@Mechanis I believe the exotic cost for combat brigs is incorrect. There are 100 more starcrystals than a Megalance and 12 starlances should use. I'm not sure about the fatesever pd do to not knowing how many vehicles grade weapons are used to cover a battleship hull.
How much is the fatebender scope cost of a cruiser/carrack hull Fatesever PD?
Combat Brigs have
14 Starlances of standard size. Four standard size pairs and two heavy batteries with three each. (I will, I think, clarify that in the master post doc for the next time I update the post,)
We'll need bigger melee weapons and pistols for our melee troops too. Because my read on it is that light melee weapons are knives and other backup weapons.
Chainswords are heavy melee.
And with that setup we'd need to double the VGW foundries.
TLDR, Light Melee is "anything that needs only one hand to wield" while Heavy Melee is "you are going to need both hands for this."
So things like swords and warhammers and axes and whatnot? those generally come in both sizes.
Things that are explicitly like, a fancy knife? Light Melee.
Most polearms? Heavy Melee.
and so on.
Regarding the Void Guard Warsuit and Ithilmar Assault Suit are these to be considered our Astartes Power Armour and Terminator Armour equivalents respectively? Or is it closer to Carapace Armor and Astartes Power Armour?
For reference, Terminator suits are various configurations of Heavy Powered armor; most marks of standard Astartes armor would be
light Powered, and the fancy power armor that Inquisitiors slash regular humans can wear is generally some flavor of semipowered armor.
So as I have said before: The armor you have is
very good, especially for first attempts!
That doesnt sound right to me. We are probably missing a key part to speed things up or streamline it. Maybe once we get our stewardship hall up and running we will learn more.
Keep scale in mind here.
The average
escort is
over a kilometer in length from stem to stern; regular Battleships are generally something like thirty to forty kilometers long! 40K voidships are
colossal constructions more on par with heavily armed space stations by the standards of most other settings. Think about how long it takes to develop an aircraft carrier that is but a tiny fraction of that size, and doesn't have to deal with all the very many problems of
being a spacecraft or the many, many complex systems of the kind of technology even the Imperium can throw around, and one realizes that the potential upper range is actually rather fast, given the scale of the project.
But yes, those
are ranges, and you are unlikely to hit the higher ends simply because you don't
have the level of complex fancy toys to get there, yet.