So, am I the only one that thinks putting up a Mirror on the Wall is a shot in the foot?

It's not something clearly and obviously useful to them. It's one thing to accept swords and armor and talismans with three headed dragons embossed everywhere, it's another to casually let us put up a giant propaganda projector there.
...My personal goal with it was to ensure all people at the Wall are properly educated on Others and their forces via lectures, as apparently many there can't even read.

And, well, It's a neat way to actually prepare mages there without having them send off to SD, which is a whole different bother.
 
Who is going on what again?
Orb of Dragonkind: Lya, Richard, Malarys, Teana and Rina
Red Keep: Dany, Rhealla, Maelor and Aradia

The team to Golden Fields doesn't really need divination proofing.
So, am I the only one that thinks putting up a Mirror on the Wall is a shot in the foot?

It's not something clearly and obviously useful to them. It's one thing to accept swords and armor and talismans with three headed dragons embossed everywhere, it's another to casually let us put up a giant propaganda projector there.
No, I fully agree with you. But it seems nobody else does.
 
She'll die before she reaches level 6.
Look, how about taking Divine Defiance at level 5 through retraining? Now you could get healing up or something. I like the DMM idea, it makes her marginally more useful than she is now with her unimpressive melee, her nonexistent useful combat magic, and her focus on counterspelling level 1 spells.

Feats: DMM, Extend Spell, Persist Spell, Improved Counterspelling, Chain Spell, Flaws (Noncombatant and Vulnerable)

This means forgetting Protection Devotion, which is a shame. But then if Amrelath buys her a nightstick (it's cheap!) and a Reliquary Holy Symbol (even cheaper!) and she uses Domain Substitution to swap out Ocean for Undeath, she can cast a Chained Persisted Lesser Vigor on 4 people (which is great). Then at level 6 give her Divine Defiance.

Even better: she can cast Substitute Domain the previous day, prepare spells (but not domain spells) at dawn, cast her Persisted Chained Lesser Vigor, and then end Substitute Domain to get Ocean back and prepare her domain spells.

If I were you I would make her Lawful Neutral. That way at level 4 she could take Church Inquisitor, which is awesome for counterspellers.


You have clearly not actually read Descartes.
He wrote "Je pense donc je suis" (I think therefore I am) at one point, yes. Yet that's probably a mistake (argue modern critics) because when he wrote the "Méditations Métaphysiques" his argumentation specifically said that his sentence cannot have a causal link within it, because I have not established that I am capable of comprehending causality.
Indeed, his actual famous quote is "Je suis, j'existe" ("I think, I am"). He only wrote "I think therefore I am" in 1 other book (and a letter to someone, I believe) in which he isn't trying to explain it.

And this is a simplification too. I'm not an actual philosopher/historian so I couldn't go deep into it, but there are specialists out there who insist that "cogito, ergo sum" was actually someone else's idea first and that Descartes just made it popular and actually tried to justify it. That's still rather disputed though.

This is revenge for tagging me as a useless pedant who likes to argue about pointless details earlier:

Seriously?
I wasn't involved in @Deliste's discussion! Argh!
And I don't even have a history of opposing your proposals at all! You are clearly confusing me with someone else!

More pedantry!

I'm allergic, damn it!
 
Part MMDLIV: Realm's Mirror
Realm's Mirror

Second Day of the Eighth Month 293 AC

In a moment of characteristic humility, Jaehaerys the Conciliator was said to have remarked: "Behold my realm, one not under the wings of dragons but ravens, for it is they who carry my writ." That his supposed quote originates from a maester's quill does not escape you, but the point still stands. It is through the legal consensus of a realm that it truly comes into being as more than a dream in the mind of the conqueror. Finding yourself now ruler over a realm spread from the Stepstones to Mantarys and from Myr to the the Basilisk Isles, you find that your ancestor did not go far enough. Laws can bind men, but they are only a small part of a greater whole. Men must believe themselves united in more than supplication to an overlord.

Under the hand of the fist Queen Rhaenys, and others who took up her mantle upon her untimely death, the Seven Kingdoms had been bound together in a weave of marriages, fostering, and lords mingled together under the eye of the King. The realm you raise now, this empire yet unspoken, will have yet deeper roots, you vow. It is not by the beliefs of the aristocracy alone that you will rule, nor only by the script of your fledgling bureaucracy. No, it is the people themselves who will know themselves united as they must be against all that lurks in the dark. For that you too will need your 'ravens' and they will be no sort of bird or winged creature, but works of silver, glass, and sorcery by which you might be seen and heard by all those who call you lord so that they may know of your resolve and, you hope, share it.

"Lady Goldhammer!" you call out across the chatter and rustle of the small library gardens. Not nearly so mystical as the great Godswood where the shrubs and bushes might sprout legs and walk at any moment, the benches here are preferred by visiting scholars out to take in some air while they admire the collection.

"Yes, Your Grace!" she jumps up at once, almost dumping the familiar in her lap onto the ground were it not for the startled fey pup flashing away to reappear on the other end of the bench, looking at her partner reproachfully.

"Sit, sit," you motion. "No need to stand on ceremony here."

She offers a shy smile in return as she curtsies. "Then consider it practice not need. I've only just gotten used to hearing 'Lady Goldhammer' without looking around for whoever that is, so I need all the practice I can get."

"Do you come here often?" you ask, curious about her doings. You wonder if she might not be a little homesick and seeking out the company of others from Westeros and the sound of the Common Tongue among the scholars here. If that is the case you rather suspect she will be seeing Lannisport before the year is out and in a much different position than she had once held there.

"Yes," she nods and smiles at her golden-furred companion, some silent communion passing between them. "Flicker likes being the most magical thing around you see."

"Indeed, Varys has made me quite familiar with the notion," you jest.

Lella shakes her head: "With respect, Your Grace, that is a terrible pun."

"I know, but it's a good skill for a king to practice," you reply as the two of you set off down the path at a leisurely stroll.

"In what way?" Leila asks, playing along.

"As a means of unmasking inveterate flatterers at court. If anyone laughs at a pun like that I'll know who to avoid."

That gets a giggle. "Then you should not be giving away your secrets like that, Your Grace."

The conversation soon moves on to the matter at hand, the 'messengers' you are here to speak of. The enchanted mirrors you had begun to forge last month.

The design your artificers had settled upon is ingenious in its simplicity. Though enormous at one-hundred feet in length and fifty in width, the True Silver and glass sheets can be folded until it is a translucent cube of metal and glass, which can at any point during the folding still serve its function. Technically one could even use it for swift communication for spies and other agents, though it would be too bulky, expensive, and obviously magical to excel in the task.

By now you have five-and-ten of them, enough to tie together all the great cities of your empire with more to come, though for now you must settle on where and how the mirrors will be set for the festival celebrating your recent conquests.

Where do you set the Far-Seeing Mirrors?

[] Write in

OOC: You guys can finalize the minor actions with a small mirror vision vote in between.
 
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Orb of Dragonkind: Lya, Richard, Malarys, Teana and Rina
Red Keep: Dany, Rhealla, Maelor and Aradia

The team to Golden Fields doesn't really need divination proofing.

On the Orb trip, Lya, Richard, and Malarys are covered. Teana and Rina will need to be temporarily assigned one of the new Mind Blank items we're picking up in a few days. Alternatively, Lya could use both of her 8th level spell slots to cast Mind Blank, but I would rather not do that.

Dany is the only one from the Red Keep group who is covered. The other three will need to temporarily borrow the new Mind Blank items, too. Dany could use her Telepath template to grant one of them a Mind Blank, but that would be sub-optimal.

So long as both of these actions don't happen simultaneously, there should not be any problems.
 
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And she'll still be decent because she's a Cleric.
Yes, but Amrelath will be sending her into crazily dangerous fights and that's a problem.
So we're aiming for something different from all our existing Clerics? How about a melee build then? We don't have a single Cleric Gish so far. Daenerys buffs or SoDs, Tyene has debuffs or poison spells... Even Malarys mostly just seems to cast Boneshaker all the time.
Change stats: Str 14, Dex 8, Con 12, Int 13, Wis 15, Cha 10
Feats: Improved Counterspell, 2 Flaws (Fussy, Inattentive), Protection Devotion, Healing Devotion, Power Attack, Craft Wondrous Item
Have her fight two-handed and buffed, and she should do quite well! Healing Devotion is there to save her if she falls.

EDIT: There's no reason for her not to wear Full Plate with a Crystal of Adaptation.

@DragonParadox, if you CTRL + F your last update and search for "to come" you'll see that it's repeated twice in the same sentence. Furthermore, I think there's a typo at the start: what does "Under the hand of the fist Queen Rhaenys" mean? Did you mean "Under the fist, the hand of Queen Rhaenys" or perhaps "Under the hand of first Queen Rhaenys"?
 
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Another minor action: check with House Adjar if they have those Silver Bell seeds

Fairly certain that we have some now - we bought them when they told us about the war OV had against the abberation tainted results. We never used them just. I always assumed it was because we weren't ready to breakers the silver market.
 
So we're aiming for something different from all our existing Clerics? How about a melee build then? We don't have a single Cleric Gish so far. Daenerys buffs or SoDs, Tyene has debuffs or poison spells... Even Malarys mostly just seems to cast Boneshaker all the time.
Not from all, but Dany, Malarys and Rina are all dmm.
Azema is build vaguely in that direction, she can even rage.

And I thought you of all people would like a primary counterspeller. Unfortunatly the PrC has low BAB, so she'd be very reliant on Divine power for melee, I think.

Envoy of Balance


Standing beyond good and evil, outside law and chaos, an envoy of balance serves as the countering force against any extremism that seeks to elevate one alignment above all others. While their motives seem almost inexplicable to onlookers, envoys of balance see themselves as guardians of the cosmic scales and arbiters of universal balance.
Hit Die: d6.
Requirements

To qualify to for this prestige class, a character must fulfill the following criteria.
Class Skills

The envoy of balance's class skills (and the key ability for each skill) are Diplomacy (Cha), Knowledge (all) (Int), Linguistics (Int), and Use Magic Device (Cha).
Skill Ranks at Each Level: 2 + Int modifier.
Table: Envoy of Balance
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +1 Incisive spells +1 +1 level of existing class
2nd +1 +1 +1 +1 Endowment +1 level of existing class
3rd +1 +1 +1 +2 Contravening armament +1 level of existing class
4th +2 +1 +1 +2 Endowment +1 level of existing class
5th +2 +2 +2 +3 Ethical paradox +1 level of existing class
6th +3 +2 +2 +3 Endowment +1 level of existing class
7th +3 +2 +2 +4 Retributive symmetry +1 level of existing class
8th +4 +3 +3 +4 Endowment +1 level of existing class
9th +4 +3 +3 +5 Incisive spells +2 +1 level of existing class
10th +5 +3 +3 +5 Scales of mortality +1 level of existing class
Class Features

The following are class features of the envoy of balance prestige class.
Weapon and Armor Proficiency

An envoy of balance gains no additional weapon or armor proficiencies.
Spells per Day

When an envoy of balance gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefits a character of that class would have gained, except for additional spells per day, spells known (if a spontaneous spellcaster), and an increased effective level of spellcasting.
If a character has more than one spellcasting class, she must decide to which class she adds the new level for the purpose of determining spells per day.
Incisive Spells (Su)

An envoy of balance gains a +1 bonus on caster level checks to overcome the spell resistance of creatures with an alignment subtype. This bonus increases to +2 at 9th level.
Endowment (Su)

At 2nd level and again at 4th, 6th, and 8th level, an envoy of balance gains one of the following endowments.
  • Aligned Annulment: As a standard action, the envoy of balance can expend a spell with an alignment descriptor to automatically (without requiring a caster level check) dispel a spell with the opposite descriptor. The spell she expends must be of the same level or higher than the spell being dispelled. An envoy of balance must have the aligned counter endowment to choose this endowment.
  • Aligned Counter: The envoy of balance can counterspell a spell with an alignment descriptor using a spell with the opposite alignment descriptor. The spell used to counterspell must be higher level than the spell being countered, unless the envoy of balance has the Improved Counterspell feat, in which case it can be the same level or higher. An envoy of balance with the Improved Counterspell feat can use the aligned counter ability as an immediate action instead of a readied action, but must expend an appropriate spell at least 2 levels higher than the spell to be countered.
  • Planar Parity: Protection from chaos/evil/good/law and similar effects no longer prevent bodily contact from creatures summoned by the envoy of balance. Neutral creatures summoned by the envoy of balance also gain the counterpoised simple creature template.
  • Spiritual Equilibrium: The envoy of balance's class levels count as cleric levels for determining the effects of her channel energy ability. If she has the spontaneous casting class feature, she is no longer restricted by the choice made at 1st level to convert prepared spells into cure or inflict spells. Each time the envoy of balance converts a spell, she can choose to convert it into a cure spell or an inflict spell.
  • Additionally, when using the Versatile Channeler feat, her effective cleric level is no longer reduced by 2—instead, she uses her full effective cleric level. An envoy of balance must have the Versatile Channeler feat to choose this endowment.
  • Twinned Channeling: When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance's effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channelling feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment.
  • Utterly Inscrutable: The envoy of balance gains the benefits of a mind blank spell whose caster level is equal to her character level. She can suppress this ability as a swift action and resume it as an immediate action. An envoy of balance must be 8th level to choose this endowment.
Contravening Armament (Su)

At 3rd level, an envoy of balance's natural and manufactured weapons bypass alignment-based damage reduction. As a standard action, she can touch an ally to transfer this ability to him for 1 minute, during which time the envoy of balance can't benefit from the ability. The envoy of balance can transfer this ability a number of times per day equal to 1/2 her class level.
Ethical Paradox (Su)

At 5th level, an envoy of balance remains unaffected by effects from spells and magical abilities based on her alignment or faith. She doesn't trigger glyphs, symbols, magical traps, or magical sensors set to activate based on a creature's alignment or religion.
She counts as the most favorable alignment or faith for the purposes of any harmful effects these alignment– or faith-based spells or abilities may have, but doesn't gain benefits these effects might grant those of a particular alignment or faith unless she is actually of that alignment or faith.
Retributive Symmetry (Su)

At 7th level, once per day as an immediate action, an envoy of balance can cause a spell targeting her to affect both herself and the spell's caster at full effect, as if both creatures had spell turning cast on them and then rolled the appropriate result on that spell's table.
Scales of Mortality (Su)

At 10th level, once per day as a standard action, an envoy of balance can make a melee touch attack, delivering a killing touch against a living creature. If the attack hits and the target is not neutral, the target is subject to a power word kill spell. If the attack misses or the target is neutral, this ability is wasted. If the target dies, its bodily remains (but not its equipment) turn to dust, as disintegrate. If this ability kills the target, the envoy of balance becomes aware of that creature's alignment and may then touch the remains of another dead creature with fewer Hit Dice than or Hit Dice equal to the slain creature's and with an alignment opposite to the slain creature's on the good-evil axis, the lawful-chaotic axis, or both. This revives the second dead creature as if via true resurrection.
The envoy of balance can delay using this reviving touch for up to 1 hour after successfully using the killing touch, but after that time the reviving power dissipates. The envoy doesn't need to provide the material component for true resurrection; the caster level for both the power word kill and the true resurrection effects is equal to her character level.
Ex-Envoys of Balance

An envoy of balance who ceases to be neutral loses all class features until she regains her alignment via atonement.

They don't have enough skill points in diplomacy and therefore can't be trusted :V
People with no skill in diplomacy are among the most trustworthy.

Also my shift key is a bit broken, I'm trying to counteract where I see it but sorry for the occasional eyesores anyway.
 
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Yes, but Amrelath will be sending her into crazily dangerous fights and that's a problem.
So we're aiming for something different from all our existing Clerics? How about a melee build then? We don't have a single Cleric Gish so far. Daenerys buffs or SoDs, Tyene has debuffs or poison spells... Even Malarys mostly just seems to cast Boneshaker all the time.
Change stats: Str 14, Dex 8, Con 12, Int 13, Wis 15, Cha 10
Feats: Improved Counterspell, 2 Flaws (Fussy, Inattentive), Protection Devotion, Healing Devotion, Power Attack, Craft Wondrous Item
Have her fight two-handed and buffed, and she should do quite well! Healing Devotion is there to save her if she falls.

EDIT: There's no reason for her not to wear Full Plate with a Crystal of Adaptation.

@DragonParadox, if you CTRL + F your last update and search for "to come" you'll see that it's repeated twice in the same sentence. Furthermore, I think there's a typo at the start: what does "Under the hand of the fist Queen Rhaenys" mean? Did you mean "Under the fist, the hand of Queen Rhaenys" or perhaps "Under the hand of first Queen Rhaenys"?
Malarys is more of a Greater Dispel/Destruction kind of guy. He has Boneshaker and Boneshatter for dealing with lesser threats.
 
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Realm's Mirror

Second Day of the Eighth Month 293 AC

In a moment of characteristic humility, Jaehaerys the Conciliator was said to have remarked: "Behold my realm, one not under the wings of dragons but ravens, for it is they who carry my writ." That his supposed quote originates from a maester's quill does not escape you, but the point still stands. It is through the legal consensus of a realm that it truly comes into being as more than a dream in the mind of the conqueror. Finding yourself now ruler over a realm spread from the Stepstones to Mantarys and from Myr to the the Basilisk Isles, you find that your ancestor did not go far enough. Laws can bind men, but they are only a small part of a greater whole. Men must believe themselves united in more than supplication to an overlord.

Under the hand of the fist Queen Rhaenys and others who took up her mantle upon her untimely death, the Seven Kingdoms had been bound together in a weave of marriage and fostering and lords mingled together under the eye of the King. The realm you raise now, this empire yet unspoken, will have yet deeper roots, you vow. It is not by the beliefs of the aristocracy alone that you will rule, nor only by the script of your fledgling bureaucracy. No, it is the people themselves who will know themselves united as they must be against all that lurks in the dark. For that you too will need your 'ravens' and they will be no sort of bird or winged creature, but works of silver, glass, and sorcery by which you might be seen and heard by all those who call you lord that they may know of your resolve and, you hope, share it.

"Lady Goldhammer!" you call out across the chatter and rustle of the small library gardens. Not nearly so mystical as the great Godswood where the shrubs and bushes might sprout legs and walk at any moment, the benches here are preferred by visiting scholars out to take in some air while they admire the collection.

"Yes, Your Grace!" she jumps up at once, almost dumping the familiar in her lap onto the ground were it not for the startled fey pup flashing away to reappear on the other end of the bench, looking at her partner reproachfully.

"Sit, sit," you motion. "No need to stand on ceremony here."

She offers a shy smile in return as she curtsies. "Then consider it practice not need. I've only just gotten used to hearing 'Lady Goldhammer' without looking around for whoever that is, so I need all the practice I can get."

"Do you come here often?" you ask, curious about her doings. You wonder if she might not be a little homesick and seeking out the company of others from Westeros and the sound of the Common Tongue among the scholars here. If that is the case you rather suspect she will be seeing Lannisport before the year is out and in a much different position than she had once held there.

"Yes," she nods and smiles at her golden-furred companion, some silent communion passing between them. "Flicker likes being the most magical thing around you see."

"Indeed, Varys has made me quite familiar with the notion," you jest.

Lella shakes her head: "With respect, Your Grace, that is a terrible pun."

"I know, but it's a good skill for a king to practice," you reply as the two of you set off down the path at a leisurely stroll.

"In what way?" Leila asks, playing along.

"As a means of unmasking inveterate flatterers at court. If anyone laughs at a pun like that I'll know who to avoid."

That gets a giggle. "Then you should not be giving away your secrets like that, Your Grace."

The conversation soon moves on to the matter at hand, the 'messengers' you are here to speak of. The enchanted mirrors you had begin to forge last month.

The design your artificers had settled upon is ingenious in its simplicity. Though enormous at one-hundred feet in length and fifty in width, the True Silver and glass sheets can fold until it is a translucent cube of metal and glass, which can at any point during the folding still serve its function. Technically one could even use it for swift communication for spies and other agents, though it would be too bulky, expensive, and obviously magical to excel in the task.

By now you have five-and-ten of them, enough to tie together all the great cities of your empire with more to come, though for now you must settle on where and how the mirrors will be set for the festival celebrating your recent conquests.

Where do you set the Far-Seeing Mirrors?

[] Write in

OOC: You guys can finalize the minor actions with a small mirror vision vote in between.
Ah, yes...

Soon, GoldfishTM brand MirrorVision receivers will be in demand all across Planetos, and beyond.

Remember, when quality is required, only trust the Hybrid Spider-Fish Abomination logo!
 
Change stats: Str 14, Dex 8, Con 12, Int 13, Wis 15, Cha 10
Feats: Improved Counterspell, 2 Flaws (Fussy, Inattentive), Protection Devotion, Healing Devotion, Power Attack, Craft Wondrous Item
Have her fight two-handed and buffed, and she should do quite well! Healing Devotion is there to save her if she falls.
DP ordered her to have good charisma and diplo.
 
[X] Mirrors
-[X] 1 for a news studio in the Dragons Roost to relay things from there, also allowing us to do interviews
-[X] 1 for the Circle of Battle
-[X] 1 for Westhaven to improve recruit moral
-[X] 1 for Tyrosh
-[X] 1 for Myr
-[X] 1 for Lys
-[X] 1 for Tolos
-[X] 1 for Mantarys
-[X] 1 for Braavos
-[X] 1 for Sallosh
-[X] 1 for Naath
-[X] 1 for Henekar
-[X] 1 to be placed in the camp of the 1st Legion, later to be used for the Tyrosh Scholarium
-[X] 1 to be placed in the camp of the 2nd Legion, later to be used for the Mantarys Scholarium
-[X] 1 to be placed at the tourney grounds near SD to allow people to view other events from there while no tourney is going on, later to be put in storage until a dedicated need arises
 
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