To be fair, if we go through with this plan of mass-liquidating our standing militias to form smaller more elite formations, we might simply not have enough troops to defend our forges. Biel-Tan might not kill us as a faction, but how about a humiliating tributatry agreement that forces us to gift them 100 suits of Ithilmar, 300 Starcrystals, and 50 Fate-scopes every turn, forever?

Our formations aren't getting smaller.
The troops we just created have more people in it per squad and the plan is to recycle 2 militia assault detachments which just throw most of the people in it into melee without training or armor.

Than use some of the gear and people to create 3 new assault detachments that are each larger than one of the militia assault detachments, have way better armor, are overall more organized and bring way more firepower to the table.

To be fair, if we go through with this plan of mass-liquidating our standing militias to form smaller more elite formations, we might simply not have enough troops to defend our forges. Biel-Tan might not kill us as a faction, but how about a humiliating tributatry agreement that forces us to gift them 100 suits of Ithilmar, 300 Starcrystals, and 50 Fate-scopes every turn, forever?

Sounds like a good way to send them what goes for an eldar suitcase nuke or two with the "tribute".

In some ways; it would be to our advantage to open commercial relationships with the other major craftworlds as soon as possible; and to try to market superior armour to them. They have the same pressures on them that we do. A couple of years ago death was purely voluntary. Now, for the first time in almost literally forever, and Eldar can die when they don't want to. For Pre-Fall survivors, this is a truly horrific change, and the carnage associated with the Fall will have meant that everyone is bereaved and have lost friends and family in a way that was incomprehensible to them.

As mentioned before, they don't have the industrial capacity to make even the VGA on a mass scale for their troops.
And we sure as hell don't have the industrial capacity to supply them and also equip our own forces.
 
As mentioned before, they don't have the industrial capacity to make even the VGA on a mass scale for their troops.
And we sure as hell don't have the industrial capacity to supply them and also equip our own forces.

Not yet, but we may be able to equip their elites to set a precedent and to have walking advertisements of our products on other Craftworlds. This would encourage them to try to match us, to focus on their industry rather than helping Biel Tan.

And with what they pay us we may be able to expand production.
 
Last edited:
Maybe, probably, but we need to take Biel-Tan seriously.

If we dont take them seriously they will throw us in a locker and take our forge of vaul.



Which, ironically, is exactly what happend to Vaul. Khaine didnt kill him, he chained him to his anvil and forced him to make sick swords for all eternity.

We dont want that to happen to us. We dont want Biel-Tan to shackle us to our anvil or dictate to us what we can or cannot do. What if Biel-Tan forces us to abandon or halt our quest to sever the ties of She Who Thirsts on our souls? What if Biel-Tan forces us to abandon our allies? Or takes our Sword of Vaul?

Our armor may be sweet, our guns may be impressive, but we need to remember, Biel-Tan has stuff too.
I get the desire to treat Biel-Tan as a serious opponent but we're actually not going to be making that few detachments comparatively and probably not disbanding that many detachments for the time being. With a fair commitment of BAP we can manage roughly 4 high quality detachments a turn. That's not sustainable in the long run but for 2-3 turns?

And as for the detachments I have been talking about disbanding, most of them are loose detachments that aren't even in a Warhost. Theres something to be said for crash building new Warhosts to ready those detachments for the upcoming fight, but there actually incredibly AP cheap compared to making or disbanding attachments in the first place.

Even if the thread decides to destroy my hopes and dreams and refuses to spend any BAP whatsoever on crash army building, we can manage 3 detachments a turn with just the 2 VAP. I don't think I've seen anyone balk at the idea of spending VAP on the military at the moment. There's still some uncertainties- if we can directly convert Attack Barges into our new dedicated transport that's like a ~2000 EP saving alone.
 
Not yet, but we may be able to equip their elites to set a precedent and to have walking advertisements of our products on other Craftworlds.

And with what they pay us we may be able to expand production.

They lack the forge which means gear creation eats their bonesinger AP, and they have more AP for detachment creation that we do, likely at least double.

They just can't, they lack the industrial output and likely will for a long time before they would consider even putting their elite forces into VGA armor.
 
Not yet, but we may be able to equip their elites to set a precedent and to have walking advertisements of our products on other Craftworlds.

And with what they pay us we may be able to expand production.
The thing is expanding production for us is more Bonesingers artisans. This isn't a case where we're just expanding a factory because it's profitable and we can reinvest the earnings into capital goods or something, it's having to find and train people talented and committed enough to be Bonesingers. And presumably we've decently looked through our existing population for Bonesinger talent and given our cultural veneration of Vaul, Bonesinger is prestigious enough most people who could become one wanted to and did become one.

I can say trading equipment to make EP go farther makes sense, or for hiring expertise down the road once we're more secure ( Haemonculi and Incubi shrines* both come to mind- we would just need to make sure trade is more profitable than raiding us), but this isn't really a case where trade profits can be directed back into production. Maybe this is a case where you know something I don't but I really think expanding production is more contingent on creating social incentives to be a Bonesinger (any Eldar quest is a social engineering quest after all), studying the Forge of Vaul, and trying to reclaim more access/ease use of our psychic powers with the soul reforging so more people can become Bonesingers than it is trade.

*one thing to consider is that without the drive to master a single aspect of waging war with the same focus that the Aspects have, or the gestalt of experience and veterancy Exarchs get, as a general rule our troops are probably going to be noticeably less skilled than Aspect Warriors- if likely decently better than Guardians. That's not the end of the world, but hiring on Incubi mercenaries for their expertise and skill is probably the easiest way to secure some of that for ourselves. And they're probably one of the groups who would love to trade their services for power armor.
 
Last edited:
We will likely get a boost to our industry if we manage to figure out how to draw more power from the warp without getting our souls ripped out. I think foci and runes are the methods the Eldar us in canon for that ?

At least, I don't think we have figured these out yet.

Will be interesting at which point we start to get the option to develop them.
 
Under the peaceful option, mechanis mentions social engineering.

It will probably get unlocked after we are less on fire.

We might get something for favoring bonesinger training.
 
So, what should be our agenda next turn (assuming nothing happens in the rest of the results)?

It'll probably depend on our options, but we'll need to spend two points between Meros and Zahr-Tann to fix their engines (and so Zahr-Tann can send their warhost to us to pad out our numbers), focus on unfucking our military, dump more points into the reforging process (as much as we can spare so Slaanesh won't be able to catch us in time) and producing as much equipment as we can.

We still don't know what kind of attack Biel-Tan will hit us with (whether a navy, army or both), so we might need to spare a point or several on trying to make our fleet less garbage, but I'd be advocating for a near-total MPO in the next few turns assuming we don't get any big game changers.
 
Our formations aren't getting smaller.
The troops we just created have more people in it per squad and the plan is to recycle 2 militia assault detachments which just throw most of the people in it into melee without training or armor.

Than use some of the gear and people to create 3 new assault detachments that are each larger than one of the militia assault detachments, have way better armor, are overall more organized and bring way more firepower to the table.

'Recycling' militia assault detatchments won't create useful gear or armor. You're liquidating forces with CCW and laspistols and expecting them to cough up Ithilmar armor and power-mauls? There's no useful gear to recover from those formations for the new ones-to get the good stuff, the Hearthguard, our current elites, need to be liquidated. The militia forces might be the first choice for liquidation simply from a loss-prevention perspective, but they aren't going to have any useful gear and their people are not trained warriors who can fist-fight a meganob in their Ithilmar. Against an Ork, they'll simply be taken to pieces by Brutal Kunnin, because they're militia and if we're sizing up the force, we're adding more untrained recruits.
Sounds like a good way to send them what goes for an eldar suitcase nuke or two with the "tribute".

Okay, you do realize that being defeated, forced to sign a treaty requiring you to pay money, and then sendning a poisoned chalice is a good way to get your head cut off, right? Or, more accurately, you're going directly from a war you lost, and now trying to re-fight it directly, without first re-establishing your forces and making good your losses? France doesn't come off the bench and clean Germany's clock in 1876, and we're not France, we're Belgium. Oh sure, we have a great gunmaking industry but we don't have millions of troops and have the strategic depth of a cabbage.
 
They lack the forge which means gear creation eats their bonesinger AP, and they have more AP for detachment creation that we do, likely at least double.

They just can't, they lack the industrial output and likely will for a long time before they would consider even putting their elite forces into VGA armor.

They may find it very difficult, but the other Craftworlds aren't totalitarian command economies. If they have examples of what's possible in front of them; their populations who have centuries, millennia, or even millions of years to get used to living in a post scarcity economy may well demand it what they now consider appropriate armour,

They need, essentially, popular consent and volunteers. This is a way of getting the chance to charge them over the odds for equipment and to slow down militarisation that may get pointed at us.

The thing is expanding production for us is more Bonesingers artisans. This isn't a case where we're just expanding a factory because it's profitable and we can reinvest the earnings into capital goods or something, it's having to find and train people talented and committed enough to be Bonesingers. And presumably we've decently looked through our existing population for Bonesinger talent and given our cultural generation of Vaul, Bonesinger is prestigious enough most people who could become one wanted to and did become one.

I can say trading equipment to make EP go farther makes sense, or for hiring expertise down the road once we're more secure ( Haemonculi and Incubi shrines* both come to mind- we would just need to make sure trade is more profitable than raiding us), but this isn't really a case where trade profits can be directed back into production. Maybe this is a case where you know something I don't but I really think expanding production is more contingent on creating social incentives to be a Bonesinger (any Eldar quest is a social engineering quest after all), studying the Forge of Vaul, and trying to reclaim more access/ease use of our psychic powers with the soul reforging so more people can become Bonesingers than it is trade.

*one thing to consider is that without the drive to master a single aspect of waging war with the same focus that the Aspects have, or the gestalt of experience and veterancy Exarchs get, as a general rule our troops are probably going to be noticeably less skilled than Aspect Warriors- if likely decently better than Guardians. That's not the end of the world, but hiring on Incubi mercenaries for their expertise and skill is probably the easiest way to secure some of that for ourselves. And they're probably one of the groups who would love to trade their services for power armor.

The other place we can get Bonesingers or potential Bonesingers is from immigration from other craft worlds. If we set a standard of what acceptable levels of protection on the Post-Fall battlefield are and no one else can meet it, that's a strong pull factor to encourage people to come to live here. The Path system itself is presumably in absolute infancy, with the rituals and social adaptions to make it less of a horrific and alienating way for Eldar to live not developed, and some paths not developed yet.

On Incubi shrines; I think we're several centuries away from Aspect Shrines existing, let along Ahra turning Dark and establishing the Incubi. I'm not even sure that Iliathin even fully become the original aspect warrior yet, let along fallen on that path and become Asurmen the first Exarch.

This isn't unique; we're told that the Farseers were a development that was built from the remains of the pre-Fall priesthood of Morai-Heg. Presumably that wasn't an instant process, turning what had been forms of divine worship into a structured path of self-hypnosis and ritual practices to cut off most parts of life and experience wouldn't have been quick.
 
Last edited:
Speaking of Trans-Eldarism, I remember reading about Webway sub-realm that Vect encountered during his conquest and establishment of his rule over Commoragh.

Eldar that Drukhari encountered there were basically Elf Cybermen and they massacred Vect armies to a man, Vect said "Fuck this" and rather than bother with conquering them he just closed off pathways leading to their sub-realm and left them alone.

Mind you, site I found this information on, was rather shitty and people instead of actually providing sources just dumped names of codexes and books at the bottom of articles, so I couldn't find the actual source for this.

Still, it does provide rather interesting Path we could take. Eldar Mechanicus is something I actually want us to become. Mind you, not 40k Mechanicus but 30k radicals of the priests of Mars, who were willing to even experiment with creation of AI.

It would also further separate us from other Aeldari and I feel cement our character. We aren't arrogant like Biel-Tan for example, and we still can appreciate other sapient species, like our respect for Necrons, so naturally we don't view our corporeal forms as something sacred let alone perfect but we outright reject hedonism of the Empire time.

Also, I think we really should experiment with technology of other civilizations. We have taken Vaulic Academy, so we should use it, and again, it would fit. We respect Necrons for being able to challenge us during War in Heaven, so we should respect DAOT Humanity for striving to become our equals before The Confederation fallen.


Vaulic Academy
In times past, the Aeldari have studied many technologies—and before pride curdled into arrogance, often those of other races, adapting their principles to their use. Such studies have lain fallow for many long millennia now, those Vaulic Academies not repurposed sealed away and
nearly forgotten. Yet in this age of uncertainty, perhaps the time is right to open them once more, for the study of "lesser" technologies might be necessary in the coming days.

About our goals, I think we just should scry to find out what exactly Biel-Tan is planning and otherwise concentrate on rebuilding efforts.

It doesn't matter how many soldiers you have if you can't even arm them nor feed them or even deploy them. Then we should purge the Orks, and finally start proper prepariation for Biel-Tan based on our divinations.

Propably defensive warfare would be the best option. They have numerical superiority and are war oriented as opposed to us, so even with superior equipment, we can't just waltz off and go on the offensive. We should make fighting us, slow, bloody and miserable, defending every last inch of our Craftworld.

We must prepare our fleet to be a resource sink, that will left Biel-Tan bloody for a long time.
 
I think our primary way to counter Biel-Tan is to bribe other major craftworlds into defending us. Secondary is building fleet, army is tertiary.
 
*one thing to consider is that without the drive to master a single aspect of waging war with the same focus that the Aspects have, or the gestalt of experience and veterancy Exarchs get, as a general rule our troops are probably going to be noticeably less skilled than Aspect Warriors- if likely decently better than Guardians. That's not the end of the world, but hiring on Incubi mercenaries for their expertise and skill is probably the easiest way to secure some of that for ourselves. And they're probably one of the groups who would love to trade their services for power armor.

Yeah I could definitely see us hiring some Inucbi trainers/mercenaries in exchange for commissioning a brand new suit of power armour just for them (maybe they give us some design criteria they're looking for, we create three different suits and we let them see which one strikes their fancy?) And in general, trading with the DEldar could be a pretty lucrative thing (that even canon craftworlders do iirc, not so much trading with them as working with them)

So the only real limitations would be their price tag, getting them to suppress their dickish instincts and our own moral quandaries of actively enabling the folks responsible for the fall (or who doubled down on it), but the Incubi are probably the "best" (in that they're loyal to the money and less likely to stab you in the back) of the DEldar to work with (not saying much) and their training could help our troops get up to snuff quicker.

'Recycling' militia assault detatchments won't create useful gear or armor. You're liquidating forces with CCW and laspistols and expecting them to cough up Ithilmar armor and power-mauls? There's no useful gear to recover from those formations for the new ones-to get the good stuff, the Hearthguard, our current elites, need to be liquidated. The militia forces might be the first choice for liquidation simply from a loss-prevention perspective, but they aren't going to have any useful gear and their people are not trained warriors who can fist-fight a meganob in their Ithilmar. Against an Ork, they'll simply be taken to pieces by Brutal Kunnin, because they're militia and if we're sizing up the force, we're adding more untrained recruits.

We're not recycling the troops for their gear, we're taking 2 detachments of troops a turn, replacing their kit with the good stuff and then adding three new detachments (the two detachments we re-equipped and a third that's brand new, like Karugus said), and true, they're militia and thus not as trained as something like our Hearthguard, but conversely every single one of our soldiers has weapons and armour that is purpose built to maximise their survivability while they learn how to be actual soldiers.

We'll have the home-field advantage, most of our fleet, a quickly re-arming military and our enemy only has so many ships and warriors they can bear to send against us (not without leaving themselves defenseless or leaving certain fronts understrength).

And if nothing else, we have a friend in high places (Saim-Hann) and we can convince Iyanden to tell Biel-Tan to cool their jets.
 
'Recycling' militia assault detatchments won't create useful gear or armor. You're liquidating forces with CCW and laspistols and expecting them to cough up Ithilmar armor and power-mauls? There's no useful gear to recover from those formations for the new ones-to get the good stuff, the Hearthguard, our current elites, need to be liquidated. The militia forces might be the first choice for liquidation simply from a loss-prevention perspective, but they aren't going to have any useful gear and their people are not trained warriors who can fist-fight a meganob in their Ithilmar. Against an Ork, they'll simply be taken to pieces by Brutal Kunnin, because they're militia and if we're sizing up the force, we're adding more untrained recruits.

Have you read through the assault militia detachment first before commenting ?
They have some gear to be recycled and that is mostly the vehicles.

And yes we will be speeding a lot of EPs on gear creation, but that goes for all detachment upgrades.
As we are replacing most of their kid with just flat out better stuff, I am not sure how you aren't aware of that.

The goal of the Recycling isn't to reuse most of their gear (goes for almost all detachments, by the way and is mostly a nice side effect), it is to retain the units already present while upgrading them into something that doesn't die because something looked at them the wrong way.
 
Last edited:
In terms of martial expertise, "Martial" Zahr Tann is very nearby, and are gonna owe us, soon.
I think our primary way to counter Biel-Tan is to bribe other major craftworlds into defending us.
If we get an opportunity to poke other Majors with any sort of "plz stop Biel Tan in exchange for [stuff]", well. I don't think it'll be a particularly tough to convince the thread to vote for it.

Mechanus did mention fights with Biel Tan in a context that isn't "haha, no, you lose" before, but it isn't actually how I'd like to spend our early game.
 
Last edited:
Since I'm bored I'll theorycraft some alternate armors while waiting for the update

-[] Blade Dancer Armor (Speedy Elite Killing Machine Armor)
--[][Weight] Light
--[][Type] Powered
--[][Systems] Improved Power-Assist x3
Someone suggested it and Mechanis' comments about it are very interesting. Doesn't have a holofield, but can be added for an extra 8 EP as external gear, putting it at 11 EP total.


-[] Stonewarden Battle Armor (Cheap Superheavy Infantry Armor)
--[][Weight] Heavy
--[][Type] Powered
--[][Systems] Extra Plating x3
--[][Systems] Improved Power-Assist x4
--[][Systems] Extended Operations Modification
At 6 EP, it's quite cheap for a lot of armor and power.


-[] Void Guard Armor Mk2 (Rectified Standard Line Troop Armor)
--[][Weight] Medium
--[][Type] Powered
--[][Systems] Autotargeters
--[][Systems] Holo-field Projector
--[][Systems] Extended Operations Modification
--[][Systems] Extra Plating
--[][Systems] Improved Power-Assist
7 EP vs 6 EP. You could fill the 2 extra slots with other stuff that's worth .5 EP or less instead of plating+assist, but extra strength and armoring wouldn't hurt since that's part of what makes the Ithilmar so interesting.
Should fix some of the shortcomings of the current VG, including Heavy Weapons.


-[] Swordmaster Assault Armor (Maximum Mobility Melee Armor)
--[][Weight] Medium
--[][Type] Powered
--[][Systems] Improved Power-Assist x4
--[][Systems] Holo-field Projector
Same cost as the above, but attempting a slightly better armored version of the Blade Dancer (but has an extra Power-Assist)
 
Last edited:
I am deeply interested in how our fleet gonna look like. While we got pretty fun armor, could our space assets be upgraded to this sort of standard?..
 
In terms of martial expertise, "Martial" Zahr Tann is very nearby, and are gonna owe us, soon.
This. We'll have some actual professional soldiers in our ranks soon, and if we have them, then we can get our militia trained up to better standards (or just outright removing the 'peaceful' modifier in char-gen so we don't get negatives to war rolls).

So, here's our current priorities for turn 2.

1. Help Meros (1ap, same fleet as last time, maybe the same military? I'm not sure, we could probably recall a warhost or two for re-armament).

2. Help Zahr-Tann (1ap, no other support required)

3. As much (or as close to it) production of EP to equip our troops (I'm hoping for equipment to fully supply one warhost by the end of the turn, but we might not be so lucky) to prepare against Biel-Tan.

4. Disband 2 garbage militia detachments, replace them with 3 newly built ones who have the better armour and equipment (as long as we can afford the AP and Meros doesn't require any.

Those are our current priorities as of this moment (unless something happens by the beginning of turn 2).

Basically, we need to brace for the inevitable impact of Biel-Tan, Orks and who knows what else we might have to deal with soon.
 
We're not recycling the troops for their gear, we're taking 2 detachments of troops a turn, replacing their kit with the good stuff and then adding three new detachments (the two detachments we re-equipped and a third that's brand new, like Karugus said), and true, they're militia and thus not as trained as something like our Hearthguard, but conversely every single one of our soldiers has weapons and armour that is purpose built to maximise their survivability while they learn how to be actual soldiers.
It would be, IMO, far better to just have squads that are somewhat closer in size to the original detatchments so you can just hit the 'refit detatchment' button five times in a turn instead of standing up three 'new' detatchments. This might not be supported by the first turn, but there's nothing to say that a more similar detatchment couldn't just be an upgrade by dispersing new technology.
We'll have the home-field advantage, most of our fleet, a quickly re-arming military and our enemy only has so many ships and warriors they can bear to send against us (not without leaving themselves defenseless or leaving certain fronts understrength).

And if nothing else, we have a friend in high places (Saim-Hann) and we can convince Iyanden to tell Biel-Tan to cool their jets.
The enemy is Biel-tan. They can, if they want, outnumber the Vaulkhari by the tens of thousands. They can bring hundreds of ships equipped with actual, real holofields unlike our ships which have no defenses but their hull points. They will not show up with 't-shirts and lasguns' and may in fact already have Asurmen to show them how to make Aspect Warriors. We currently have 2446 CP of loose detachments, and 5257 formed into warbands. I would not be at all surprised if Biel-tan's forces come at us with close to an order of magnitude more forces, or at least some forces still weidling the same imperial-relic weapons we can manufacture, and more besides for stuff like D-cannons and combat walkers.
 
On Incubi shrines; I think we're several centuries away from Aspect Shrines existing, let along Ahra turning Dark and establishing the Incubi. I'm not even sure that Iliathin even fully become the original aspect warrior yet, let along fallen on that path and become Asurmen the first Exarch.
Oh I'm aware that we're far away from Incubi being a thing. I'm just kinda expecting this quest to have a lot of time skips given how many interesting flash points are way down the line. Like us being close to Port Maw and the Gothic War- and thus protecting the Talismans of Vaul from Chaos.


Recycling' militia assault detatchments won't create useful gear or armor. You're liquidating forces with CCW and laspistols and expecting them to cough up Ithilmar armor and power-mauls? There's no useful gear to recover from those formations for the new ones-to get the good stuff, the Hearthguard, our current elites, need to be liquidated. The militia forces might be the first choice for liquidation simply from a loss-prevention perspective, but they aren't going to have any useful gear and their people are not trained warriors who can fist-fight a meganob in their Ithilmar. Against an Ork, they'll simply be taken to pieces by Brutal Kunnin, because they're militia and if we're sizing up the force, we're adding more untrained recruits.
It feels hard to clarify things to you when you're just ignoring things in favor of making fun of Guardians. Look at a militia detachment: 3 Attack Barges, 3 Bright Talons, 16 jetbikes, a Needlestorm, 8 starblaster rifles, 2 fatecasters, 3 screamers. 1466 EP of usable war material right there.

And I reiterate, we have 21 shades of militia detachments lying around that are in no warhost. The only limitation stopping us from casually printing 5 detachments a turn is that Mechanis gated a ton of equipment in effectively useless detachments it takes AP to get back. We're probably not going to disband a single detachment in active service right now because we have so many better options.

It would be, IMO, far better to just have squads that are somewhat closer in size to the original detatchments so you can just hit the 'refit detatchment' button five times in a turn instead of standing up three 'new' detatchments. This might not be supported by the first turn, but there's nothing to say that a more similar detatchment couldn't just be an upgrade by dispersing new technology.
You literally cannot do this. The AP limitation is why we went with really expensive squads. There is not a single refit option we've been given so far and we've been told disbanding and rebuilding a detachment takes 2 AP. It's clunky and slows us down, but it means we can't really refit existing detachments effectively.

Maybe Mechanis takes pity on us and adds a refit detachment/alter detachment option for 1 AP. But in that scenario we can afford to go completely full tilt with all of our WAP.

If you want us to pressgang the unused detachments into new Warhosts for the state of emergency with Biel-Tan then I don't actually disagree but we're just fundamentally not decreasing our forces drastically in size like you seem to be suggesting. We literally don't have the AP to decrease them fast enough to be a meaningful factor. At most we dismiss 3-4 unused militia detachments before Biel-Tan gets here and raise ~12-15 new detachments.
 
Last edited:
Mechanus did mention fights with Biel Tan in a context that isn't "haha, no, you lose" before, but it isn't actually how I'd like to spend our early game.

Pretty sure Biel tan just outright lacks the ability to conquer us/annex us.
Kill the entire population of the craftworld more likely.

We are on the other fucking side of the galaxy, and the webway is not save and is changing all the time.

We also have 5.8-6 Billion Eldar on our craftworld.
If they send enough over to actually take our craftworld they almost certainly stripped their own of pretty much all defenders. And we aren't even an active thread compared to all the fucking stuff around them.

More or less they at this point at least can't send massive forces without that crippling them in ways that gets them killed in short order.

Doesn't mean they can't do massive damage to us, our industry, shipyards or forge.

It would be, IMO, far better to just have squads that are somewhat closer in size to the original detatchments so you can just hit the 'refit detatchment' button five times in a turn instead of standing up three 'new' detatchments. This might not be supported by the first turn, but there's nothing to say that a more similar detatchment couldn't just be an upgrade by dispersing new technology.

There is no refit detachment.
If we want to refit them, we have to first disband them and then create a new detachment.
Yes that process takes 2 AP per.
 
Should happen in the next post or the one after.
Considering how our army is (by necessity because of the AP requirements of refitting) focused around super expensive TEQ's, we'll probably do something similar for the fleets too, although we will have more BAP to spare than WAP, it'll still be a strain to refit our entire fleet into some semblance of usefulness, let alone build new ones.

Luckily, we have plenty of ships that we can repair first, before we start making new ones.
 
-[] Void Guard Armor Mk2 (Rectified Standard Line Troop Armor)
--[][Weight] Medium
--[][Type] Powered
--[][Systems] Autotargeters
--[][Systems] Holo-field Projector
--[][Systems] Extended Operations Modification
--[][Systems] Extra Plating
--[][Systems] Improved Power-Assist
Cool, but I personally would add this instead of extra plating.
[ ] Enhanced Sensors
Enhanced sensor systems increase a suit's ability to detect hidden foes or dangerous conditions, providing the wearer with greater battlefield awareness even is fairly difficult conditions.
+0.2 EP | 1 Slot | Max 3
Also, now that I think about I also shall make a potencial armour, but for snipers

[] Shadow-walker Armour
--[][Weight] Medium
--[][Type] Powered
--[][Systems] Autotargeters
--[][Systems] Holo-field Projector
--[][Systems] Extended Operations Modification
--[][Systems] Enhanced Sensors [x2]

With maybe a cloaking device insted of holo-feild if/when we make one
 
Back
Top