It seems likely that no matter what we do, the Cardassians will be able to hire some Yrillian pirates, though. We just plain can't ensure the loyalties of every Yrillian work-gang.

When a government hires you, you're privateers.

The Yrillians are a kaleidoscope. The parts are consistent, but nudge them a little too much and what you get looks completely different. Their factions have factions.

They would probably tell us that's what true self-determination looks like.
 
Coverage -
Feeder Loop: nil / 4 Freighter, 4 Cargo - covered by Members
Trunk Loop: n/a
Industrial Loop: nil / 5 Freighter, 4 Cargo - Covered by Members
Support Loop: 0 Freighter, 8 Cargo / 1 Freighter, 16 Cargo - Covered by Members


Engineering -
Teams: 6 ships in 3 teams
Spacelift: 4 Freighters, 9 Cargo Ships (Short 2 Freighters)

Reserve Spacelift:
Nil

Currently Federalising:
8 Freighters
24 Cargo Ships

So almost all of our internal cargo lift capability is being used by the Engineering teams. All of our mine pickups, all of our refined materials, most of our supplies - borrowed hulls.
Yeah, we seriously need more internal lift capability - especially if we want more engineering teams
 
If we really want we could just have 2 Renaissance class and 2 Centaurs/Mirandas assault a Starbase, should be a relatively even fight and should cost only 3 pp. Adding extra ships on both sides almost certainly doesn't add enough value to be worth the extra cost and extra disruption. I'm against it though because I have been looking and haven't found even so much as 4 ships I'd be happy to keep busy with a war game for a quarter. We can't lean too much on the member fleets either because they are already helping with the Hishmeri.

[X][WG] No war game due to a lack of available ships.
[X][ROLES] Do Nothing [2.0x Weighting on this vote]

Is there confirmation that using ships in a war game makes them unable to respond to Events for a quarter? I thought the pp we're paying sort of 'covers' their absence by making sure scheduled Events are scheduled around the war games and unscheduled Events are... just... taken care of somehow it's a game.

PP and missing Events seems like too much of a cost.
 
[X] anon_user

I'm voting for this because a) I like the look of Base Strike Doctrine, and b) even if we don't take it we'd likely benefit from having a better idea of how to attack a Starbase (or any ship that strong, Betazoid nightmare-gods forbid).

Is there confirmation that using ships in a war game makes them unable to respond to Events for a quarter? I thought the pp we're paying sort of 'covers' their absence by making sure scheduled Events are scheduled around the war games and unscheduled Events are... just... taken care of somehow it's a game.

PP and missing Events seems like too much of a cost.

A single battle shouldn't take a whole quarter - I could maybe see a D penalty applied, but not complete absentia.
 
If we really want we could just have 2 Renaissance class and 2 Centaurs/Mirandas assault a Starbase, should be a relatively even fight and should cost only 3 pp. Adding extra ships on both sides almost certainly doesn't add enough value to be worth the extra cost and extra disruption
I disagree, in that we're more likely to face (or be defending) a starbase with supporting garrison than alone; I'm also curious how the Apiata ships will fare in the latest version of the combat system.

The disruption issue is a fair point... if Briefvoice's argument doesn't hold.
 
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I disagree, in that we're more likely to face (or be defending) a starbase with supporting garrison than alone; I'm also curious how the Apiata ships will fare in the latest version of the combat system.
I explicitly didn't say there would be zero extra value, but there definitely isn't three times the value to justify three times the cost. Assaulting an installation without any remaining defending ships is a thing that definitely happens as seen as seen against the Licori, and we already have experience in assaulting installations in the presence of defending ships from the Licori war and the GBZ. Extrapolating from assaulting an outpost with defending ships and assaulting a starbase without defending ships to assaulting a starbase with defending ships shouldn't be too much of a challenge.
 
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We have an auxillary ship yard of 4x1mt berths. It isn't keeping up. It's only going to get worse once we start putting out the Rennie based hospital ships too, which is going to want even more of our build capacity.
I wasn't merely just referring to our auxillary shipyards, but all Starfleet shipyards that are not occupied at the time.
 
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[X][REPORT] A different possible War Scenario with the Hishmeri Septs.

This should probably include some useful information for further planning, though I dont know how well this format will fit for such an asymmetric conflict. Not sure if war is even the proper term.
 
Is there confirmation that using ships in a war game makes them unable to respond to Events for a quarter? I thought the pp we're paying sort of 'covers' their absence by making sure scheduled Events are scheduled around the war games and unscheduled Events are... just... taken care of somehow it's a game.

PP and missing Events seems like too much of a cost.
I looked into it a bit: The Sarek was conducting wargames in 2312.Q3 and Q4 and didn't get any other EC event (at the end of Q4 she was called away for dealing with the Celos crisis, but the Q3 post makes clear that the wargames would have consumed the normal Q4 event anyway). The wargames we voted for in 2313 seems to have been conducted in the first half of 2314 and neither the Selnas nor the Blizzard had any other events in Q1/Q2, which is mildly unusual, they are pretty regular responders and gaps usually correspond to things like the Salnas being damaged and needing repairs or the Blizzard being part of a convoy. Either of them lacking any events in that time frame wouldn't say anything, both of them at the same time is suggestive.
The wargames voted for in 2314 were conducted by forces that were already gathered anyway and waiting for the break out of hostilities with the Licori so they don't say anything either way.
The wargames voted for in 2315 involved member ships and wouldn't have any impact on our responders.
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] No war game due to a lack of available ships.

We need the PP for additional crit industry expansions along with auxiliary building capabilities
 
I looked into it a bit: The Sarek was conducting wargames in 2312.Q3 and Q4 and didn't get any other EC event (at the end of Q4 she was called away for dealing with the Celos crisis, but the Q3 post makes clear that the wargames would have consumed the normal Q4 event anyway). The wargames we voted for in 2313 seems to have been conducted in the first half of 2314 and neither the Selnas nor the Blizzard had any other events in Q1/Q2, which is mildly unusual, they are pretty regular responders and gaps usually correspond to things like the Salnas being damaged and needing repairs or the Blizzard being part of a convoy. Either of them lacking any events in that time frame wouldn't say anything, both of them at the same time is suggestive.
The wargames voted for in 2314 were conducted by forces that were already gathered anyway and waiting for the break out of hostilities with the Licori so they don't say anything either way.
The wargames voted for in 2315 involved member ships and wouldn't have any impact on our responders.

Thanks for doing the work to investigate.

Hmm, maybe we should go for your compromise option of having the Starbase defend itself. We could use mostly Amarkian ships for the attacking force, with maybe a token Renaissance from the GBZ for Starfleet observation. Amarkia sector is right next door, and they weren't on the list to contribute against the Hishmeri Septs.
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] No war game due to a lack of available ships.
 
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
- On the Apiata side - Starbase 11 (Grand Hive of the Apinae), Two Stingers (no light queenship) - 1pp
- On the 'Union' side - 1 Renaissance [Enlightenment] and 1 Hebrinda-A representing 2 Kaldars, 3 Constitution-B [Exeter, Saratoga, Republic] representing three Jalduns, 2 Centaur-A [Yukikaze and Amarkian Centaur-A] representing two Takaaki Destroyers - 6 pp

There. This is a compromise costing 2pp less and using more Amarkian ships so as to avoid pulling away too many Starfleet vessels.

[X][ROLES] Do Nothing [2.0x Weighting on this vote]

[X][REPORT] Improving the Cardassian Readiness report
 
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
- On the Apiata side - Starbase 11 (Grand Hive of the Apinae), Two Stingers (no light queenship) - 1pp
- On the 'Union' side - 1 Renaissance [Enlightenment] and 1 Hebrinda-A representing 2 Kaldars, 3 Constitution-B [Exeter, Saratoga, Republic] representing three Jalduns, 2 Centaur-A [Yukikaze and Amarkian Centaur-A] representing two Takaaki Destroyers - 6 pp
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] No war game due to a lack of available ships.

I have no good ideas for the annual wargame.
Going by the SBD thread, we need a couple of techs to make a superior Miranda replacement that doesn't need the role re-designed (so saves Militarization points), so no need to change things there.
 
There. This is a compromise costing 2pp less and using more Amarkian ships so as to avoid pulling away too many Starfleet vessels.
I like it.

[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
- On the Apiata side - Starbase 11 (Grand Hive of the Apinae), Two Stingers (no light queenship) - 1pp
- On the 'Union' side - 1 Renaissance [Enlightenment] and 1 Hebrinda-A representing 2 Kaldars, 3 Constitution-B [Exeter, Saratoga, Republic] representing three Jalduns, 2 Centaur-A [Yukikaze and Amarkian Centaur-A] representing two Takaaki Destroyers - 6 pp


We aren't ready to order a new combat frigate yet, and we'll make up our minds on a lightweight capital ship in another twenty to thirty years.

[X][ROLES] Do Nothing [2.0x Weighting on this vote]

Here I shall break from the rest of the thread - I would like to see how Starfleet might prosecute a war against the Klingon Empire.

[X][REPORT] A different possible War Scenario with the Klingons
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] No war game due to a lack of available ships.
 
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
- On the Apiata side - Starbase 11 (Grand Hive of the Apinae), Two Stingers (no light queenship) - 1pp
- On the 'Union' side - 1 Renaissance [Enlightenment] and 1 Hebrinda-A representing 2 Kaldars, 3 Constitution-B [Exeter, Saratoga, Republic] representing three Jalduns, 2 Centaur-A [Yukikaze and Amarkian Centaur-A] representing two Takaaki Destroyers - 6 pp
 
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