The one I'd like to give up on is the independent research house rimward of Gammon. I can let that one go.
I... have a
strong hunch that independent house is important. Among other things because we know
Korannon Kortennon was involved in the star-blasting technology, and we have good reason to think they
wouldn't be doing their development of that technology in a star system they owned and valued.
I'm just afraid that people are getting so locked in on the crew issue that they windmill slam that option in before considering if it is a good option compared to the others. Or considering the options on balance at all.
And, for myself, thinking about all of the options; unless we get a reward that is totally out of scale with established rewards, then it simply isn't quite worth it.
Which is why I voted for options that finish tidying up all the loose ends on the super science front and then laying intelligence infrastructure to makes sure that: A: They don't keep fucking around with shit in secret, and B: the Romulans don't render all of our work moot.
We need to finish the job and /make sure it stays done/
I agree. Being able to re-crew one more ship is good, but actually winning the conflict we lost the crew of that ship in in the first place is
better.
I honestly think that voting for the recruitment option is a mistake.
The other options are literally things that we can get no other way.
But recruitment, no matter how tempting is a task we can accomplish in other ways at other times.
Voting for it now is literally passing up choices that we will never get ever again for something that ticks over every turn.
Sorry, but that's not true. We don't have methods for increasing our crew income beyond expansions every Snakepit, which is already going flat out. It seems the option that is most unique, to me.
You're wrong, because you jumped to false conclusions about people's goals.
It depends on whether you think the purpose of the game is "build up big pile of ships," or "experience plot," or a mix of the two. Obviously, the recruitment option is unique in directly aiding "pile up more ships." On the other hand, it does nothing towards "experience plot."
But realistically, while I think it's fair to say that the Romulans may have some sort of ongoing play and goal, it is fully speculative at this point and we have no evidence whatsoever. Meanwhile you're ignoring the crew issue and hoping it goes away...
That's a lie.
People are
not ignoring the crew issue, they've voted for a number of ordinary and extraordinary crew recruitment moves in the recent past.
What you're complaining about is that people might dare to suggest that
there can be priorities other than crew recruitment. That in a contest between "recruit more crew" and "do something else," "something else" is allowed to sometimes win instead of always losing.
So if you're going to make a big deal about how other people are completely wrong, and that they don't have any evidence for anything...
don't misrepresent other people's actions.