- Location
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The clarification that it is single target melee more or less automatically disqualifies it, IMO, as it has all the disadvantages, none of the advantages.
Ugg... Your puppy eyes are creating conflicting emotions within me! I want both so very, very badly.We are totally going to want a ranged art for initiating encounters, but we are only going to be starting at significant range in a fraction of our encounters, and only going to be spending a fraction of said encounters staying at significant range. Rather, most of our time in most of our combat scenarios will be spent at low-mid range drowning our enemies in FVM. Can we pleeeese take an art that lets us do that better, faster, and with the ability to specificly target single enemies?
*puppy eyes*
It's melee.Word of QM says that Ashen Shadow is a primarily single-target, FVM compatible attack art. Can we get it, please? Please please please?
So? We don't have the meridian in either case. The site bonus? 3 Dice. Not that significantIt really feels like we're less debating which art to get, and more debating which art to get first.
With than in mind, I think we're much better off getting ASA first for two reasons. Firstly, if we get FSA we can't actually cultivate it this turn (don't have the meridian), so we waste the pill bonuses for the pills we've used this term. Secondly, we don't yet have access to a good site to train FSA. Consequently, I think it makes much more sense to get ASA first, work on clearing the wolves and opening a meridian, and then pick up FSA.
We have the meridians for ASA, and you miss the medicine based bonuses.So? We don't have the meridian in either case. The site bonus? 3 Dice. Not that significant
Guys, you want Ling Qi, the brilliant bow prodigy, to forego learning how to shoot lightning bolts from her bow in order to learn how to punch people?
I have a proposal.
Can we all agree that Falling Stars and Ashen Shadow are both things we really want, and that barring acquiring a better way to achieve the same effect we'll come get whichever one doesn't win next week?
WHAT.The clarification that it is single target melee more or less automatically disqualifies it, IMO, as it has all the disadvantages, none of the advantages.
You may note that everyone who wants ASA ALSO wants Falling Star?To be fair, "Fraction of said encounters staying at signfiicant range".
Which is to say, it completely discards us having the initative and striking from maximum effective range--which, with a good bow and superhuman senses and strength, is pretty fucking far.
And for us to actually use ASA, we'd have to open a Lung Meridian anyway, unless we wanted to unequip FVM, which everyone says using it at the same time is the main draw.
We want to make slightly more efficient resource use while picking up both an ash murder-shroud and bow lightning.Guys, you want Ling Qi, the brilliant bow prodigy, to forego learning how to shoot lightning bolts from her bow in order to learn how to punch people?
True. So learning the one which leverages our strength and fills a critical hole on our skillset is more important.Next week is probably a little too early. We'll want to build up whichever we get first a little bit so the two aren't competing for actions all the time -- we don't have enough actions to be cultivating both at once. Within a month would be reasonable, though.
Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.To be fair, "Fraction of said encounters staying at signfiicant range".
Which is to say, it completely discards us having the initative and striking from maximum effective range--which, with a good bow and superhuman senses and strength, is pretty fucking far.
And for us to actually use ASA, we'd have to open a Lung Meridian anyway, unless we wanted to unequip FVM, which everyone says using it at the same time is the main draw.
There's ineffiencies involved either way, so just arguing based on "Oh no we were suboptimal in one direction" is kind of irritating, especially since we definitely want them both but ASA doesn't really close the key hole in our build like FSA does.
Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.
I I just love this image of our enemies being forced to wade through our debuff mist until they finally reach us only to learn that our melee attacks force them to swallow even more debuffs^^
The clarification that it is single target melee more or less automatically disqualifies it, IMO, as it has all the disadvantages, none of the advantages.
That's because we have yet to fight with a bow.Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.
I I just love this image of our enemies being forced to wade through our debuff mist until they finally reach us only to learn that our melee attacks force them to swallow even more debuffs^^
Source? Our char sheet says otherwise. Only open meridian is Arm. We're opening a spine this turn.We have the meridians for ASA, and you miss the medicine based bonuses.
Meridians Unlocked:
Head: 1
-Lake(AM)
Lungs: 1
-Darkness(FVM)
Spine: 1
-Mountain (AM)
Heart: 4
-Wind( ZBx2), Water(FVM), Dark(FVM)
Arm: 1
-Blank
Leg: 2
-Darkness (SCSx2)
14 Successes for next
Not in my opinion. A hole in our skill set it may be, but it is not a critical one. Useful, but not critical.True. So learning the one which leverages our strength and fills a critical hole on our skillset is more important.
IF IT DOESN'T DO DAMAGE, IT IS WORTHLESS. We need damage. We were only just keeping up with damage potentials at Red/Gold. If we get in a fight right now with someone that has similar cultivation level to us? We are screwed. All they'll need is one good hit, and we go down like a sack of beans. And before you say "But ASA means that they won't get that hit!" probabilities say they will eventually. Worse, there seem to be plenty of AoE attacks around-just look at that one Mountain girl in the Thunderdome.So. Word of QM says that Ashen Shadow is a primarily single-target, FVM compatible attack art. Can we get it, please? Please please please?
We are totally going to want a ranged art for initiating encounters, but we are only going to be starting at significant range in a fraction of our encounters, and only going to be spending a fraction of said encounters staying at significant range. Rather, most of our time in most of our combat scenarios will be spent at low-mid range drowning our enemies in FVM. Can we pleeeese take an art that lets us do that better, faster, and with the ability to specificly target single enemies?
*puppy eyes*
Source? Our char sheet says otherwise. Only open meridian is Arm. We're opening a spine this turn.
I have a proposal.
Can we all agree that Falling Stars and Ashen Shadow are both things we really want, and that barring acquiring a better way to achieve the same effect we'll come get whichever one doesn't win next week?