It was going "please input a valid time/date" even if I didn't touch the settings and yeah.These things happen from time to time, it's all good.
Definitely looking forward to seeing what happens now!
For reference, Terminator suits are various configurations of Heavy Powered armor; most marks of standard Astartes armor would be light Powered, and the fancy power armor that Inquisitiors slash regular humans can wear is generally some flavor of semipowered armor.
So as I have said before: The armor you have is very good, especially for first attempts!
You know, Given their Infinite ammo hax, Needler and spike weapons have a bit of a funny niche.
That thing where the imperium sticks a gun on melee weaponry, Like the Primaris Aggresors Dual powers fists with Underslung bolters, or the custodian spears? Given Needler Infinite ammo hacks, we can do it better. We could totally crib the custodians style, and give our Heavy power armoured dudes Halberds with Inbuilt spikers or needlers to pull the same kind of Murder blender.
EDIT: but yah, The ilthimar is a VERY good terminator equivalent, Especially if you remember that this was made by a bunch of crafters, as a first production model basically slapped together to get something workable in a panic, BY what amounts to a bunch of Crafstmen who know very little about actual war.
Make sure you submit a bug report so Xon can take a look.It was going "please input a valid time/date" even if I didn't touch the settings and yeah.
I think we might want to consider sword bayonets on rifles, which are basically the same thing from the other direction.
Why would you need that? Eldar digestion is perfect and produces no waste
For reference, Terminator suits are various configurations of Heavy Powered armor; most marks of standard Astartes armor would be light Powered, and the fancy power armor that Inquisitiors slash regular humans can wear is generally some flavor of semipowered armor.
So as I have said before: The armor you have is very good, especially for first attempts!
EDIT: but yah, The ilthimar is a VERY good terminator equivalent, Especially if you remember that this was made by a bunch of crafters, as a first production model basically slapped together to get something workable in a panic, BY what amounts to a bunch of Crafstmen who know very little about actual war.
1. My setup is much simpler and cheaper. We can get almost 2 of my squads for every one of your proposed squad.As we probably don't generally want both on the same battlefield, I'd go with a layout like this.
The advantage of this setup is that the unit is much more flexible. You're sending them to fight orks, you give most of them Sunblasters. You're sending them to fight humans, you give most of them Needlers.
- Void Guard Squad (decision of whether to deploy with Sunblasters or Needlers is made by commander at the point of deployment)
- 12 Voidguard Warsuit (6)
- 12 Sunblaster Calivers (6)
- 12 Needler Carbines (4)
- 12 Rending Blades (5)
- 12 Energy-Dispersion Barrier Generators (6)
- 324 EP total, for what that matters, although it doesn't really, what matters is Forge/Foundry production rates
They're also decently capable of surviving melee with their Rending Blades, so if they get stuck in it they can give a good account of themselves.
And between holofields and their conversion fields they're significantly more survivable.
If we made 1 Sunblaster Caliver Forge, 1 Needler Forge, 1 Rending Blade Forge, 2 Voidguard Warsuit Forges and 2 Energy-Dispersion Barrier Generator Foundries we can probably recruit 11 squads of them a turn.
Try these:anyway.
Vote Closing In two hours, apologies but the Time function appears to be broken.
SMs are superhuman warriors, so our fresh conscripts are more like three toddlers in artefact power armor.So Vahr-Tann is essentially fielding armies of what look like space marines?
I am pretty sure that there's more to these than the simple slots that we can see. For example, you're thinking that we can make better versions of the Halberd and Scabbard, but both of those are the kind of vehicles that could be "spending" a slot on physical armoring because they're military vehicles instead of civilian cargo trucks, so they have less payload space because the payload is far better protected.I think it's worth looking at what vehicles Zahr-Tann has that we have versions of:
Rapier Jetbike: 1 heavy weapon + 2 system slots
Longsword Attack Skimmer: 2 heavy weapons + 2 system slots
Falchion Attack Skimmer: 1 heavy weapon + 6 system slots
Halberd Battle Tank: 1 vehicle weapon + 1 heavy weapon + 3/4 system slots (assuming Flare shield is 1 or 2 slots)
Baldric Assault Transport (sealed): 3 heavy weapons + 11/12 system slots
Scabbard Light Transport (open topped): 1 heavy and 1 ranged weapon + 11/12 system slots
If I've got it right we couldn't make the:
Rapier
We can make something the same as the :
Longsword
Falchion
Baldric
We can make better versions of the:
Halberd
Scabbard
So, if we think we might be able to use Diplomacy to get access to their better designs we shouldn't militarise jetbikes but should militarise ou other vehicle chassses.
SMs are superhuman warriors, so our fresh conscripts are more like three toddlers in artefact power armor.
lol, I really want to see how Mortarion would react to fighting us when we get weapon-industrial complex going
Perhaps not as bulky. I would guess space marines have extra plating and power assist built into the armor.So Vahr-Tann is essentially fielding armies of what look like space marines?
Plasma is anti-elite infantry generally, with the ability to hurt light vehicles as well. I would expect plasma rifles to be a major threat to everything short of terminator armor, and even terminators wouldn't want to face massed plasma riflesRandom side note, but exactly how strong are our plasma weapons exactly now that we went with additional range and damage? Definitely at least enough to threaten MEQs at the bare minimum at least, right?
It was going "please input a valid time/date" even if I didn't touch the settings and yeah.
(edit: I suspect that somebody changed an expected syntax somewhere in the backend and forgot to also change the syntax for the tool widget; resulting in the tool doing one thing and the backend returning "wrong syntax" errors. or vice versa.)
They are still superhuman, mentally and physically.SM are disposable Mindwashed Child Soldiers, intended by the Emperor to be used as long as it was convenient and then be discarded like the Thunder Warriors.
These two things are not mutually exclusive. Theirs's no point in having superhuman warriors if losing one cripples your expire and they took hundreds of years to make.SM are disposable Mindwashed Battle Monks, intended by the Emperor to be used as long as it was convenient and then be discarded like the Thunder Warriors.
Unfortunately Their both our hardest hitting melee units currently and our most numerous counter to psyker based threats like the Khrave or Enslavers so taking them off the field would not be a great idea however their not completely defenceless as they have holo-fields and can use their powers to enhance themselves so it's a case of not good but not terrible ether.I think we may want to pull the Blade Dancers off the field and back into reserve where they may unlock additional Seer options until we've had chance to tech up and develop some pay-tech for them.
They're just so expensive to replace.