They have a policy of uplift for pre-warp cultures, and they say that it was an uplift gone wrong that led to their unfortunate history with the Tauni. Despite their best intentions, Tauni dissidents began to take violent action. The Captain of the vessel faced by the Courageous was one who lost family in one of the terrorist actions of the Tauni separatists, and this tragically escaped the bureaucracy's notice so he was unable to get the proper help. They deeply regret the incident and have en route compensation for the lost auxiliary ships to the Tauni government via Starfleet, as well as compensation for any harm that befell members of the Courageous' crew.

hmmm, yeah that's bullshit. it's close to being a believable lie but they overextend. An uplift started with good intentions going wrong is very believable, there is a reason the federation doesn't do them. If they had left it at that and said that the captain who took a swing at courageous misread the situation then they would have a biased sounding but believable claim. Instead they add unneeded details like the captain losing family, and how they would of course have given him therapy if not for some small understandable mistake. Even in the unlikely event that they are not lying about the captain, that they would seek to excuse his behavior rather than admit fault is a red flag, and we've already had one instance of them lying and getting violent when caught.

They seem to have a strong resemblance to the reach from Dc comics. a species that conquers by pretending to be an ally and then subverting the target species government until they can convince it to hand over control. Then they go full exploitive alien overlord. They could be based off them, or it could just be the idea for them was to provide an example of why so many people find the federation suspicious.
 
This is actually more unresearched slides than "all T2", but it represents half of the FD tree and doesn't force us into T2 only. Also, if we bought a FA team next Snakepit we could easily finish a 4x30-point slide in 6 years, no? So as long as we do that, we don't have to move Tiger Team.
The first level foreign analysis slide takes 5-6 years for a freshly hired level 2 analysis team to finish.

The Forward defense research is more of an issue, but we're already about halfway done with the T2 slides anyway.
Sure, if you are willing to request an extra team it could be done in 6 years assuming overflow works slide-wise now (otherwise it could take 7), but that would mean only reaching it for the 2325 snakepit. Six forward defense techs can be met earlier than that (2319 if technologies means techs, 2323 if it means projects/slides and we don't select/recruit any extra defensive teams, 2321 if we do), so that would mean delaying completion of the ambition which we would be incentivized against.
 
[X][COUNCIL] 2317 Snakepit – Maximum Diplomacy, Maximum Colonies, Maximum Tech Teams, Some Berths, Slow Reorganization (406 pp)

I prefer Heshimeri to replace the placeholder because even with the malus to the rolls it still should reduce the chances of the conflict. Besides, they are nomads and have very fragmented structure, getting at least some friends among local chiefs may be very helpful in case of a serious war.
 
Sure, if you are willing to request an extra team it could be done in 6 years assuming overflow works slide-wise now (otherwise it could take 7), but that would mean only reaching it for the 2325 snakepit. Six forward defense techs can be met earlier than that (2319 if technologies means techs, 2323 if it means projects/slides and we don't select/recruit any extra defensive teams, 2321 if we do), so that would mean delaying completion of the ambition which we would be incentivized against.
For a team starting at level 2 it takes six years, ignoring inspiration, boosts, and overflow.

3 years of 4 points = 12.
Level up.
3 years of 6 points = 18.
12 + 18 = 30.
First level analysis is 30.

And I want another FA team anyway. From my PoV having to hire another FA team isn't actually a cost because it's a thing I think we need regardless.

And I'm almost certain six techs would mean six slides that aren't already done.
 
For a team starting at level 2 it takes six years, ignoring inspiration, boosts, and overflow.

3 years of 4 points = 12.
Level up.
Skill 2 teams generally level up after 4 years (the two new ones are listed as leveling up after 3 but that's probably just a mistake, before that it has always been present level + 2 without exception).
 
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg

News of the arrival of an Ambassador from the Harmony of Horizon to the Starbase at Rigel was one of the two main talking points at Council. Their Ambassador arrived on a lightly armed science cruiser that shows sign of being at least the Federation's technological equal, and likely ahead in a few areas. From what the FDS was able to discern, Horizon is a large and powerful polity. They have a policy of uplift for pre-warp cultures, and they say that it was an uplift gone wrong that led to their unfortunate history with the Tauni. Despite their best intentions, Tauni dissidents began to take violent action. The Captain of the vessel faced by the Courageous was one who lost family in one of the terrorist actions of the Tauni separatists, and this tragically escaped the bureaucracy's notice so he was unable to get the proper help. They deeply regret the incident and have en route compensation for the lost auxiliary ships to the Tauni government via Starfleet, as well as compensation for any harm that befell members of the Courageous' crew.

 
[X][COUNCIL] 2317 Snakepit – Maximum Diplomacy, Maximum Colonies, Maximum Tech Teams, Some Berths, Slow Reorganization (406 pp)
place holder is sotaw? maybe
or the septs.
 
TFW all proposed spending plans contain what you consider unnecessary or premature items, but there is nothing obvious to replace them with.
 
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg

[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)

The extra Intel report is probably more important short term but next year it would be nice to push the Lamark just for the new guy on the block PoVs.
 
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[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg

[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)

The extra Intel report is probably more important short term but next year it would be nice to push the Lamark just for the new guy on the block PoVs.
Why not both?
 
I'm getting the feeling that the Harmony of Horizon will soon target the Interstellar Commonwealth.

If they manage to make successful first contact the Horizon will try to flatter them to gain a useful patsy against the Federation, which might actually work given how inexperienced the ISC seems to be at galaxy level diplomacy.

In the near future we could have a pretty epic diplo and spy war over the ISCs hearts and minds.

Federation vs Harmony, ultimate soft power confrontation.
 
while I like @Briefvoice plan, I think we should consider this item:
  • NEW Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 75pp
a second UP elsewhere can be an impressive boon in the long term. we could cut the promotion of tactical to VDAM and the armakian yard, for instance.
Sure, this is just planing so, four turns till the next step, which will probably cost us more PP and time then on to get the first parts set up and lets not forget dealing with the council about location and what not.
But it is a very tempting idea and we should give it some consideration, at least in my opinion.
 
That is a next year or year after pick up for me. The current berth expansion is to keep pace with anticipated needs and can be used quickly.
 
It might just be time to throw our weight around a little and ask the Cardassians if they want to do anything about it. I bet they don't.

I am going to echo this feeling, Syndraxia is just too far from Cardassia, or its clients/allies to be worth making a war out of it. doesn't mean it won't happen, miscalculations and errors in judgement happen and so accidents, but frankly what can they do about it?
 
[X][COUNCIL] 2317 Snakepit – No Expensive Shipyards
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashindi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
  • Request focused Diplomacy on a potential member species, 20pp [Lamarck]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Xenopsychology]
  • Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
  • Request Mining Colony at 2 Curacao VII, 8pp, 20 (30) sr/yr, 4 turns
  • Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
  • Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
  • Request Academy Development, 45pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request new Shipyard at Amarkia, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Request new Starbase I [Licori Border Zone] 25pp
  • Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. (25pp for Explorer Corps.)
  • Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Klingon Border Zone), 20pp
  • Acquire additional resources for Starfleet Intelligence Gathering, 70pp (Gain +1 Intel Report per year)
Total: 410pp

Rationale: Dropped the overly expensive 3mt berth at SF Yards for the extra two BR mines (+2pp/+4rp a year, mostly, although extra BR is always nice) and for a push on the Lamarck. We have a hard time keeping up with new potential members, and given the lesson of the Sydraxians and Dawiar I do not want us to end up in a position where someone else swipes potential members before we get them onboard. I really don't see the benefit of building a 3mt berth at SF when we can expand UP for -5pp and +1mt berth, or build another yard for 22pp and a 3mt. This plan still creates 2 3mt, 1 2mt, and 2 1mt berths.
 
In retrospect, I am very glad we limited what technology we handed over to the Tauni. We get talking about leaks to the Cardassians, but the Horizon is the hot new threat. And do you really think they don't still have moles and secret loyalists among the Tauni willing to report back on our ship designs?

Yeah, Patrollers and Constellation-As. That what we build, Horizon. Ignore the Excelsiors behind the curtain.
 
A Foreign Analysis/Xenopsych tech team would be profoundly useful to have, so I definitely lean towards a proposal including that request. If nothing else, we really want to have quality, up-to-date intel on the Klingon-Romulan War, given the impact any outcome a side from "status quo ante bellum with no internal political or societal fallout" would have on our future foreign policy.
 
[][COUNCIL] 2317 Snakepit – Sydraxian Diplomacy, All the Mines, and Starfleet Reorg
  • Request Mining Colony at 2 Curacao, 8pp, 20 (30) sr/yr, 4 turns
  • Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
  • Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
  • Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Xenopsychology]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Starbases]
  • Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request new Shipyard at Amarkia, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Request new Starbase I [Licori Border Zone] 25pp
  • Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiralposition. Pick one: 30pp for Medical
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiralposition. Pick one: 25pp for Explorer Corps.
  • Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Klingon Border Zone), 20pp
Yet another option, folks. Took @Briefvoice's plan, removed Lamarck diplomacy, as well as the SF 3mt berth, and added the other two mining options, as well as a second FA team. 70pp is too much for an intel report, but two teams is much more efficient.

Edit: 405pp (BV plan) - 32 - 20 + 16 + 30 - 45 + 25 + 30 = 409pp total.


Edit2: Switched to SWB's plan.
 
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More mining colonies can end up having a negative effect. They add to our cargo ship/freighter requirement, while delivering BR we don't really need. There's a point at which new mining colonies is at least a short term loss.
 
More mining colonies can end up having a negative effect. They add to our cargo ship/freighter requirement, while delivering BR we don't really need. There's a point at which new mining colonies is at least a short term loss.
The mining colony at Proxima Eridani should be reducing the routing penalty and therefore be approximately free logistics wise. Also a larger surplus might push our GBZ teams more towards building SR mines.
 
EDIT: Now depreciated with new options.

[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashindi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Xenopsychology]
  • Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
  • Request Mining Colony at 2 Curacao VII, 8pp, 20 (30) sr/yr, 4 turns
  • Request Academy Development, 45pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request Excelsior berth at a San Francisco Fleet Yards, 32pp (6 turns, gain new 3m t berth)
  • Request new Shipyard at Amarkia, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. (25pp for Explorer Corps.)
  • Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Klingon Border Zone), 20pp
  • Acquire additional resources for Starfleet Intelligence Gathering, 70pp (Gain +1 Intel Report per year)
Total: 410pp


[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[][TECH] Technocracy Interstellar Ministry (Sk 3, Diplomacy / Computing)

[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)
- FD "technologies" means 6 full slides.

[][AMB] Announce new Starfleet Ambition: Infrastructure Development.
- (Have Starfleet fully self-sufficient in logistics capacity outside of emergencies, while building at least one additional engineering team and without affecting the planned pace of new hospital ship deployment. Additionally, start preparations for at least one new Utopia Planetia-style shipyard.)

No change to plan, I'm just adding Ambition vote and a tech team vote to it to make it easier to copy. The first ambition option is Briefvoice's. I feel the second ambition option is reasonable as it shows the ways in which we are committed to developing. We're already on the route to self-sufficiency, but an additional engineering team gives us an extra push and of course we don't want to sacrifice the hospital ship for anything. As for the second clause, it wouldn't take much investment and it's something we'll be thinking of by the second half of the 10 years anyway.
 
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That is a next year or year after pick up for me. The current berth expansion is to keep pace with anticipated needs and can be used quickly.

Maybe, I mean, it is 4 turns to lay the groundwork for UP2, but 12 to build a regular yard in Armakia, for instance. so we could get the first stage of another UP style yard in, maybe, 18 turns?
Honestly, I'd say we need to know, roughly, how long it will take to go from the planing stage to the ribbon cutting of the fist stage of this UP2 before we decide if expansions and more regular yards is a better option to a new UP style yard

In retrospect, I am very glad we limited what technology we handed over to the Tauni. We get talking about leaks to the Cardassians, but the Horizon is the hot new threat. And do you really think they don't still have moles and secret loyalists among the Tauni willing to report back on our ship designs?

Yeah, Patrollers and Constellation-As. That what we build, Horizon. Ignore the Excelsiors behind the curtain.

Yeah, and our new goodwill Ambassadors are also totally not a concern. just diplomatic yachts, right?
 
would it be feasible to get some more berth space? having spar yardspace for repairs or freighter construction would be handy, and right now we have more PP than we need.
 
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg

This pretty much covers it, I think. I would have liked to get that SFEng reorganization done, but I'll settle for the intel report and a reorg of EC.

[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
 
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