Forge of Destiny(Xianxia Quest)

Honestly, I buy the idea that we will only get one of these two arts. It will never be a 'get both' situation.

We only have two fairly consistent plan makers every turn. Arkeus and TheLastOne, Arkeus will straight up will never take anything that is direct damage. By the time we can take another entirely different art, it will be weeks and weeks later after we've trained our existing one up.

Art wise my heart is still with Ice Wraith, though I voted for Falling Stars, I'm pretty indifferent about both ASA and FSA.
 
But if we get ASA now, we won't get the other for another month or two at best, assuming we ever get it at all and it doesn't backpedal to "Well, we might as well go to level 2 by now since we can afford it", and we just end up replacing something else instead, like the ZB successor. Meanwhile, I feel if we do get the bow art, we'll still have a strong push to get ASA as well.
Weren't you also the one who said that if we didn't get an arm art two weeks ago we definitely wouldn't get one for a month or more?
That only worked because it had shitty armor, those bats were basically able to tank us indefinitely.
Qi drain doesn't care about armor. It worked because Bai killed the bats before our own effects could wear them down.
 
But if we're getting one this week and one next week, why not vote for the one that doesn't waste dice rolls?

Because only like three people have stated that they will put there reputation on the line to vote for it next week which means that it isn't likely to pass given that it would need a minimum of two actions Arm and Art to slot in if people voted to remove the first art that won and most people don't believe that others would do that without a guaranteed promise from enough of the thread to carry the vote.

Next turn would have to be
[] Open Arm Meridian
[] ??????????
[] Purchase Art
[] Cultivate Physical
[] Cultivate Spiritual

Then would need another two Meridians to use the art we are buying this week at the same time as our other main arts, sealing off all the main actions. The majority of people are against that so even if the three or four for it vote it likely won't pass.

The current belief is that the most that next turn will have is opening up another Arm Meridian. Which given the current art is also an arm will mean that it would be back to one open arm Meridian and need two more meridians to use everything at the same time. Then it would need to win a second art search vote.
 
Weren't you also the one who said that if we didn't get an arm art two weeks ago we definitely wouldn't get one for a month or more?

Qi drain doesn't care about armor. It worked because Bai killed the bats before our own effects could wear them down.

I wasn't far off either, and as it turns out, the big reason that this became something that had legs was because we found out that "No, you can't, in fact, just expect to get your debuffs up and watch everything die".
 
:confused:
I promised that if people switch from FVA to AMA, I would support FVA next week. If FVA wins, I'm going to be supporting training FVA next week in any case, but I don't see anything about my promise that suggests I would support AMA if FVA won.
Either your acronyms have gone horribly wrong, or the madness of this thread is actively crawling into my brain through the eyes. Not sure which.
 
And quite frankly, to those pledging to support FSA in the next vote... hahaha no. We all saw what happened last time we tried to get an attack art and know just how much these pledges are worth, jack and shit.
 
We wonder how Bai Meizhen hits with 15 dice using imperious serpent majesty, but here the math gets a lot easier. Assuming 6 in bow and 6 in dexterity (which is definitely doable by the time the big bad people roll around) we'd be hitting with - without even Falling Stars Art - 14 dice just because of ZB. With Falling Stars art I'm assuming 16 passive dice is quite likely and 18 the dream.
Those are actually fairly easy to get. We already hit with our daggers at 5 dexterity + 3 throwing knives +1 knive +2 ZB +2 Pin +2 Against the Wind +2 First Strike = 17, and that's with low stats. I always assumed Bai Meihen had 15 dice because you can't use any of your passives when imprinting in a Qi card, as 15 is really fucking low for a 3 dot art.
 
Last edited:
[] Falling Stars Art

Good: Physical and works with our ranged weapon talents. Piercing through defense sounds appealing, just what we need.

The Bad: We can't use it with throwing knives in either melee or ranged. This makes it essentially worthless in the short term as we won't be able to hit anything that demands we make things work. By the time our archery's actually good, we'll probably get better arts. Qi disruption also quite feasibly overlaps with FVM, meaning its added utility is lower. Trash in the short term, redundant by the time it becomes good. PASS


[] Ice Wraith Art

The good: Works with our knives in melee, meaning we can likely use it now. Wind/water is a perfect element combination for where we are now. Self-buffs AND strong defensive utility that we don't have. A physical counterpart to AM's mostly mental defenses. Slotting this in and out means we can adjust for a known poison user or likely wintery weather. Very good as a situational art.

The Bad: No range. However, we currently have some ranged offense in both ZB and FVM, so that may be negotiable. Likewise, strong defensive utility probably means weaker direct offense. Situational superiority may mean that it's not as good as a first pick, but the fact that it covers more of our current weaknesses means it may be ideal for patching up holes in our build, the stated goal of getting arm arts in the first place.

[] Ashen Shadow Art

The good: Really really cool. Probably works with knives. Ash may be very interesting with mist. One extra level may make it better on the whole.

The bad: Unclear advantages on the ash. At early levels, blinding and choking with a cloud of stuff probably overlaps heavily with FVM. I can see potential, but it's a mystery box. Fire is also kinda meh from a personal standpoint.

Edit: Missed that this can work without not using FVM. This means even with overlap this may be wonderful and probably the best option in the short term.

[] Rippling Lake Art

The good: Support spec works well for us and lets us erode enemies' defense, making other things better. Plays very well with our specializations, and adds on to elements we already have and aren't likely to drop.

The Bad: More support means it's going to be weaker at filling our holes in the short term.

Basically, aside from Falling Stars, which is blatantly and obviously the worst pick, anything is tempting. Ashen Shadow is probably my second least favorite, as most of the stated benefits are stuff FVM does already, but FVM is likely a better art given the origin, so it's a lot of overlap without much visible certain gain. (Edit: Since we can use AS without dropping FVM it's the clear obvious pick. How is this even a discussion?) However, it seems to be the one with the best chance of actually winning against the bow art we won't be able to use well for months...

[X] Ashen Shadow Art
 
Last edited:
I wasn't far off either, and as it turns out, the big reason that this became something that had legs was because we found out that "No, you can't, in fact, just expect to get your debuffs up and watch everything die".
We never found that out? I mean, the one time Yrsillar talked about it was before the time you said that.
 
And quite frankly, to those pledging to support FSA in the next vote... hahaha no. We all saw what happened last time we tried to get an attack art and know just how much these pledges are worth, jack and shit.
I'm sorry, did you see that we got an arm Meridian in week 17 in order to get an arm art this week? Did you see that the plan to get an arm art passed this round and that is why we are having this discussion? I'm confused why you consider my pledges are "worth, jack and shit."

I have always stuck by my pledges, and so far this thread has been fairly decent at sticking to them as well. I'm sorry if you think that getting ASA is going to be against the pledge, but it isn't. It might not do the damage that people were hoping for but it does do damage and increases our ability to survive.
 
Beside, I would vote against getting FSA art next turn. If we get ASA it mean that anyway we are going to punch people in the face, so we should take a tanky spine wood art to survive doing that.

We can't stay a glass canon and go in melee. Unless we have a death wish that is.
 
I wasn't far off either
People said "we'll get an arm art in the next couple of weeks, by turn 18 at the latest". You said "no, if this push loses later pushes will only be weaker and we won't get an arm art for a LONG time, perhaps until we lose a fight" (at least, I think that was you - correct me if it was someone else). So far, we haven't lost a fight and are getting an arm art on week 18. You were absolutely far off in saying those people were wrong.

Because only like three people have stated that they will put there reputation on the line to vote for it next week which means that it isn't likely to pass given that it would need a minimum of two actions Arm and Art to slot in if people voted to remove the first art that won and most people don't believe that others would do that without a guaranteed promise from enough of the thread to carry the vote.

Next turn would have to be
[] Open Arm Meridian
[] ??????????
[] Purchase Art
[] Cultivate Physical
[] Cultivate Spiritual
Next turn, we can do:
[] Cultivate Physical
[] Cultivate Spiritual
[] Cultivate EPC
[] Purchase Art
[] ??????????
And that would have us with both arts available to train.
We then need to open two meridians (Lung + Arm) and take one training action for FSA to be able to use both of them simultaneously. All of that can be managed in the next several weeks without particular issue, and the plan I list above sets us on that path and doesn't subject us to the whims of voters who you fear are against any arm-art-ness.
 
Those are actually fairly easy to get. We already hit with our daggers at 5 + 3 +1 +2 +2 +2+2 = 17, and that's with low stats. I always assumed Bai Meihen had 15 dice because you can't use any of your passives when imprinting in a Qi card, as 15 is really fucking low for a 3 dot art.

Wait, what, no we don't.

Ling Qi
Dex+Throwing knives+First strike+ZB. 12 dice. +1 Auto for Physique
10 5 1 4 7 7 4 5 7 10 10 3. 6 successes+1 auto

This was our most recent showing for throwing knives which was dex + throwing knives + first strike + ZB. We hit at 10 dice most of the time.
 
Honestly, what is this fear mongering? We are here, aren't we? Actually choosing an Arm art? Several posters have expressed that they like multiple of these arts, and are open to getting more of them. We will not be fighting a tank-monster in the foreseeable future, nor are we planning to. That the tank can only be worn down by FSA and nothing else is a supposition, anyway. We will be able to get FSA next turn. That we will is an open question, but I'd vote for it. There is no need to see this vote as an absolute last chance. I agree we need a high damage option, I disagree that we need it more than anything. Ling Qi will not be ambushed by a armored tank that we would only defeat with a level in FSA next week. There is no need for this urgency.
 
And quite frankly, to those pledging to support FSA in the next vote... hahaha no. We all saw what happened last time we tried to get an attack art and know just how much these pledges are worth, jack and shit.
If I'm not mistaken, the last time someone tried to get an attack art was right after the Serpent's Treasure event, and voters promised to support getting an attack art in the next couple of weeks. It is the next couple of weeks and we are getting an attack art. What is the problem?

Either your acronyms have gone horribly wrong, or the madness of this thread is actively crawling into my brain through the eyes. Not sure which.
I want the Ash art now. I offered people to support the Archery art next turn if they help me get the ash art now. However, if we don't get the Ash art now, I don't want the ash art later, and thus wouldn't support getting an ash art later. I don't see those two things as contradictory, or breaking any sort of promise I made.
 
Wait, what, no we don't.

Ling Qi
Dex+Throwing knives+First strike+ZB. 12 dice. +1 Auto for Physique
10 5 1 4 7 7 4 5 7 10 10 3. 6 successes+1 auto

This was our most recent showing for throwing knives which was dex + throwing knives + first strike + ZB. We hit at 10 dice most of the time.
We purposefully didn't use Qi that time. I added the numbers above, but here they are again:
Dex 5+ Throwing Knives 3 + Knives 1 + ZB 2 + Pin 2 + Against the Wind 2+ First Strike 2 = 17.
Beside, I would vote against getting FSA art next turn. If we get ASA it mean that anyway we are going to punch people in the face, so we should take a tanky spine wood art to survive doing that.

We can't stay a glass canon and go in melee. Unless we have a death wish that is.
Thankfully current plan will also get us a spine meridian defensive art this turn.
 
Yeah, we got multiple good options this turn. I'll be pissed if this turns salty.
As would I. Everything here looks good, I want them all. To be salty about one being chosen before something else is kind of silly. In fact, even if we didn't get the arts that I really want, that just means we will have another chance to get even better arts.
 
Can we please not get caught up purchasing all the shiny attack arts? In time, we should get more, but there's going to be an increased demand on training for every additional art we get. 5-6 levels, unless we can count on people to stop training everything to max and enjoy more passive gains, is going to be a massive time commitment on things that offer dramatically decreasing marginal utility. Hell, we're barely going to use whichever offensive stuff we get anyway in all likelihood since using it means not using FVM.

What I mean to say is can we please please please for the love of god not just go spam grabbing a bunch of attack arts we won't be able to equip or use well in the short term. If we want more arts right now they sure as hell better be either other big holes in our kit (poison resistence) or additional support (a higher tier buffing art to match with FVM's debuffing if enemies are immune would be ideal). If we want more attack arts we should prioritize things we can make useful quickly with small meridian commitments and few levels. We're getting a damage art now. In time, we should get more. Right now we have much higher priorities.

Hell, I'd back looking for other arts that work through music, even if they're additional attacks, as that would at least cut the need to double up on weapons in the short term.

Of the four here, Ashen Shadow and Falling Star are both fairly clear offensive skills. The other two we saw offer strong defensive and support utility respectively, which would make them much better picks second than the bow art we'll be shit at using for months.
 
Last edited:
As would I. Everything here looks good, I want them all. To be salty about one being chosen before something else is kind of silly. In fact, even if we didn't get the arts that I really want, that just means we will have another chance to get even better arts.
I would only be salty if we chose FSA this turn and ASA next turn, losing 13 dice of advantages for absolutely nothing. Anything else is okay.
 
[X] Falling Stars Art

I was initially voting for Ashen Shadow Art because I thought it would be beneficial for training up quickly given our access to hot qi places as well as maybe an added tendency to refer to Gu Xiulan. But the points about long-range attack at great power, making actual use of that bow which we have a lot of advantages going for and even the cool factor of the heavens and thunder have me convinced.

But goodness gracious everyone, calm down. These are all cool skills, it's great to go with any of them and we won't have a huge disaster.
 
Back
Top