They wouldn't be able to intercept the free attack.
Neato!
...Does the bonus from Against All Odds apply to our Stoked Dice as well? They are technically dice after all...
Bit late since I know quite a few people have voted, but here's a plan!
[X]
Plan Two for the Price of One
-[X] Preparation
--[X] Slipstream (-8 Orthstirr)
--[X] Activate Stoker State (-9 Orthstirr)
-[X] Strategy
-[X] We keep pressure on Spear Guy to Defend Axe Man by keeping up a constant of small attacks, stoking our Stoked Pool and using our Atgeir Guard and parries to deflect attacks.
-[X] When there's a good opening and we've gotten a feel for the rhythm of their attacks, we begin using Contested Movement to take them out, given our considerable advantage in Hamr.
-[X] Attack (12d6)
--[X] Open with 40d6+6 Fourfold Kindle Spinners with Puncture from our Fast to saturate their defences. (-44 Orthstirr, +3 Stoked Dice)
--[X] Keep up a steady offensive of up to six 3d6+6 Sharpened Lightning-Charged Firebomb Strikes. (-2 Orthstirr, +3 Stoked Dice each)
--[X] Keep up to two 1d6+6 Devouring Blaze (-3 Stoked Dice) in reserve against any surprise magical constructs.
-[X] Defence (117d6)
--[X] Defend with our 40d6+10 Atgeir Guard.
--[X] Use up to three 36d6+16 Slice-Asides (-24 Orthstirr), each delivering a 3d6+6 Lightning-Charged Sharpened Basic Attack. (-2 Orthstirr, +3 Stoked Dice per usage)
--[X] If something goes drastically wrong, then use a Halting Vortex or throw 60 Orthstirr into an emergency Sword Guard.
--[X] When we run out of Slice-Asides or there's a good opportunity, we move onto..
-[X] Counter-Attack
-[X] Contested Movement: 10d6+6
--[X] The first time, use a 36SD6+6 Sharpened Lightning Charged Stoking Strike with Puncture. (-36 Stoked Dice, -13 Orthstirr). For each subsequent Contested Movement, we will use a Sharpened Lightning Charged Firebomb Strike with Puncture (-13 Orthstirr).
So this keeps it simple and does not use Inertia-Arresting Throw, since Contested Movement not being vulnerable to Intercepts means there's kind of not a reason to do so? Our orthstirr expenditure is about a hundred and twenty Orthstirr, which is less than last turn.
If we get both Contested Movements off, pretty optimistic that we should take down at least Axe Man, and hopefully also take down or at least wound Spear Guy.
EDIT: Amended plan due to misreading of AOO, removed it.