Starfleet Design Bureau

If we wind up stuck with cargo - not a BAD choice I admit - then I'm stumped for what synergizes well with dropping off infrastructure. Which is kind of my point earlier about why I want to pick shuttles - it's just really hard to synergize with cargo you know?
We can see what they look like before determining synergies to build those modules around in the event that we pick Cargo. Its difficult to be sure, but not implausible.
 
I don't know what to pick, I feel like this choice really is decided by future models. I think sayle should give us a preview because I don't know what synergies with cargo. On the other hand I don't know when we will design the archer 2.0, so if sayle tells us that, I will be happy too.

[] Expanded Cargo Bay
 
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I just think it's funny, we had turn down the chance for the flight deck, only for people to jump at the chance at the same thing, just worded differently and worse.
It doesn't affect our warp, which is nice. I mean, the Miranda does the same thing so I think it's probably not a good use of space, but it is at least not affecting our warp.

People really want a frontier patrol boat for some reason, I guess?
 
It doesn't affect our warp, which is nice. I mean, the Miranda does the same thing so I think it's probably not a good use of space, but it is at least not affecting our warp.

People really want a frontier patrol boat for some reason, I guess?
Also for me, this is the first time that minor ship repair has actually been listed as an actual capability, other than our own imaginary rants about Fabrication bays. I think that's pretty valuable not just for rescue work, but in it's actual roll as a ship anchor.
 
It doesn't affect our warp, which is nice. I mean, the Miranda does the same thing so I think it's probably not a good use of space, but it is at least not affecting our warp.

People really want a frontier patrol boat for some reason, I guess?

Is it really that odd to want your largest, most powerful ship near the borders where your enemies and most vulnerable colonies are? Excaliburs are going to be off in uncharted space, so they're going to be less able to respond to anything that requires a heavy hand.
 
I just think it's funny, we had turn down the chance for the flight deck, only for people to jump at the chance at the same thing, just worded differently and worse.
Because that was at the expense of phaser coverage on a ship that was designed to anchor a fleet. Or more specifically costing more, since we'd have needed a lot more phasers for the 100% coverage such a ship needs.

Also for me, this is the first time that minor ship repair has actually been listed as an actual capability, other than our own imaginary rants about Fabrication bays. I think that's pretty valuable not just for rescue work, but in it's actual roll as a ship anchor.

This too. We now SPECIFICALLY are able to help damaged ships and other space structures, whether in fleet actions ion storms or flying through the odd living nebula.
 
If it becomes a cargo hauler (as everyone wants it now) pirates never play fair, the federation class would be a surprise, but surprise only works once or twice, but once word gets out that the feddies have a class of ship that can solo any one of their ships they would go "well then send in a fleet."
Then we war against this pirate armada, and we will grind them down and destroy them. We have planets providing resources to our military, they need their military to steal resources. Forcing enemy pirates into fleet actions is a win condition for us.
 
[X] Expanded Cargo Bay

I would like for this thread to make a ship that does cargo which isn't "the bulkiest of bulk haulers"
I'm holding out for a design brief saying 'make me a Treasure Ship without using the words Treasure Ship' rather than trying to make our fighting fast responder something it isn't, or cutting out the possibility of synergies with an otherwise good choice.
 
The design brief wants depth of capability in vital areas
I doubt cargo is that vital considering we have 3 designs coving it now (Newton, Miranda, Archer)
And I doubt that cargo will get more options for modules after this so that's less of a depth in capability
 
The design brief wants depth of capability in vital areas
I doubt cargo is that vital considering we have 3 designs coving it now (Newton, Miranda, Archer)
And I doubt that cargo will get more options for modules after this so that's less of a depth in capability
We know in the very least the nose of the saucer can be a large cargo bay, expanding the cargo even further. That was the example for what the space can be when we didn't select the inline deflector.
 
[X] Expanded Cargo Bay

See, I don't want an emergency response ship; Mirandas are going to be everywhere already.
I want a Diplo Cruiser, and cargo will have this ship flying across the Federation in a way that compliments that.

Also, this gets cargo out of the way, so it doesn't replace a more important (to me) module later.
 
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I doubt cargo is that vital considering we have 3 designs coving it now (Newton, Miranda, Archer)
The Newton is on its way out, the Miranda is slow and probably doesn't have a cargo bay much larger than the Newton (and certainly not on the scale offered here), the Archer is struggling between the need to rebuild and Starfleet missions that the Newton was carrying out (which the Miranda will replace) and is also slow and weak. The cargo bay for the Federation allows us a strong and fast ship that's able to to all but the greatest of cargo missions the Archer can do but far faster and not constrained by both lack of firepower and need to help rebuild the Federation.
 
What do you mean by treasure ship?
Check out all our bling!

Don't you want to be allies with us, so you can share in all our bling?

Treasure ships - treasure fleets - were a way China historically went about showing off just how very rich they were in the 15th century.

Pretty well defended, of course, because a lotta people respond to the showing off of wealth by attempting to steal it.
 
We know in the very least the nose of the saucer can be a large cargo bay, expanding the cargo even further. That was the example for what the space can be when we didn't select the inline deflector.
But if we end up with cargo here then that space should really be used for different modules
What module synergizes with cargo?

The Newton is decommissioned in 2282 - that's in 30 years
 
The design brief wants depth of capability in vital areas
I doubt cargo is that vital considering we have 3 designs coving it now (Newton, Miranda, Archer)
And I doubt that cargo will get more options for modules after this so that's less of a depth in capability
It pretty explicitly lays out in the update that nothing other than the Archer can carry this much cargo, and logistics will always be a vital area.

I think emergency response is an interesting capability, I just don't think it's going to be enough to justify large orders. If this is both the best warship in the fleet and an incredible addition logistics and infrastructure we can have both Starfleet tactical and Starfleet logistics fighting to have these built, rather than having tactical have to fight logistics to get these instead of more Miranda's.
 
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