Starfleet Design Bureau

[X] Sphere (Industry: 2)
[X] Full Saucer (Industry: 4)

I've been brought around. Either we decide to keep it cheap and pump out vessels that are tuned to different sciences, or go in on larger vessels that can cover a variety of scientific disciplines. Either way, we're about to go cosmic mythbusting.
 
I'm not trying to be combative, but this is exactly what I'm talking about.

You didn't get to the internal selections before giving up a science option for a cargo bay. If we pick something with less internal space, we're going to come up short on science. It's going to by default have enough storage to perform survey missions. Extra cargo bays will mean does the capacity to do extra cargo transport.

If it comes up on a half saucer that we have a second slot for a choice between the only cargo bay or an expanded medbay to handle medical events what would you choose?

[X] Full Saucer (Industry: 4)

I'm definitely down for saving costs by ditching torpedoes, phases are good enough for point defense and piracy deterrence, and going for a smaller secondary hull if we need to save costs even more. But the full saucer will let us put a bunch of labs inside it, while we could dump the impulse engine and maintenance into the secondary hull.
I agree with this. My main reason for at least a little Engineering was hinging on the full saucer, along with just giving it even a minor ability to transport important cargo, or just to carry its own supplies for longer missions. I just don't really want to see a "N/A" next to Engineering.

But, if I might convince you on maybe including a torpedo launcher... it could be a probe launcher. :V

[X] Full Saucer (Industry: 4)
 
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And thus, the Murder of the Half Saucer by the Coward [INSERT PERSON I AM ANGRY WITH TODAY HERE] is concluded with "I'll vote for anything but the useless Half-Saucer!" Because clearly it's got the worst internal capacity of the lot, it says so right in the chart!

*sadly walks down the road in the rain*
 
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[X] Full Saucer (Industry: 4)
[X] Half-Saucer (Industry: 3)

Spheres are for playgrounds.
 
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[X] Full Saucer (Industry: 4)

Purely for the extra space. Science ships are something you want enough sensors, labs, etc on. So Quality over Quantity.
 
The number of times a starfleet ship has run into some sort of odd space shear, or tried to get closer to odd celestial phenomena doesn't make me want to write off fragility as ignorable. I think we'll have enough space in a half saucer if we can be restrained with options. I hope if we get an advanced impulse drive option it isn't physically larger.

[X] Half-Saucer (Industry: 3)
[X] Full Saucer (Industry: 4)
 
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But, if I might convince you on maybe including a torpedo launcher... it could be a probe launcher. :V

[X] Full Saucer (Industry: 4)

(It should probably have one torpedo launcher if we go full saucer. Even if it is just aft so it can fire at things while it's running. We can't quite count on type 1 phasers panning out.)
 
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[X] Half-Saucer (Industry: 3)
I was going to go with sphere, but then I remembered that this is Star Trek and Negative Space Wedgies are commonly just floating around out there so upgrading to the maneuverability of the half-saucer will probably save ships. and lives.

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Also approval voting sphere anyway
[X] Sphere (Industry: 2)
 
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[X] Full Saucer (Industry: 4)
[X] Half-Saucer (Industry: 3)

I'm good with both of these.

The points about how this is a science ship and we shouldn't spend much Industry on tactical ability are all correct, but hear me out: The Half-saucer might be able to mount less weapons than the Sphere. With the minimum amount of main hull guns we can put on the primary hull possibly having a better aft fire arc than the forward only weapons of the sphere, and the ability to maneuver a bit faster to bring the remaining dead zones into arc faster, 1 extra Industry in the hull costs less than 2 extra Industry IIRC for a single rear phaser cannon.
 
[X] Sphere (Industry: 2)
[X] Full Saucer (Industry: 4)

Either go with an efficient streamlined design, or one with all the bells and whistles. I'm good with either.

Though I will say, I've no interest in seeing a single torpedo launcher regardless of which hull we choose. I want nothing but Phasers. Torps just take up way too much space and we don't even have a new torp design to test.
 
[X] Full Saucer (Industry: 4)

I've already said my piece on what I want to try and do - so I'll be voting for this, and if we get an option for a small secondary hull I'll also be voting for that unless a strong argument comes out against.
 
Heyho I am back from my Mod sponsored free Thread Vacation. So yes I read the updates and have THOUGHTS on them but it is probably better if I keep them to myself.(Otherwise I forsee another free vacation from this thread in my near future.)

[X] Sphere (Industry: 2)

We are designing a small federation internal surveyor. What does that mean?
Well for one this ship does not need range So a good eough sprint to flee from problems it may encounter with a passable cruise is good enough.
It has no need for extra engineering, cargo space or Hospital equipment, as it flies from a base to a system and then catalogs everything there before flying back to base.(All of that Inside the federation.)

And yes this is the first time I am arguing for minimalist weaponry on a ship. 2 Guns(1fore 1 aft)and a torpedo launcher are more than enough on this ship together with shields and armor.(This thing will exist under the umbrella of our fleet patroling and Pirates would by now have decided to move their operations to greener pastures.) What it needs is some science but nothing outstanding as again it will not go out to explore where no explorer explored before.

Instead it will spend all its time exploring systems inside our territory or close to it. Its purpose is not to analyze this strange and exciting negative space wedgie(that would be a science cruiser/Explorers role) instead it is going to tell us how many habitable worlds and Moons a system has. (Like checking for plagues/parasites/ other negative envirenmental effects.

It will check how many terraformable Planets and moons exist and how much raw resources and in what quality/quantity are here to exploit. Nothing of this means the ship needs to be big or expensive or Multirole. Just make a small dedicated surveyor that will do its job for the next 20 or so years and we are good to go!
 
[X] Full Saucer (Industry: 4)

The ship may not only get "up to things" on its own, but its far-roaming mission means it may be the first responder for any number of things.
 
[x] Full Saucer (Industry: 4)

I think this is going to need enough teeth to deal with the more dangerous side of surveying and extra surface to mount sensors isn't wasted on a science ship. This also preserves a good amount of internal space for the labs, unlike the half saucer.
 
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