I don't think the Fatesheer CIWB is necessary, we should be designing a new strikecraft next turn with Fatesever cannon/cannons to beef up our PD capabilities and a strikecraft with Fatesevers wouldn't just be a good PD asset but would also be useful planet-side as a tankbuster.
Fatesheer CIWB also eats up more System Slots and much of the Fatesheer CIWB's advantages over Fatesever PD are nullified by the fact that the Carrack is still retaining it's Fatetwister batteries which should be superior to Fatesheer's against ships.
The only real benefit left is having Fate based anti-strikecraft and anti-ordinance capabilities for less cost than a PD (+120 Psy-Scopes vs 64) but I would rather we invest those Psy-Scopes into strikecraft which can cover an entire fleet rather than a CIWB that can only cover a part of a fleet.
Anyways, I would advocate for dropping the Heavy Starlance Battery for a Heavy Amplifier and Imploder and drop the Fatesheer CIWB for a Suncannon PD to make up for the 1 less System Slot from converting 3 Weapon Slots Vs Converting 2 Weapon Slots and 1 Heavy Weapon Slot.
We already have a ton of Heavy Starlance's in our fleet as each one of our +100 Ketch's has one. Meanwhile, we can potentially fit up to 3 Starcasters onto our Brig's and that will cost a ton of Starcrystals (22.4k at 1.4k extra Starcrystals per Brig if we go with 3) which we could get from dropping the Carrack's Heavy Starlance Battery (18.9k Starcrystals across 54 Carracks).
While Starlances are powerful their main gimmick is their raw power (high damage and RoF). Raw power is something that Combi-Grav weapons offer and a Heavy Amplifier and Imploder should come close that level of raw power while having the added benefit of bypassing the vast majority of shield types unlike Starlances.
Fatesheer CIWB also eats up more System Slots and much of the Fatesheer CIWB's advantages over Fatesever PD are nullified by the fact that the Carrack is still retaining it's Fatetwister batteries which should be superior to Fatesheer's against ships.
The only real benefit left is having Fate based anti-strikecraft and anti-ordinance capabilities for less cost than a PD (+120 Psy-Scopes vs 64) but I would rather we invest those Psy-Scopes into strikecraft which can cover an entire fleet rather than a CIWB that can only cover a part of a fleet.
We actually have 54 (26 Active, 4 Pirate Hunters, 24 damaged) but your point stands.We have 54 carracks, that is 2700 psy-scopes
Just give them 1 suncannon
Anyways, I would advocate for dropping the Heavy Starlance Battery for a Heavy Amplifier and Imploder and drop the Fatesheer CIWB for a Suncannon PD to make up for the 1 less System Slot from converting 3 Weapon Slots Vs Converting 2 Weapon Slots and 1 Heavy Weapon Slot.
We already have a ton of Heavy Starlance's in our fleet as each one of our +100 Ketch's has one. Meanwhile, we can potentially fit up to 3 Starcasters onto our Brig's and that will cost a ton of Starcrystals (22.4k at 1.4k extra Starcrystals per Brig if we go with 3) which we could get from dropping the Carrack's Heavy Starlance Battery (18.9k Starcrystals across 54 Carracks).
While Starlances are powerful their main gimmick is their raw power (high damage and RoF). Raw power is something that Combi-Grav weapons offer and a Heavy Amplifier and Imploder should come close that level of raw power while having the added benefit of bypassing the vast majority of shield types unlike Starlances.
They should, their description says they are less efficient but even then they are still better than the common engines that other races have.Do plasma drives add any real acceleration on an aethersail equipped ship? I've been proceeding under the theory that they are largely backup drives, not meaningful contributions to flank speed. A bit like, well, a small put-put motor on a sailing ship that's used for getting in and out of harbor.
Considering the fact that they eat up 2 System Slots that suggests that the 2 System Slots are the cost for having a Plasma-Thruster that can come close to an Aethersail's output.Plasma-Thrusters, which are conventional drive systems that are vastly less efficient than an Æthersail, but also substantially less expensive to produce and significantly less vulnerable to damage from weapons fire. While these are of course far less sophisticated than Æthersails, they are still considerably superior to all but the most sophisticated designs from other races.