Forge of Destiny(Xianxia Quest)

On that note, why don't I throw this in in order to expedite things for the update.

Go ahead and vote for two weapons you would like Ling Qi to begin practicing with during training sessions with Han and his group. Anything that's not too exotic will do. The two with the most votes will start getting some advancement. If you would like to stick with knives and/or unarmed, just vote for them.
 
Do you believe that bow-compatible damage arts aren't a priority, that we should be looking for something which works with both close and ranged combat, that we should be getting two separate arts, one for melee and one for ranged?
Well, in all honesty, I miss spoke when I said close combat art, I was more referring to a burst damage art or an art that increased the damage that we are able to do. However, you do bring up some good points about what type of art do I prefer. Because we are on an action crunch right now, I am more inclined to pick up only one art at the moment. We have a lot of time to get ready for Thunderdome 2, but the ability to finish opponents when they are trapped in our mists seems like a good filler art to have. Whether that is ranged or close up is another question. While I prefer ranged options myself, a close-up damage art with the ability to use our unarmed skill would be a great boon to have, especially as we wouldn't need to train up another weapon in the mean time. I would honestly prefer something wind related so that we don't use up too many actions getting it to level 1 or 2 and that way we can then switch later on to both a long ranged damage art and a close range damage art. Neither of these would be our specialty, but the ability to do damage at long range with a bow, then move into an attrition fight with the mists and flute, and then finally finish them up with a close combat art seems like a nice easy progression for one on one fights. With team fights, I would prefer to let our buffs and debuffs do the talking for the most part, and so would like to get the next level of ZB for that as well.

Ideally I'm seeing an 8 art spread out as such:
4 main arts
FVM, SCS, AMA, and ZB level 2

4 minor arts
long range damage, short range damage, defensive, and perception.

It would be great if we can merge the long range and short range damage together, and that may be an option later down the line before we split the damage arts. We will see how the art gathering goes though.

Edit: The QM has spoken. I'll need to do some thinking on this. See you guys in a bit!
 
[X] Bow
[X] Sword

Not sure what to do for the second. Sword just feels boring.

EDIT: Put sword anyway. It's practical and will do until we can get something more interesting.
 
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[] Bow

Because I like the sneaky sneaky of it


Since Bow is a sure winner I can sneak in an extra vote for something I prefer to Jian.

[X] Unarmed

[] Jian

because it's common, easy, etc. there's a reason they're everywhere...

[] Knives

but really I just like the knives

...

but they'll get no traction so

[X] Heavy Polearm
 
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The worm is the first fight where we could say we had 'lucky' opponents.

I'm not sure what you're trying to say with the worm? You cut out the part of my post where I pointed out it almost hit us even though we had a seven dice advantage. That's what a properly 'lucky' or 'unlucky' roll looks like, and is the only fight where you can actually say we weren't within standard deviations. And if it was a peer that matched our dicepool and it got as lucky with a binding attack, the fight would be over.
Again, we were always significantly less lucky than our opponents. We have never won a clash with less dice than our opponent. We have only managed, one time, to win a clash with equal dice when attacking (huang da). However, in every single fight we have lost clashes when we had the advantage. @yrsillar's dice hate us.

This is why I'm saying our strategy is good. It doesn't mean we don't need to improve, of course we do. But even with very bad constant luck we are doing really well.

Mmmh. Voting.

[X] Knives
[X] Bow

I am open to being convinced otherwise.
 
[X] Bow
[X] Qiang(Spear)

Bow because ranged weapons require less experience to level up, and spear as my initial impression on that weapon type would be it being a more dexterity based weapon compared to say a sword/Jian. Also Ling Qi is tall, and has long arms to properly utilize use the additional reach a spear offers compared to say a short sword/Jian.

I edited my vote after looking up the Chinese name for the spear.
 
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