Sweepers do seem like they'd pair well with mortars, but I don't know that putting them on the same vehicle is the right way to pair them.
Yeah, but that objection applies to basically any weapon put in the heavy slot. (Unless Graviton Thruster Lances go right through really thick cover, I suppose.)

The heavy probably only gets fired versus chumps or as part of running away, and a Sweeper sounds like it might make running away a lot easier.
 
Vehicle and Superheavy. I want a grav tank with shields that can charge into the middle of Biel tan and cook them alive. I want a mobile fortress with the ability to turn an area near it into a toasty hell pocket that cooks anything that tries to cross it.
That sounds like a giant target begging to over extend into range of the enemies anti vehicle weapons.
 
considering "hit something with it and it might break the fancy imploder," and that they do much less damage even when they do work...

... I'll admit, that's mildly disappointing. I was hoping for the cool shit from Halo where you could smack a dude with it and knock them clean into the next time zone. But I guess it was just a trap option, huh?
 
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I'd actually favor a Skimmer so we can have Fast Attack SPGs but this is probably the sort of design I'd lean towards otherwise. It's built on a tank chassis, it's fast as hell, and it's got enough firepower direct or otherwise to make a very disproportionate impact.
I'd prefer the Thunderstorm, honestly. If an SPG meets the kind of firepower it needs shielding to survive it needs to be running, not fighting.

...which does argue for sticking a Fusion Mortar on a skimmer instead.
Sticking one on a speeder chassis could work. Personally I was hoping to stick a point singularity projector on a speeder, since that seems the like absolute maximum firepower that we could feasibly put on our fast attack, but for shoot and scoot artillery there's a lot to be said for having the fastest possible scooting so they would serve different purposes anyway. And I think the light grav-tank chassis costs around three times what the speeder chassis does at base, so we can't even save any significant EP by centralizing vehicle-scale guns instead of dispersing them between multiple vehicles, which speaks strongly in favor of dispersal.
 
... I'll admit, that's mildly disappointing.
you will have to work on making the tech more rugged before smacking it into things really hard repeatedly is really viable. there's only so much Wraithbone's inherent durability can do!

and you know, it's still not encasing it in a matter disintegration field.
 
Vibration weapons project rapidly oscillating gravetic fields from their distinctive dish-like emitters, visible only as a seeming ripple in the air—yet anything caught within their beams will swiftly begin to heat up as the grav-fields excite their molecules. At lower intensities and with lesser power, such weapons can be limited to simply inflicting debilitating (though eventually deadly) burns to a target or lighting particularly flammable objects or materials on fire, but the more powerful weapons of the family can boil a man alive instantly or reduce a light tank to a mound of molten slag in seconds. Regardless of size, however, all vibration weapons have fairly limited range, being considered medium ranged weapons at best

Sweeper weapons are a weaponized form of tractor-pressor beam, projecting a wide but relatively weak grav-field which attempts to keep everything within it stationary relative to the emitter. Whilst this field is only strong enough to be comparable to thick mud—or wet concrete for the larger models—the operator can simply move the emitter to inflict a proportional 'shove' on everything within the field, sending everything affected stumbling—or slamming into the terrain, shoved off of cliffs or into dangerous fires or machinery.

I don't know if its just me, but I feel like these two weapons have fantastic synergies when combined. A squad of grav-tanks equipped with both can push hordes of Orks into each other, resulting in them either being torn apart from the conflicting forces or boiled by the Vibration weapons once they get in range.
 
you will have to work on making the tech more rugged before smacking it into things really hard repeatedly is really viable. there's only so much Wraithbone's inherent durability can do!

and you know, it's still not encasing it in a matter disintegration field.

I know, I know, fair. This is still the tier one stuff and it can presumably be improved in time while the Power Weapons are already at their peak. It's just a bit of a bummer.

Did you ever get back to me on the plasma question by the way? It says ours "Aren't really stand-out", but didn't we focus on power and range? Did that just fail somehow or was it more "Cost-Effectiveness drops Power and Range, but you bought those back up for a net baseline Plasma gun but cheap enough to be used for Troop weapons?"
 
The only flamer weapon I want is something like an Ork Burnas that double as cutting torches nearly as dangerous as Power Weapons. A Vehicle/Superheavy flamer is a gimmick when we have much more dangerous template weaponry on that scale.
... I'll admit, that's mildly disappointing. I was hoping for the cool shit from Halo where you could smack a dude with it and knock them clean into the next time zone. But I guess it was just a trap option, huh?
I don't think it's a trap option, I think it's 'these are dangerous but affordable melee weapons intended for shock troops that see brief but super high intensity combat'. Think Terminators teleporting in with assault cannons they can't possibly fire for very long and shoulder mounted missiles they can't replace or reload in combat. They might not be the incredible damage output of power mauls, but they're nearly half the cost.

And we're Eldar, give it time and we're not going to lack for ways to deepstrike soldiers.
 
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not sure how relevant these are but found these guys on the one of the warhammer wikis but Slann are apparently a thing in 40k regressed and retreated from galactic affairs but still around
there is also the Rashan but there wasn't much info about them
 
So a thought for gravitic sheer blades. Could we upgrade them with a system of gravity fields designed to push apart the target after the cut? Or maybe make a design that leaves behind acid or burning flamer fuel in the cut? The objective being to increase damage dealt with each cut and exploit the Gravity Blade's absolute armor piercing abilities.
 
The only flamer weapon I want is something like an Ork Burnas that double as cutting torches nearly as dangerous as Power Weapons. A Vehicle/Superheavy flamer is a gimmick when we have much more dangerous template weaponry on that scale.

I don't think it's a trap option, I think it's 'these are dangerous but affordable melee weapons intended for shock troops that see brief but super high intensity combat'. Think Terminators teleporting in with assault cannons they can't possibly fire for very long and shoulder mounted missiles they can't replace or reload in combat. They might not be the incredible damage output of power mauls, but they're nearly half the cost.

And we're Eldar, give it time and we're not going to lack for ways to deepstrike soldiers.
Pretty much this. they're maintenance queens at present, and tend to break after moderately long periods of usage, but while they're working they're a darn sight better than just smacking something with a heavy weight on the end of a stick. and they're... not cheap, objectively, but cheap adjacent.
 
Pretty much this. they're maintenance queens at present, and tend to break after moderately long periods of usage, but while they're working they're a darn sight better than just smacking something with a heavy weight on the end of a stick. and they're... not cheap, objectively, but cheap adjacent.
Yeah, once we get things like jump packs/infantry teleportation I can definitely see the appeal. They're just not objectively better than power mauls and that's fine.
 
The question isn't, Light SPG Skimmer with a fusion mortar OR Grav-tank with Vehicle fusion mortars OR a Heavy Grav Tank with Dual superheavy Mortars. The Answer is that I want all three of those, So the question is when can we afford the actions to develope all of them.


Our arsenal is really coming together. Aside from Monofiliments, it feels like we finnaly have the basics covered and we can refine stuff instead of trying to patchweld holes.

We have melee that is cheaper then power, But Not just CCW, We have AOE, We have indirect fire Infantry and Vehicle, We have Crowd control of now 2 times, a Number of Anti-armour and infnatry options. More then anything all that left is Actual chassis, Movements and refinement... And god damn monofilaments but it coming together!
 
What if we made a jetbike that is effectively just a giant gravity blade. Have it fly through tanks.
 
So. As glorious as our new weaponry are, we do have a vote to do.

Alectai's previous build order is so:

[][BONESINGER][FORGE] Produce Wargear (5000 EP Worth)
--[] 450 Needle Carbines, 50 Starblaster Carbines, 100 Heavy Needlers, 50 Heavy Spike

I'd like to know what's the least critical bits of this to cut and fit in a Star Anvil Superheavy Tank, which would cost 1300 of that 5000 EP.
Well, let's break it down. 450 needle carbines is 1800 EP. 100 heavy needlers is 1000 EP, and 50 Spike Cannons is 600 EP. Finally, 50 Starblaster Carbines is 400 EP and 100 Starcrystal.

So with 1200 EP left over, we only need to reduce our heavy-needler count to 90 to have enough capacity for a Star Anvil superheavy tank.
 
[ ] Plan Tonk
-[ ] Allocate 450 Needle Carbines, 50 Starblaster Carbines, 90 Heavy Needlers, 50 Heavy Spike Cannon, 1 Star Anvil Superheavy Assault Tank
 
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Well, let's break it down. 450 needle carbines is 1800 EP. 100 heavy needlers is 1000 EP, and 50 Spike Cannons is 600 EP. Finally, 50 Starblaster Carbines is 400 EP and 100 Starcrystal.

So with 1200 EP left over, we only need to reduce our heavy-needler count to 90 to have enough capacity for a Star Anvil superheavy tank.
If we want two star anvils we can build one this turn and build another next turn. One for fighting in general and in case Biel Tan has a titan or other super heavy, and a backup incase the first one bites it.
 
Fine.

[] 450 Needle Carbines, 50 Starblaster Carbines, 90 Heavy Needlers, 50 Heavy Spike Cannons, 1 Star Anvil Superheavy Tank
 
[] Allocate 450 Needle Carbines, 50 Starblaster Carbines, 90 Heavy Needlers, 50 Heavy Spike Cannon, 1 Star Anvil Superheavy Assault Tank

Ah, wait voting hasn't started yet right. Given my cold I need to go to bed.
 
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Infantry weapons are cool, but we could also do this:

[ ] Plan Mechanization
-[ ] Star Anvil Superheavy Assault Tank x1 (1300 EP)
-[ ] Mirage Hover-Transport x20 (3640 EP)
-[ ] Something else 60 EP

Most of our detachment types can have all their infantry mounted on 3 or 4 Mirages, so this would let us shift a whole lot of detachments into full mechanized mobility- and provide them with the shielded firing platforms that the Mirage is meant to serve as in addition, drastically increasing their protection.
 
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