Forge of Destiny(Xianxia Quest)

Well, I disagree, but I doubt I'm going to convince you so I'll drop it until such time as further evidence comes up.
I apologize. I probably should have been more sincere in my statements rather than argue for the sake of arguing. I had a point to make initially, but I kinda lost it in the back and forth.

I don't actually disagree with your point, my arguments were pretty much just motivated by a combination of being kinda miffed at the saltiness over a vote I don't particularly care about and playing devils advocate. So yeah, apologies for my insincerity and pettiness.
 
[x] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea

I see this thread is careening wildly between too much caution, too little caution, kill everything modes.
 
Well behind them, Ling Qi caught a glimpse of a gleaming aquamarine figure clad in ancient armor, seemingly formed entirely of river water, face visible only by the glowing green sparks in the eye sockets under it's helmet.
There was a muffled boom and the spirit's head snapped back as the spirits around it let out an ear splitting wail, seeming to collapse into confusion at the injury of their leader. She briefly glimpsed the things mummified face, and pulsing veins of sickly green and red qi throbbing through it's desiccated flesh before she turned tail and ran herself, dashing for the warding stone she had spied before her Crescent's Grace could expire.

Anyone have a guess about what the visible qi means here? I don't think I remember any techniques that leave unproductive qi to spark around like that, and I don't know what the significance of the qi being red and green is -- I would have expected blue, considering it's probably going to be a water technique that controls the mist.
I feel the guards would have given us not only the wrong information, but actively detrimental information. They would be motivated to do this because something is out there preying on humans and making them disappear, a Fox spirit certainly fits the bill. I feel she is not only detrimental to the investigation, but also a mediocre quest companion when we could have grabbed better alternatives.
Even if you were being serious about your argument, I would be surprised if anyone gave it any heed since you've been very clear about your hostility to Su Ling.
 
Even if you were being serious about your argument, I would be surprised if anyone gave it any heed since you've been very clear about your hostility to Su Ling.
I explained my stance on Su Ling on one of the voting actions this week already. I'll repeat it again for you so you make no assumptions.

I don't have any true hostility to Su Ling herself, the dislike of her I have is because her association with Li Suyin taints her in my eyes and I have pretty much given up any hope of interactions with Li Suyin being any semblance anything that isn't absolutely exasperating and aggravating. Frankly, if we could have Su Ling without having the Li Suyin tie-in I'd be leaping at picking up a stray. Her pariah status still isn't an asset in my goal of wooing noble and political assets for Meizhen, but not something that I'm overly concerned if it stood on it's own.
 
[x] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea

Come on people, it literally says doing otherwise is a bad idea.
 
[x] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea

Come on people, it literally says doing otherwise is a bad idea.

But solving the temple and placating the spirit probably require information we don't have, so all that's likely to happen is that we give it enough time to wear down the wards and then we have to fight it without the wards protecting us. It out-cultivates us in one area - it has auto-successes over us. Better to just kill it - it's the cautious pragmatic choice at this point.
 
I really don't want to kill these spirits if it seems they have some kind of legitimate grievance. I think the culprit has probably been agitating them, and in other circumstances, this would be a village hero and honoured dead.

I want to try and settle the spirits before hunting the culprit, though I'll switch if tactical voting is required. There might be clues about what the culprit is doing in the temple too.

[] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea.

EDIT: OK, yeah, looks like tactical voting definitely required.

[x] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.

Adhoc vote count started by Kai Merah on Jul 6, 2017 at 11:47 PM, finished with 23957 posts and 40 votes.
 
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I really don't want to kill these spirits if it seems they have some kind of legitimate grievance. I think the culprit has probably been agitating them, and in other circumstances, this would be a village hero and honoured dead.

I want to try and settle the spirits before hunting the culprit, though I'll switch if tactical voting is required. There might be clues about what the culprit is doing in the temple too.

[] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea.

EDIT: OK, yeah, looks like tactical voting definitely required.

[x] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.

This invites the situation where we track down the perpetrator, start a fight, and the spirit catches up and attacks us. They're hiding from the spirit somehow, after all, and I see no reason for their protect to fail now.

Even if we beat them so fast the spirit doesn't have time to catch up, it will still probably go after us. There's no reason to think simply beating the perpetrators will instantly fix the situation. We'll probably end up fighting the spirit anyways, only without being able to hide behind wards. Well, if what's protecting the perpetrator is a talisman we may be able to use that instead, but nothing says it will protect both us and Su Ling.
 
[X] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.
 
So, the downsides of rushing reveal themselves--we're basically flying blind.

The upsides of rushing are also clear. So is everyone else. In a very real sense, what we are walking across is precisely the 'Default' setting of whatever Situation is going on.

Now, knowing what we know now, I'm starting to get a grasp on what might be going on.

First and foremost, These spirits did not kill this village. And in fact, it seems a safe bet that this village was killed by men, not spirits.

Why?

The spirit wards are still intact.

They haven't been actively maintained either (And we know that this is a concern, that regular pressure or clever spirits can punch holes in them) based on the amount of moss that we've seen there--which means that the spirits here do not regularly pressure the wards here.

Now, as we've established, the spirit horde here is extremely aggressive. They accused us of trespassing, murdering, thievery. These are hungry ghosts. They died badly, and are lashing out externally once roused.

I think in light of that, that the true identity of the spirit horde are the former residents of this village, slain by banditry or some asshole Cultivator--likely long before we came to the Sect. They were contained, pacified, and otherwise kept under control--but something changed recently.

There are people in this abandoned village.

Which means these people got past the spirits somehow. As the village has been long ago abandoned. The most likely possibility is scavengers picking at the bones of a dead village for treasures, which enraged the hungry ghosts and drove them to madness.

Now, the question is--were they trapped here after agitating the ghosts? Or do they have some kind of talisman that allows them to avoid notice, allowing them to come and go as they please.

That aside, while violence is certainly a solution here--indeed, if we somehow manage to slay the pack of ghosts, we'll win and get the full 25 points, great strength is always accepted as a correct answer. But no doubt there is an opportunity to be had here for greater rewards by solving the root of this concern, hence why something like this was offered up to Outer Sect disciples first, and Inner Sect only later (Because it does need to be sorted out). Likely, if we can appease the ghosts and set things right, there will be a potent reward above and beyond the points.

Or alternately, if it is indeed scavengers (And not, say, an old priest who might know more, which would make setting them to rest again easier anyway), they themselves might have a useful treasure that let them get here in the first place.
 
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So, the downsides of rushing reveal themselves--we're basically flying blind.

The upsides of rushing are also clear. So is everyone else. In a very real sense, what we are walking across is precisely the 'Default' setting of whatever Situation is going on.

Now, knowing what we know now, I'm starting to get a grasp on what might be going on.

First and foremost, These spirits did not kill this village. And in fact, it seems a safe bet that this village was killed by men, not spirits.

Why?

The spirit wards are still intact.

They haven't been actively maintained either (And we know that this is a concern, that regular pressure or clever spirits can punch holes in them) based on the amount of moss that we've seen there--which means that the spirits here do not regularly pressure the wards here.

Now, as we've established, the spirit horde here is extremely aggressive. They accused us of trespassing, murdering, thievery. These are hungry ghosts. They died badly, and are lashing out externally.

I think in light of that, that the true identity of the spirit horde are the former residents of this village, slain by banditry or some asshole Cultivator--likely long before we came to the Sect. They were contained, pacified, and otherwise kept under control--but something changed recently.

There are people in this abandoned village.

Which means these people got past the spirits somehow. As the village has been long ago abandoned. The most likely possibility is scavengers picking at the bones of a dead village for treasures, which enraged the hungry ghosts and drove them to madness.

Now, the question is--were they trapped here after agitating the ghosts? Or do they have some kind of talisman that allows them to avoid notice, allowing them to come and go as they please.

That aside, while violence is certainly a solution here--indeed, if we somehow manage to slay the pack of ghosts, we'll win and get the full 25 points, great strength is always accepted as a correct answer. But no doubt there is an opportunity to be had here for greater rewards by solving the root of this concern, hence why something like this was offered up to Outer Sect disciples first, and Inner Sect only later (Because it does need to be sorted out). Likely, if we can appease the ghosts and set things right, there will be a potent reward above and beyond the points.

Or alternately, if it is indeed scavengers (And not, say, an old priest who might know more, which would make setting them to rest again easier anyway), they themselves might have a useful treasure that let them get here in the first place.

Eh, I don't think the spirit and ghosts are the killer. I think whatever has angered the spirit and ghosts is. Their presence is creepy, and if we hadn't rushed on ahead but waited we could have talked with the spirit, perhaps made a deal to hunt the transgressor. It's only our aggressive approach that made that impossible.

But there was so much warning of it's presence that a normal person could have run before it locked on to them. But I think we should think of the spirit as a third party here.

Just, you know, one we're going to have to kill before it kills us.
 
Ehhh, it's hard to say. I know that I wasn't happy with any of the choices offered in the last go around, because they all could have backfired badly in some way. After all, if we held our ground, we might have ended up being encircled and having no avenue through which we could have escaped. Or simply ended up standing and twiddling our thumbs too.

It's almost never a good choice to stall in this genre. Doubly so if you don't know what's going on.

Honestly, I've been feeling like either the level of play on our part has gone down in this event, or we've been too affected by that little dream vision and it's making us risk bad decisions because we don't want to fall behind any more.
 
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Eh, I don't think the spirit and ghosts are the killer. I think whatever has angered the spirit and ghosts is. Their presence is creepy, and if we hadn't rushed on ahead but waited we could have talked with the spirit, perhaps made a deal to hunt the transgressor. It's only our aggressive approach that made that impossible.

But there was so much warning of it's presence that a normal person could have run before it locked on to them. But I think we should think of the spirit as a third party here.

Just, you know, one we're going to have to kill before it kills us.

So the proper option here is to snipe the spirit then?
Or is diplomacy still an option?
And if diplomacy is an option, why should we opt to kill the spirit over attempting to appease it?
 
I think the key question is, if we do find whoever has been trespassing/messing around with this place, will the spirits stop attacking us?

If the answer is yes, then we should opt to try and track down the human signs

If the answer is no, then we should just snipe them.

Keeping in mind that the mission was to identify or eliminate the cause of the disappearances, do we think that these spirits are the mission target? Or is there something else afoot?

I'm of the opinion that the spirits would stop attacking us, but we would need some solid proof, but I'm not sure that these spirits are responsible for the disappearances, it depends on if we find human remains in the area or not.
 
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So the proper option here is to snipe the spirit then?
Or is diplomacy still an option?
And if diplomacy is an option, why should we opt to kill the spirit over attempting to appease it?

I don't think diplomacy is still an option. If we knew more about it we might make the proper offerings and say the proper things and invoke the rules and bans that govern it and so on, but we're flying blind.

Ehhh, it's hard to say. I know that I wasn't happy with any of the choices offered in the last go around, because they all could have backfired badly in some way. After all, if we held our ground, we might have ended up being encircled and having no avenue through which we could have escaped. Or simply ended up standing and twiddling our thumbs too.

It's almost never a good choice to stall in this genre. Doubly so if you don't know what's going on.

Honestly, I've been feeling like either the level of play on our part has gone down in this event, or we've been too affected by that little dream vision and it's making us risk bad decisions because we don't want to fall behind any more.

Waiting wasn't stalling - it was diplomacy. We made the situation worse by barging through it's territory rather then waiting at the edge so we could negotiate the terms of our passage. Like, I actually get to say I called this.

Well, I thought we would completely outpace it and only fight it on the way back with the charge forward choice, but I did call that charging forward would get us into a fight with this spirit, and I suspected we could have negotiated with it.

Losing out on that actually pisses me off. Look at the spirit and it's techniques. It's a spirit of mist and water that fills it's mist with the hungry dead who claw and bite.

That is... I think this is another of the spirits that Forgotten Vale Melody was based on, and that we might get some bonus experience on the technique if we could have a good dialog. It might be able to act as a super tutor for a round or something.
 
Ugh.

I really, really wish I had as much time as I used to to focus on this game. I love it to bits, but I don't have nearly as much time as I used to to read, comment, and argue like I used to, but when things that feel like mistakes happen, I feel guilty, even if I don't think I could have swayed the matter.

Not that I'm certain it would help though.
 
I don't think diplomacy is still an option. If we knew more about it we might make the proper offerings and say the proper things and invoke the rules and bans that govern it and so on, but we're flying blind.



Waiting wasn't stalling - it was diplomacy. We made the situation worse by barging through it's territory rather then waiting at the edge so we could negotiate the terms of our passage. Like, I actually get to say I called this.

Well, I thought we would completely outpace it and only fight it on the way back with the charge forward choice, but I did call that charging forward would get us into a fight with this spirit, and I suspected we could have negotiated with it.

Losing out on that actually pisses me off. Look at the spirit and it's techniques. It's a spirit of mist and water that fills it's mist with the hungry dead who claw and bite.

That is... I think this is another of the spirits that Forgotten Vale Melody was based on, and that we might get some bonus experience on the technique if we could have a good dialog. It might be able to act as a super tutor for a round or something.

Based on that then, it may be best if we just deal with the spirits now, and investigate the area once they are dealt with, though the risk of this is that anyone near this area would probably hear the fighting, but considering that we already clashed with the spirits, that's already a lost cause, as well as pissing off the spirits even more, but yet again, lost cause.

[X] Try to drive off the spirits with force, while the wards last
Adhoc vote count started by Floom on Jul 7, 2017 at 2:15 AM, finished with 23972 posts and 43 votes.
 
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