[X] Eat it yourself!
As discussed, this probably winds up very cool.
Okay, so, plan. The basic idea here is that we burn two of our bottled lightning to clear out our crafting queue by a lot and make presents for everyone one way or another...this is extravagant for our retainers, but that's fine and good, IMO. We save the third bottled lightning for emergencies. We also go and serve a Troll an eviction notice...maybe see if we can get some information out of them regarding Drysalt and/or any other interesting stuff that it might know.
We also cultivate and break through to the Second Realm this turn. If we need an actual action to prep for that we can skip the Troll for a turn and use that action for that instead, but I don't think we do? I'm not sure how to write the prep for that, but I'll add it in if someone has a good idea for that. We might want to add another plant to our soulscape, but I'm not sure which. Suggestions are welcome, and we could burn 9 Odr (though not 18) and get it going and still break through.
[X] Plan We Are Related To Santa
-[X] (Crafting) Try to make something (1)
--[X] Various Small Items As Gifts for Family (Toys, Tools, Combs, etc.)(+15 successes from Tools/Workshop)
--[X] Something for the whole family and our friends other than our retainers.
--[X] Spend 1 Bottled Lightning on this
-[X] (Crafting) Try to make something (2 & 3)
--[X] Reforge Tryggr and Trausti's Helms and create Forged Iron Mail for the two of them (+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
--[X] Spend
3 Odr on each project (6 total)
--[X] Spend 1 Bottled Lightning on this
-[X] (Crafting) Try to make something (4)
--[X] Reforge Vagn''s Armor and Helm (make the Helm Mail-Necked if needed)(+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
-[X] (Crafting) Try to make something (5)
--[X] Reforge Stigmar's Armor and Helm (make the Helm Mail-Necked ifneeded) (+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
-[X] (Crafting) Try to make something (6)
--[X] Reforge the Axe we made for Trausti (+15 successes from Tools/Workshop)
--[X] Keeping the same basic runes, being careful not to damage the spirit of the item
-[X] (Crafting) Try to make something (7)
--[X] Forged Iron Mail-Necked Helm for Abjorn, well, for Shadeclaw really(+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
-[X] [Social] (Personal) Spend time with...
--[X] Our Family and Retainers for Yule
--[X] Ask our retainers if they have any women they are interested in, marriage-wise
--[X] Invite those women's families for Yule
--[X] Spend Food as needed to make a good impression (basically, this is a Feast for the people we're inviting on our retainers behalf, but exact numbers are unknown and thus so is the exact number of Food needed)
--[X] Invite Lidrun to come to Yule if she wants, we can't
promise excitement, but interesting things have been known to happen. This is a casual invite, not the main point of the action.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
---[X] (Optional) Range further from your home
-[X] (Battle) Go and attack somewhere...
--[X] The troll cave in the hills surrounding your property
-[X] (Optional Write in) What gifts would you like to give?
--[X] The intent is weapons and armor for all our retainers, a helmet for Abjorn, and then smaller presents from the dedicated crafting action for everyone else. Also, pluck seeds from Sealwood and Hearthroot before the year turns and give them to Steinarr, along with one seed each of the three new magic plants.
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
Training:
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for domestic matters, the kind of house seidr most women know, hopefully including fertility stuff
--[X] Learn additional Fylgja-related seidr stuff, specifically the ritualto reveal them and the necessary stuff to retrieve the soul of the bodily dead whose fylgja died (the ones that were used to rescue Aki).
--[X] Learn seidr area to better commune with spirits for information orfavors
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Campfire 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Flamecalling 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Unleash Inferno 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Slowing Slog 31d6 (Doubled and then +1 Success Training Items)
-[X] (Research)
--[X] Before we cultivate, plant a Falling Moss seed in our Soulscape and feed it
9 Odr
--[X] Leave out bowl for a Nisse on Yule hoping to attract one, as was planned previously
--[X] Try making a Runestone poem in our soulscape commemorating our first kiss and the Muna it gave us 3d6
---[X] Do this
before we cultivate and break through. We will also give birth and have our Yule Party before doing any cultivating.
---[X] Stoking all Aspects on Poem quality (+3 successes), spending
1 Odr to enhance it, and adding 1 Reward Die courtesy of
@AeonIlluminate
--[X] Do not break through to the Second Realm until after Yule. When we do, call in the Dwarven Favor to prepare a battlefield and make sure we have all our retainers (and Abjorn) with us, and do so during the day starting in the morning. Warn them we don't know what will happen here, but it could be violent, depending.
--[X] Continue reading up on Frisian cultivation 1d6
--[X] Try and Alloy Chop + Stoker State and see what happens 1d6
--[X] Try and Alloy Hamr + Standstill and see what happens 1d6
--[X] Try and Alloy Frenzy + Standstill and see what happens 1d6 (Refunded from last turn)
---[X] Take all our standard precautions we do when raising Hugr Infusion
--[X] Try and investigate the more magical side of how knightly armor works 3d6
--[X] Study Bjorney and what's going on with him after the Odr consumption - 1 Reward Die courtesy of
@fearsome hill
-[X] (Blackhand's Training) Try to develop old/train new hugareida trick
--[X] Train Scouring Cleanse 1d6
--[X] Train Time Stands Still 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Contested Movement 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Semi-Halting Vortex 1d6 (Doubled and then +1 Success Training Items)
-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Threadcutter 1d6 (+1 Success from Born of Fire)
--[X] Train Weapon-Grapple Reversal 1d6 (+1 Success from Training Item)
--[X] Train Double-Leg Takedown 1d6 (+1 Success from Training Item)
--[X] Train Tight Squeeze Trick 1d6 (+1 Success from Training Item)
--[X] Train Knee-Drop Back Breaker 1d6 (+1 Success from Training Item)
--[X] Train Fang 1d6 (+1 Success from Training Item)
--[X] Train Glima 1d6 (+1 Success from Training Item)
-[X] (Training) Hamr (2 successes to rank up)
--[X] Train Hamr Itself 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Chop 1d6 (+1 Success Training Item)
--[X] Train Throw 1d6
-[X] (Training) Hugr (209 successes to rank up)
--[X] Talk to Sten about how to make ranged weapons and spears
--[X] Train Hugr itself 1d6 (Doubled successes from Training Item)
--[X] Train Effort Gauge 1d6 (Doubled successes from Training Item)
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Composure 1d6
--[X] Train 'Ranged' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Spear' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (104 successes to rank up)
--[X] Train Fylgja itself 1d6 (Doubled successes from Training Item)
--[X] Train Flap Away 1d6
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 8 Food, 7 Goods, 5 Silver (26 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 1 Glue Bomb, 2 Explosive Charms, and 5 Meat-Keeping Sticks (18 Total)
--[X] Conversion: Spend for 9 Research Dice (18 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
Orthstirr:
-[X] (Orthstirr Usage)
--[X]
36 Odr and 1 Orthstirr to Hamr (Note: Done after cultivating and breaking through to the Second Realm)
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 5 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (63 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 704 free for tricks
EDIT: Added description of prep for breakthrough, Sword Diplomacy is an action rather than research so replaced that research. Added inviting Lidrun to Yule. Added planting a Falling Moss seed in our soulscape.