My current plan:
[] Adamant Wind
-[] Grav-Barge
-[] Attached Transport
-[] Trade in for slots: 1 Vehicle, 1Heavy : +6
-[] Infantry Capacity (Open Top): 6 slots -> 12+1=13 Capacity
-[] Defense 2+6 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shieldx2
-[] Weapon:3xTwin Linked Spike Rifle
-[] Crew is in VGA armor
Baseline cost ~219-220 EP (93EP+baseline cost)
Edit2: alternative name for Karugus, so it doesn't take his wanted HQ squad name
[X] Mirage
-[X] Grav-Barge
-[X] Attached Transport
-[X] Trade in for slots: 1 Vehicle, 1Heavy : +6
-[X] Infantry Capacity (Open Top): 6 slots -> 12+1=13 Capacity
-[X] Defense 2+6 slots:
--[X] Vehicle Holo-Field x1, Vehicle Grav-Shieldx2
-[X] Weapon:3xTwin Linked Spike Rifle
Baseline cost ~219-220 EP (93EP+baseline cost)
[X] Triplet Needler Jetbike
-[X] Jetbike
-[X] Trade in 1 system slot for Ranged slot
-[X] Weapons: Twin Linked Needler Riflesx3
-[X] Defense: Holo-Field -2 system slots
Baseline cost 57Ep, 36 EP if we replace militia bikes.+6 For VGA armor.
Edit: Well looks like the voting starts now.
Overall, attached Assault Barge that can get our troops into combat and also out.
Double grav-shields + Holo-Fields should keep one alive for some time even while getting shot at (a lot).
But that happens when part of the job is to help get the Assault troops to the target faster.
Jetbikes with 3 weapons on it, Holo-Field so it can act as a good scout due to Stealth capabilities and overall speed.
Also, likely at least a pretty decent flanker against most Infantry that isn't in really heavy armor (so good chunk of ork infantry and against pretty much all eldar infantry).
Vehicles are thing these should avoid (would need a weapon that uses more than EP to change that).
Yeah, our Steward AP is going to be in extremely high demand in the coming turns since it's used for all military design actions. Not only do we need another few vehicle designs at 1 AP each, we need HQ designs at 1 AP, Elites designs at 1 AP, probably a half-dozen starship designs at 4 AP each, 2-3 small craft designs at an unknown number of AP each (guessing 1 or 2 per),
And we have to pace all of this so that it matches our technology rollout. Next turn we can develop melta, monofilament, and maybe grav weapons to be included on our designs, but those compete for AP with everything else in Bonesinger and there is a lot of important stuff in Bonesinger. We might actively want to delay, say, our Elites choices until we have greater weapon variety to choose from. And based on grav weapon rollout, plasma weapons and conversion field defenses are 2-4 turns out, maybe longer, with haywire and meson trailing after that, so anything using those designs is going to be much delayed.
Next turn, i think almost all of our steward AP go by necessity into not starving to death and expanding our food production.