Passive Effects:
-Provides two three additional dice to all projectile weapon attacks.
-Provides two three additional dice to defense against projectile attacks.
-Increases the initiative of the user and all allies within forty meters by one three
-Increases the speed of the user and allies within forty meters by two
-Increases maximum range of all projectiles to twenty-five thirty meters if less
Active Effects
Against the Wind: oo
Cost: 4 Qi
On a successful clash reduces the dice pool of enemies within thirty forty meters by two for the next three clashes four turns. In addition enemy speed is reduced by three five. Effect persists after enemies leave range. Effect may be used without a weapon attack.
Encircling Winds: oo
Cost 4 Qi
The user grants allies alacrity and and accuracy, perfecting their timing to strike in an encircled foes weakness. Grants a four die bonus to the attack of all allies when targeting a singular foe, designated at activation. Each consecutive attack gains a stacking damage bonus of one, to the maximum of their weapons DV.
Shielding Gale: oo
Cost: 5 Qi
Instant
The user releases a sudden pulse of qi in an expanding spiral around themselves, kicking up furious winds. Provides three dice of defense against projectile attacks targeted at allies or the user within thirty forty meters. As a secondary effect, on a successful clash, all enemies adjacent to the user are pushed back ten fifteen meters, suffering a DV 1 attack. Effects last for two turns.
On the Wind: ooo
Cost 6 Qi
Instant
The user guides the wind to bolster her allies movements, granting an additional five speed and two initiative to the user and allies within forty meters for two turns. In addition speed or initiative dampening effects of two dots or lower are dispelled on a successful clash.