[X][BUILD] Plan 2320 F: 2 Excelsior-A Refits, 2 Renaissance, 3 Centaur-Bs, 3 Centaur-B Refits, 1 Cargo Ship

Looks good to me.
 
[X][BUILD] Plan 2320 F: 2 Excelsior-A Refits, 2 Renaissance, 3 Centaur-Bs, 3 Centaur-B Refits, 1 Cargo Ship
 
[X][BUILD] Plan 2320 C: 2 Excelsior-A Refits, 1 Renaissance, 4 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter

Centaurs might be a stopgap, but I'd rather slow down the order of rennies till we have a R-A.
Due to the build times, between us ordering more Rennies now and their commissioning, we should have the Orion affair more than settled and if any battle, resolved.
Even with some losses, we will be having quite a bit of rennies in service (perhaps less than we'll like, but survivable)
 
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[X][BUILD] Plan 2320 C: 2 Excelsior-A Refits, 1 Renaissance, 4 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter
 
[X][BUILD] Plan 2320 F: 2 Excelsior-A Refits, 2 Renaissance, 3 Centaur-Bs, 3 Centaur-B Refits, 1 Cargo Ship
 
Any Renaissance-A refit is probably at least 10 years away. Not sure where this notion that one is right around the corner is coming from.


I think it has to do with the new prototype mechanic, and speculation.
Though to be honest current rennie seems like so-so as a design, so not sure if waiting for the arrays to go for R-A is a good idea, that can always be the R-B upgrade
 
Lets have a tally
Adhoc vote count started by Briefvoice on Oct 19, 2017 at 2:06 PM, finished with 45 posts and 23 votes.

  • [X][THEMIS] Open the Straits of Themis to limited commerce. Set up an Access Zone, patrolled by Starfleet. (This will act as another border zone, and will have a garrison requirement). In exchange, Cardassia must accept economic concessions (+50 BR/SR a year, limited trade open). Hawks angry, Expansionists annoyed (-26 pp). Cardassia will be unhappy, but may accept this arrangement.
    [X][BUILD] Plan 2320 F: 2 Excelsior-A Refits, 2 Renaissance, 3 Centaur-Bs, 3 Centaur-B Refits, 1 Cargo Ship
    [x][BUILD] Plan 2320 C: 2 Excelsior-A Refits, 1 Renaissance, 4 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter
    [X][BUILD] Plan 2320 B: 2 Excelsior-A Refits, 5 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter
    [X][BUILD] Plan 2320 D: 2 Excelsior-A Refits, 2 Renaissances, 4 Centaur-Bs, 3 Centaur-B Refits
    [x][BUILD] Plan 2320 E: 2 Excelsior-A Refits, 4 Renaissance, 1 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter

Adhoc vote count started by Thors_Alumni on Oct 19, 2017 at 2:12 PM, finished with 169 posts and 58 votes.
 
[X][BUILD] Plan 2320 F: 2 Excelsior-A Refits, 2 Renaissance, 3 Centaur-Bs, 3 Centaur-B Refits, 1 Cargo Ship

Gonna vote for this and hope it isn't a bad idea.

The Orions unsurprisingly make out like bandits on the export market, but the members in general are showing a pretty good output this year. Also the Amarki commissioning their new frigates?

Nice to see the Orion's getting back on their feet, especially in the face of the current crisis.
 
2320.Q1


You've found yourself taking trips to Mars to watch the Ambassadors continue to mature in their duranium cradles. Their new-model nacelles have arrived, creating a small spectacle when a it was noted that Yoyodyne used different units of measure during their development cycle, and their plasma injectors expected warp plasma provided at a different frequency. Rear Admiral Leslie and Commodore Henderson went to Yododyne personally to haul the R&D team back to Utopia Planitia to resolve that matter.

Well, that would have been embarrassing. Hopefully it turns out better than that Mars probe did in real life.

[X][BUILD] Plan 2320 D: 2 Excelsior-A Refits, 2 Renaissances, 4 Centaur-Bs, 3 Centaur-B Refits
 
Revising thoughts on 2320 Snakepit....

2320 Snakepit
EOY = 358 pp.
+3 for Orion shipname
-26 for THEMIS
Assumed ~30pp in 2320.Q1.
Total ~365 pp

[NO VOTE][COUNCIL] Plan for 2320
  • Request Research Colony Beta Cthon, 7pp, 10 (13) rp/yr, 4 turns
  • Request Research Colony Theya Oliek, 7pp, ?? (??) rp/yr, 4 turns
  • Request Special Resources Colony Freddy-419, 8pp, ?? (??) rp/yr, 4 turns
  • Request focused Diplomacy on a potential member species, 20pp (Honiani) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Muuyozoi) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Hishmeri) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to four times]
  • Dispatch 3 x Weapons Platform and Outpost heavy (+2) reinforcing components to GBZ staging area at Delzarr, 35pp
  • Request new Starbase I [Clover in Licori Border Zone] 20pp
  • Request new Shipyard at Gaen, 37pp, (12 turns, 2 x 2mt Berth)
  • Request Service Academy Development, 20pp (Gain +1 Enlisted throughput)
  • Request Academy Development, 60pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Sponsor efforts to create additional Critical Ship Infrastructure on another world, 45pp (Apinae)
  • Reorganise a Starfleet Command from a Vice Admiral position to an Admiral position. Pick one: 45pp for Starfleet Tactical (This may create subordinate Vice Admiral positions)
Total = 364

Changes since last time:

After the complaints abotu the Gorn, shifted the last diplomatic push to a (sigh) more practical focus on the Licori. Chose them over the Sydraxians because now that the Yrillians are our bros with a high-400s relationship I think we have some backers to talk us up to the Sydraxians.

Realized I had totally forgetting about the need for more Critical Ship infrastructure, which we have put off a couple of years now. No longer! Took out the LOCF expansion and the Vice Admiral position for personnel to pay for it.

Could be talked into putting the starbase into the new Themis Border Zone instead.
 
Revising thoughts on 2320 Snakepit....

2320 Snakepit
EOY = 358 pp.
+3 for Orion shipname
-26 for THEMIS
Assumed ~30pp in 2320.Q1.
Total ~365 pp

[NO VOTE][COUNCIL] Plan for 2320
  • Request Research Colony Beta Cthon, 7pp, 10 (13) rp/yr, 4 turns
  • Request Research Colony Theya Oliek, 7pp, ?? (??) rp/yr, 4 turns
  • Request Special Resources Colony Freddy-419, 8pp, ?? (??) rp/yr, 4 turns
  • Request focused Diplomacy on a potential member species, 20pp (Honiani) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Muuyozoi) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Hishmeri) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to four times]
  • Dispatch 3 x Weapons Platform and Outpost heavy (+2) reinforcing components to GBZ staging area at Delzarr, 35pp
  • Request new Starbase I [Clover in Licori Border Zone] 20pp
  • Request new Shipyard at Gaen, 37pp, (12 turns, 2 x 2mt Berth)
  • Request Service Academy Development, 20pp (Gain +1 Enlisted throughput)
  • Request Academy Development, 60pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Sponsor efforts to create additional Critical Ship Infrastructure on another world, 45pp (Apinae)
  • Reorganise a Starfleet Command from a Vice Admiral position to an Admiral position. Pick one: 45pp for Starfleet Tactical (This may create subordinate Vice Admiral positions)
Total = 364

Changes since last time:

After the complaints abotu the Gorn, shifted the last diplomatic push to a (sigh) more practical focus on the Licori. Chose them over the Sydraxians because now that the Yrillians are our bros with a high-400s relationship I think we have some backers to talk us up to the Sydraxians.

Realized I had totally forgetting about the need for more Critical Ship infrastructure, which we have put off a couple of years now. No longer! Took out the LOCF expansion and the Vice Admiral position for personnel to pay for it.

Could be talked into putting the starbase into the new Themis Border Zone instead.

I'd hold off on planning diplo pushes for a little bit. We've got a moderate revamp of the relationship system in the works.

Don't worry, though, you'll be told about how it will work before the next Snakepit so that you have time to plan.
 
I'd hold off on planning diplo pushes for a little bit. We've got a moderate revamp of the relationship system in the works.

Don't worry, though, you'll be told about how it will work before the next Snakepit so that you have time to plan.
Maybe we can use some spare PP to expand a shipyard to handle some of these extra Auxillary builds, huh? We are feeling the pinch on berths a bit anyways, might want to loosen our proverbial belt there.
 
Maybe we can use some spare PP to expand a shipyard to handle some of these extra Auxillary builds, huh? We are feeling the pinch on berths a bit anyways, might want to loosen our proverbial belt there.

Spare pp, what's that?

5 new Auxiliary berths open up next quarter when the Ferasa shipyard comes on line. 5 more open up in 2322.Q2 when the Betazoid auxiliary shipyard comes on line.
 
Revising thoughts on 2320 Snakepit....

2320 Snakepit
EOY = 358 pp.
+3 for Orion shipname
-26 for THEMIS
Assumed ~30pp in 2320.Q1.
Total ~365 pp

[NO VOTE][COUNCIL] Plan for 2320
  • Request Research Colony Beta Cthon, 7pp, 10 (13) rp/yr, 4 turns
  • Request Research Colony Theya Oliek, 7pp, ?? (??) rp/yr, 4 turns
  • Request Special Resources Colony Freddy-419, 8pp, ?? (??) rp/yr, 4 turns
  • Request focused Diplomacy on a potential member species, 20pp (Honiani) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Muuyozoi) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Hishmeri) [Can be taken up to four times]
  • Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to four times]
  • Dispatch 3 x Weapons Platform and Outpost heavy (+2) reinforcing components to GBZ staging area at Delzarr, 35pp
  • Request new Starbase I [Clover in Licori Border Zone] 20pp
  • Request new Shipyard at Gaen, 37pp, (12 turns, 2 x 2mt Berth)
  • Request Service Academy Development, 20pp (Gain +1 Enlisted throughput)
  • Request Academy Development, 60pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Sponsor efforts to create additional Critical Ship Infrastructure on another world, 45pp (Apinae)
  • Reorganise a Starfleet Command from a Vice Admiral position to an Admiral position. Pick one: 45pp for Starfleet Tactical (This may create subordinate Vice Admiral positions)
Total = 364

Changes since last time:

After the complaints abotu the Gorn, shifted the last diplomatic push to a (sigh) more practical focus on the Licori. Chose them over the Sydraxians because now that the Yrillians are our bros with a high-400s relationship I think we have some backers to talk us up to the Sydraxians.

Realized I had totally forgetting about the need for more Critical Ship infrastructure, which we have put off a couple of years now. No longer! Took out the LOCF expansion and the Vice Admiral position for personnel to pay for it.

Could be talked into putting the starbase into the new Themis Border Zone instead.
I like it. It even has that 2MT shipyard at Gaen that I wanted to build in the last snakepit in it. My only problem is that we need to have a Starbase in the Themis Border Zone.
 
Maybe we can use some spare PP to expand a shipyard to handle some of these extra Auxillary builds, huh? We are feeling the pinch on berths a bit anyways, might want to loosen our proverbial belt there.

Diplo pushes probably aren't disappearing though. > : V
 
What I really want to know is the impact of the plans on future shipbuild i.e. the Ambassador wave.
 
[X][BUILD] Plan 2320 C: 2 Excelsior-A Refits, 1 Renaissance, 4 Centaur-Bs, 3 Centaur-B Refits, 1 Freighter
 
What I really want to know is the impact of the plans on future shipbuild i.e. the Ambassador wave.

Unless otherwise stated, assume that all of the plans lead to 5 Ambassadors at UP as soon as the prototypes are unleashed.

Edit: tentatively looking at 2 Excelsior-A refits, 4 Centaur-B refits and starting 5 Ambassadors next year.
 
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Omake - A Brosmen Oral History - AKuz
A Brosmen Oral History.

Recorded by Dr. Alesa Nassien at the Enia Verol Memorial Slave Emancipation Acclimatization Centre on Duaba.

-

In the beginning there was the void.

And in the void lived the Crowned Gods who sat atop their thrones of bone and blood. And these Gods wore crowns of flesh as they weaved together all life.

At the base of the Bone Thrones served the Jinn, who lived with the gods in their ringed palaces of life.

The Crowned Gods created many worlds.

At their merest whim the Crowned Gods could cast a worm into the void and it would form a new world in the shape of whatever the Crowned Gods desired.

And on these worlds the Crowned Gods created the first peoples.

And there were four peoples in those days:

First the Almerion, who were beautiful beyond description. To them the Crowned Gods gave the gift of endless joy and wonder in all things

Second the Thisherion, who were warriors without peer. To them the Crowned Gods gave the ability to pass through all trials untouched by pain or fear.

Third the Bethonian, craftsmen of the highest caliber. They had the Gift of focus and intelligence.

Fourth, and finally, the Crowned Gods created our ancestors: The Brosmerion. The devoted keepers of soil and the land. To them the Crowned Gods gave the greatest gift of all: children and the eternal legacy of family.

For a time all lived in harmony under the watchful eyes of the Gods.

Which is not to say that it was a good time to live. But the Crowned Gods kept order for an age.

But as that Age of Wonders waned the Crowned Gods gave their attention over to ever greater things and they left the stewardship of the many worlds in the hands of the Jinn.

For another Age, the Age of Stars, order yet prevailed.

The Bethonians built and toiled at endless projects for the Jinn and the Gods.

The Thisherion watched and guarded the palaces of the Gods and the homes of the Jinn.

The Almerion lived as the favoured companions of the Jinn and entertainers to the Gods.

And our great fathers and mothers continued to hoe and till, thriving in the soils of the many worlds.

Many adventures and epics occurred during that Age: The Golden Wars with the Scaled Kings, the campaigns of the Many Bannered Hosts, the Shattering Hordes, even the travels of Father Ork, the Gardener.

But as with all things this Age too came to an end.

The Crowned Gods grew even more distant and the Jinn grew ever lazier. Their attentions slipped from the four Peoples and the many worlds under their care.

And then, somewhere, somehow, the other three Peoples gained the gift of children.

Some say a bored Jinn gave them the gift, others that it was the wisest Bethonian, Adin, who discovered the secret of legacies. Yet others say it was the last gift of Father Ork the Gardener to his companions. Still other contend that it was the love of the couple Ashana and Tan who defied the wishes of the Gods and created for themselves a family.

This is where the end of the Age of Stars ended and the Age of Fire began.

The other three peoples abandoned their service to the Jinn, and the Crowned Gods, rising up in open arms. They sought for themselves their own legacy. Because as they now had children, they desired a legacy for their progeny free of service to their creators.

Many were the Crowned Gods who died on their Thrones, unable to rise to resist the attackers who were once their most prized servants and guardians.

And Many were the Jinn who died at first, indolent and lazy in their homes, unable to resist death at the hands of their concubines and footmen.

From the very heart of the Gods' realm, to the most distant outpost of their creation, the fires spread. Three peoples striking as one, and becoming one in the process, their blood mingling and mixing to create a new, free, breed: The Hishmerion.

The new born Hishmerion were as Intelligent and Focused as the Bethonians, as Graceful and Beautiful as the Almerion, and as Fearless as the Thisherion. They considered themselves the true inheritors of all of creation.

Our mothers and fathers did not participate in the Age of Fire. We tended to our farms and protected the land. When the Age of Fire arrived on our Worlds we protected all under our roofs and preserved the Gods' Worlds for those who would succeed them.

In desperation the Crowned Gods sought to take back the gifts they'd given to the People, weakening their gifts, but it was too late to preserve their reign. The Jinn, in their fear and anger, also turned against the Crowned Gods; seizing their palaces and wealth for themselves as they fled the Hishmerion onslaught.

Victorious, the Hishmerion swore to never again be tied to a single World, or even a single Star. They would board their ships and serve no masters but themselves and create new, more glorious, legacies for their progeny.

To do that they would need servants.

Our Fathers and Mothers were no match for the Hishmerion. We became their servants much as we had once been the servants of the Gods. They took us from the Worlds we had tilled, out into the vacuum and darkness, but we in turn took the soil with us.

We grow and plant in vessels of metal, enduring the Age of Vacuum, hoping to one day till the soils of a World once again.

"Comment from Dr. Nassien" said:
The Hishmeri themselves dispute the Brosmen accounting of their shared history. Quoting from the former Majestic, Jade Leaper, the Brosmen tales are "Pure superstition" that do not match Hishmeri written records. The Brosmen oral histories should not be considered an accurate accounting of the past. She considers the tales to be entertainment at best, nothing more.

According to Jade Leaper the Hishmeri have always been the "Lords and Ladies of the Aether, and Masters of the Stars"
 
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