Right, and once we've finished steps one and two I'll talk finding AP for development.Pretty sure the Engine is pretty doable in 3 turns with some investment.
Right, and once we've finished steps one and two I'll talk finding AP for development.Pretty sure the Engine is pretty doable in 3 turns with some investment.
Yeah.
I've no doubt monofilament has a bunch of good shit unlocked by it. But we don't need a second form of bombard before we've even done anything with the first, and it's a full 3 AP - enough to start an Enhanced Industry outright.
And there's the possibility - given the context I'm not going to call it a "hope" - that we'll end up with a discount to monofilament development in the future.
Could that change after the shrine has been built?'In addition, no more than three of any given unit should be present in a given Detachment'.
That's true for a dedicated artillery detachment, but if we're just making a light artillery squad to be put into other detachments where that's a useful capability, one's good enough. And I'm not sure how soon we'll actually get to the point of putting together detachments, especially since we've got some 6 AP in required Steward projects that we'll need to go through as well. (Moving into the Hall, training the power distribution operators, the last agriculture task.)That means that we're probably going to need to have multiple different types of artillery to have a proper artillery detachment, and we'll need to have things like command vehicles
Now, normally, I'd say, sure, have an artillery park that's just ten grav tanks with fusion bombards and some motorised infantry as a screen, but we can't do this, because of this rule 'In addition, no more than three of any given unit should be present in a given Detachment'.
I want self-propelled artillery so badly; like imagine Imperium expecting a standard Eldar speedster fight but facing the Eldar equivalent of Iron Warriors.
Well, the Eldar are Devas...
Well, the Eldar are Devas...
I can see that working, but it's the kind of thing we'd want to be very careful with, because of how badly it could go wrong. As Devas, Eldar are probably subject to Godsmithing, or acquiring undesired Domains.
Vau-Vulkesh are passionate artists. they excell in finding the beauty even in the darkest of hours, as the temple of last hour demonstrates. this could be fed into something to combat Nurgles curse. of course, I doubt we'll look into that for sometime, so it's not likely to be relevant this century.Given that I mused before about potentially partially adopting the Paths as a stop gap method, I wonder if there's anything that can be borrowed from the Dark Eldar approach. We wouldn't want to eat pain and suffering, but if we had xeno protectorates we could try to feed from other emotions they had, like excitement at sports matches (or, more cynically, fervent worship). It probably doesn't scale though, although perhaps you could use it to charge up a small number of elites with excess psychic power before they go into battle
The primary resource for ship construction is time, because they're expensive enough is 'stuff' that the difference between "expensive stuff" and cheap stuff" is mostly in "how long does it take for us to make these." Sloops are essentially exactly 1/turn for all reasonable batch sizes for the current turn scale, Nettles meanwhile are not.Excluding the Aethersails and hull, the Sloops weapons cost 8+12=20 NEP (Heavy Las-Lance and Las PD), and the Cutters weapons cost 5+5=10 NEP (2 Las Lances).
The weird part is that despite being cheaper than the Nettle the Sloop can't be batch built.
From what we've learnt of the gods so far I imagine any trait, no matter how desirable, can be twisted eventually depending on circumstances. Which makes me wonder how effective precognition would be at stopping that, it feels like it'd run into diminishing returns.Well, given Eldar longevity, you could combine that with precognitively guided social engineering to only gain desirable traits.
We could go for groups of heavy jetbikes or skimmers armed with Heavy fusion mortars, though I don't think the latter can be sorted into squads like the former.Imagine it's some unholy combination of the best of both. Incredibly fast grav tanks rapidly redeploying in between rapidly launching intense artillery barrages. Shoot-and-scoot on steroids.
We've been told the Harlequins won't look kindly on other eldar who attack us in the short term after this Moot, and considering they're the ones who introduced us to the Ishari I'm confident that Biel-Tan at least won't be an issue for the evacuation.I am excluding the Sons because it would draw too much attention away from our allies. I am also excluding Irsfeial to conceal the Ishari from the warmongering attention of Biel-Tan. If we had already completed the evacuation of the Ishari, I would want to be more transparent about their existence. Since we have not, I want to conceal them for their own good. Zevrin Kal will help us with the more martial craftwords. Yranne Kal and Xenael Wraev will stay behind in case of emergencies.
From what we've learnt of the gods so far I imagine any trait, no matter how desirable, can be twisted eventually depending on circumstances. Which makes me wonder how effective precognition would be at stopping that, it feels like it'd run into diminishing returns.
I don't think our sons draw attention away from our allies, because our sons are all figures of far lesser note than our allies. we have the leaders of two powerful craftworld fleets, the oldest Aeldari and most accomplished seer lord and lore master alive & his daughter. most likely while we are busy with the main proceedings, our sons will be socializing in the background, to some effect. at most they expand our alliance opportunities or close some off to us by way of offending the person in question.I am excluding the Sons because it would draw too much attention away from our allies.
we've confirmed that chaos is occupied with infighting, Biel-tan won't be showing up, and we are far from any orc worlds where they might appear from. if you want to leave Xenael wraev behind to command the fleet guarding our home world, by all means, do so but bring Yranne Kal and his battleship. their are Aeldari out their in need of a defender and they'll be more likely to approach our group for aid the stronger a show of naval might we make, and you can't get stronger than a crone sword class battleship.Yranne Kal and Xenael Wraev will stay behind in case of emergencies.
this is our combat brig. an actual war vessel with the starcaster Mega-Lance as it's main gun, of our available options to make the focus of our group, none of which have a refit design, it is the one with most going for it, which is why I believe we should be going with a Battleship task group rather than either of the cruiser options.Your sole heavyweight, the Combat Brig mounts a centerline Starcaster Mega-Lance which can destroy most lesser starships in a single hit, and six batteries of Starlances. Batteries of Fatesever Cannons and the ship's own trio of smallcraft squadrons protect the ship from enemy fighters and bombers, while its paired Aethersails and Plasma drives give the ship above-average maneuverability for a battleship, allowing it to bring its deadly mega-lance into action more easily. Unfortunately the active defenses these ships once enjoyed have been disabled by the Fall, and no longer funcion, rendering them a "Glass Cannon". To aid in deploying Warhosts away from the Craftworld, these ships carry an on-board Webway Gate, serving as direct deployment points.
Equipment:
• 1x Starcaster Mega-Lance
• 6x Starlance Weapons Batteries
• 1x Fatesever Cannon Point Defense Weapon Battery
• 2x Æthersails
• 2x Plasma Drives
• 1x Strike Craft Hanger
• Webway Gate
Construction Time: 6 turns
Special Resource Requirement:
• 1700 Starcrystals
• 360 Fatebender Psy-Scopes
Yeah, for all we know it takes 5 turns to bring production efficiency back to 100% from 50%. That woul be problematic, to say the least.Please don't make spreadsheets when we don't even have all the information yet
No no Biel-Tan is here
It doesn't matter what we do here Biel-Tan is going to continue to hate us and probably the only way reduce that is by saving them from something apocalyptic.Proud Iyanden is here, resplendent and the single greatest force by far, quarrelsome Biel-Tan lurking at their flank
Yeah, for all we know it takes 5 turns to bring production efficiency back to 100% from 50%. That woul be problematic, to say the least.
It doesn't matter what we do here Biel-Tan is going to continue to hate us and probably the only way reduce that is by saving them from something apocalyptic.
I do believe that combined with our news bringing the Ishari could shake some lose from Biel-Tans sphere of influence.
Oh I'm sure that there's going to be those as well but I think that seeing proof of other ways working could bring the less hard core members out of it.Or the opposite, as usually happens in this scenario, that when public challenged people double down on their views and commit harder. Whatever previously vague continuums become sharp dividing lines.
It's still a gamble I don't want to bet lives on.We've been told the Harlequins won't look kindly on other eldar who attack us in the short term after this Moot, and considering they're the ones who introduced us to the Ishari I'm confident that Biel-Tan at least won't be an issue for the evacuation.
I doubt anyone we put in our retinue is going to be in the background. The term retinue implies that they are going to be important representatives to our cause at this moot. If half or more of our representatives aren't important to the main topic at hand, that doesn't give the best of impressions.I don't think our sons draw attention away from our allies, because our sons are all figures of far lesser note than our allies. we have the leaders of two powerful craftworld fleets, the oldest Aeldari and most accomplished seer lord and lore master alive & his daughter. most likely while we are busy with the main proceedings, our sons will be socializing in the background, to some effect. at best they expand our business opportunities or close some off to us by way of offending the person in question.