[ ] Attached Assault Barge
-[] Grav-Barge
-[] Attached Transport
-[] Infantry Capacity (Open Top): 12 slots -> 14 Capacity
-[] Defense 3 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shieldx2
-[] Weapon: Spike Rifle

Yeah this might be the best in slot choice for an IFV / Assault Barge, its own firepower doesn't really matter since it'll be carrying a party bus worth of people who can act as our main gun ("No, boy, you ARE the weapon! Now help us broadside that gretchin!")

But I am curious on if we could grab the barge, as well as pick the light grav vehicle to use as our new main battle tank (maybe like a diet fire prism with a starlance main gun for anti-tank and two needle cannons to mop up the chaff?)

[ ] Crucible Main Battle Tank
-[ ] (Vehicle Weapon) 1x Starlance (3 system slots) (100EP + 2 Scopes)
--[ ] 1x Fatesever Cannon (1 extra vehicle slot, 6 system slots) (60EP + 20 Crystals)
---[ ] (3x Heavy Weapon) Heavy Needler. (1 extra heavy slot, 3 system slots) (30EP)
----[ ] 1x Vehicle-Holo-Field (18EP)
-----[ ] 2x Vehicle-Grav-Shield. (60EP)

Thoughts on the concept so far? The general design philosophy of the Crucible would be to act as a main battle tank capable of anti-vehicle, as well as 'Anti-Tarpit' actions (our infantry are strong, but a tank would let us be able to keep them from getting swarmed maybe?)

As funny of an idea it is, we can't really go with a superheavy (well I mean we can, but then our vehicle stable is gonna go from tiny, feeble little Toyotas with .50cals, up to a goddamn super tank with nothing in between, plus it might also be pretty expensive and attract literally every Ork on the planet if we field one)

With the Crucible, we get a big, beefy bastard that can challenge enemy armour, win, and then roll around to help mop up the tarpit chaff left over, and a good partner / babysitter for our barges.

(All we'd need is a pair of names that fit with our current "WHF High Elf" naming convention.)

EDIT: Whoops forgot that we had extra slots! Added an extra needler and a fatesever cannon.

Edit 2: Here's the total EP for the Crucible (The next vote will probably decide things like armour and other stuff)

(168 EP, 20 crystals, 2 scopes for the Crucible's armanent)
 
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I given khain is the reason the Eldar pantheon had to cut themselves off and add in the fact that the Eldar seems extremely connected to their dieties and it's entirely possible he's a good part of the reason the Eldar Empie shot as bad as it did.

Khaine was an absolute menace that Asuryan bent over backwards to cover for, and when he finally crossed the line, his response was to ban everyone from interacting with the Materium rather than just trying to punish Khaine for flying over the line.

It's one of the greatest injustices of 40K that he's one of the only Aeldari gods who didn't get eaten by Slaanesh or otherwise captured/tortured/worse when Chaos divided up the rest of the pantheon. But it really goes to show that for all the Space Elfs talk about kingship and rulership and pay homage to Asuryan, that Khaine's the one who's really in charge, given by the fact that Asuryan is utterly impotent at reining him in except by crippling the entire pantheon, which arguably led to Slaanesh's rise in the first place (Because the Gods were now incapable of course-correcting Space Elf society)
 
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We already have an Attack Barge and Needlestorm IFV, the latter of which can carry 6 people (and I think the former can as well?).
I figure we want an attached transport with capacity for 12, but I have no idea if we want it to be open-topped or not, but there's a way to have that and all three defensive options so that's what I mocked up below.

Kinda want to design a Heavy Grav tank as well but a better jetbike is probably more urgent.

[] Attached Assault Barge (Open Topped)
-[] Grav-Barge
-[] Attached Transport
-[] Trade in for slots: 1 Vehicle : +4
-[] Infantry Capacity (Open Top): 6 slots -> 13 Capacity
-[] Defense slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x2
-[] Weapon: Starcarver, Needler Rifle , Flamer x2

EDIT: Though Vehicle Grav shields are pretty expensive (30 EP), so I could just not trade the other two Ranged Weapons? Probably better, edited above.
EDIT2 and I apparently can't read, Open-Topped means each point invested into Transport Capacity counts for double on top of the free point every 5. Updated the above again, though it's still got 3 System slots left.
 
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[] Heavy Jetbike model Tiranoc (reworked)
-[][chassis] Heavy Jetbike
-[][Heavy weapon] Starcarver
-[][Ranged weapon] Fatesplitter Carbine
-[][Ranged weapon] Fatesplitter Carbine
-[][Other Wargear] Vehicle Grav-Shield (x2)
-[][Other Wargear] Vehicle Holo-Field
Well, that's absolutely lovely now! (Very expensive, but lovely)



Sadly the Skimmer has the problem that our elites are 6 people at the moment and attaching something to that unit means the skimmer can't transport them anymore.
What are you going on about? 6 dudes requires only 3 points of open-topped.

the former however provides not only twice the transport capacity per point invested, but one "spare" capacity for every five points invested
 
Thoughts on the concept so far? The general design philosophy of the Crucible would be to act as a main battle tank capable of anti-vehicle, as well as 'Anti-Tarpit' actions (our infantry are strong, but a tank would let us be able to keep them from getting swarmed maybe?)

Kind of need full defense with 2 grav-shields if it is a vehicle intended to stand around and get shot at alot, more so when you put on expensive weapons.

Also you have 9 slots you can use for extra weapons ->
[ ] Crucible Main Battle Tankv.2
-[ ] (Vehicle Weapon) Starlance x2 (1 extra vehicle slot, 6 system slots)
--[ ] (3x Heavy Weapon) Heavy Needler. (1 extra heavy slot, 3 system slots)
--[ ] Defense: 1x Vehicle-Holo-Field, 2x Vehicle-Grav-Shield.
 
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You know, you could totally make a Heavy Grav Tank that mounts 2 superheavies. I'm not sure Why you'd want to do that, but you can definitely do it.
 
EDIT: Though Vehicle Grav shields are pretty expensive (30 EP), so I could just not trade the other two Ranged Weapons? Probably better, edited above.

Pretty sure we very much want the flying transport that carry around our infantry to be damage sponges / make it harder for them to have shield failures. Their aim is not to do damage, but to get the infantry to their spot or out in while most likely getting shot at.
 
Kind of need full defense with 2 grav-shields if it is a vehicle intended to stand around and get shot at alot, more so when you put on expensive weapons.

Also you have 9 slots you can use for extra weapons ->
[ ] Crucible Main Battle Tankv.2
-[ ] (Vehicle Weapon) Starlance x2 (1 extra vehicle slot, 6 system slots)
--[ ] (3x Heavy Weapon) Heavy Needler. (1 extra heavy slot, 3 system slots)
--[ ] Defense: 1x Vehicle-Holo-Field, 2x Vehicle-Grav-Shield.
Ah right I forgot to add the second shield, I'll edit it now
 
[ ] The Big Gun
-[] Heavy Grav-Tank
-[] Infantry Capacity (Enclosed): 1 slot -> 1 Capacity
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3
-[] Weapons:
--[] Superheavy: 1 Weapon
--[] Vehicle: 5 Weapons
--[] Heavy: 4 Weapons
--[] Ranged: 3 Weapons

This is a blank template for an all-the-guns heavy gravtank. I spread out the weapon distribution and stuck in one infantry capacity for tactical flexibility- we can shove a seer or commander or something in there to keep them well-protected. Depending on how many special resources we're willing to expend, it could turn out surprisingly affordable for what it is.

[ ] The Big Gun, No Special Resources Edition (399 EP)
-[] Heavy Grav-Tank
-[] Infantry Capacity (Enclosed): 1 slot -> 1 Capacity
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3 (108 EP)
-[] Weapons:
--[] Superheavy: 1 Spike Cannon (120 EP)
--[] Vehicle: 5 Spike Cannons (125 EP)
--[] Heavy: 4 Heavy Needlers (40 EP)
--[] Ranged: 3 Flamers (6 EP)

This uses no special resources at all, and can murder most things. The spike cannon is the only non-special-resource Superheavy gun in our arsenal so that's automatic; for the rest of it we have somewhat more options, but available non-special vehicle weapons lean heavily toward antivehicle so this version of the tank inevitably becomes an antivehicle specialist. Spike Cannons are basically straight-up better than lascannons as I understand it, so that's what I used. The heavy and ranged weapons are almost an afterthought, but aren't needed for antivehicle work given the heavier guns handling that already, so are devoted to sweeping away infantry swarms at range (heavy needlers) or up close (flamers).

Obviously if we start pouring in special resources we can take this vehicle a LOT farther and make it much nastier. The Fatesheer Cannon in particular would be great to bring to the table, and only costs 4 psy-scopes. But this would already be damn nice to bring to the field.

Edit: Silly copy/paste error had an attached transport label in there. This is not a transport.
 
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[ ] Attached Assault Barge
-[] Grav-Barge
-[] Attached Transport
-[] Trade in for slots: 1 Vehicle : +4
-[] Infantry Capacity (Open Top): 7 slots -> 14+1=15 Capacity
-[] Defense 3 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shieldx2
-[] Weapon: Spike Rifle x4, Heavy Needlerx1

[ ] Attached IFV
-[] Light Grav-Vehicle
-[] Attached Transport
-[] Trade in for slots: 1 Vehicle:+4
-[] Trade in for ranged slots:1 Heavy
-[] Infantry Capacity (Enclosed): 13 slots -> 13 Capacity
-[] Defense 3 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shieldx2
-[] Weapon: Spike Riflex2, Starcarver

So updated the Assault Barge, as i did forgot that the Open Top gets double transport capacity (at 15 because we get 1 extra for every 5 slots and I still wanted 14 baseline for possible multiple attached special units so it now has 15 capacity).

You might want to update the weapons into stuff you like more but at least weapon wise for the barge i think just using spike+needler for some extra fire support is enough with their battle taxi/shield platform role while carrying around infantry.

Cost for the Attached Assault Barge should be at around 250 EP, no special resources need which i think is pretty good.

Overall i think pretty important that we create 1 attached transporter so we don't use up our heavy support/fast attack slots with that.
 
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[] Fate Bike
-[] Heavy Jetbike
-[] Fatesplitter Carbine
-[] Fatesplitter Carbine
-[] Fatecaster Rifle
-[] Vehicle Holo-Field
-[] Vehicle Grav-Shield
-[] Infantry Capacity (Open Top)
 
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[ ] The Big Gun, No Special Resources Edition (411 EP)
-[] Heavy Grav-Tank
-[] Attached Transport
-[] Infantry Capacity (Enclosed): 1 slot -> 1 Capacity
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3 (108 EP)
-[] Weapons:
--[] Superheavy: 1 Spike Cannon (120 EP)
--[] Vehicle: 5 Spike Cannons (125 EP)
--[] Heavy: 5 Heavy Needlers (50 EP)
--[] Ranged: 4 Flamers (8 EP)
Why would you make it an Attached Transport with only 1 Capacity, the only squad you'd be able to attach it to is Hero units?
 
Yeah this might be the best in slot choice for an IFV / Assault Barge, its own firepower doesn't really matter since it'll be carrying a party bus worth of people who can act as our main gun ("No, boy, you ARE the weapon! Now help us broadside that gretchin!")

But I am curious on if we could grab the barge, as well as pick the light grav vehicle to use as our new main battle tank (maybe like a diet fire prism with a starlance main gun for anti-tank and two needle cannons to mop up the chaff?)

[ ] Crucible Main Battle Tank
-[ ] (Vehicle Weapon) 1x Starlance (3 system slots) (100EP + 2 Scopes)
--[ ] 1x Fatesever Cannon (1 extra vehicle slot, 6 system slots) (60EP + 20 Crystals)
---[ ] (3x Heavy Weapon) Heavy Needler. (1 extra heavy slot, 3 system slots) (30EP)
----[ ] 1x Vehicle-Holo-Field (18EP)
-----[ ] 2x Vehicle-Grav-Shield. (60EP)

Thoughts on the concept so far? The general design philosophy of the Crucible would be to act as a main battle tank capable of anti-vehicle, as well as 'Anti-Tarpit' actions (our infantry are strong, but a tank would let us be able to keep them from getting swarmed maybe?)

As funny of an idea it is, we can't really go with a superheavy (well I mean we can, but then our vehicle stable is gonna go from tiny, feeble little Toyotas with .50cals, up to a goddamn super tank with nothing in between, plus it might also be pretty expensive and attract literally every Ork on the planet if we field one)

With the Crucible, we get a big, beefy bastard that can challenge enemy armour, win, and then roll around to help mop up the tarpit chaff left over, and a good partner / babysitter for our barges.

(All we'd need is a pair of names that fit with our current "WHF High Elf" naming convention.)

EDIT: Whoops forgot that we had extra slots! Added an extra needler and a fatesever cannon.

Edit 2: Here's the total EP for the Crucible (The next vote will probably decide things like armour and other stuff)

(168 EP, 20 crystals, 2 scopes for the Crucible's armanent)
Fixed the Crucible tank thanks to Skjadir's info and now it sports an extra heavy Needler and a fatesever cannon to really make sure that any armoured vehicles we find get completely dumpstered (Could we kill a baneblade with this? Probably not, but it will eat through its GEQ's and give it a bloody nose in the process.)
 
A slightly more serious approach to a heavy grav-tank design, while remaining reasonably conservative with the exotics.

[ ] Aenarion Heavy Tank (726 EP)
-[] Heavy Grav-Vehicle
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3 (108 EP)
-[] Weapons:
--[] Superheavy: 1 Fatesheer Cannon (300 EP, 4 Psy-scopes)
--[] Vehicle: 2 Starlances (200 EP, 40 Starcrystals)
--[] Heavy: 5 Heavy Needlers, 5 Spike Cannons (110 EP)
--[] Ranged: 4 Flamers (8 EP)

The Fatesheer Cannon and two Starlances can be reasonably expected to dispatch any vehicles within range in short order, so all other points are devoted to anti-infantry; 5 heavy needlers and 5 Spike Cannons gives it the ability to sweep aside squads of both heavy and light infantry while the flamers handle anyone who manages to get into melee range somehow. The overall cost is high, but not intolerably so considering the staggering firepower that it brings to the field in a well-protected package.
 
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[ ] Aenarion Heavy Tank (726 EP)
-[] Heavy Grav-Vehicle
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3 (108 EP)
-[] Weapons:
--[] Superheavy: 1 Fatesheer Cannon (300 EP, 4 Psy-scopes)
--[] Vehicle: 2 Starlances (200 EP, 40 Starcrystals)
--[] Heavy: 5 Heavy Needlers, 5 Spike Cannons (110 EP)
--[] Ranged: 4 Flamers (8 EP)

Oh my God, it's so over the top that it fits the entire mentality of the Vulkhari to a T (and I mean this in a positive way), it's beautiful in its pure absurdity.

We are literally trapped in a craftworld-wide dick measuring contest to see which group of deranged bonesingers can engineer a piece of work more over the top than the last one first.

Our armour not good enough? We made a suit of power armour with wraithbone plates up to an inch thick in some places, fast enough to move comfortably in, better sensors and to top it all off, we duct-taped a gravity shield backpack rated for VEHICLES to the armour and made a holo-field for it!

Wondering what to use for our troop composition? Why, the same armour that would make terminators weep of course!

Our vehicles too spindly, weak and our troops complaining of having to deal with so many hordes of trash and that knight? Here's a fucking superheavy tank to help our guys mop up the knight, the guardsmen cowering behind it, the mountain behind that and the space marines cowering behind THAT.

God our Titans are probably going to be even worse than this (in all the right ways).

We would literally become a craftworld known for not believing in concepts like "Proportional Response" or "Excessive use of force", it's either a single dude wearing Brigantine armour who says he's doing scout work, or (whether proverbially or literally) glassing the planet.

This and the attack barge will get my vote, because I adore the idea so much, it's so over the top, excessive and "Vulkhari" of us to grab the superheavies instead of anything light.
 
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I wonder if we could designate a heavy grav vehicle as our fast attack craft? It's too bad we can't strap giant rocket boosters to make it fast enough to actually fill that role...
 
[ ] Aenarion Heavy Assault Transport (688 EP, 56 Starcrystals, 4 Psy-scopes)
-[] Heavy Grav-Vehicle
-[] Infantry Capacity (Enclosed): 14 slots -> 14 Capacity
-[] Defense 4 slots:
--[] Vehicle Holo-Field x1, Vehicle Grav-Shield x3 (108 EP)
-[] Weapons:
--[] Superheavy: 1 Fatesheer Cannon (300 EP, 4 Psy-scopes)
--[] Vehicle: 2 Starlances (200 EP, 40 Starcrystals)
--[] Heavy: 4 Heavy Flamers (24 EP)
--[] Ranged: 8 Starblaster Rifles (80 EP, 16 Starcrystals)

Here, this version carries a dozen dudes plus two attached elites and mixed up the lesser weapons a bit because I figured what it actually needed was a squad's worth of super-lascannons strapped to its rifle slots for making heavy infantry regret their choices.

Tough to spam, but on the other hand, you don't need a lot of them to win battles.
 
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