Forge of Destiny(Xianxia Quest)

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Adhoc vote count started by Kai Merah on Jun 19, 2017 at 9:42 AM, finished with 17423 posts and 39 votes.
 
If we do end up going ashen I really do hope we pick up falling, or a floor 2 equivalent, at some point in the future. Short of needing to use our hands that art really does fill all of our needs with slows and defense piercing. I can't help but wonder if that last bit means armor negation or the chance to skip qi damage mitigation.
Both FSA and IWA seems to have both Qi mitigation noping as well as armour piercing, while FSA seems to mainly have Qi mitigation noping.
 
Dont think not getting FSA or something like that will be the problem. Seems like most of the voters want it but low archery skill+no site for cultivation yet and the option for hands-free damage in ASA makes ASA more beneficial to take first.
 
Dont think not getting FSA or something like that will be the problem. Seems like most of the voters want it but low archery skill+no site for cultivation yet and the option for hands-free damage in ASA makes ASA more beneficial to take first.
We have ridiculous talent with a bow it'll rise fast. ASA is yet another debuff art and it requires us to get in close and risk getting hit instead of being able to kite around the enemy from range.
 
Well if wait for FSA until we have cleared the Heaven Cultivation, we might as well get its second floor version and get a bow for a Heaven/Wind Art commisioned.
 
Dont think not getting FSA or something like that will be the problem. Seems like most of the voters want it but low archery skill+no site for cultivation yet and the option for hands-free damage in ASA makes ASA more beneficial to take first.

Also, it's six stages, unlike 5 stages for the other arts, so will probably take longer to finish learning, meaning we should get started earlier.
 
[x] Ice Wraith Art

Torn between this and the ash one right now, with falling stars close behind. Anyhow, I think I'll be fine if any of the first three win
 
Dont think not getting FSA or something like that will be the problem. Seems like most of the voters want it but low archery skill+no site for cultivation yet and the option for hands-free damage in ASA makes ASA more beneficial to take first.

Yeah, I'd definitely support getting FSA in the future, I just don't think it's ideal to get first, because we currently don't have the meridians to start training it immediately (wasting the pills we've used this turn), and we don't have a good site for cultivating it yet either. Inevitably, we'll get these issues sorted, and when we do we can pick up FSA.
 
Oh. There was that. I guess we just make sure we're near some shadow areas before long ranging them.

Anyways I'll support anything but Ashen shadow. It's melee range so doesn't really match with our style even if it looks cool. So tactically voting it is.

[X] Falling Stars Art
 
On second thought, I'd like to go for some defence piercing, ie Falling Stars. Because right now our ability to punch through armour is precisely jack and shit.

[X] Falling Stars Art
 
Yeah, I'd definitely support getting FSA in the future, I just don't think it's ideal to get first, because we currently don't have the meridians to start training it immediately (wasting the pills we've used this turn), and we don't have a good site for cultivating it yet either. Inevitably, we'll get these issues sorted, and when we do we can pick up FSA.
Yeah about that.
Well if wait for FSA until we have cleared the Heaven Cultivation, we might as well get its second floor version and get a bow for a Heaven/Wind Art commisioned.
 
Well, the stages will be locked by cultivation requirements so it's not a huge deal IMO.
I suspect they all stop around mid-yellow, upon which we need to get the upgrade.
Oh. There was that. I guess we just make sure we're near some shadow areas before long ranging them.

Anyways I'll support anything but Ashen shadow. It's melee range so doesn't really match with our style even if it looks cool. So tactically voting it is.
Melee fits our style though? We aren't a range-only peep after all, and having something to use that fits our style in melee is good. Also, considering the Ice Wraith is also melee, so I guess you are only supporting FSA.
That's a bit weird though, given that getting it's second floor version first is probably a very bad idea. OTOH, getting something else is perfectly fine.

But going "this will make it impossible to get it" is kinda false.
 
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Dont think not getting FSA or something like that will be the problem. Seems like most of the voters want it but low archery skill+no site for cultivation yet and the option for hands-free damage in ASA makes ASA more beneficial to take first.
Yeah, if we don't go for the archery art now I would be very-much down with picking one up in the future. We do have a talent for archery and we should use it - I'm just not sure we should use it now.
 
Except the point of getting the arm art is for damage plus FSA uses our bow instead of the Polearm like ISA and it has armour piercing plus it screws with the enemies qi.

Ice Wraith will still do damage, and is also armour piercing. Our current best strategy is to hit the enemy from close-mid range during the turns it takes FVM to disperse. If the Ash art had armour piercing I'd be going for that one, but I think Ice Wraith now, Falling Stars in a few weeks will be our best bet for combat art options for the inner sect fight, because it will let us hit from far away, and then put up FVM when they close, then finish our wounded and tired opponents off with Ice Wraith, with the defenses up to protect us if they get lucky.

Ice Wraith should come first because it's useable with our daggers, which is our current mastery so we don't have a few weeks where our art is hamstrung by our lack of weapon skill. We can then pick up Falling Stars or it's second floor version or whatnot once we have some bow skill and that heaven site.

[] Ice Wraith Art
Yin, Water/Wind
Arm/Spine
Physical
A melee art usable with any slashing melee weapon. Cuts through the defenses of foes like the biting chill of winter. Strengthens the users with the power of a winter storm, allowing them to absorb damage and slow and disrupt the effects of toxins and other negative physical effects on themselves. 5 levels
 
Yeah, if we don't go for the archery art now I would be very-much down with picking one up in the future. We do have a talent for archery and we should use it - I'm just not sure we should use it now.
Pretty much- we get better stupidly fast in archery... but that means we aren't good yet. Given the speed we are going at, by the time we are archery 4 we should have access to floor 3 archive.

Obviously it doesn't mean we want to get one there, especially as I suspect it will merely be the upgraded version of FSA, so getting FSA even then might be better.... But right now it's not stronger than our other options.
Ice Wraith will still do damage, and is also armour piercing. Our current best strategy is to hit the enemy from close-mid range during the turns it takes FVM to disperse. If the Ash art had armour piercing I'd be going for that one, but I think Ice Wraith now, Falling Stars in a few weeks will be our best bet for combat art options for the inner sect fight, because it will let us hit from far away, and then put up FVM when they close, then finish our wounded and tired opponents off with Ice Wraith, with the defenses up to protect us if they get lucky.

Ice Wraith should come first because it's useable with our daggers, which is our current mastery so we don't have a few weeks where our art is hamstrung by our lack of weapon skill. We can then pick up Falling Stars or it's second floor version or whatnot once we have some bow skill and that heaven site.
The blurb on ASA is a bit weird- it hints that it bypass armors to debilitate the enemies directly. It probably does less pure damage than IWA but also bypass armor.
 
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Melee fits our style though? We aren't a range-only peep after all, and having something to use that fits our style in melee is good. Also, considering the Ice Wraith is also melee, so I guess you are only supporting FSA.
Well that's your personal thoughts on melee. We've used melee like once or twice. That doesn't seem to fit our keep-away-suck-em-dry style. As far as Ice Wraith goes? The defensive aspects make up for it being a melee art.
 
Honestly don't see the appeal in Ashen Shadows beyond its hands free component. Meanwhile Falling Stars both plays to our Strengths - wind and bows - AND curbs our weakness - armor pen.

[X] Falling Stars Art
 
I'm thinking we'll be getting a spine art eventually anyway and since we can't know how they'll stack I'm not too bothered about IWA. If it were ranged I'd probably have gone for it though.
Between FSA and ASA lack of site and ability to train it this turn kinda drops FSA from the race

[x] Ashen Shadow Art

Oh. There was that. I guess we just make sure we're near some shadow areas before long ranging them.

Anyways I'll support anything but Ashen shadow. It's melee range so doesn't really match with our style even if it looks cool. So tactically voting it is.

[X] Falling Stars Art
Ice Wraith Art is melee too so is it just FSA and RLA you like?
*Edit* just saw your comment about defensive boost making up for it
 
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Actually how does attacks that choke, drain and debilitate work in this? IWA and FSA seems to punch through and slice through (directly or just the cold?) armor. ASA does not have that but draining a person of their heat or choking them will still kill a person.
 
Honestly don't see the appeal in Ashen Shadows beyond its hands free component. Meanwhile Falling Stars both plays to our Strengths - wind and bows - AND curbs our weakness - armor pen.

[] Falling Stars Art

Eh I honestly don't care either way as we can get both should the need arise I like it because it will synergies well with our turtle most likely. We have bonuses to it plus an area. It's nice thematically with Gu and might even buff her abilities a bit or synergies well .

Lots of pluses, same can be said for bow art , but we don't have a heaven area yet, nor a decent bow. Mind you we can fix this if we really want a bow art in a few turns so it really doesn't matter what we get I just like ash is all
 
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