to already have a +4 Enhancement bonus.

SAVES:
FORTITUDE: 3 + 4 (Con) + 1 (CoR, Resistance) = 8; +1 against Evil
REFLEX: 1 + 2 (Dex) + 2 (Circumstance) + 1 (CoR, Resistance) = 6; +1 against Evil
WILL: 1 + 3 (Wis) + 3 (Force of Personality) + 1 (CoR, Resistance) = 8; +4 against Mind-Affecting Effects; +1 against Evil

SKILLS:
Diplomacy
: 6 + 3 (Cha) + 2 (Praetorian Armor, Competence) = 11
Intimidate: 6 + 3 (Cha) + 5 (Praetorian Shield, Enhancement) = 14
Jump: 1 + 4 (Str) = 5
Ride: 5 + 2 (Dex) = 7
Knowledge (History): 6 + 1 (Int) = 7
Knowledge (War): 6 + 1 (Int) = 7
Sense Motive: 6 + 3 (Wis) = 6
Survival: 6 + 3 (Wis) = 9

Stances Known (Initiator level 3):
Level 1: Circular Stance (Scarlet Throne), Stance of Aggression (Primal Fury)

Maneuvers Known (Initiator level 3):
Level 1: Panthera on the Hunt (R) (Strike, Primal Fury), Crushing Blow (R) (Strike, Primal Fury), Encouraging Roar (Boost, Golden Lion), Hunting Party (R) (Strike, Golden Lion), Scything Strike (R) (Strike, Scarlet Throne), Blade of Breaking (Strike, Scarlet Throne), Prince's Attitude (Boost, Scarlet Throne)
Level 2: Devastating Rush (R) (Strike, Primal Fury)

Hand of Flame (Su)
As a swift action that does not provoke, you are able to cause your fist to glow white hot, allowing your natural attacks with that arm, or any metal melee weapon wielded by that arm, to do an additional 1d6 points of fire damage. Anyone or anything struck with either option must also make a Reflex save, DC 10 + 1/2 your Hit Dice + your Constitution modifier, or be set on fire for 1d6 points of damage per round. You can maintain this ability indefinitely, but it requires a swift action every round to do so. Any metal weapon wielded in this fashion starts taking 1d6 points of fire damage, ignoring hardness, after a number of consecutive rounds equal to its hardness.

Scent (Ex)

Equipment:
Praetorian Armor - Commander Reinforced Segmented Valyrian Steel Fullplate (+2) - 55 lb of Valyrian Steel, 200 IM
Valyrian Steel Thinblade (+2) - 3 lb of Valyrian Steel
Praetorian Shield - Fearsome* Valyrian Steel Extreme Shield (+2) - 25 lb of Valyrian Steel, 500 IM
Cloak of Resistance (+1) - 100 IM
Ring of Protection from Evil - 400 IM
Ring of Sustenance - 250 IM
Healing Belt - 75 IM
Amulet of Tears - 230 IM
Earring of Arcane Acuity - 340 IM
Boots of Speed with Anklet of Translocation - 510 IM
Bracers of Quickstrike - 140 IM
Handy Haversack - 200 IM
Traveler's Any-Tool - 25 IM

* Version from Drow of the Underdark page 97 - +5 to Intimidate (Enhancement), can demoralize foe as Move action

Praetorian Warlord
Alignment: Lawful Neutral
Race: Human, Augmented
Class: Warlord 6 (ECL 8)
Feats: Power Attack, Improved Bull Rush, Dreadful Wrath, Combat Reflexes, Cleave, Praetorian Smash (Bonus Feat), Distracting Charge (Warleader), Shock Trooper, Great Cleave
Flaws: Glory-Hound, Implacable
Class features: Warlord's Gambit (Brave Gambit, Unbreakable Gambit, Gatecrasher Gambit), Tactical Presence (Indomitable, Rallying), Warleader, Force of Personality, Tactical Flanker, Battle Prowess +1 (Primal Fury), Dual Boost 1/day

HP: 6d10 + 24 (62 HP)
AC: 10 + 2 (DEX) + 7 (Natural Armor) + 10 (Armor) + 5 (Shield) = 34; Touch 12; Flat-Footed 32
Movement: 30ft
Initiative: 2 (DEX) + 2 (Circumstance) = +4
BAB: +6
Attack: +13 / +8 - 1d8 + 7 + 1d6 Fire; 18-20/x2
Special: Darkvision (120 ft.), Light Fortification (25%, if pierced, gain Fast Healing 3 for Con-Mod rounds, duration stacks), +1 Morale bonus to Will-saves to all allies in 30 ft. (self excluded)
Proficiencies: all Simple and Martial weapons, all armors and shields
Immunities: Resistance Fire, Cold, Acid 10;
DR: 2/- ; 5/Chaos
SR: 5 + 6 (HD) = 11
SLAs (CL 3):
1/day Cure Serious Wounds, Remove Disease, Smite Chaos

STATS:
20 (+5) Strength
14 (+2) Dexterity
18 (+4) Constitution
17 (+3) Charisma
12 (+1) Intelligence
16 (+3) Wisdom
Note: For purposes of stacking, each attribute is considered to already have a +4 Enhancement bonus.

SAVES:
FORTITUDE: 5 + 4 (Con) + 1 (CoR, Resistance) = 10; +1 against Evil
REFLEX: 2 + 2 (Dex) + 2 (Circumstance) + 1 (CoR, Resistance) = 7; +1 against Evil
WILL: 2 + 3 (Wis) + 3 (Force of Personality) + 1 (CoR, Resistance) = 9; +4 against Mind-Affecting Effects; +1 against Evil

SKILLS:
Diplomacy
: 9 + 3 (Cha) + 2 (Praetorian Armor, Competence) = 14
Intimidate: 9 + 3 (Cha) + 5 (Praetorian Shield, Enhancement) = 17
Jump: 1 + 4 (Str) = 5
Ride: 7 + 2 (Dex) = 9
Knowledge (History): 8 + 1 (Int) = 9
Knowledge (War): 8 + 1 (Int) = 9
Sense Motive: 9 + 3 (Wis) = 12
Survival: 9 + 3 (Wis) = 12

Stances Known (Initiator level 3):
Level 1: Circular Stance (Scarlet Throne), Stance of Aggression (Primal Fury), Primal Warrior (Primal Fury)

Maneuvers Known (Initiator level 3):
Level 1: Panthera on the Hunt (R) (Strike, Primal Fury), Encouraging Roar (Boost, Golden Lion), Hunting Party (R) (Strike, Golden Lion), Scything Strike (Strike, Scarlet Throne), Blade of Breaking (Strike, Scarlet Throne)
Level 2: Devastating Rush (R) (Strike, Primal Fury), Regal Blade (R) (Boost, Scarlet Throne)
Level 3: Scarlet Eyes Perception (R) (Boost, Scarlet Throne), Disparity Blow (R) (Strike, Primal Fury)

Hand of Flame (Su)
As a swift action that does not provoke, you are able to cause your fist to glow white hot, allowing your natural attacks with that arm, or any metal melee weapon wielded by that arm, to do an additional 1d6 points of fire damage. Anyone or anything struck with either option must also make a Reflex save, DC 10 + 1/2 your Hit Dice + your Constitution modifier, or be set on fire for 1d6 points of damage per round. You can maintain this ability indefinitely, but it requires a swift action every round to do so. Any metal weapon wielded in this fashion starts taking 1d6 points of fire damage, ignoring hardness, after a number of consecutive rounds equal to its hardness.

Scent (Ex)

Equipment:
Praetorian Armor - Commander Reinforced Segmented Valyrian Steel Fullplate (+2) - 55 lb of Valyrian Steel, 200 IM
Valyrian Steel Thinblade (+2) - 3 lb of Valyrian Steel
Praetorian Shield - Fearsome* Valyrian Steel Extreme Shield (+2) - 25 lb of Valyrian Steel, 500 IM
Cloak of Resistance (+1) - 100 IM
Ring of Protection from Evil - 400 IM
Ring of Sustenance - 250 IM
Healing Belt - 75 IM
Amulet of Tears - 230 IM
Earring of Arcane Acuity - 340 IM
Boots of Speed with Anklet of Translocation - 510 IM
Bracers of Quickstrike - 140 IM
Handy Haversack - 200 IM
Traveler's Any-Tool - 25 IM

* Version from Drow of the Underdark page 97 - +5 to Intimidate (Enhancement), can demoralize foe as Move action
Looks good, you are missing an extra +1 from the full plate. should be +11 with reinforced and +2

I also don't know... @Goldfish did we ever get keen sheathes and enlarge person effects approved for them or?
 
A +1 Charisma added to a piece of their gear, maybe their earring, amulet, or something else, would only cost 100 IM. It would be a cheap way to further boost their social skills and bump up their Will saves by another +1.
Reminder that they are considered to have a +4 Enhancement on everything, so that would have to be a different kind of bonus.
 
Looks good, you are missing an extra +1 from the full plate. should be +11 with reinforced and +2

I also don't know... @Goldfish did we ever get keen sheathes and enlarge person effects approved for them or?
He's using D&D fullplate AC value, which is one point less than PF, which you seem to be referencing.

I've just not gotten home, so I haven't had a chance to look over stuff too closely. Scabbard of Keen Edges are just too expensive, at 1,600 IM each. That is almost as much as all of their gear combined. The Enlarge Person item, however, is something we can squeeze in reasonably, as it will only cost 180 IM before any multi-effect taxes are paid.
 
Looks good, you are missing an extra +1 from the full plate. should be +11 with reinforced and +2

I also don't know... @Goldfish did we ever get keen sheathes and enlarge person effects approved for them or?
Enlarge Person would be pretty beastly, since it stacks with the Primal Warrior stance.

As is, they count as Large for the purpose of Trip attacks, special abilities, etc. while in that stance and their weapons deal damage as if Huge.
I've just glanced over the numbers and they have a roughly 50% chance to lay an Adult Red flat on it's ass with Disparity Blow.

With Enlarge Person, which explicitly stacks, they would count as Huge, their weapons as Gargantuan and they could pretty much tear through a castle wall with their swords.
 
Reminder that they are considered to have a +4 Enhancement on everything, so that would have to be a different kind of bonus.
Hmmmm.

What if we give them adorable tiny animals that sit on their shoulders? Will that increase their Charisma?

He's using D&D fullplate AC value, which is one point less than PF, which you seem to be referencing.
Cite?

Armor :: d20srd.org
8(plate)+2(enhancement)+1(reinforced)

If im still mistaken let me know.
 
Last edited:
Pretty much yeah, also I just noticed Justin was supposed to have squirted for Robert. That is unfortunatly too important a conection to cgalance over. Edits incoming.

Thinking about it, I think what happened is that this is our first Big Celebration.

By Westerosi Standards, all those things are Feast and/or Tourney worthy victories, so by us not making a big deal about it the Westerosi understanding amounted to "Something about these events has Viserys not want to celebrate them, therefore something wonky must have gone on or it must have otherwise not been as big of a deal regardless of what the Rumors say."

Basically we failed to follow up on the PR portions of our successes allowing our enemies to spin what happened against us and limit the support we otherwise would have gotten.

AC is fixed, but I'm confused as to why this was brought up. Animals have good Fort and Ref saves, so +2, then the +6 from Dex brings it to +8, like is on the sheet you quoted...

I didn't remember what Animal saves were offhand and figured that bringing it up would at worst cause the current exchange.
 
Can we harden Valyrian Steel?

TFW dropping your sword accidentally carves through several decks of reinforced steel before being caught on the admantine plating.
 
Last edited:
Can we harden Valyrian Steel?

TFW dropping your sword accidentally carves through several decks of reinforced steel before being caught on the admantine plating.
There's no reason why we shouldn't in the end, since we can also harden Adamantine.

Other than sonic attacks and maybe acid hardened adamantine would be pretty much indestructible to anything that doesn't use magic.
 
There's no reason why we shouldn't in the end, since we can also harden Adamantine.

Other than sonic attacks and maybe acid hardened adamantine would be pretty much indestructible to anything that doesn't use magic.
Need to invent a new metal alloy.

Call it Absurdium.

For its absurd sharpness.
 
Thinking about it, I think what happened is that this is our first Big Celebration.

It's really not. It's our first international celebration. It's not our first big celebration. That was right after the Saltfest of the Plane of Earth, where we got to blow off a whole bunch of steam being happy with how things had gone. This included the Hearthfire speech from myself, the Tavern Speech from @bigbow and the Founding of the Legion from @Azel

This is nice, no question, but it's not going to alter the founding narrative of our kingdom in the same way.
 
@Azel Just wanted to say that those super soldiers look really scary. As far as feats go, being able to lay out a dragon with a well placed attack puts them on par with Spartans IIs, if not Astartes. They don't have as many varied implants for that, even discounting feats like tearing into tank armor barehanded.

I'm quite excited to see them appear.
 
@Azel Here's the Praetorian's gear with just a bit of reskinning/renaming to fit the theme. The belt costs 293 IM rather than the 75 of a standard Healing Belt.

Amulet of the Stalwart Defender:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Earring of Vigilance:
  • 3 Charges/Day: 1 Charge (Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Praetorian's Backpack: This high quality black leather backpack is emblazoned with the Praetorian crest.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what the pack contains. Retrieving any specific item from the pack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Praetorian's Belt:
  1. Use Enlarge Person(self only) as a Standard Action for 10 rounds at will.
  2. Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
Praetorian's Boots:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.
Praetorian's Bracers of Quickstrike:
  1. 1/Day you can make one extra attack with any weapon you are holding if you already made a full attack on this turn. This attack is made at your full base attack bonus, plus any modifiers appropriate to the situation. This effect is not cumulative with any other effect that grants you an extra attack when making a full attack, such as the Rapid Shot feat, a speed weapon, or the haste spell.
Praetorian's Cloak: +1 Resistance bonus to Saving Throws

Praetorian's Regalia:

  • Razorsharp Valyrian Steel Thinblade (+2): Damage: 1d8 + 1 + 2[Enhancement] (Piercing), 18-20/x2, Weight: 3 pounds
  • Fearsome Valyrian Steel Extreme Shield (+2): Armor Bonus: 3 + 2[Enhancement], AC Penalty: -4, ASF: 10%, Weight: 25 pounds. Fearsome: +5 to Intimidate [Enhancement], can demoralize foe as Move action
  • Reinforced Segmented Valyrian Steel Fullplate of the Commander (+2): Armor Bonus: 8 + 1[Reinforced] + 2[Enhancement], Maximum Dexterity Bonus: +2, ASF: 30%, Base Speed: 20ft, Weight: 55 pounds. Special: Commander (+2 competence bonus on Diplomacy checks, and each ally within 30 feet of you (not including yourself) gains a +1 morale bonus on Will saves, -5 penalty to Hide checks)
Other Equipment: Ring of Protection from Evil, Ring of Sustenance, Traveler's Any-Tool
 
Last edited:
I wonder how many Essosi are looking at the joust and deciding they want to give it a shot? I'm willing to bet there's a bunch of young Braavosi men having a blast making awesome banners for their 'houses' and running around on horseback in fullplate trying to nail each other with lances. It's actually really fun, and with magical healing eliminating almost all the danger even more engaging.
 
Last edited:
@Azel Just wanted to say that those super soldiers look really scary. As far as feats go, being able to lay out a dragon with a well placed attack puts them on par with Spartans IIs, if not Astartes. They don't have as many varied implants for that, even discounting feats like tearing into tank armor barehanded.

I'm quite excited to see them appear.
Their real advantage is numbers. Once you got two Praetorians fighting side by side, they can buff their Fort and Will saves against each other. Leading a bunch of regular Legionaries also helps a lot, as they can buff them and thanks to Warleader - Distracting Charge combo, they can rack up ludicrous To-Hit bonuses against single targets by leading a massed charge. Finally, getting mobbed by a bunch of dudes is actually a problem for big gribblies.

If you want to see something truly awesome / depressing though, send them to lead a charge in a battle against regular infantry. Or, heck, led them lead a counter-charge against cavalry. On foot.
@Azel Here's the Praetorian's gear with just a bit of reskinning/renaming to fit the theme. The belt costs 293 IM rather than the 75 of a standard Healing Belt.
Added.
 
Bright side Rhaenys gets to see the festival and spend time with her aunt and uncle more often. Do want Viserys to interact with Rhaenys more. Love their interactions.
 
Back
Top