Any reason they use Thinblades, a weird exotic weapon?
It's mechanically superior, from what I've been told.

All the benefits of Rapiers and Longswords and none of the drawbacks.
DP let's weapon profiency be trained through practice and the mechanics crew loves them. Which is fair, they have better numbers.
In universe they are essentially secret military technology, only our military gets them.
Yeah, they're literally secret military tech for us.
 
I really don't think these things should be individually laying out Adult Red Dragons in a single hit with basically zero downsides and not even the decency to look or act odd, just regular dudes if a bit bigger with no visual representation of being 85% plant knocking goddamn fleshplanes out of the sky.

This is way too anime for me, I have lost all SOD.

How many of these freaks are there even supposed to be?
 
I really don't think these things should be individually laying out Adult Red Dragons in a single hit with basically zero downsides and not even the decency to look or act odd, just regular dudes if a bit bigger with no visual representation of being 85% plant knocking goddamn fleshplanes out of the sky.

This is way too anime for me, I have lost all SOD.

How many of these freaks are there even supposed to be?
It's not so much lay out as potentially knock down, if the stars align and the situation is tenable.
 
I really don't think these things should be individually laying out Adult Red Dragons in a single hit with basically zero downsides and not even the decency to look or act odd, just regular dudes if a bit bigger with no visual representation of being 85% plant knocking goddamn fleshplanes out of the sky.

This is way too anime for me, I have lost all SOD.

How many of these freaks are there even supposed to be?
I was talking about knocking one to the ground with some luck and specifically aiming for it. Realistically, it would take 4 to 5 Praetorian's for that to work with any certainty. And then you got the big, angry murder-lizard on the ground and still need to actually finish it off, which it will most certainly object to. And this assumes that the Dragon is kind enough to get into strike range in the first place, so you better have 1 or 2 mages around to force it to the ground first.

So you basically got... a team of PC grade people trying their best to kill a mid-to-high-CR beasty. I thought that's what D&D is about?
 
I mean once you delve into the Weaboo Fightan Magic there's no going back, and that ship sailed so long ago it has gone to Yi Ti and back, bringing even more Weaboo Fightan Magic. :V
More seriously, even standard D&D has supposedly mundane rogues pulling absolute Wuxia bullshit by mid levels via skill checks, the system is what it is man.
 
Personally, I would prefer a bastard sword for the Praetorians. Threat range goes down by 1, but instead damage dices goes up by 1.

Come to think off, when wielded in one hand, would the bastard sword still count as two-handed for the purpose of Power Attack? Because that would be a significant increase in damage output.
 
Personally, I would prefer a bastard sword for the Praetorians. Threat range goes down by 1, but instead damage dices goes up by 1.

Come to think off, when wielded in one hand, would the bastard sword still count as two-handed for the purpose of Power Attack? Because that would be a significant increase in damage output.
No, the increase is about leverage, not weight or length of the weapon, which still isn't a 2-hander.
 
Besides, you are thinking the wrong Genre. It's not Anime, it's Comics. Imagine a full page spread of Captain Imperium punching out Tywin Lannister.
 
No, the increase is about leverage, not weight or length of the weapon, which still isn't a 2-hander.
No, @Azel is correct. IF wielded as a 2-handed martial weapon, then bastard swords get the damage multiplier from Power Attack because they are a 2-handed martial weapon. But if you use them as a trained exotic weapon in one hand, it doesn't work.
 
Last edited:
So I've not been keeping close track of the quest for the past week beyond reading story posts, what's been going...

o_O

A new project apparently. So are we making Space Marine expys or something? What's all this stuff about Praetorians about? We already have the Legions (2 of them so far...) right?
 
Nettles, Dragonrider
Ranger 3/Fighter 2/Dragonrider 5/Dragon Rider 2
Initiative: +2 (DEX) Speed: 30 ft.
Hit Dice: 5d8+7d10+12 (77 HP)
Armour Class: 26/28 (+2 Dex, +11 armor, +3 shield, +2 deflection against Evil), touch 12/14, flat-footed 24/26
BaB: +11/+6/+1 Attack: +1 mighty composite [+1] shortbow +14 (1d6+2) + plunging shot (?)
Full Attack: +1 mighty composite [+1] shortbow +14/+9/+4 (1d6+2) + plunging shot (?)
Special Qualities: Dragon dreams, Resist fire 20, SR 12
Saves: Fort +9 (+11 vs Evil), Ref +8 (+10 vs Evil), Will +5 (+7 vs Evil)
Abilities: Str 12, Dex 14, Con 12, Int 11, Wis 8, Cha 18
Skills: Diplomacy +4, Handle Animal +19, Knowledge (nature) +8, Ride* +14 (+19 on Dragons) + can always take 10, Spot +12, Survival +7,
Feats: Track, Endurance, Rapid Shot, Flaw (Loudmouth, Hot-Blooded), Saddleback, Mounted Combat, Skill Focus (Ride), Resist Dragonfear, Point Blank Shot, Precise Shot, Plunging Shot, Dragon Cohort, Improved Cohort, Mounted Archery, Improved Mounted Archery,
Special: Wild Empathy, Favored Enemy (Dragons) +1, Dragonriding, Immune to Frightful Presence, Mounted Spellcasting, Flyby Attack, Spur Mount, Mounted Attack
Gear: +1 mighty composite [+1] shortbow, Amulet of Protection from evil, +2 segmented reinforced Valyrian steel Fullplate (Resist fire 20 and SR 12), +1 mithral rider's shield (Grants +3 AC to mount), 40 arrows

Dragonriding (Ex): A dragonrider may add his class level as a bonus to any Ride checks made in conjunction with riding a dragon. In addition, any dragon ridden by a dragonrider enjoys maneuverability of one grade better than normal (maximum perfect maneuverability). For instance, an adult green dragon with a dragonrider astride it has average maneuverability rather than poor.
Immune to Frightful Presence (Su): While mounted on or within 10 feet of his dragon mount, a dragonrider is immune to the frightful presence of dragons.
Mounted Spellcasting (Ex): A dragonrider has a +5 bonus on Concentration checks made to cast a spell while riding a mount.
Flyby Attack (Ex): Any dragon mount ridden by a dragonrider of at least 4th level is treated as having the Flyby Attack feat.
Spur Mount (Ex): A 5th-level dragonrider can make a DC 20 Ride check to spur her dragon mount to greater speed. Success on this check increases the dragon's speed (flying and otherwise) by 50% (round down to the nearest 5-foot increment), for 5 rounds.
Mounted Attack: A dragon rider can always attack on the same round as his dragon cohort, and is not required to make a Ride check to do so.
+ grants Dragon Cohort the use of Flyby Attack and Strafing Breath, and adds +2 HD, +2 NA and +1 Str!

Sheepstealer, Mature Adult Feral Valyrian Dragon (loses Claw attacks, Int, spellcasting). Huge Dragon
Initiative:
-2 Speed: 40 ft., fly 150 ft. (average)
HD: 27d12+216 (391)
AC: 37 (-2 size, -2 Dex +24 natural, +3 rider's shield, +4 armor), touch 6, flat-footed 37
BaB: +27 Attack: +39 bite (2d8+14)
Full Attack: +39 bite (2d8+14), 2 wings +39 (1d8+7), tail slap +39 (2d6+21)
Special: Breath Weapon (14d10 (DC 31) 50ft cone of fire), Frightful Presence DC 27, SR 23, DR 10/magic, Immunity to Fire, vulnerability to cold, Stalking Wyrm Sovereign Archetype, Draconic immunities and senses
Saves: Fort +22, Ref +12, Will +16
Abilities: Str 38, Dex 6, Con 26, Int 1, Wis 15, Cha 18
Skills: Move Silently +28, Spot +17
Feats: Flaw (Shaky), Multiattack, Improved Multiattack, Wingover, Quicken Breath, Recover Breath, Power Attack, Travel Devotion, Open Minded *3, Flyby Attack (B), Strafing Breath (B)
Gear: Valyrian Steel Dragon Barding (+4 AC, Immunity to compulsions, can Haste self 3/day)

Levels: Thug Fighter 1/Stalwart Battle Sorcerer 6/Zhentarim Skymage 5
Initiative: +2 (DEX) Speed: 30 ft.
Hit Dice: 1d10+6d8+12+5d4+12 (84 HP)
Armour Class: 20/22 (+2 Dex, +5 armor, +3 shield, +2 deflection against Evil), touch 12/14, flat-footed 18/20
BaB: +8/+3 Attack: +1 mighty composite [+1] shortbow +11 (1d6+2)
Full Attack: +1 mighty composite [+1] shortbow +11/+6 (1d6+2)
Special Qualities: Dragon dreams, Spellcasting, ignore ACF in light armor
Saves: Fort +8 (+10 vs Evil), Ref +6 (+8 vs Evil), Will +5 (+7 vs Evil)
Abilities: Str 12, Dex 14, Con 12, Int 11, Wis 8, Cha 18
Skills: Concentration +16 (+20 when casting defensively), Diplomacy +6, Handle Animal +19, Ride +19 and can always take 10, Knowledge (geography) +3, Spellcraft +5
Feats: Flaw (Loudmouth, Hot-Blooded), Saddleback, Able Learner, Combat Casting, Iron Will, Mounted Combat, Expanded Arcana (Shrink Item, Shadow Phase), Expanded Arcana (Voice of the Dragon, Summon Monster IV), Dragon Cohort, Improved Cohort, Skill Focus (ride), Spell focus (transmutation), Mounted Archery, Enlarge Spell
Special: Flyby Attack (for mount), Share Spells with mount,
Gear: +1 mighty composite [+1] shortbow, Amulet of Protection from evil, +1 mithral chain shirt, +1 mithral rider's shield (Grants +3 AC to mount), 40 arrows, spell components pouch

Spells (CL 11, DC 14+spell level +1 for divination):
lv0:
(5/day) Resistance, Detect Poison, Detect Magic, Read Magic, Mending, Message, Light, Ghost Sound,
lv1: (6/day) Shield, True Strike, Nerveskitter, Enlarge Person,
lv2: (6/day) Detect Thoughts, Invisibility, Scintillating Scales, Wings of Cover
lv3: (6/day) Alter Fortune, Dispel Magic, Dragonskin, Shrink Item, Shadow Phase
lv4: (6/day) Celerity, Heart of Earth, Summon Monster IV, Voice of the Dragon
lv5: (3/day) Greater Blink

Sheepstealer, Mature Adult Feral Valyrian Dragon. Huge.
Initiative:
-2 Speed: 40 ft., fly 150 ft. (poor)
HD: 25d12+200 (362)
AC: 35 (-2 size, -2 Dex +22 natural, +4 armor, +3 rider's shield), touch 6, flat-footed 35
BaB: +25 Attack: +36 bite (2d8+13)
Full Attack: +36 bite (2d8+13), 2 wings +36 (1d8+6), tail slap +36 (2d6+19)
Special: Breath Weapon (14d10 (DC 30) 50ft cone of fire), Frightful Presence DC 26, SR 23, DR 10/magic, Immunity to Fire, vulnerability to cold, Stalking Wyrm Sovereign Archetype, Draconic immunities and senses,
Saves: Fort +22, Ref +12, Will +16
Abilities: Str 37, Dex 6, Con 26, Int 1, Wis 15, Cha 18
Skills: Move Silently +26, Spot +17
Feats: Flaw (Shaky), Multiattack, Improved Multiattack, Wingover, Quicken Breath, Recover Breath, Power Attack, Travel Devotion, Open Minded *3, Flyby Attack (B)
Gear: Valyrian Steel Dragon Barding (+4 AC, Immunity to compulsions, can Haste self 3/day)
@DragonParadox, builds! I'm not sure when she'll face combat, so here is a nonmagical one for now and a magical one that she'll be retraining into as soon as possible.

@Goldfish, you'll notice that she's horribly under-geared, for a level 12 PC. Fix it! :D :p

@all: both builds are quite similar, with the second one achieving things through shared spells that the first one gets through class abilities. I couldn't take Spellsword (it was just too limiting skill-wise and it decreased HP too much) but she doesn't have any direct attack spells either. In combat, she should be buffing and protecting her mount while it burns things to death and/or tears them apart. Note that the Dragon isn't incredibly high-OP either (no Beast Strike, subpar skills that fit his background as a nighttime sheep thief very well but cost feats): he is Int 1 and running on instinct rather than training, after all... Still, with 25HD and a few buffs he should definitely be able to tangle with CR-appropriate (12-ish) threats!
As for future progression? I like the idea of simply continuing in Stalwart Battle Sorcerer. Next level she'll have the CL to Teleport a Huge creature, after all.
 
Last edited:
@TalonofAnathrax, Nettles' armor is incorrect.

Rather than a +1 mithral chain shirt, we gave her this:

Reinforced Segmented Valyrian Steel Fullplate (+2; Resist Fire 20 and SR 12)

Also, Sheepstealer has this:

Valyrian Steel Dragon Barding (Immunity to Compulsions; Can cast Haste on self 3/day)
 
@TalonofAnathrax, Nettles' armor is incorrect.

Rather than a +1 mithral chain shirt, we gave her this:

Reinforced Segmented Valyrian Steel Fullplate (+2; Resist Fire 20 and SR 12)

Also, Sheepstealer has this:

Valyrian Steel Dragon Barding (Immunity to Compulsions; Can cast Haste on self 3/day)
I dislike it. Nettles should not have armor that lowers her Ride skill, or that has a non-zero ASF chance.
 
Last edited:
I dislike it. Nettles should not have armor that lowers her Ride skill, or that has a non-zero AMF chance.
She doesn't have magic yet. Until she actually becomes a mage the ASF argument doesn't hold water for me.

More than that, as a mid-level PC who specialized in dragonriding her Ride skill should be high enough that a lowered skill won't matter.

The gifting of the Valyrian Steel was a massive symbol of prestige, and the Resist Fire 20 and SR 12 are super useful for her in the meantime.
 
Nettles, Dragonrider
Ranger 3/Fighter 2/Dragonrider 5/Dragon Rider 2
Initiative: +2 (DEX) Speed: 30 ft.
Hit Dice: 5d8+7d10+12 (77 HP)
Armour Class: 20/22 (+2 Dex, +5 armor, +3 shield, +2 deflection against Evil), touch 12/14, flat-footed 18/20
BaB: +11/+6/+1 Attack: +1 mighty composite [+1] shortbow +14 (1d6+2) + plunging shot (?)
Full Attack: +1 mighty composite [+1] shortbow +14/+9/+4 (1d6+2) + plunging shot (?)
Special Qualities: Dragon dreams,
Saves: Fort +9 (+11 vs Evil), Ref +8 (+10 vs Evil), Will +5 (+7 vs Evil)
Abilities: Str 12, Dex 14, Con 12, Int 11, Wis 8, Cha 18
Skills: Diplomacy +4, Handle Animal +19, Knowledge (nature) +8, Ride +19 (+24 on Dragons) + can always take 10, Spot +12, Survival +7,
Feats: Track, Endurance, Rapid Shot, Flaw (Loudmouth, Hot-Blooded), Saddleback, Mounted Combat, Skill Focus (Ride), Resist Dragonfear, Point Blank Shot, Precise Shot, Plunging Shot, Dragon Cohort, Improved Cohort, Mounted Archery, Improved Mounted Archery,
Special: Wild Empathy, Favored Enemy (Dragons) +1, Dragonriding, Immune to Frightful Presence, Mounted Spellcasting, Flyby Attack, Spur Mount, Mounted Attack
Gear: +1 mighty composite [+1] shortbow, Amulet of Protection from evil, +1 mithral chain shirt, +1 mithral rider's shield (Grants +3 AC to mount), 40 arrows

Dragonriding (Ex): A dragonrider may add his class level as a bonus to any Ride checks made in conjunction with riding a dragon. In addition, any dragon ridden by a dragonrider enjoys maneuverability of one grade better than normal (maximum perfect maneuverability). For instance, an adult green dragon with a dragonrider astride it has average maneuverability rather than poor.
Immune to Frightful Presence (Su): While mounted on or within 10 feet of his dragon mount, a dragonrider is immune to the frightful presence of dragons.
Mounted Spellcasting (Ex): A dragonrider has a +5 bonus on Concentration checks made to cast a spell while riding a mount.
Flyby Attack (Ex): Any dragon mount ridden by a dragonrider of at least 4th level is treated as having the Flyby Attack feat.
Spur Mount (Ex): A 5th-level dragonrider can make a DC 20 Ride check to spur her dragon mount to greater speed. Success on this check increases the dragon's speed (flying and otherwise) by 50% (round down to the nearest 5-foot increment), for 5 rounds.
Mounted Attack: A dragon rider can always attack on the same round as his dragon cohort, and is not required to make a Ride check to do so.
+ grants Dragon Cohort the use of Flyby Attack and Strafing Breath, and adds +2 HD, +2 NA and +1 Str!

Sheepstealer, Mature Adult Feral Valyrian Dragon (loses Claw attacks, Int, spellcasting). Huge Dragon
Initiative:
-2 Speed: 40 ft., fly 150 ft. (average)
HD: 27d12+216 (391)
AC: 33 (-2 size, -2 Dex +24 natural, +3 rider's shield), touch 6, flat-footed 33
BaB: +27 Attack: +39 bite (2d8+14)
Full Attack: +39 bite (2d8+14), 2 wings +39 (1d8+7), tail slap +39 (2d6+21)
Special: Breath Weapon (14d10 (DC 31) 50ft cone of fire), Frightful Presence DC 27, SR 23, DR 10/magic, Immunity to Fire, vulnerability to cold, Stalking Wyrm Sovereign Archetype, Draconic immunities and senses
Saves: Fort +22, Ref +12, Will +16
Abilities: Str 38, Dex 6, Con 26, Int 1, Wis 15, Cha 18
Skills: Move Silently +28, Spot +17
Feats: Flaw (Shaky), Multiattack, Improved Multiattack, Wingover, Quicken Breath, Recover Breath, Power Attack, Travel Devotion, Open Minded *3, Flyby Attack (B), Strafing Breath (B)

Levels: Thug Fighter 1/Stalwart Battle Sorcerer 6/Zhentarim Skymage 5
Initiative: +2 (DEX) Speed: 30 ft.
Hit Dice: 1d10+6d8+12+5d4+12 (84 HP)
Armour Class: 20/22 (+2 Dex, +5 armor, +3 shield, +2 deflection against Evil), touch 12/14, flat-footed 18/20
BaB: +8/+3 Attack: +1 mighty composite [+1] shortbow +11 (1d6+2)
Full Attack: +1 mighty composite [+1] shortbow +11/+6 (1d6+2)
Special Qualities: Dragon dreams, Spellcasting, ignore ACF in light armor
Saves: Fort +8 (+10 vs Evil), Ref +6 (+8 vs Evil), Will +5 (+7 vs Evil)
Abilities: Str 12, Dex 14, Con 12, Int 11, Wis 8, Cha 18
Skills: Concentration +16 (+20 when casting defensively), Diplomacy +6, Handle Animal +19, Ride +19 and can always take 10, Knowledge (geography) +3, Spellcraft +5
Feats: Flaw (Loudmouth, Hot-Blooded), Saddleback, Able Learner, Combat Casting, Iron Will, Mounted Combat, Expanded Arcana (Haste, Shadow Phase), Expanded Arcana (Voice of the Dragon, Summon Monster IV), Dragon Cohort, Improved Cohort, Skill Focus (ride), Spell focus (transmutation), Mounted Archery, Enlarge Spell
Special: Flyby Attack (for mount)
Gear: +1 mighty composite [+1] shortbow, Amulet of Protection from evil, +1 mithral chain shirt, +1 mithral rider's shield (Grants +3 AC to mount), 40 arrows, spell components pouch

Spells (CL 11, DC 14+spell level +1 for divination):
lv0:
(5/day) Resistance, Detect Poison, Detect Magic, Read Magic, Mending, Message, Light, Ghost Sound,
lv1: (6/day) Shield, True Strike, Nerveskitter, Enlarge Person,
lv2: (6/day) Detect Thoughts, Invisibility, Scintillating Scales, Wings of Cover
lv3: (6/day) Alter Fortune, Dispel Magic, Dragonskin, Haste, Shadow Phase
lv4: (6/day) Celerity, Heart of Earth, Summon Monster IV, Voice of the Dragon
lv5: (3/day) Greater Blink

Sheepstealer, Mature Adult Feral Valyrian Dragon. Huge.
Initiative:
-2 Speed: 40 ft., fly 150 ft. (poor)
HD: 25d12+200 (362)
AC: 28 (-2 size, -2 Dex +22 natural), touch 6, flat-footed 28
BaB: +25 Attack: +36 bite (2d8+13)
Full Attack: +36 bite (2d8+13), 2 wings +36 (1d8+6), tail slap +36 (2d6+19)
Special: Breath Weapon (14d10 (DC 30) 50ft cone of fire), Frightful Presence DC 26, SR 23, DR 10/magic, Immunity to Fire, vulnerability to cold, Stalking Wyrm Sovereign Archetype, Draconic immunities and senses,
Saves: Fort +22, Ref +12, Will +16
Abilities: Str 37, Dex 6, Con 26, Int 1, Wis 15, Cha 18
Skills: Move Silently +26, Spot +17
Feats: Flaw (Shaky), Multiattack, Improved Multiattack, Wingover, Quicken Breath, Recover Breath, Power Attack, Travel Devotion, Open Minded *3, Flyby Attack (B)
@DragonParadox, builds! I'm not sure when she'll face combat, so here is a nonmagical one for now and a magical one that she'll be retraining into as soon as possible.

@Goldfish, you'll notice that she's horribly under-geared, for a level 12 PC. Fix it! :D :p

@all: both builds are quite similar, with the second one achieving things through shared spells that the first one gets through class abilities. I couldn't take Spellsword (it was just too limiting skill-wise and it decreased HP too much) but she doesn't have any direct attack spells either. In combat, she should be buffing and protecting her mount while it burns things to death and/or tears them apart. Note that the Dragon isn't incredibly high-OP either (no Beast Strike, subpar skills that fit his background as a nighttime sheep thief very well but cost feats): he is Int 1 and running on instinct rather than training, after all... Still, with 25HD and a few buffs he should definitely be able to tangle with CR-appropriate (12-ish) threats!
As for future progression? I like the idea of simply continuing in Stalwart Battle Sorcerer. Next level she'll have the CL to Teleport a Huge creature, after all.
We can get her a good Ride skill booster for cheap.

Please consider Farstrike as a spell for her. It should be standard among Dragon riders. 2nd level, decent damage, Line of Sight range.
 
@TalonofAnathrax, giving her a +1 Mithral Chainshirt before she becomes a mage flat out doesn't make sense for multiple reasons.

1. We already gave the Valyrian Steel armor to her through a vote.
2. That Ride skill is high enough that wearing fullplate shouldn't be a serious concern at all, and as Goldfish pointed out skill boosters are an option.
3. As a dragonlord the Fire Resist 20 really doesn't hurt, especially since her main job is looking after the Valyrian Dragons for us.
4. More than half the point of giving the armor to her was for the prestige of it. She is a living symbol for us.
 
Last edited:
Back
Top