@Erebeal I'd like to make the argument for giving Su Ling Argent Current.
Basically, we technically owe her a share of the spoils from the shamans bag, but the drugs we've found so far are all useful to us. The thinking in the Discord was we give her Argent Current as a trade, as it is especially relevant considering she is looking for a melee art so she can rely less on her fox heritage (plus AC being half-fire, Su Ling being fox might have bonuses to it?).
For Li Suyin as well, we could give her the bone crow puppets, as we know she's been looking into puppets, and it's not like they're of any use to us or Su Ling. Thoughts?
Plan moutain does train FVM, it's the Zeqing action.I'm willing to change my vote if the QM says this is a nonstarter (and I honestly think attaching the Meizhen minor to Zhengui probably is), but it's the best plan so far. Mountain doesn't train FVM (a total waste, it's our most used art and we only can train it every other week with the spirits help) and Darkness doesn't have Zhengui.
Erebeal's plan does have the Li Suyin minor action. Do you mean something else?
When we were told we had Elder lessons, he also told us he wouldn't provide us arts. That would have been the 'top prize'.Just read the update, but have a small remark at Plan Please let us have everything oh benevolent QM?
Can't we ask Elder Jiao for a Zephyr's Breath successor art? Maybe one that's better than the one we would stumble upon in the first level of the archive? Elder Ying was more than happy to provide us with our excellent Thousand Ring Fortress Art.
Same.Honestly the main reason i prefer mountain 11 is to give AC.
I would hapily change to Erebal's plan if it gives it.
This is a good point but I think then offering so much to Suyin cheapens what we give to Su Ling. Either we share as a partner or it's general benevolence offerred to our friends. Especially if we end up giving more from the bag to Suyin as well as offering her AC too.Basically, we technically owe her a share of the spoils from the shamans bag, but the drugs we've found so far are all useful to us. The thinking in the Discord was we give her Argent Current as a trade, as it is especially relevant considering she is looking for a melee art so she can rely less on her fox heritage (plus AC being half-fire, Su Ling being fox might have bonuses to it?).
For Li Suyin as well, we could give her the bone crow puppets, as we know she's been looking into puppets, and it's not like they're of any use to us or Su Ling. Thoughts?
My storming idea is dependent on all knowing enemies. If scrying is as useful as it's being made out to be there's no logical reason they shouldn't be watching Ling Qi. If Xiulan could find out that we've been sneaking around looking for stuff there's no way the 3rd realm incarnation of feline paranoia isn't also aware. Coupled with the fact that we set off at least one trap, scrying that could follow Meizhen constantly would also be watching us making any attempt at stealth pointless.I dunno, this is meant to be a stealth mission. We got it from the Grinning Moon after all, and storming the place with a shit ton of dudes doesn't sound too stealthy. Granted, it's not like the Grinning Moon told us we couldn't do that. But it seems to go against the spirit of the whole thing. Either way, I'd prefer to go it alone.
I'll edit my post to clarify, but I wasn't planning on giving AC to Suyin? Just to Su Ling; the bone crow puppets are the only thing I was planning on giving to Suyin.This is a good point but I think then offering so much to Suyin cheapens what we give to Su Ling. Either we share as a partner or it's general benevolence offerred to our friends. Especially if we end up giving more from the bag to Suyin as well as offering her AC too.
Even just AC, I don't like offering to Suyin if we don't offer it to Meizhen too.
The only plan currently giving AC to Su Ling also gives it to Suyin IIRC.I'll edit my post to clarify, but I wasn't planning on giving AC to Suyin? Just to Su Ling; the bone crow puppets are the only thing I was planning on giving to Suyin.
lol wut ?
iiiinnteresting...Tranquil Rebuke: ooo
Cost 6 qi
Instant
Centering themselves, the user finds serenity, and in doing, rises above the world, as the mountain stands above the earth. Though this state is short lived, any spiritual technique which targets the user suffers harsh repercussions if their technique fails to find purchase. When used, adds three dice to the users spiritual defense. If the user wins such a clash, the attacker suffers one point of perfect lethal damage, as well as suffering a two die penalty to their own defenses for the next turn.
I think the idea here is simply asking for information, not the Art itself. What does the Elder thinks is the best art for us to train in to succed ZB ? Then Ling Qi can go to the Library and buy it herself.He has been rather clear he isn't going to teach us any new arts. "Bring your own materials" remember?
in the previous vote. Which by the way, didn't get answered in the chap...--[X] Question! How far should we progress in EPC before breaking into green?
This is a good point but I think then offering so much to Suyin cheapens what we give to Su Ling. Either we share as a partner or it's general benevolence offerred to our friends. Especially if we end up giving more from the bag to Suyin as well as offering her AC too.
Even just AC, I don't like offering to Suyin if we don't offer it to Meizhen too.
Su Ling needs Ling Qi to be given something in exchange because it makes her feel better if things are shown as a trade. Furthermore, she understands that our relationship with Li Suyin is different than the one we are having with her.The only plan currently giving AC to Su Ling also gives it to Suyin IIRC.
I want what's in the tome, that guy wasn't that strong but his rituals were way out of proportion to his power so if we can find a way to pull off something on the scale that'd be really nice.
I don't, I just think it's polite to offer it to her rather than leaving her the only one of the vent group that wasn't offered it. Just generally when you're in a semi regular group of people, singling out one person to not offer something to can easily come across as a slight. Especially with how awkward we are at the moment.Why do you think the heir to a major duchy needs a low level melee art for ?She and her family probably have dozens strictly better, and at least a few more suited to mesh with her other family skills.
If it's some kind of friendship bribe i'd see it as more insulting than anything else.
Su Ling might need an exchange (arguably we already owe her something for the bag) but does Suyin not? She's even more likely to angst over not being worthy of our benevolence.Su Ling needs Ling Qi to be given something in exchange because it makes her feel better if things are shown as a trade. Furthermore, she understands that our relationship with Li Suyin is different than the one we are having with her.
The reason we are not (yet) giving AC to meizhen is simply because Meizhen is a rival of Xiulan, and so while it is normal to expect that asking Xiulan if we can share AC with two people not taking the combat tournament will go without issue, sharing it with someone who will likely end up beating Han Jian/Her in the tournament is a whole other kettle of hugs.
I think every plan look at the tome (Li Suyin minor). I am guessing you mean Shaman Bag?I want what's in the tome, that guy wasn't that strong but his rituals were way out of proportion to his power so if we can find a way to pull off something on the scale that'd be really nice.
Maybe less emphasis on the human bone totem and sacrifice to get there, but the guy was a one man weapon of mass destruction with what he was pulling off. It's foolish to cast aside what they have to offer when it was so powerful; even with our cleansing qi and medical assistance we suffered from the effects of that battle for quite a while, and he wasn't even expecting us.Eh.
There may be an art in there, but probably not one we want to learn ourselves (Maybe for suyin) and we certainly don't want to do the kind of things that dude was doing.
What Su Ling and what Li Suyin need for 'giving back' to us are different. Li Suyin needs to feel like she is helping us personally, while Su Ling feels like she wants to make a transaction where she is not in our debt. At this point, Li Suyin will feel in our debt until she grows up, but it's a matter of giving her the opportunity to feel like she is giving back.Su Ling might need an exchange (arguably we already owe her something for the bag) but does Suyin not? She's even more likely to angst over not being worthy of our benevolence.
Xiulan seeing Meizhen as competition is a good point but I'd still rather not give it to Suyin if that's the case. Meizhen is arguably in the vent group and I'd rather not do more to isolate her from it like having all of us sharing a vent group attacking art, except her.
Maybe less emphasis on the human bone totem and sacrifice to get there, but the guy was a one man weapon of mass destruction with what he was pulling off. It's foolish to cast aside what they have to offer when it was so powerful; even with our cleansing qi and medical assistance we suffered from the effects of that battle for quite a while, and he wasn't even expecting us.
"Forbidden arts, performed out of desperation and desire for vengeance, most likely," the Elder replied with a hint of sadness. "Such things usually are, when they are not mere plays for power. I suppose I shall have to get the details from you girls to determine which it was. Come, let us get you back to the mountain."
Unlocked By: +60 Successes
Meridians Used: Head/Spine/Head
Learned On: Week 27
Passive Effects
-Adds three dice to all tests and clashes to resist or bypass illusion effects
-Addsonetwo dice to composure and resolve tests
-Adds two dice to survival, investigation, and empathy tests
-Allows the user to sense qi, out tofiftyone hundred meters away. The user may tell the cultivation realm of living things of their own stage or lower, and the realm of those higher.
Serene Reflection: oo
Cost: 5 qi
Instant
The user balances and cycles their qi, expelling external influences. Dispels a single negative effect of two dots or less from the user, and grants three additional die to spiritual defense against the effects caster for three turns.
Discerning Gaze: oo
Cost: 4 Qi
Instant
Channeling qi into their senses the user greatly enhances their ability to discern the truth of the world, gaining four additional dice on all perception and empathy tests forfivesix turns, in addition if the user is under the effects of an illusion or other sense affecting technique, they receive an immediate attempt to break out of it, with a twothreedie bonus.
Tranquil Rebuke: ooo
Cost 6 qi
Instant
Centering themselves, the user finds serenity, and in doing, rises above the world, as the mountain stands above the earth. Though this state is short lived, any spiritual technique which targets the user suffers harsh repercussions if their technique fails to find purchase. When used, adds three dice to the users spiritual defense. If the user wins such a clash, the attacker suffers one point of perfect lethal damage, as well as suffering a two die penalty to their own defenses for the next turn.
Unlocked By: Mid Silver Physique and Mid Yellow Soul, +80 Successes
Meridians Used: Leg/Leg/Spine
Learned On: Week 27
Passive Effects
-Increases user's speed by 4
-Increases user's initiative by 3
-Add two dice to all stealth rolls
-Speed and initiative bonuses increase by two in low light, and three in darkness
-Stealth bonus becomes auto successes in darkness or low light
-User addsfourfive dice to their first offensive clash pool if attacking first
-User addstwothree dice to all offensive clashes against unaware targets. Does not stack with first strike bonus
-User gains a one die bonus to physical defense in darkness
Trackless Escape: o
Cost: 2 Qi
The user becomes as a shadow, leaving no sign of their passage for up to three minutes. For the duration the user's speed increases by five. Mundane tracking is impossible. Applies a three die penalty to all qi aided attempts to track the user.
Crescent's Grace: ooo
Cost 5 qi
Instant
The user adds four dice to their defensive pool and increases their speed by 5. While active, the user ignores terrain penalties to speed and slopes of 45 degrees or less. User may cross water or gaps freely as long as their movement ends on solid ground. Lasts four turns.Can only be activated in low light or darknessWhen not activated in low light or darkness, this technique costs an additional two qi.
Formless Shade: ooo
Cost 8 qi
Instant
The user infuses their bodies with dark qi, and allows the edges of their existence to fray, blending with the night around them. Can only be used in low light or darkness. While active, the user gains athreefive die bonus to all attempts to escape from any effect that impedes mobility in any way, as well as attempts to bypass formations. In addition the user may move through spaces which would otherwise be too small for them, so long as they have line of sight to the destination.The user may also choose to ignore up to one point of damage from any physical attack that successfully hits them while this technique is active. This includes techniques that would otherwise pierce armor, unless it would effect incorporeal targets
The user gains one point of perfect defense. Lasts four turns.
Unlocked By: +50 Successes
Meridians Used: Spine/Heart
Learned On: Week 27
Passives
+1+2 die to physical defense pools of the user and all allies within twenty five meters
+2 dice to stamina and resolve tests of the user and allies within twenty five meters
User gains a two die bonus vs poison and disease effects
Deepwood Vitality: oo
Cost 5 qi
Instant
The user channels their qi into the earth, spreading like a great tangle of roots to link with up to three allies. On activation the user and each target are granted one temporary health box and a two die bonus to physical defense forthreefour turns. In addition if the user or an ally is under a negative effect, this technique clashes against the effects caster and dispels the effect on success. Temporary health boxes receive damage first, and disappear upon being used.
Ten Ring Defense: oo
Cost: 4 Qi (initial)
Instant
This user fills themselves with the vital qi of the great forests to protect themselves and their allies from harm. Grants the user a three die bonus to physical defense for three turns. In addition the first point of damage the user suffers each round is downgraded one stage. Aggravated becomes lethal, lethal becomes nonlethal, nonlethal is negated. In addition the user may expend three qi to negate 1 point of damage, even from attacks which bypass normal negation. This effect may be used on allies within range.
Serene Reflection: oo
Cost: 5 qi
Instant
The user balances and cycles their qi, expelling external influences. Dispels a single negative effect of two dots or less from the user, and grants three additional die to spiritual defense against the effects caster fortwothree turns.
Discerning Gaze: oo
Cost: 4 Qi
Instant
Channeling qi into their senses the user greatly enhances their ability to discern the truth of the world, gaining four additional dice on all perception and empathy tests forfivesix turns, in addition if the user is under the effects of an illusion or other sense affecting technique, they receive an immediate attempt to break out of it, with atwothree die bonus.