Forge of Destiny(Xianxia Quest)

But to contrast that point, it would even more effective to wait to cultivate arts and meridians when we are late yellow/silver to get another 10 dice to the pool. At some point, we are going to have to cultivate things even though we know that it would be "faster and better" to cultivate them later. As Elder Su said, we do have practical concerns that should be weighted as well.
Oh, obviously. The fact that it only get 67% efficiency while other actions get 75%-100% efficiency is a point against EPC, but it isn't necessarily a dealbreaking one; if the benefits of being able to work on EPC up until Mid-Silver are great enough to make up for this shortfall, then that is what we should wind up doing. I was just emphasizing that the costs to EPC are greater than those to other actions.

Dice don't "roughly balance out". +13 EPC dice is basically +80%. +25 dice to physical cultivation is +50%.
Sure, but a die for arts (which is somewhere between these two) is worth about as much as their average. THe point is, unless dice used on one side of the scale are clearly more valuable than dice used on the other side, I think that what difference there is is small enough that figuring it out isn't worth the hassle. If you feel differently, feel free to figure out the calculation in terms of actions or something; if you use the same axioms I did and don't make any visible errors I'll accept your result in place of my old one.

Yellow stones are the cheapest way (beside cultivation art) to increase dice and the only way to increase them more than our 'cap' currently. This means that not only every week without using yellow stones we are using more resources than if we were using them, but it also means that no matter what we do we can't get as high as we could with them.
Ah. So you are referring to the amount of throughput we can get on the money -> actions pipeline? Or about increasing the number of dice we can get on meridians? Because I don't think the former is THAT important, and whilst the latter is quite important it that time-sensitive.
 
So yeah, if we can't do it once this turn I'll vote to do it twice or thrice next turn. Even without Silver, which will also hit its efficiency
I somehow doubt that you will get people to vote for that. I doubt it very much.

Because multiple multipliers means the multipliers multiply each others.
Sure. But everything is a matter of degree; a +50% bonus and a +5% bonus would warrant different treatment. If EPC was infinitely valuable, then our best course of action would be to spend 5 actions training it with all of our relevant pills in support. If it was finitely valuable but the value was extreme (e.g. it doubled the successes per cultivation die), our plan would be similar, though perhaps we might peel off an action to elsewhere if we could afford it. And as it gets less valuable form there, it warrants less and less urgency.

Now, we don't know how valuable it actually is, so what we should be willing to invest is an open question; I just found that a 20% loss of efficiency relative to other cultivation actions is high enough that it warrants seconds thoughts about the art. Is it good enough that getting it two turns earlier would be enough to make up these costs? Maybe, but I can't say I'm confident.
 
@ Everyone voting for Plan Steady Progress - please consider changing your vote to Haitei. Stead Progress is behind enough that I don't think it can overcome Haitei, and the latter really needs help if it is to maintain its lead over the Moonless Night plan. The current tally has the lead hanging by just one or two votes.
 
I would throw my support behind Haitei even though I think EPC is a waste before moonfall, but with both EPC and not taking advantage of training with Meizhen, putting it off for another round, I just can't.
 
@ Everyone voting for Plan Steady Progress - please consider changing your vote to Haitei. Stead Progress is behind enough that I don't think it can overcome Haitei, and the latter really needs help if it is to maintain its lead over the Moonless Night plan. The current tally has the lead hanging by just one or two votes.

The only reason I'm voting for steady progress is that it has a Suyin action. I personally value Suyin's mental state more than Xiulan and Meizhen currently, simply because we already hung out with them and Suyin needs some validation and to return to her studying routine.

If Haitei switched Girls day out to Suyin I'll vote for it.
 
I somehow doubt that you will get people to vote for that. I doubt it very much.


Sure. But everything is a matter of degree; a +50% bonus and a +5% bonus would warrant different treatment. If EPC was infinitely valuable, then our best course of action would be to spend 5 actions training it with all of our relevant pills in support. If it was finitely valuable but the value was extreme (e.g. it doubled the successes per cultivation die), our plan would be similar, though perhaps we might peel off an action to elsewhere if we could afford it. And as it gets less valuable form there, it warrants less and less urgency.

Now, we don't know how valuable it actually is, so what we should be willing to invest is an open question; I just found that a 20% loss of efficiency relative to other cultivation actions is high enough that it warrants seconds thoughts about the art. Is it good enough that getting it two turns earlier would be enough to make up these costs? Maybe, but I can't say I'm confident.
Obviously I will have problems getting people to vote for that, but we already did it more than once.

The point is, first you are right and we don't know how valuable it is. Second, though, like how EPC is a multiplier and we must improve it, the same is true for cultivation base. So while I'd prefer not leaving EPC by the wayside, the worth of EPC without cultivation base plummet as much as the worth of cultivation base without EPC. The two together being exponential is the whole point of the affair.

Now, obviously increasing things that make learning faster without actually learning things is rather useless though, so the optimal way to go is to actually use that exponential learning curve to constantly pick up low hanging fruit which used to be very difficult hanging fruits a couple weeks beforehand.

So yeah, tripling up isn't the best... but it's better than the alternative of not being able to get that sweet, sweet optimal cultivation base * cultivation art multiplier. If we can keep it every weeks, however, we can also increase all the other goodies like formations/arts/etc.
Sure, but a die for arts (which is somewhere between these two) is worth about as much as their average. THe point is, unless dice used on one side of the scale are clearly more valuable than dice used on the other side, I think that what difference there is is small enough that figuring it out isn't worth the hassle. If you feel differently, feel free to figure out the calculation in terms of actions or something; if you use the same axioms I did and don't make any visible errors I'll accept your result in place of my old one.


Ah. So you are referring to the amount of throughput we can get on the money -> actions pipeline? Or about increasing the number of dice we can get on meridians? Because I don't think the former is THAT important, and whilst the latter is quite important it that time-sensitive.
I'm referring to the fact that cultivation dice are worth 3 times as much as combat art dice currently. It might change soon, but that's how it is now. I'm also referring to how when we open up meridians, opening them with another yellow stone doesn't just mean "we can open more", it also means "sweet, we get 8-9 overflow".
 
The advantage of training with Meizhen is it will almost certainly open up an action like Han Jian training and Vent training. That's... a fairly huge advantage.
Though you are totally right upon it making a huge hypocrite our of Ling Qi's speeches to Li Suyin.
I thought the point was that Li Suyin was
1. in a bad emotional position
2. was actually training wrong/pointless. (as in, she keep on exercising instead of stopping to fill her aching muscles with Qi. where the only point of exercising is to allow Qi into the muscles)

So it won't really make us hypocritical.
 
So Li Suyin is picking up some acupuncture needle-type attacks, eh? Disabler, a reasonable path to follow for her. She's got as many dots in Formations as Ling Qi though - that'll never do, Ling Qi, you must try harder! Embrace the formations!

Also, with her both of the remaining tokens are cracked. The three have a theme, I see - +5 to physical/meridians/qi, trigger a single bonus physical/physical/spiritual roll at +3. The meridians ones will be useful - I could see Ling Qi getting meridians up to her 'unpilled' limit (well, only the basic purchaseable pill), then using one of the Highsun pills and doing another meridian batch, then a Highsun and a Sable pill for yet another.

Speaking of pills, the ones Meizhen gave Ling Qi are quite useful. Best used when cultivating two combat arts, of course. Hmm... might be useful in combination with the Darkmoon pill, as it'll be two boosted qi rolls and a boosted spirit roll as free actions.

And Ling Qi is starting to think forward beyond 'means' to 'ends'. Good girl ^_^


Now, her cultivation rolls. The SCS attempt made it *almost* to halfway; it might take two more actions to hit it (or one pill-boosted and at a higher cultivation level, perhaps). Argent Soul 5 get, of course. Physical gets a *massive* boost, giving a total of 65 this turn (given AS overflow hits physical again, a roll like the first one on the second could've gotten even more ridiculous...). Studying Argent Mirror with Meizhen gives +5 dice... and it was actually *completed* first action, wow. Unfortunately, Eight-Phase Cycle didn't have anywhere near the synergies and boosts, so it's still a good few actions away ;_;

Skills and attributes - archery dot, some good progress on assorted characteristics. A pity politics won't be upgraded before the Cai meeting is scheduled, but thems the breaks.

Argent Soul 5. A bit more of a boost and an extension through Late Yellow, as expected. Successes for Qi rolls through 40 base - so I'm guessing that that's close to where the breakthrough bonus would be. Spirit binding doesn't upgrade, but upkeep drops. And the breakthrough effect, ease of meridians and qi bonus is permanent. Now, the bonuses to qi cultivation aren't permanent, nor are the cultivation bonus dice, spirit upkeep or re-roll - a bit of a pity, but it might be a bit much to expect that everything except the general bonus dice becomes permanent upon mastery. Still, Ling Qi now has a solid cultivation base for sure.

Argent Mirror's levels are "reflections" - nice that they have a non-generic name. It adds a new mastery - very intriguing. A bonus to all composure and resolve tests, very nice. And it looks like the art offers those cultivation-senses people have been asking about - *very* nice indeed. Oh, and help bypassing illusions, somewhat expected. The two techniques are a generic dispel of negative effects - useful against, say, Huang Da - and a perception boost/illusion breaker. Both are middling-expensive, but have good utility. I'd note that Serene Reflection probably can lift the effect of Ling Qi's mist... although the mist works on multiple targets and is cheaper to cast.


Now, egg research. First of all, I'd note that Xuan Shi seems to like to linger around the archives at night - might be an opportunity to talk with him, see what kind of person he is. Also, Ling Qi has a hatching method and a few ideas on what she'll need to do.


Han Jian definitely seems resentful - and given the information on Imperial Writs, I can see why he's kinda jealous. It looks like they weathered some combat since the end of the truce, which partially explains their wariness of Ling Qi; it's generic to anyone not part of their band.

And the tokens are the right way to patch things up, I see. Now, if the others who had them didn't figure it out... how can Ling Qi get ahold of them? Because those drugs are very very nice... unfortunately, they're probably the kind of thing people would just keep around their domicile rather than on their person, so while she *might* have a shot at the other girls' tokens, the guys' are a different story. I suppose she could try and buy them - but then, they'd want to know *why* and probably refuse. Tricky... I wonder if Ling Qi could simply cut a deal - she knows their secret and can reveal it (ie, unlock them - hiding the method, of course), but gets some portion of the rewards for doing so (say, one of each of the drugs). That could actually be a way to gain some additional grudging respect from some of the rest of the top-flight talents. Even the ones that are at the peak may not have thought of trying it, actually...


Ling Qi is starting to get a decent amount of respect, it seems, as word travels and her being a commoner seem less unusual. I suspect her dressing as a noble helps, along with often being in the company of nobles. Also, as Han Jian said, she's got a decent shot at a Writ - so the smarter ones are probably considering that she might well be a noble in the future. Xiulan's nervous about Ling Qi; again, like Han Jian, the expectation that she'll be able to become a noble on her own recognizance probably plays a part. On the flip side, she's definitely seen Ling Qi's more "human" qualities and foibles, so we'll see where that sentiment goes. And Ling Qi herself gets an Elsa-braid, I see. It's a nice modest "lady-like" style, I admit, and keeps the hair out of the way.

The invitation... this will be thorny. I'm kind of expecting that Cai is attempting to pull Ling Qi into her orbit, and possibly away from Bai. Meanwhile, Meizhen is worried that it'll succeed, while Xiulan is a touch anxious as well, I expect. Turning it down would be... probably unwise and would be a declaration of some hostility. Accepting will put Ling Qi on the spot in terms of her social graces (which aren't *too* bad any more) and will probably lead to "you seem talented, join me".

I feel like Ling Qi could navigate such an offer reasonably well - if Bai Meizhen comes up, Ling Qi declares that she's her friend. If an offer is made, Ling Qi can demur, saying some mixture of wanting to avoid politics, fulfill her service commitment before deciding on an alignment or the like. If it's a kind of half-offer along the lines of sounding Ling Qi out on performing her service in the right territory and seeing how amenable she'd be down the road, then that'd be easier. It'll be a bit tense though, I expect. Ling Qi should make sure to show gratitude for Guangli's intervention and Cai's actions afterwards, along with Cai enforcing some measure of discipline on the living quarters.


Actions... well, working on the egg is probably necessary; the sooner it hatches, the sooner it can be fed and grow and the sooner it'll be in a less-vulnerable state. Hunting with Han Jian is a reasonable training activity for, say, Sable Crescent Step. Eight-Phase Cycle at the vent for a third action. Moonfill for a fourth. That leaves a fifth action open... I'm partial to archives for formations, but opening an arm meridian is another choice I'd like.

Minor... Han Jian for politics update, Su Ling for some hunting coop or tips, Suyin for studying (attached to vent cultivation) and accept the invitation to tea, I think.
 
Right now, spiritual cultivation is about 5 actions behind Physical cultivation, especially once we get the 8 additional dice from mid silver. If we cultivate spiritual and get about 20 successes a turn, it will take 5.5 actions to get to mid yellow. EPC will take about 2 or three more actions to finish up, barring some really bad rolls. If we don't cultivate spiritual this turn then there will be about 6 actions to take in order to make spiritual to mid yellow. If EPC is finished in two turns, then it would take one more turn to finish it up.

That means there are about 5 actions different from each other right now. If we cultivate spiritual this turn, then there will be about 4 actions different right now.

So, it would be one additional turn of not cultivating EPC with plan Haitei.

So, to cultivate spiritual right now would allow us to have one additional turn of cultivating EPC. In order to see what that one turn would gain us, it is prudent to see what the Arm meridian action will be giving us.

Getting an arm Meridian now would allow us to get an attack burst art next turn, something that will not be likely to happen if we cultivate spiritual at the moment. So, what would a combat art be getting us in exchange of a turn of additional cultivation with EPC? The simple answer would be damage, damage to finish off opponents or various beasts we may come across. We will be able to take larger hunting missions with the knowledge that we have the capability of dealing damage outside of our attrition range.

There is another threat that I am concerned about, and that is Ji Rong. We know that Ji Rong is violent and prone to use violence in order to solve his problems. He has no trouble fighting people and seems to enjoy the possibility of provoking fights. We also know that he has lost his archive pass about three weeks ago and has been a frozen statue ever since. With this personality, he will most likely consider getting into a fight with someone in order to salvage his lost reputation as well as getting the archive pass back in order to learn more arts. With his defeat at the hands of Xuan, he will most likely not try and fight him again until he is prepared to counter formations, something which would be learned in the archives presumably. That leaves him with two options of getting the archive pass, Huang or us.

Out of the two, he might be tempted to go after Huang because he is a noble. However, I have a feeling he will choose to go after us in the end. The reason is that he has just been destroyed by a noble in the yellow realm, and he might be leery of trying his luck again. With family arts and resources, nobles in the yellow stage are much more difficult to deal with than non-nobles in the yellow stage. In order to overcome that gap, he will believe the archive pass is absolutely essential and the best way to get an archive pass would be to take it from a non-noble. That would leave us as the only option to target.

Now if he does attack us, what are our options? If he ambushes us, than we can simply run away no harm done. However, if he formally challenges us, then we would be socially forced to accept it, as he is even to our cultivation at this stage (although he might be a cultivation level behind once we break mid-silver) and we have noble friends who expect us to have the dignity to believe we can win when we are challenged by another cultivator at the same level. Knowing this, he will probably challenge us and we would be forced to accept the challenge and conduct the duel.

How would the fight play out? We start with our mists and he charges in. I don't know what arts he is able to employ, but it stands to reason that he has a movement art, a damage dealing art, and a defense art. Knowing that, the mists would probably be potent against him, and then we hit him with elegy to slowly whittle away his qi. However, we can also assume that his combat stats are going to be much better than ours, as he has been exploring the mountain and has been in fights almost constantly with various spirit beasts as a result. As a result, I'm not sure if we would be able to always avoid him during the 6 or 7 turns it would take dissonance and elegy to completely drain him of qi, and that is not counting if he has armor (which he probably does) and qi restoration pills (which he probably does as well). This means that the fight could be dragged out another 4 or 5 turns depending on those variables. So we would be looking at about a 10-13 turn fight here if we are going to be only using attrition to wear him down, and I am not positive that we would be able to do that. At most, I think that the fight would last 4 or 5 turns before he is able to land a hit on us and deal massive amounts of damage and drain our qi by quite a lot. This means that I would like to be able to hit him hard and make sure that he can't use his abilities to deal damage to us as frequently. A burst damage art would fit that requirement perfectly, as each point of damage to him would hit his ability to hurt us.

All in all, I feel that a combat burst damage art will be extremely important for fighting Ji Rong, and should be acquired before he has a chance to fight us. By not taking advantage of opening a meridian this turn, it will take at least two turns next round in order to open the meridian as well as get a combat art for it. Three turns if people want an attacking art with more than one meridian. This is something that will most likely not happen, as we would want to cultivate spiritual, tend to the egg, go on a mission as well as cultivate EPC. That will leave about 1 or 2 actions (if we do a heavy cultivation turn) which are not enough to do a two meridian damage art. There is also the possibility that there will be another shiny to take care of, which might drop the actions down to only a possibility of one, something that will not allow for any damage art. So all in all, I would say that getting one meridian this turn is paramount to having the attacking art before Ji Rong has the option to attack us at the beginning of the 19th week (should he so choose so)
 
Personals
Oh, and for the omake files, I present...

The Argent Times: Personal Ads Section

Cultivator, R/G, looking for spirit, water/earth pref, for long-term engagement. Contact FutureArgentEmperor5 for details. No insects or frogs.

Practicing alchemist looking for volunteers to test new pill recipes. Will pay in stones and offer post-dosage care. Minimal risk, I promise. Contact IllShowThemAll for details.

Spirit looking for help in motivating lazy partner to cultivate. Payment in stones or return favor. Minor trauma or injury acceptable. Must be able to deal with early Y/S cultivator and up to four well-meaning allies. Contact MightyKingOfTheJungle for details.

Spirit, water 2, looking for cultivator under 20 yrs for mutual arrangement. Yellow desired, although reds with significant talent may be considered. Contact CoolBlue664 for details. No Bais or Das.

Handsome cultivator, Y/G, looking for shadowy beauty for mutual study and dual cultivation. Come, my dear, no need to be shy, we were meant for one another.

Three cultivators, late red, looking for others for cooperative venture in the wilds. Contact HorseBoltFox for details. Must be at least late red or gold and of good character.

Spirit, fire/earth rank 1 with lots of potential looking for a more suitable partner. Must be able to beat down late red/mid gold cultivator, will offer bonus for each limb or organ destroyed. Contact BurningBallOfRedHotRage for details.

Hungry spirit looking for source of fresh rabbits and mice. Must be live upon delivery. Will pay premium for wild-caught. Contact CousinSnek for details.

Want to learn the secrets of the wind, the wonders of the water? Want to get a leg up on your competition? Available for tutoring at cut-rate prices. Contact ArgentGuru775 for details.

Angry cultivator looking for partners for revenge on unfaithful bastard and thieving slut. Will pay with stones or assistance in kind. Contact AngryMountainGirl for details.

Spirit looking for information on cultivator. Currently imprisoned in freezing-cold egg, but can work out deal with future favors for leverage over current captor. Contact HalfShellHero for details. Will also pay for heating pads.
 
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Spirit looking for information on cultivator. Currently imprisoned in freezing-cold egg, but can work out deal with future favors for leverage over current captor. Contact HalfShellHero for details.
For some reason, I can't help but imagine that is our turtle-dragon friendo.

Hungry spirit looking for source of fresh rabbits and mice. Must be live upon delivery. Will pay premium for wild-caught. Contact CousinSnek for details.
That reminds me; we haven't got a gift for Cui yet.
 
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The point is, first you are right and we don't know how valuable it is. Second, though, like how EPC is a multiplier and we must improve it, the same is true for cultivation base. So while I'd prefer not leaving EPC by the wayside, the worth of EPC without cultivation base plummet as much as the worth of cultivation base without EPC. The two together being exponential is the whole point of the affair.
We don't know that EPC and cultivation scale together multiplicatively, you know. E.g. if EPC's main effect is awarding extra dice (reasonable, given the description as absorbing additional energy), that will scale only additively work the bonus from being able to use a second yellow stone.

So yeah, tripling up isn't the best... but it's better than the alternative of not being able to get that sweet, sweet optimal cultivation base * cultivation art multiplier.
And even if they are multiplicatively, I expect the scale to be small enough that this doesn't matter. That extra Yellow stone means we roll about 25% more dice; even if EPC made those dice 20% better, that would only be a 50% improvement in total. Nice, certainly - but getting that combo a turn earlier only nets you two actions, which is pretty much comparable to what you gave up to in terms of efficiency to gain those advantages a turn earlier.

And that is without counting the efficiency we lose by not being able to use the AS5 bonuses for extra dice and test rerolls.
 
Now if he does attack us, what are our options? If he ambushes us, than we can simply run away no harm done. However, if he formally challenges us, then we would be socially forced to accept it, as he is even to our cultivation at this stage (although he might be a cultivation level behind once we break mid-silver) and we have noble friends who expect us to have the dignity to believe we can win when we are challenged by another cultivator at the same level. Knowing this, he will probably challenge us and we would be forced to accept the challenge and conduct the duel.
Where is that said? As far as I know, there is no obligations to accept challenges. Mind you, I am not as worried about winning the challenge as you seem to be. I think that if we are mid silver, we won't have issues beating him by putting buff and our knives if we want, or just stealthing around given our auto-success there.

However, I think that beating Ji Rong is netting us an horrible enemy. I actually prefer taking a reputation hit and not fight an easy fight rather than having him as a long term enemy. Not only that, Ling Qi being able to keep getting reputation hit and not thinking MY FACE is something I want.
We don't know that EPC and cultivation scale together multiplicatively, you know. E.g. if EPC's main effect is awarding extra dice (reasonable, given the description as absorbing additional energy), that will scale only additively work the bonus from being able to use a second yellow stone.


And even if they are multiplicatively, I expect the scale to be small enough that this doesn't matter. That extra Yellow stone means we roll about 25% more dice; even if EPC made those dice 20% better, that would only be a 50% improvement in total. Nice, certainly - but getting that combo a turn earlier only nets you two actions, which is pretty much comparable to what you gave up to in terms of efficiency to gain those advantages a turn earlier.

And that is without counting the efficiency we lose by not being able to use the AS5 bonuses for extra dice and test rerolls.
Getting a combo a turn earlier means getting everything else a turn earlier, and getting the next combo three turns earlier, and the one after that 5 turns earlier.
 
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Right now, spiritual cultivation is about 5 actions behind Physical cultivation, especially once we get the 8 additional dice from mid silver. If we cultivate spiritual and get about 20 successes a turn, it will take 5.5 actions to get to mid yellow. EPC will take about 2 or three more actions to finish up, barring some really bad rolls. If we don't cultivate spiritual this turn then there will be about 6 actions to take in order to make spiritual to mid yellow. If EPC is finished in two turns, then it would take one more turn to finish it up.

That means there are about 5 actions different from each other right now. If we cultivate spiritual this turn, then there will be about 4 actions different right now.

So, it would be one additional turn of not cultivating EPC with plan Haitei.

So, to cultivate spiritual right now would allow us to have one additional turn of cultivating EPC. In order to see what that one turn would gain us, it is prudent to see what the Arm meridian action will be giving us.

Getting an arm Meridian now would allow us to get an attack burst art next turn, something that will not be likely to happen if we cultivate spiritual at the moment. So, what would a combat art be getting us in exchange of a turn of additional cultivation with EPC? The simple answer would be damage, damage to finish off opponents or various beasts we may come across. We will be able to take larger hunting missions with the knowledge that we have the capability of dealing damage outside of our attrition range.

There is another threat that I am concerned about, and that is Ji Rong. We know that Ji Rong is violent and prone to use violence in order to solve his problems. He has no trouble fighting people and seems to enjoy the possibility of provoking fights. We also know that he has lost his archive pass about three weeks ago and has been a frozen statue ever since. With this personality, he will most likely consider getting into a fight with someone in order to salvage his lost reputation as well as getting the archive pass back in order to learn more arts. With his defeat at the hands of Xuan, he will most likely not try and fight him again until he is prepared to counter formations, something which would be learned in the archives presumably. That leaves him with two options of getting the archive pass, Huang or us.

Out of the two, he might be tempted to go after Huang because he is a noble. However, I have a feeling he will choose to go after us in the end. The reason is that he has just been destroyed by a noble in the yellow realm, and he might be leery of trying his luck again. With family arts and resources, nobles in the yellow stage are much more difficult to deal with than non-nobles in the yellow stage. In order to overcome that gap, he will believe the archive pass is absolutely essential and the best way to get an archive pass would be to take it from a non-noble. That would leave us as the only option to target.

Now if he does attack us, what are our options? If he ambushes us, than we can simply run away no harm done. However, if he formally challenges us, then we would be socially forced to accept it, as he is even to our cultivation at this stage (although he might be a cultivation level behind once we break mid-silver) and we have noble friends who expect us to have the dignity to believe we can win when we are challenged by another cultivator at the same level. Knowing this, he will probably challenge us and we would be forced to accept the challenge and conduct the duel.

How would the fight play out? We start with our mists and he charges in. I don't know what arts he is able to employ, but it stands to reason that he has a movement art, a damage dealing art, and a defense art. Knowing that, the mists would probably be potent against him, and then we hit him with elegy to slowly whittle away his qi. However, we can also assume that his combat stats are going to be much better than ours, as he has been exploring the mountain and has been in fights almost constantly with various spirit beasts as a result. As a result, I'm not sure if we would be able to always avoid him during the 6 or 7 turns it would take dissonance and elegy to completely drain him of qi, and that is not counting if he has armor (which he probably does) and qi restoration pills (which he probably does as well). This means that the fight could be dragged out another 4 or 5 turns depending on those variables. So we would be looking at about a 10-13 turn fight here if we are going to be only using attrition to wear him down, and I am not positive that we would be able to do that. At most, I think that the fight would last 4 or 5 turns before he is able to land a hit on us and deal massive amounts of damage and drain our qi by quite a lot. This means that I would like to be able to hit him hard and make sure that he can't use his abilities to deal damage to us as frequently. A burst damage art would fit that requirement perfectly, as each point of damage to him would hit his ability to hurt us.

All in all, I feel that a combat burst damage art will be extremely important for fighting Ji Rong, and should be acquired before he has a chance to fight us. By not taking advantage of opening a meridian this turn, it will take at least two turns next round in order to open the meridian as well as get a combat art for it. Three turns if people want an attacking art with more than one meridian. This is something that will most likely not happen, as we would want to cultivate spiritual, tend to the egg, go on a mission as well as cultivate EPC. That will leave about 1 or 2 actions (if we do a heavy cultivation turn) which are not enough to do a two meridian damage art. There is also the possibility that there will be another shiny to take care of, which might drop the actions down to only a possibility of one, something that will not allow for any damage art. So all in all, I would say that getting one meridian this turn is paramount to having the attacking art before Ji Rong has the option to attack us at the beginning of the 19th week (should he so choose so)

Didn't read all of this, but I seriously doubt Ji Rong will target us. Below is my reasoning.

We're not in any immediate danger, and Ji Rong attacking us would be the epitome of stupidity. Ji Rong most likely assumes we're Meizhen's subordinate (note how it would look like to outsiders). If we assume so, Ji Rong should know it would be utterly idiotic to anger a person of Cai's power level after being slapped down by Xuan. It's far safer for him to attack someone without any backing, like say Huang Da.

And even if Ji Rong WERE to attack us. We don't need to fight him. We have FVM, Trackless Escape and Crescent Step. It seems pointless to fight when we could get out of there, and out of all the higher tier fighters, I suspect Ji Rong is the most likely not to have counters to FVM (remember, he's only been a cultivator for as long as us, he's a combat offense focused cultivator, it's highly unlikely he has perception).

It just seems extremely pessimistic to expect Ji Rong not only to fight us instead of Huang Da, but to expect him to beat us up.
 
I'm referring to the fact that cultivation dice are worth 3 times as much as combat art dice currently.
More like 2, BTW. Maybe 2.5. We only roll 30 cultivation dice right now before pills, and even after I doubt we will get over 40.

I'm also referring to how when we open up meridians, opening them with another yellow stone doesn't just mean "we can open more", it also means "sweet, we get 8-9 overflow".
The overflow happens for everything, and in fact goes into cultivation so it is really "cheap" dice at that point. Point is, if you start by saying that you get 32 dice from hitting Mid-Silver, whatever bonus we get to Meridian rolls and the overflow from that is all already accounted for in the 32.
 
The overflow happens for everything, and in fact goes into cultivation so it is really "cheap" dice at that point. Point is, if you start by saying that you get 32 dice from hitting Mid-Silver, whatever bonus we get to Meridian rolls and the overflow from that is all already accounted for in the 32.
Not really, because when it comes down to it 'small dice to a lot of different things' is fairly different to 'able to redirect all those dices to specific things'. Overflow is particularly strong as we can freely redirect it to physical/spiritual/Qi, which means that, as you saw last turn, instead of 'only' getting 83dice worth of successes, we got 120+ dice worth of them for one specific thing. Being able to reach 'thresholds' like this is very important.
 
In regard to the meeting with Cai I'm expecting something along the lines of an off a request for helping enforce the Cai's peace in the outer sect disciples in return for loads of resources, which a small Clan owning a Duchy is liable to have an excess of.

The short-term reason for doing this are threefold. The first would be to gain the combat power of a second stage cultivator to enforce the rule of law, the second would be the implicit risk of a Bai coming down upon anyone who tries to physically resist if things go poorly, and most of all it is almost certainly an attempt to build a relationship with a member of the Bai Clan while avoiding the loss of face requesting a meeting in person would necessitate whereas if she introduced via a mutual friend there would be no such loss. The last goal is by far the most important as the Western Kings(?) were noted to be fairly resistant towards the Imperial Court's attempts to assert influence over them, and well the Bai Clan is out of favor...

More long-term it serves an a excuse to intervene if Bai Meizhen bites off more than she can safely chew, and someone decides killing the friend of a Bai with considerable talent is worth the short-term loss of violating school rules, or rather she'd prefer to intervene before it comes down to fulfilling her obligations as someone who will someday rule a Duchy to protect the lives of her people. Furthermore if things go well there would the continuation of building relations with a member of the Bai Clan.
The advantage of training with Meizhen is it will almost certainly open up an action like Han Jian training and Vent training. That's... a fairly huge advantage.
Though you are totally right upon it making a huge hypocrite our of Ling Qi's speeches to Li Suyin.
Nah its not hypocritical simply because Meizhen won't tolerate Ling Qi doing something like Li Suyin was even if she has to use fear to push her friend into looking after herself. I'm simply mentioning that there might be a turn cooldown on the action, and at the very least the training regime is liable to prove harsh in the extreme compared to what Ling Qi is used to.

Like I'm 99% the Bai training philosophy is to only train those who're willing to endure getting the crap kicked out of them, and instill in them a desire to get revenge on all who slight them as a motivation to get back up. Because at the end of the day their Clan has no allies, and is the punching bag for a majority of the Empire's Nobility, or at least thought poorly of by them. So anyone who lacks the capacity to endure such hardships, and get back up on their feet should in their eyes live out a "normal" life in the central province owned by the Clan.
 
@yrsillar I noticed a few things:

-Bow exp in the update Is 3/3, but the exp needed to get to our first dot should have been /2 as per our ranged weapons bonus
-Argent Soul is still showing as level 4 on our character sheet; all bonuses appear to be correct for level 5 though
-No Argent Mirror jade slip in our inventory
 
In regard to the meeting with Cai I'm expecting something along the lines of an off a request for helping enforce the Cai's peace in the outer sect disciples in return for loads of resources, which a small Clan owning a Duchy is liable to have an excess of.

The short-term reason for doing this are threefold. The first would be to gain the combat power of a second stage cultivator to enforce the rule of law, the second would be the implicit risk of a Bai coming down upon anyone who tries to physically resist if things go poorly, and most of all it is almost certainly an attempt to build a relationship with a member of the Bai Clan while avoiding the loss of face requesting a meeting in person would necessitate whereas if she introduced via a mutual friend there would be no such loss. The last goal is by far the most important as the Western Kings(?) were noted to be fairly resistant towards the Imperial Court's attempts to assert influence over them, and well the Bai Clan is out of favor...

More long-term it serves an a excuse to intervene if Bai Meizhen bites off more than she can safely chew, and someone decides killing the friend of a Bai with considerable talent is worth the short-term loss of violating school rules, or rather she'd prefer to intervene before it comes down to fulfilling her obligations as someone who will someday rule a Duchy to protect the lives of her people. Furthermore if things go well there would the continuation of building relations with a member of the Bai Clan.
Nah its not hypocritical simply because Meizhen won't tolerate Ling Qi doing something like Li Suyin was even if she has to use fear to push her friend into looking after herself. I'm simply mentioning that there might be a turn cooldown on the action, and at the very least the training regime is liable to prove harsh in the extreme compared to what Ling Qi is used to.

Like I'm 99% the Bai training philosophy is to only train those who're willing to endure getting the crap kicked out of them, and instill in them a desire to get revenge on all who slight them as a motivation to get back up. Because at the end of the day their Clan has no allies, and is the punching bag for a majority of the Empire's Nobility, or at least thought poorly of by them. So anyone who lacks the capacity to endure such hardships, and get back up on their feet should in their eyes live out a "normal" life in the central province owned by the Clan.

Well now... this would be an interesting offer. It might involve Ling Qi spending an action "patrolling" at some frequency in trade for resources (and Cai's gratitude)... which would be an interesting trade-off.

And it does make a certain amount of sense - although as the Cai is wanting a 'fair' match with the Bai, I'm not sure if that angle really comes into the picture. However, the establishment of a working (as in "working for her") relationship with Ling Qi just might... today, it's doing a favor and patrolling the place and maintaining order, tomorrow it's performing a task or two... soon it'll be "come follow me into glory", surely :p
 
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