- Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
@SynchronizedWritersBlock dont we need that second 3mt berth at San Fran in order to do parallel builds there?
Honestly I don't think anyone has issue with the cost. After all this is a subject well outside Starfleet's mandate and a deeply political issue. Of course it should be very expensive to influence.
The problem I think is this is an option without a use case. I can't think of a realistic scenario that would have us want to influence which of the 500/500 Affiliates joins first. The option to do two per year makes sense since it adds their fleets and sweet sweet resources to ours ASAP but the order seems fairly irrelevant.
Still nice to see new options at the Snakepit though.
Thanks for the notice. I'll maintain my vote being on your plan, as I'm fine with those changes, and like a couple of the things you do that SWB's plan doesn't the (Medical reorg in particular).@Chaos Blade @KnightDisciple @Void Stalker @Thebigpieman @TyrialFrost @pheonix89 @Nervos Belli
Now that @OneirosTheWriter has added Auxiliary yard options I have considerably modified the plan you're voting for.
1. Dropped the Amrkia Yard.
2. Added new Auxiliary yard at Ferasa
3. Expanded Lasieth Craft Yards
4. Dropped Starbase in LBZ
5. Replaced Lamarck diplomacy with Licori diplomacy (due to extensive in-thread arguments)
6. Added back in the Fornost mining colony
Maximum Stesk Frowns.Pay 180pp to have the Fiiral join but not the Seyek. See if we can start a civil war
[X][AMB] Announce new Starfleet Ambition: Infrastructure Development.
- (Have Starfleet fully self-sufficient in logistics capacity outside of emergencies, while building at least one additional engineering team and without affecting the planned pace of new hospital ship deployment. Additionally, start preparations for at least one new Utopia Planetia-style shipyard.)
It makes one less 3mt berth that has the heavy industry bonus and unless we grab one there later stops making 7 Ambassadors quickly.Kind of but not really. Serial builds also provide the same benefit. So only one single ship, the first one Ambassador we build there, will be disadvantaged.
I mean, if you want a year from the next two Excelsior-A for 33pp, I would argue that's not worth it at all.
Uggggh. I was fine with the logistics thing before, but I think tying in a UP yard is a bad idea. And you're adding it too... I don't recall seeing it in the ambition before. Why?
I don't know where you got this from but Ambassadors take 4.75 years to complete so a 25% reduction in construction time drops them down to 3.5 (3.5625 to be precise) years. That is a reduction of 1.25 years not 2.0 years.Basically it will save 1 year each on 2 Excelsior-A and 2 years on two ambassadors and a year on each ambassador that is building at the second berth which can add up over time
It makes one less 3mt berth that has the heavy industry bonus and unless we grab one there later stops making 7 Ambassadors quickly.
Basically it will save 1 year each on 2 Excelsior-A and 2 years on two ambassadors and a year on each ambassador that is building at the second berth which can add up over time
My eyes must have skipped over it. I really do not see what an extra UP yard has to do with being logistically self-sufficient. Locking us into starting preparations for a UP yard that we might then not want to actually build seems like a bad idea.
EDIT: Also seems to cozy up to Development in an unfortunate way. Picking Ambitions they like makes them stronger, which makes them do better in elections, which makes life worse for Starfleet.
Well, the vote as I intended it isn't about being logistically self-sufficient but about showing a Starfleet commitment to infrastructure development. That's the reason there's a new engineering team in there, and the reason why it forces us to commit to a new UP-style yard somewhere within 10 years.
If I wanted a logistical goal only, I would have named it Logistics something.
I don't know where you got this from but Ambassadors take 4.75 years to complete so a 25% reduction in construction time drops them down to 3.5 (3.5625 to be precise) years. That is a reduction of 1.25 years not 2.0 years.
It's true that I also want a better working relationship with Development. Having one party be the Enemy Party is bad for the quest.
So why not add it now and benefit from 2 quicker Excelsior-A as well?We still have ample opportunity to add a second berth in time for parallel Ambassador production.
Why was making the Ambassador a core goal, rather than something we did because we needed to have better EC missions? I think you're mistaking the Starfleet ambition for something it's not. We're saying that *within X time*, this is what we want to focus on accomplishing. If we based it on core goals, something like "within 5 years we want to make 5 peaceful first contacts" would be a core goal. But we don't make goals like that, every ambition has been a secondary goal.Can you make the case for why Starfleet should show a commitment to infrastructure development, something that while we're not opposed to per se isn't really high on the list of Starfleet... well, of Starfleet ambitions as I understand it? Why should we want want infrastructure development to be a core goal, rather than something we do as we need to do it, but not more than we really need?
So why not add it now and benefit from 2 quicker Excelsior-A as well?
This affects the vote-leading plan. Tags in spoiler.
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
Total: 409pp
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashindi]
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
- Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Xenopsychology]
- Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
- Request Mining Colony at 2 Curacao VII, 8pp, 20 (30) sr/yr, 4 turns
- Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
- Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
- Request Academy Development, 45pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
- Request development of Lasieth Craft Yards, 8pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
- Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. (25pp for Explorer Corps.)
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Klingon Border Zone), 20pp
- Acquire additional resources for Starfleet Intelligence Gathering, 70pp (Gain +1 Intel Report per year)
- NEW Request new Auxiliary Shipyard at Ferasa), 40pp, (12 turns, 1x2mt, 4x1mt Berth)
Plan changes:
- dropped the Amarkia shipyard and the incredibly inefficient berth at San Francisco (which, admit it, we only wanted because it makes things prettier; repeated builds also can benefit from the Heavy Industrial Park so there's not a huge point).
- added the 40pp aux shipyards - these are a bargain and according to the calculations we did, once our current deficit is caught up our existing aux shipyards won't quite keep up with normal expansion plus non-logistics builds. Making another aux shipyard is a permanent solution to this issue for years to come after our catchup is finished.
- and the 8pp aux berth too
- added in the two BR colonies mostly because they're the only way to efficiently spend 16 out of 19 remaining points. Four colonies is well within our engineering capabilities without a new starbase on the docket.
Main difference to Briefvoice's is he has Medical, an extra Push, and the San Fran berth. I have the intel report and two more colonies instead.
[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[][TECH] Technocracy Interstellar Ministry (Sk 3, Diplomacy / Computing)
[][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)
- FD "technologies" means 6 full slides.
[X][AMB] Announce new Starfleet Ambition: Infrastructure Development.
- (Have Starfleet fully self-sufficient in logistics capacity outside of emergencies, while building at least one additional engineering team and without affecting the planned pace of new hospital ship deployment. Additionally, start preparations for at least one new Utopia Planetia-style shipyard.)
They're not the enemy, but it's unrealistic to expect all parties to favor us equally. I think creating an Ambition designed to please them snubs the other parties to gain with a party who is never going to be 100% enthusiastic about us. That's my political assessment anyway.
(Yes, the ambition I am favoring is probably not too pleasant for the Pacifists to hear, but at least it's unarguably a core Starfleet mission.)
Why was making the Ambassador a core goal, rather than something we did because we needed to have better EC missions? I think you're mistaking the Starfleet ambition for something it's not. We're saying that *within X time*, this is what we want to focus on accomplishing. If we based it on core goals, something like "within 5 years we want to make 5 peaceful first contacts" would be a core goal. But we don't make goals like that, every ambition has been a secondary goal.
As for infrastructure development, I see the goals as stated to be forward-looking to support future expansion. If Starfleet were forward-looking rather than filling in behind us as demand increased, we might have had logistics and engineering and shipyards ready to go in the Kahurangi era. Specifically: Logistical self-sufficiency creates room to expand our logistics footprint. An additional engineering team creates room to work on a likely increase in engineering projects as the Federation grows. A new UP-style shipyard decentralizes the Federation for security reasons and will represent (as it slowly comes online) the capacity to build to our new defense needs, as they'll stand... in 20 years.
If you aren't looking 10-20 years ahead but rather 2-3 years behind, then of course you won't see the point to this. But the Starfleet ambition should be forward-looking. It should be the most forward-looking thing we do in the quest.