Only way to fix that is to get a defensive art, maybe a body strengthening and regeneration art?It's also a melee art which puts us in more danger than FSA since we are a damn glass cannon.
The lower of Unarmed and Strenght, actually. She can use Dex on her to-hit, but DV is capped by Strenght as far as we know.
Elegy also disrupts Qi, though. Maybe the wording is different, but...I would also like to point out that FSA disrupts qi. This means there is a chance that it could disrupt arts that are in progress or have lasting effects. Meaning, you want to dispell my mists, oh well I stop you. You want to use a movement art to close in and get in melee range, oh well I stop you. The damage thing is a secondary benefit in my opinion to FSA ability to disrupt qi, something we have yet to see.
That was a debuff/poison art! She explicitly had to do the damage with Blood Weapons first!It creates its own attacks. The QM compared it to Sun Liling's blood murder shroud thing in effect if not in power.
You know, the thing she seriously maimed Meizhan with?
THAT thing?
SCS is actually pretty decent defensively currently, and it gets a spine next turn. I suspect that will do it.Only way to fix that is to get a defensive art, maybe a body strengthening and regeneration art?
The optmial range for an archer is as far as they can get away with.Elegy also disrupts Qi, though. Maybe the wording is different, but...
Also, while FSA is fucking terrifying when it comes to a kiting Ling Qi.... we will very rarely want to kite. FSA is the art we want when we are alone and at very long range. It's not the art we want in any cases where we aren't alone and can actually fight at optimal range for us.... that range being the same range as FVM.
It's also a lovely opener and keeps people from trying to outrange us.Elegy also disrupts Qi, though. Maybe the wording is different, but...
Also, while FSA is fucking terrifying when it comes to a kiting Ling Qi.... we will very rarely want to kite. FSA is the art we want when we are alone and at very long range. It's not the art we want in any cases where we aren't alone and can actually fight at optimal range for us.... that range being the same range as FVM.
The Blood Weapons were a function of that same art.That was a debuff/poison art! She explicitly had to do the damage with Blood Weapons first!
@yrsillar does ASA do any actual damage on its own outside of what we do with kicks?
What is your point?The optmial range for an archer is as far as they can get away with.
Get an good Bow to bring down Qi cost and add even more dice, and we will be effectively one-shotting people, if only because they will mostly run out of Qi before they take a second double move.
A melee art which converts the users qi into a trailing shadow of ash
A melee art which converts the users qi into a trailing shadow of ash, the users strikes drain the heat from enemies struck, weakening and debilitating them. The ash can be used for choking, blinding gusts directed at foes. More complex Ash constructs available at higher levels. 6 levels
The lower of Unarmed and Strenght, actually. She can use Dex on her to-hit, but DV is capped by Strenght as far as we know.
Damage is determined by how many successes you have over your opponent in the clash if you are attacking. Damage maxes out based on the damage value of your weapon though. The damage value of a weapon will be listed next to the item. For unarmed the value is your strength or mastery value, whichever is higher, unless otherwise modified.
A melee art which converts the users qi into a trailing shadow of ash, the users strikes drain the heat from enemies struck, weakening and debilitating them. The ash can be used for choking, blinding gusts directed at foes. More complex Ash constructs available at higher levels. 6 levels
For one, we actually think it will enhance Ling Qi.ASA is a terrible art for our build. I am going to be honest, I have no idea why people think it will enhance Li Qin.
Take a break. You don't want to get more worked up and bring a threadban onto yourself.In other words... I get people like FS, but stop being total fucking morons about it because this rampant fearmongering and misrepresentation at this point.
Um... no? Pretty sure that ASA works nothing like that. Same way that the Bai's shadow-control art doesn't need them to lay down labyrinths of shadow to work.So this mean that we need to construct a labyrinth of trails. Which is a lenghty process, during which we mustsurvive the ennemy blind strikes.
Yeah yeah, but still- can we please debate with facts rather than 'obviously it takes time to weave a trail of ash hence ASA is total garbage hue hue hue'Take a break. You don't want to get more worked up and bring a threadban onto yourself.
While we are on the subject of having LOTS of arts that we want, how do people feel about putting spiritual cultivation on hold once we hit Mid-Yellow to make room for upgrading arts?
We are thinking of training up two Wind Arts, which means we can stack a Clear Wind Pill with a White Hart Elixir; on top of 26 dice from Mid Yellow/Silver, whatever cultivation benefit EPC gets us, and the -10 successes needed per stage, I can see us hitting finishing 3-4 stages in both arts in just a handful of actions.
What do people think?
It will proc off your unarmed damage if you arent using another weapon, yeahThat was a debuff/poison art! She explicitly had to do the damage with Blood Weapons first!
@yrsillar does ASA do any actual damage on its own outside of what we do with kicks?
Um... no? Pretty sure that ASA works nothing like that. Same way that the Bai's shadow-control art doesn't need them to lay down labyrinths of shadow to work.
A melee art which converts the users qi into a trailing shadow of ash
Because you're making an argument that's explicitly wrong according to the QM.[X] Falling Stars Art
Okay, let me explain myself.
ASA is a terrible art for our build. I am going to be honest, I have no idea why people think it will enhance Li Qin.
So this mean that we need to construct a labyrinth of trails. Which is a lenghty process, during which we mustsurvive the ennemy blind strikes.
We need to hit the ennemy to be able to debuff them. To hit them mean being in range for their attacks. Which is the exact opposite of how we want to act in our darkness (aka not near the ennemy to not get hit).
ASA is a tank art. It's an art for someone that is going to run in the pack of ennemy, hit them each once to debuff them then run away, to hit them via the trail. It's the very opposite of how we act.
Does it have damage boost techniques?It will proc off your unarmed damage if you arent using another weapon, yeah
The lower of Unarmed and Strenght, actually. She can use Dex on her to-hit, but DV is capped by Strenght as far as we know.
Mechanics said:Damage is determined by how many successes you have over your opponent in the clash if you are attacking. Damage maxes out based on the damage value of your weapon though. The damage value of a weapon will be listed next to the item. For unarmed the value is your strength or mastery value, whichever is higher, unless otherwise modified.
Well, shooting a Technique-improved arrow is probably not Qi free.The optmial range for an archer is as far as they can get away with.
Get an good Bow to bring down Qi cost and add even more dice, and we will be effectively one-shotting people, if only because they will mostly run out of Qi before they take a second double move.
Shooting and moving is Qi-free.
As much as I disagree with this, I was actually only commenting on your mangled version of the player character's name.Yes it will. Literally any art will do that. The problem is that it's an art that is at the very opposite of what we have as a build.
That's called flavor text.Trailing shadow of ash. It trail the user. It's in the very description of the art.