Along the right hand side, a series of ship silhouettes appear, and Thuir recognises Arcadian cruiser and frigate designs. On the other side, Ked Paddah and Federation ship silhouettes appear.

There is no enemy fleet*. Yet. That's the entire point of this exercise. The Ked Peddah kept failing because not only did they have to face these fixed defenses, but also a fleet. Now the Federation has drawn the enemy out of position so the Ked Peddah are trying to take a chance against just the fixed defenses. That alone would give the Ked Peddah on their lonesome much better odds than any time previously, and they also have their fleet basically doubled by Task Force 1.

The reason to split our forces and rush this is to take out all of these boosting research station fixed defenses before the Empire can rush a reinforcement fleet here to defend. Which they *will*; it's a matter of how many of these "boosts" we can take out before we have to fight the fleet.

I feel like maybe you didn't understand what's going on, because you keep talking like there's an enemy fleet in-system right now, when that's explicitly not the case.

*They might or might not have a frigate or two, but I doubt much more or the Ked Peddah wouldn't consider the system 'undefended'.

To me that suggest that little sentence suggests that there is indeed a a sizeable fleet presence already in the system, especially since as far as I can recollect there is absolutely no mention that the Ked Paddah view the system as undefended...
 
There is no enemy fleet*. Yet. That's the entire point of this exercise. The Ked Peddah kept failing because not only did they have to face these fixed defenses, but also a fleet. Now the Federation has drawn the enemy out of position so the Ked Peddah are trying to take a chance against just the fixed defenses. That alone would give the Ked Peddah on their lonesome much better odds than any time previously, and they also have their fleet basically doubled by Task Force 1.

The reason to split our forces and rush this is to take out all of these boosting research station fixed defenses before the Empire can rush a reinforcement fleet here to defend. Which they *will*; it's a matter of how many of these "boosts" we can take out before we have to fight the fleet.

I feel like maybe you didn't understand what's going on, because you keep talking like there's an enemy fleet in-system right now, when that's explicitly not the case.

*They might or might not have a frigate or two, but I doubt much more or the Ked Peddah wouldn't consider the system 'undefended'.

They never said "undefended". In fact, they imply that frigates and cruisers will be present, given the ship outlines they're representing. They just don't have a count because of the dampening system.

Two outposts. Give them double shields - so 12->24. Improved shield burn through. +2 Combat.
You still want to fight there?
We have to in order to take the system. No matter what we take on first, the plan ends with an assault on those outposts.

We can either do it while our ships have done lots of fighting and eaten a lot of mines, or we can do it with the minimum necessary to make the fight successful.
 
To me that suggest that little sentence suggests that there is indeed a a sizeable fleet presence already in the system, especially since as far as I can recollect there is absolutely no mention that the Ked Paddah view the system as undefended...

They never said "undefended". In fact, they imply that frigates and cruisers will be present, given the ship outlines they're representing. They just don't have a count because of the dampening system.

However, House Ixira has always been able to pick up our approach and muster sufficient forces to supplement their fixed defences. Our expectation is that with the Federation and the Gaeni opening a new front, it will no longer be possible to muster that force. In spite of this, their fixed defences are still considerable."

What would you suggest they mean by that? They might have some ships, but the Ked Peddah don't believe they will have enough forces to "supplement their fixed defenses". I mean, they could be wrong, but the plan is predicated on them not being wrong.

@SynchronizedWritersBlock have you considered that if this is accurate, the plans of the NPCs seem much more reasonable and suddenly everything makes more sense? Because if the presented course of action seems obviously wrong and suicidal to you, either everyone else is wrong or there's some fact you've totally misinterpreted that means you're reading the situation wrong.
 
Good grief, this really is a disgustingly fortified system. Makes the defenses of the UFP look utterly laughable in comparison, to be honest.
 
this is insane, how do they afford this level of defense? Even the major powers have at most a starbase for fixed defense.
 
What would you suggest they mean by that? They might have some ships, but the Ked Peddah don't believe they will have enough forces to "supplement their fixed defenses". I mean, they could be wrong, but the plan is predicated on them not being wrong.

@SynchronizedWritersBlock have you considered that if this is accurate, the plans of the NPCs seem much more reasonable and suddenly everything makes more sense? Because if the presented course of action seems obviously wrong and suicidal to you, either everyone else is wrong or there's some fact you've totally misinterpreted that means you're reading the situation wrong.

Or I could be right? Let's say they muster one cruiser and two frigates, a reasonable force to station here just as garrison. On paper this force is insufficient to contest ours in a meaningful way, even when added to double outposts. In practice, double shields and +2C mean we're facing two explorers and one EC ship. A smaller muster is almost as effective as a larger one with those ship-limited boosts.

One frigate and one outpost behind minefields could have beaten TF3.1. With no boosts. We will be facing at least double that with extra bonuses and advantages like artillery support. Add running an additional minefield and fighting an additional battle for every ship?

Refusing to use concentration of force the handful of times we have it available is not wise. The losses we've taken so far have almost all, the entire quest, been due to inability to apply concentrated force. A handful more ships in almost every single battle could have meant the difference between scratch damage and long repairs.
 
[x] Ixaria Star
[X] Ixaria Prime - Moon Only (Silo Storage Centre)
[X] No third target

The unknown star station and the Wavefront device have the most potential to hurt us out of whats here. The star station because it's an unknown element made by mentats and the Wavefront device because it could drastically change what we send to a battle and what arrives at a battle making a 2 to 1 by the numbers into an even exchange.

I'm against the third target while the Wavefront device is active because if our fleet is split into thirds and the Wavefront device pulls out 1 or both explorers from a fleet then there will be no heavy elements to fight the outpost/station at that location which seems to be a big deal now.
 
Or I could be right? Let's say they muster one cruiser and two frigates, a reasonable force to station here just as garrison.

The entire Ixirian house fleet is likely about one cruiser and three to four frigates. And the plan revolves around them not being in their home system.

Refusing to use concentration of force the handful of times we have it available is not wise. The losses we've taken so far have almost all, the entire quest, been due to inability to apply concentrated force. A handful more ships in almost every single battle could have meant the difference between scratch damage and long repairs.

It's necessary to take out these fixed defenses before the Empire gets here with the actual defensive fleet. Here's how I think about it.

After we go after whatever we're going to go after, the Empire's reinforcement fleet will show up. At that time we'll have to fight them + the reinforcements/boosts the various fixed defenses will provide. Before they get there, we have a chance to blow up the fixed defenses while they're defended only by the various stations and outposts and minefields. I do not expect to fight a ship at every location, and if there is one at a location I expect it to be no more than a single frigate. That is the assumption around which I am casting my vote.

If you're committed to different assumptions, I understand why you would cast a different vote.

Add in to that, I simply feel much safer choosing from options as the game presents them to me. I figure, if I just vote for three attacks points I can't really be doing something spectacularly wrong even if it's not spectacularly right.
 
Finally caught up.
@OneirosTheWriter This Quest is awsome and really caught the Star Trek feeling.

Now to Vote
[x] Ixaria Star
[X] Ixaria Prime - Moon Only (Silo Storage Centre)
[X] No third target

Mainly beacuse i'm worried about those Mines...
 
That seems unlikely. Given that even Starfleet vessels have self-destructs, I don't see any way we'd be able to take such an installation intact.
Wasn't that only while dealing with the biophague and such systems were immediately removed afterwords? Besides that, seeing as we are dealing with instillations instead of vessels, it is unlikely that they would be any warp core inside the instillations to self-destruct. … actually, maybe using the veterans of the Syndicate conflict would be the best suited to be used to land onto the instillations to claim them as our own.
 
Wasn't that only while dealing with the biophague and such systems were immediately removed afterwords? Besides that, seeing as we are dealing with instillations instead of vessels, it is unlikely that they would be any warp core inside the instillations to self-destruct. … actually, maybe using the veterans of the Syndicate conflict would be the best suited to be used to land onto the instillations to claim them as our own.
The double-plus fast emergency destructs were removed.
The ones with checks, counter checks and countdowns remain. Because sometimes it is better to turn everything into plasma then leave it for the ages or the enemy.
 
The entire Ixirian house fleet is likely about one cruiser and three to four frigates. And the plan revolves around them not being in their home system.



It's necessary to take out these fixed defenses before the Empire gets here with the actual defensive fleet. Here's how I think about it.

After we go after whatever we're going to go after, the Empire's reinforcement fleet will show up. At that time we'll have to fight them + the reinforcements/boosts the various fixed defenses will provide. Before they get there, we have a chance to blow up the fixed defenses while they're defended only by the various stations and outposts and minefields. I do not expect to fight a ship at every location, and if there is one at a location I expect it to be no more than a single frigate. That is the assumption around which I am casting my vote.

If you're committed to different assumptions, I understand why you would cast a different vote.

Add in to that, I simply feel much safer choosing from options as the game presents them to me. I figure, if I just vote for three attacks points I can't really be doing something spectacularly wrong even if it's not spectacularly right.

I see. In the case where we are expected to have to fight a full reinforcement fleet from the Empire, I recommend we abort the mission or turn it into a pure base strike raid. Our task force for this operation is nowhere big enough to defeat a significant part of the Empire's forces. In that case, the plan I would recommend is to proceed with the operation as outlined, but hammer the reinforcement fleet with TF3 instead of fighting it in system.

Because we are obviously not doing that, I don't believe that our battle for Ixaria Prime orbit will be against a large reinforcement fleet. Rather, it appears to me that the plan is to seize the system entirely before reinforcements can arrive.
 
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The double-plus fast emergency destructs were removed.
The ones with checks, counter checks and countdowns remain. Because sometimes it is better to turn everything into plasma then leave it for the ages or the enemy.
Ok, looking things up, I acknowledge that auto-destruct systems are present on all Federation starships, however, due to the primary method of auto-destruction being an uncontrolled matter-antimatter reaction akin to a warp core breach, I find it doubtful that their, or any instillation would be capable of fielding such systems due to them not needing a warp core for day to day operations and proximity to populated areas. The only type of instillation that would make sense to have such systems would be shipyards and trade outposts due to how often they work with warp cores, and/or having a supply of antimatter on hand to refuel warp capable vessels.
 
I see. In the case where we are expected to have to fight a full reinforcement fleet from the Empire, I recommend we abort the mission or turn it into a pure base strike raid. Our task force for this operation is nowhere big enough to defeat a significant part of the Empire's forces. In that case, the plan I would recommend is to proceed with the operation as outlined, but hammer the reinforcement fleet with TF3 instead of fighting it in system.

Because we are obviously not doing that, I don't believe that our battle for Ixaria Prime orbit will be against a large reinforcement fleet. Rather, it appears to me that the plan is to seize the system entirely before reinforcements can arrive.

Okay. If we're going to do it that way, I'd say that because we have been given no in-character notification that our task force is insufficient to contest three objectives, and not contesting a third objective was not part of the original post, we have no reason to think that our forces are unable to target three objectives successfully. Like, this goes beyond assuming a trap option and into deliberately handicapping ourselves because you think Oneiros has given us an entire trap update. This is unhelpful levels of paranoia.
 
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Wasn't that only while dealing with the biophague and such systems were immediately removed afterwords? Besides that, seeing as we are dealing with instillations instead of vessels, it is unlikely that they would be any warp core inside the instillations to self-destruct. … actually, maybe using the veterans of the Syndicate conflict would be the best suited to be used to land onto the instillations to claim them as our own.
A fixed installation may not have a warp core, but it'll have plenty of reactors and other stuff that can easily be used to auto-destruct.

Also, changing vote, as I am now persuaded that the mystery station is more worthwhile than the heavily defended sensor masker, given that we will still be able to detect vessels we are in combat with.

[X] Ixaria Star
[X] Ixaria Prime - Moon Only (Silo Storage Centre)
[X] No third target
 
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A fixed installation may not have a warp core, but it'll have plenty of reactors and other stuff that can easily be used to auto-destruct.
Then why were the Dominion able to capture Deep Space 9 intact? I mean, if all instillations and vessels are equipped with autodestruct systems, why didn't the Federation use said systems to blow Deep Space 9 when it was obvious that they were unable to hold said space station?
 
Okay. If we're going to do it that way, I'd say that because we have been given no in-character notification that our task force is insufficient to contest three objectives, and not contesting a third objective was not part of the original post, we have no reason to think that our forces are unable to target three objectives successfully. Like, this goes beyond assuming a trap option and into deliberately handicapping ourselves because you think Oneiros has given us an entire trap update. This is unhelpful levels of paranoita.
I said myself that proceeding that way was not indicated by the update. There is no indication that we intend to contest the system against Imperial reinforcements. Therefore, the plan must involve achieving its objectives before reinforcements arrive. There is no plan that makes sense fighting against a reinforcement fleet.
 
Then why were the Dominion able to capture Deep Space 9 intact? I mean, if all instillations and vessels are equipped with autodestruct systems, why didn't the Federation use said systems to blow Deep Space 9 when it was obvious that they were unable to hold said space station?
If I remember right, DS9 is a Bajoran station administrated by Starfleet. Bajor surrendered to the Dominion to keep out of the fighting until the Alpha quadrant was able to re-take the station.
 
I said myself that proceeding that way was not indicated by the update. There is no indication that we intend to contest the system against Imperial reinforcements. Therefore, the plan must involve achieving its objectives before reinforcements arrive. There is no plan that makes sense fighting against a reinforcement fleet.
Haven't they already transformed this system into a fortress? If we gain control, they would most likely have to work against the defensive measures they installed in the first place. Switching the IFF systems to register our ships as friendlies and the opposing ships as foes, repairing the defenses that were damaged in our taking of the system, and replacing the personal manning the defenses to be our people. After that, any attempt to reinforce or recapture the system would be stuck dealing with the same defenses that were able to foil 7 consecutive attempts to overcome said fortifications, or in other words, hoist by their own petard.
 
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