Forge of Destiny(Xianxia Quest)

We are totally going to want a ranged art for initiating encounters, but we are only going to be starting at significant range in a fraction of our encounters, and only going to be spending a fraction of said encounters staying at significant range. Rather, most of our time in most of our combat scenarios will be spent at low-mid range drowning our enemies in FVM. Can we pleeeese take an art that lets us do that better, faster, and with the ability to specificly target single enemies?

*puppy eyes*
Ugg... Your puppy eyes are creating conflicting emotions within me! I want both so very, very badly.

By the way, we should totally not wait for the site to get FSA, we should get it much quicker than that.
 
I have a proposal.

Can we all agree that Falling Stars and Ashen Shadow are both things we really want, and that barring acquiring a better way to achieve the same effect we'll come get whichever one doesn't win next week?
 
So on Ashen Shadow Art vs Falling Star Art, as people have said, both are good for our build. We should vote ASA now because this is a art cultivation turn and with FSA we'll only open a meridian, not actually train the art. We can train ASA this turn and do FSA the next turn.
 
It really feels like we're less debating which art to get, and more debating which art to get first.

With than in mind, I think we're much better off getting ASA first for two reasons. Firstly, if we get FSA we can't actually cultivate it this turn (don't have the meridian), so we waste the pill bonuses for the pills we've used this term. Secondly, we don't yet have access to a good site to train FSA. Consequently, I think it makes much more sense to get ASA first, work on clearing the wolves and opening a meridian, and then pick up FSA.
So? We don't have the meridian in either case. The site bonus? 3 Dice. Not that significant
 
To be fair, "Fraction of said encounters staying at signfiicant range".

Which is to say, it completely discards us having the initative and striking from maximum effective range--which, with a good bow and superhuman senses and strength, is pretty fucking far.

And for us to actually use ASA, we'd have to open a Lung Meridian anyway, unless we wanted to unequip FVM, which everyone says using it at the same time is the main draw.

There's ineffiencies involved either way, so just arguing based on "Oh no we were suboptimal in one direction" is kind of irritating, especially since we definitely want them both but ASA doesn't really close the key hole in our build like FSA does.
 
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I have a proposal.

Can we all agree that Falling Stars and Ashen Shadow are both things we really want, and that barring acquiring a better way to achieve the same effect we'll come get whichever one doesn't win next week?

Next week is probably a little too early. We'll want to build up whichever we get first a little bit so the two aren't competing for actions all the time -- we don't have enough actions to be cultivating both at once. Within a month would be reasonable, though.
 
The clarification that it is single target melee more or less automatically disqualifies it, IMO, as it has all the disadvantages, none of the advantages.
WHAT.

It is single target, HANDSFREE melee. IE, it lets us attack while keeping up FVM.

We need a hands-free attack option. Not negotiable.
To be fair, "Fraction of said encounters staying at signfiicant range".

Which is to say, it completely discards us having the initative and striking from maximum effective range--which, with a good bow and superhuman senses and strength, is pretty fucking far.

And for us to actually use ASA, we'd have to open a Lung Meridian anyway, unless we wanted to unequip FVM, which everyone says using it at the same time is the main draw.
You may note that everyone who wants ASA ALSO wants Falling Star?

And FVM has a fairly short range?

FVM and FSA synergize by morton's forking people.

FVM and ASA synergize by letting us attack while keeping FVM up.
Guys, you want Ling Qi, the brilliant bow prodigy, to forego learning how to shoot lightning bolts from her bow in order to learn how to punch people?
We want to make slightly more efficient resource use while picking up both an ash murder-shroud and bow lightning.

It's not a punching art, word of QM. It's a handsfree murder-shroud.
 
[X] Ashen Shadow Art

I wonder whether it will synergize with FWM in some additional way if used together. Like for example turning fog into ash.
 
Next week is probably a little too early. We'll want to build up whichever we get first a little bit so the two aren't competing for actions all the time -- we don't have enough actions to be cultivating both at once. Within a month would be reasonable, though.
True. So learning the one which leverages our strength and fills a critical hole on our skillset is more important.
 
To be fair, "Fraction of said encounters staying at signfiicant range".

Which is to say, it completely discards us having the initative and striking from maximum effective range--which, with a good bow and superhuman senses and strength, is pretty fucking far.

And for us to actually use ASA, we'd have to open a Lung Meridian anyway, unless we wanted to unequip FVM, which everyone says using it at the same time is the main draw.

There's ineffiencies involved either way, so just arguing based on "Oh no we were suboptimal in one direction" is kind of irritating, especially since we definitely want them both but ASA doesn't really close the key hole in our build like FSA does.
Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.
I I just love this image of our enemies being forced to wade through our debuff mist until they finally reach us only to learn that our melee attacks force them to swallow even more debuffs^^
 
Yeah, that's basically my brainbug here, whatever we get here is going to be it for a while because we won't be able to justify getting another thing given our schedule, so I'd rather get the one that closes a major hole than one that doubles down on a range that we shouldn't be favoring anyway with our current equipment.

Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.
I I just love this image of our enemies being forced to wade through our debuff mist until they finally reach us only to learn that our melee attacks force them to swallow even more debuffs^^

Surprisingly often? Because we offscreen fights that aren't a threat to us, and we killed a good dozen or so spirit beasts without even much of a sidenote on the mountain.

We have problems keeping worthy opponents at range because thirty-fourty meters is engagement range, and that's the range limit of our attacks so far. A bow goes a lot further, and will go further still with an Art optimized for archery.
 
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The clarification that it is single target melee more or less automatically disqualifies it, IMO, as it has all the disadvantages, none of the advantages.

I'm going to be honest, I have never expected ASA to be anything other than exactly what it said. It is melee, single target art that has the ability to blind/choke people while also giving the option to take away their heat and give other debuffs to them. This art also has the ability to create "more complicated constructs later" whatever that means. I want it because if makes people want to engage us at range rather than deal with that ash. It makes people who would accept the consequences of that ash really wish they hadn't when we back away because they are blinded and choking on ash. FSA and ASA both synergize so well with our current kit and the general direction that we are heading in that I want them both so very badly.
 
Except how often have we actually managed to keep our enemies at long range? So far in most of our combat encounters we've eventually been forced into melee.
I I just love this image of our enemies being forced to wade through our debuff mist until they finally reach us only to learn that our melee attacks force them to swallow even more debuffs^^
That's because we have yet to fight with a bow.
 
So. Word of QM says that Ashen Shadow is a primarily single-target, FVM compatible attack art. Can we get it, please? Please please please?

We are totally going to want a ranged art for initiating encounters, but we are only going to be starting at significant range in a fraction of our encounters, and only going to be spending a fraction of said encounters staying at significant range. Rather, most of our time in most of our combat scenarios will be spent at low-mid range drowning our enemies in FVM. Can we pleeeese take an art that lets us do that better, faster, and with the ability to specificly target single enemies?

*puppy eyes*
IF IT DOESN'T DO DAMAGE, IT IS WORTHLESS. We need damage. We were only just keeping up with damage potentials at Red/Gold. If we get in a fight right now with someone that has similar cultivation level to us? We are screwed. All they'll need is one good hit, and we go down like a sack of beans. And before you say "But ASA means that they won't get that hit!" probabilities say they will eventually. Worse, there seem to be plenty of AoE attacks around-just look at that one Mountain girl in the Thunderdome.
 
Source? Our char sheet says otherwise. Only open meridian is Arm. We're opening a spine this turn.

What he means is we've got a lung meridian, it's occupied by FVM, but while training ASA we swap FVM with ASA to level up the skill and then swap back to FVM. At least that's the impression I got from the QM's elaboration on meridians and arts.
 
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