Forge of Destiny(Xianxia Quest)

My shitpost about the Cai bloodclothes made me think, actually. Who would Ling Qi accept an apprenticeship from? Anyone important enough and willing to offer? I know the thread would probably accept one from Jiao or another Sect Elder who somehow became interested enough to offer. Would she accept one from Cai Shenhua?
The thread shouldn't instant-refuse one from Cai Shenhua. Beside her being really fucking good, and thus being a real opportunity that we must consider before refusing, there are, well, offers you can't refuse. There is nowhere in the empire that could shelter us if she was pissed at us for how we refused it.

My rule of thumb for this, though, is a mix of how powerful and interesting the person is, how safe it is to refuse it, how controlling they are, and whether they have a blood feud with one of our friends.

Cai Shenhua works on everything but the 'controlling' one... but the rest is so high that, well, I am not sure we could ever afford to say no.

This is why Cai Renxiang is so screwed.
 
Anyway, if Shenhua was offering us an apprenticeship, then presumably we'd have had to be already interacting with her and to have impressed her.

So any discussion that doesn't take into account the fact that she probably wouldn't be offering us an apprenticeship if we didn't have a good connection with her is sort of futile. To say nothing of how unlikely it is giving that we aren't really into clothing.
 
So, huh, a bit of something I have been wondering for a bit.
week 17 said:
"Yeah, he was furious and humiliated," Han Jian confirmed. "He defied the imperial decree declaring Sun Shao's pardon and new rank and went after the man himself along with the clans best warriors… but Sun Shao had ascended into White during the campaign, and despite being at the same level himself, Bai Fuxi was killed," Han Jian shook his head. "That was the start of a lot of Emperor An's crackdowns on noble power and the expansion of the Ministry and the Sects. There's been more modern incidents too, but going any further would take us all day. So yeah, there's a lot of resentment there, and the Bai have been pretty cold with the throne and the west, on top of losing a lot of influence and power."
Sects being as powerful as they are seem extremely recent. Maybe barely 500 years old or some such. However, it's "expansion". I have a hard time to tell how big the expansion was, and I am pretty sure the sects themselves have a respectable age.

My impression is that beforehand you would at most see local counts send children in great sects, but never older powerful count families send children in another province's sects, and even then most ducal families or older count families would not send children there.

I would also hazard that the quality of Elders and their numbers to be much more limited (because of less funding) and that lot of the systems are relics of those times. For example, it would have been much rarer for anyone to get past late yellow in the outer sect as less wealth would move around, so Argent Soul stopping after mid yellow was not considered as much of an issue. Though the most talented of disciples still could get other cultivation art in the archive, it wasn't something that was 'absolutely needed' if one were to try to get in the inner sect, and so on.
 
Ogedai's invasion prompted changes as well, as I recall. I think the irony is that the Argent sect may have done, and be doing, too good of a job as a defender of the Empire, to its own detriment. And that's the price you pay for competent leadership.
 
Ogedai's invasion prompted changes as well, as I recall. I think the irony is that the Argent sect may have done, and be doing, too good of a job as a defender of the Empire, to its own detriment. And that's the price you pay for competent leadership.
That is very possible, though keep in mind there is at least 3 great sects in the province, not just the Argent Sect. While I get the feeling they are exceedingly competent compared to most, they are probably not so competent they can by themselves tip the scales so strongly.

If I was to guess, I think it's a combination of the Argent Sect being very competent, Cai Shenhua being a game-changer when it comes to defending the province, and bad luck in other provinces that made them suffer more.
 
It may well also be that they just have a couple of subpar years when it comes to graduates. A lot of factors to consider. Plus they might have decent funding but being militaristic, or really any branch of a government ever, they want more money for what they do. More money means they can do a better job.
 
[X] Driving Zephyr: An evolution of the common wind arts of the south. This branch focuses upon offense, driving forth allied missiles on the scathing eastern winds to strike home in the heart of the enemy
 
There were a few weird references to food out of all things. I am not sure if it's about elemental affinities there though lol. Maybe earth or wood if it is. Or, actually, water.

Still, I think she is trying to find something she is good at that's not strictly her mother's domain right now, so maybe we should be thinking the other way around.

Have we seen anything from Su Ling that suggests she is gifted at something that wouldn't be traditionally what she got from her mom?
Food, specifically Consumption, is the domain of Fire actually. With elements of it in Wood.
 
Food, specifically Consumption, is the domain of Fire actually. With elements of it in Wood.
I quoted the relevant passages. It wasn't Consumption, it was 'smell of delicious food and soothing music' as well as 'music and lethargy'.

Beside, we have specific descriptions of elements, and they put those in the domain of Lake. It might not quite fit normal eight diagram, but it's a original setting.

EDIT: OTOH she did use 'foxfire', so it might be fire still, but it doesn't fit the description of fire in-setting, while it fit the one of lake.
 
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I quoted the relevant passages. It wasn't Consumption, it was 'smell of delicious food and soothing music' as well as 'music and lethargy'.

Beside, we have specific descriptions of elements, and they put those in the domain of Lake. It might not quite fit normal eight diagram, but it's a original setting.

EDIT: OTOH she did use 'foxfire', so it might be fire still, but it doesn't fit the description of fire in-setting, while it fit the one of lake.
Fire + Lake?
 
I quoted the relevant passages. It wasn't Consumption, it was 'smell of delicious food and soothing music' as well as 'music and lethargy'.

Beside, we have specific descriptions of elements, and they put those in the domain of Lake. It might not quite fit normal eight diagram, but it's a original setting.

EDIT: OTOH she did use 'foxfire', so it might be fire still, but it doesn't fit the description of fire in-setting, while it fit the one of lake.
Foxes would be something like Fire/Lake combined, based on your quote. Remember foxfire is the same thing as the will-o-wisp, the natural cause is Marsh Gas, which falls under Lake/Fire(Fire produced from standing water)
 
That was my assumptions. Lake seems to fit in a lot of spiritual arts. In AM the perception portion is lake, and in RLA it seems it's the defensive portion that's lake, but that's really hard to be sure:

[] Rippling Lake Art
Yin, Water/lake
Arm/Heart
Spiritual
An offensive support art, buoying the spirits and granting tranquility to allies, while wearing away the defenses and will of foes, allowing the user to more easily slip their attacks through eroded defenses. 5 levels
 
That was my assumptions. Lake seems to fit in a lot of spiritual arts. In AM the perception portion is lake, and in RLA it seems it's the defensive portion that's lake, but that's really hard to be sure:

[] Rippling Lake Art
Yin, Water/lake
Arm/Heart
Spiritual
An offensive support art, buoying the spirits and granting tranquility to allies, while wearing away the defenses and will of foes, allowing the user to more easily slip their attacks through eroded defenses. 5 levels
Seems more like the two elements are so well-mixed that its basically Fire fueling Lake doing whatever it does be that offense or defense.
 
Lake is stillness (inertia) and reflection? Which means lake based defence could work.
Lake is Stagnant Water basically, Water in itself contains motion and dynamism. Lake is fluid but unmoving, untouched no matter how you churn it, it remains The Lake.

It's a little slothful, but content in its position. Combine Fire's hunger, and passion and you get something sort of sexy and predatory, but patient.
 
Lake is Stagnant Water basically, Water in itself contains motion and dynamism. Lake is fluid but unmoving, untouched no matter how you churn it, it remains The Lake.

It's a little slothful, but content in its position. Combine Fire's hunger, and passion and you get something sort of sexy and predatory, but patient.
Eeeeeee...

Yamato nadeshiko Ling Qi sounds frankly terrifying.
 
So, out of curiosity, why is FVM Water instead of Lake? Dissonance aside (which seems to be darkness), it's a fairly passive form of attack.
 
So, out of curiosity, why is FVM Water instead of Lake? Dissonance aside (which seems to be darkness), it's a fairly passive form of attack.
It doesn't inspire tranquillity or lethargy in anyone, and isn't material pleasure. It's the monsters in the dark and fear that it inspires, and it erodes at people's psyche aggressively.
 
So, out of curiosity, why is FVM Water instead of Lake? Dissonance aside (which seems to be darkness), it's a fairly passive form of attack.
It's all about dissolving, eroding and grinding away. That's Water.
A Lake version of FVM would instead create ways for those trapped in it to hurt themselves through manipulation of the environment.
 
It's all about dissolving, eroding and grinding away. That's Water.
A Lake version of FVM would instead create ways for those trapped in it to hurt themselves through manipulation of the environment.
... I feel inspired now, so I'm going to go over what each of the eight-element FVMs would look like.

Darkness & Water - This is what we've got; summons a dark mist. Enemies are worn down by ever-changing phantoms.
Darkness & Fire - Summons clouds of floating ash. Enemies are smothered by chocking heat.
Darkness & Wind - Summons a ranging storm. Enemies find their attacks and movement hampered by buffeting winds.
Darkness & Earth - Summons a dark miasma raising from the ground. Enemies find their footing unsure, with the ground turning to quicksand beneath their feet.
Darkness & Mountain - Summons the shadow of a mountain. Enemies are burdened by a crushing pressure that needs to be overcome with every motion.
Darkness & Lake - Summons a pool of lingering darkness. Enemies find themselves sapped of the will to fight, and of their Qi besides.
Darkness & Heaven - Summons a thundercloud, filled with flashes of brilliant lightning. Enemies are hit with said lightning.
Darkness & Thunder - Summons a thundercloud, filled with booms of echoing thunder. Enemies are rattled to the bone.
 
Darkness & Mountain - Summons the shadow of a mountain. Enemies are burdened by a crushing pressure that needs to be overcome with every motion.
Honestly this sounds to me like what Zhengui would come up with if he ever tries to and succeeds in copying FVM.

Especially when he gets bigger.
 
Honestly this sounds to me like what Zhengui would come up with if he ever tries to and succeeds in copying FVM.

Especially when he gets bigger.
Mmmh. I think it would be more like this:

Fire & Wood - Summons ever-growing burning branches, entangling and burning your foes while the cloud of ashes chokes them and sap them of their vitality.
 
Mmmh. I think it would be more like this:

Fire & Wood - Summons ever-growing burning branches, entangling and burning your foes while the cloud of ashes chokes them and sap them of their vitality.
Hoo man that just sounds nasty. Imagine putting that together with the Mist, especially Elegy. You wouldn't even know it was there till you stumbled into the Briarpatch.

Hmm, when do you think he would be capable of mimicking something like FVM, once he gets the idea to try and assuming he succeeds? Green?
 
... I feel inspired now, so I'm going to go over what each of the eight-element FVMs would look like.

Darkness & Water - This is what we've got; summons a dark mist. Enemies are worn down by ever-changing phantoms.
Darkness & Fire - Summons clouds of floating ash. Enemies are smothered by chocking heat.
Darkness & Wind - Summons a ranging storm. Enemies find their attacks and movement hampered by buffeting winds.
Darkness & Earth - Summons a dark miasma raising from the ground. Enemies find their footing unsure, with the ground turning to quicksand beneath their feet.
Darkness & Mountain - Summons the shadow of a mountain. Enemies are burdened by a crushing pressure that needs to be overcome with every motion.
Darkness & Lake - Summons a pool of lingering darkness. Enemies find themselves sapped of the will to fight, and of their Qi besides.
Darkness & Heaven - Summons a thundercloud, filled with flashes of brilliant lightning. Enemies are hit with said lightning.
Darkness & Thunder - Summons a thundercloud, filled with booms of echoing thunder. Enemies are rattled to the bone.
Slight differences:
-Fire is all about consuming, devouring, strong while fed, but transient when the fuel runs dry.
--Fire + Darkness would emphasize the Hunger element, dropping the subtle aspect for a field of cursed black fire that is expensive to upkeep, but which feeds upon its victims so you can pay for it.
--Fire + Water would be napalm. The high damage low duration fused with the low damage high duration burns combine to spray lava. I think rather than area based it'd be sticky fire.

-Wind is about freedom, movement and loss of control.
--Wind + Darkness would look very similar, but most likely would be a field of shadows that misleads and misdirects distances rather than savage mist that bites. Just get people walking in circles around you.
--Wind + Water replaces the mists with a storm vortex, throwing attacks off in all directions, where only potent ranged attacks can stay on course, and the storm scours at all within it's compass.

-Earth is about passivity, absorbing energy and generally not doing anything at all.
--Earth + Darkness then would be something like a gravity field. Mother Earth wants you close to her, she will hug you.
--Earth + Water would be quicksand field, trapping opponents where they stand and slowly drawing them into the deeps.

-Mountain Stands. It is immobile, and imposing. It forces you to confront it or back down.
--Mountain + Darkness would be something like a Fite Me M8 field. Possibly raise the user on a pedestal and forcing opponents to focus on them or take penalties.
--Mountain + Water...difficult to conceptualize, one of them has to take precedence here, but you could possibly change Mist summoning to Wall summoning, or throw in some avalanches.

-Lake is the passive/reflective trap. It takes you by the lizard brain.
--Lake + Darkness would be deceptions, where ultimately you see what you most desire in the world and become unable to act against it.
--Lake + Water would be not that different. You'd have phantoms to charm and phantoms to harm, blended so they cause you to doubt even as it wears at your will.

-Heaven is either ethereal and untouchable, or material and transient.
--Heaven + Darkness would be the 'pure' illusion. Light and Shadow combines to make it a fine piece of theater, but it lacks any bite under the illusions, even if you can depict just about anything with it.
--Heaven + Water would focus more on the lightning and storm aspect, where the mist is interrupted by lightning strikes rather than shadow monsters.
 
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