Forgot to give a warning, but voting is now closed
Scheduled vote count started by Imperial Fister on Aug 12, 2023 at 5:36 PM, finished with 35 posts and 8 votes.

  • [X] How does that stuff involving your Fylgja work? It seems different.
    [X] How were you pulling out so many shields and weapons? Was that just a lot of Fasts or was there more to it?
    [X] How does that Trick that propels your attacks with explosives work? Would you recommend that or any other Tricks?
    [X] How were you pulling our so many shields and weapons? Was that just a lot of Fasts or was there more to it?
    [X] How does that Trick that propels your attacks with explosives work?
    [X] Say cousin... i hear it from my dad that i learn hugreida as fast as Hallr, from what he remembers.... do you have a similar experience with something else as well?
    [X] Do you know about anything similar to the fleinn thing? i mean how it sunders Hugr defenses.
    [X] (using eyetalk): I'm using eyetalk, so only you should be able to hear this question. Have you every heard a fragment of Hallr Blackhand speak to you?
    [X] You mentioned a special someone back home. Tell me more?
    [X] How'd you get the name Wolfhound?
 
[X] How'd you get the name Wolfhound?

Innocent question. Suitable for the public. Possibly interesting story and it tells us more about him
 
Summer 9/Voyage 1.2 | A 'Chance' Encounter Final
[X] How does that stuff involving your Fylgja work? It seems different.
[X] How were you pulling out so many shields and weapons? Was that just a lot of Fasts or was there more to it?
[X] How does that Trick that propels your attacks with explosives work? Would you recommend that or any other Tricks?
0~0~0

Sitting side-by-side with your cousin, you watch as Abjorn tears off another of Silverscales' limbs—who simply regenerates it as casually as you please.

"What kind of snake fylgja lets you regenerate like that?" You ask to no one in particular as you squint at the slug-fest of a fight.

"Snakes don't have claws," Hal answers your question as it clicks in your head.

"A lizard, then, and not a snake," your tongue clicks against your teeth as you nod. "Makes more sense, yeah."

"Speaking of fylgjur," Hal begins as he turns to you, curiosity in his eyes. "What's yours?"

"Cindersoot Owl," your fylgja hoots as it shuffles in from the palisade wreckage, "let's me forge better, amongst other things. What about you?"

Hal grimaces as you turn it around on him, "I, uh, I... I've got a Blitzingwolf, which makes me faster and deadlier after I make a kill."

You wait for him to show his off, but nothing appears. You narrow your eyes and push the topic, "So, the armor summoning thing you did during the spar, that was part of your fylgja, right?"

He blinks, honestly surprised, "You caught that? Well..." he laughs and shakes his head, "Forgive me if I don't show it off, I like to keep things close to my chest and, well, we've got watchers," he nods towards your felag. "But, I'll tell you about how it works, if that's okay?"

You shrug, not particularly caring if he wants to show off or not, "Sure."

"At a certain level of fylgja refinement, you get the choice to turn your fylgja into a fylgjaskinn, which allows you to wear your fylgja like a sort of second, regenerating skin." Your eyebrow rise high as you hear 'regenerating'. "'Course, it stops it from being able to do its early-warning stuff, plus it's a real pain if you die."

"Does it help with retrieving stuff from its storage?"

He winces, "I... Look," he leans in as anxiety plays across his face, "I'll only tell you this because you're family, but I can't tell you anymore or else I'd be betraying my brother's hard work, alright?"

"...Alright."

He nods, accepting your word as is, "That ability you saw, of me retrieving stuff quickly, is a result of the Ulfsinsbregda, the core martial style of the Ulfhednar Warband. It allows for instantaneous management of storage spaces, including your fylgja and fasts and what have you." He laughs as something comes to mind, "I can even drink water without opening my mouth!"

The conversation turns to other topics soon after, like the trick he used to speed up his attacks. That trick, apparently, is called 'Firebomb Boost' and was actually repurposed from the Firebomb Strike trick.

Funny how those things turn out, eh?

(Ignition Ranked Up!)
What would you like as your reward?
[ ] (POV) The Man Who Would be Crowned
[ ] (POV) The Loyal Hound of Vestfold
[ ] (POV) At the Side of a Half-Dead King
0~0~0

After loading several hundred sacks of high-quality whetstones on board the Wavedancer, you're left with an opportunity to plan the next leg of your journey.

(+2000 Units of Whetstones)
(+35 Orthstirr for a job well done)
Destination (Pick 1)
[ ] Jurgdby (2 Days, West)
[ ] England (10 Days, West)
[ ] Denmark (2 Days, South)
[ ] Lotharingia (5 Days, South-West)
Personal (Pick 1 for each Day spent traveling, to a minimum of 1)
[ ] Talk to a Crewmember
-[ ] Write in who and about what
[ ] Pay Close Attention to a Crewmember
-[ ] Write in
[ ] Talk to the Seeress
-[ ] Write in one thing
[ ] Craft or Repair
-[ ] Write in
Training (You get 17 Training Dice per day spent travelling, x1.5 thanks to Determination From Defeat)
[ ] Training
-[ ] Write in
0~0~0

AN: I shouldn't write when it's this late, honestly, it makes me rush.

No moratorium.
 
...Shouldn't we have asked him if he has his own mental Blackhand? That's not going to trigger Disclosure stuff, and seems like the most interesting thing here.

Oh well, never mind.

Your second, lesser sax cleaves down as Sharpen shaves away layer after layer of iron—too much iron, far too much iron.
(Sharpened Trick Attack: 278+5=283 vs Reinforced Trick Defense: 314+14=328, Defender Wins!)
Hal runs his hand along your belt as your sax swings, slipping out of the way moments before you would've hit. A sharp *snap* rings out a heartbeat later as the sax gives out. Pieces of the blade, shattered from over-Sharpening, rain down as Hal plants his feet against the palisade.

Also, everyone, pour one out for our Good quality seax.


View: https://www.youtube.com/watch?v=jsp63GYPcT4
 
[X] (POV) The Loyal Hound of Vestfold

I admit, I just kinda want to find out more about Hal.

Okay, so, here's a basic plan:

[X] Plan Off To England
-[X] England (10 Days, West)
-[X] Talk to a Crewmember (x1)
--[X] Heima Smiles
--[X] See if we can get to know him better
--[X] Use Goal-Tell to help with this
-[X] Talk to a Crewmember (x2)
--[X] Eric, our brother.
--[X] Discuss sailing and shipboard skills and ask him what's going on with Kyrsvikingar politics back home
-[X] Talk to a Crewmember (x3)
--[X] Vagn Wheel-Drifter
--[X] Attempt to make closer friends with him
-[X] Talk to a Crewmember (x4)
--[X] Stigr
--[X] Check in with him, see how things are doing, ask his advice on Shoot Tricks
-[X] Talk to a Crewmember (x5)
--[X] Jordan Slicksword, our brother in law
--[X] See about getting to know him better
-[X] Talk to a Crewmember (x6)
--[X] Tryggr & Trausti
--[X] See if they have any specific stuff they want to do in England, try and convince Tryggr not to do anything too unfortunate
-[X] Talk to a Crewmember (x7)
--[X] Stigmar
--[X] See how he's been doing and if he has anything specific he wants to do in England.
-[X] Talk to a Crewmember (x8)
--[X] Gabriel Blackstone
--[X] Remind him that he is welcome to stay with us if he wants to come back to Norse lands, and just talk to him about how he's feeling. He's clearly not entirely okay
-[X] Seidr Training (x1)
--[X] Get a set of fylgja-related spells to learn on our own
-[X] Seidr Training (x2)
--[X] Get a set of seidr spells to learn on our own to ward and defend homes and physical spaces
-[X] Special Note: Using Tenderizing Roast on all these conversations for which it is an available option.

Training:

-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Tenderizing Roast 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hugr itself 178d6 (89d6)
--[X] Train Fylgja itself 2d6 (1d6)
--[X] Train Tactics 2d6 (1d6)
--[X] Train Talent Tell 2d6 (1d6)
--[X] Train North-Know 14d6
--[X] Train Lowest-Limit 12d6
--[X] Train Bone Settlement 9d6
--[X] Train Flap Away 5d6
--[X] Train Glima 36d6
--[X] Train Fang 30d6
--[X] Train a Silver-Tongue trick for helping us when trying to deescalate tense situations or standoffs that are on the brink of violence 14d6
--[X] Train Scouting trick to spot danger and surprises better 6d6
--[X] Train a Tactics Trick for learning a foe's weaknesses rather than strengths (sort of the inverse of Talent Tell) 8d6 (4d6)
--[X] Train a Shoot Trick for enemies at relatively close range or who are expecting it (ie: those Meteoric Shot is bad against) as per Stigr's recommendations 6d6
--[X] Train a Fang Trick to break someone's neck or otherwise do a whole lot of damage to a grappled enemy 1d6
--[X] Train a Fang (or Glima) Trick to respond to an attack with a grapple and then break the limb they attacked with, like Weapon-Grapple Reverse but instead of disarming you break their arm 1d6
--[X] Train an 'Arrest Momentum/Inertia-Cancel' Standstill Trick 1d6
---[X] The idea with this one is to enable us to instantly stop our own movement, including in midair, allowing things like standing on air, double-jumps (or triple jumps and so on), pinpoint turns, and otherwise enhancing our mobility by stopping momentum at will and then being able to start again from that position also at will basically instantly. It would also allow us to make ourselves pretty immovable. Sort of like IAT but only on ourselves and only stopping the movements we want to stop.
--[X] Train a Standstill Trick designed to slow and stop attacks right as they hit, effectively reducing their damage 1d6
---[X] Ideally a short burst of this for greater effect (ie: spend Orthstirr per attack that hits and reduce the damage it deals by, like, 2-3 + Standstill Damage Bonus), but if that's unacceptable, a turn long buff is acceptable (a Trick for DR 1 for a round or something).

-[X] (Research)
--[X] Attempt to figure out how to use our Fylgja's Capacity to hot swap items while it is within our soul, using our Armory Pocket and the Fylgja's own Fasts as potential intermediaries 1d6
---[X] To expand on this a little, if the Fylgja, while in our soul can insta-swap what's in the Armory Pocket for things in its own Capacity, then we can pretty much instantly have anything out of there...it takes twice as long as getting something from our Armory Pocket, but twice as long as instant is still instant. The same if we can access things in the Fylgja's Fasts and it can swap between its Capacity and those.

-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Talk with Stigr about possible Shoot Tricks useful at shorter ranges, and Abjorn about what additional Glima and Fang Tricks might be available
--[X] Train Halting Vortex 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
--[X] Train Sailwind 1d6
--[X] Train Scouring Cleanse 1d6

-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Momentum Reversal 1d6
--[X] Train Weapon-Grapple Reversal 1d6
--[X] Train Double-Leg Takedown 1d6
-[X] (Training) Hamr (73 successes to rank up)
--[X] Train Throw 1d6
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
--[X] Train Sowing Sight 1d6
-[X] (Training) Hugr (53 successes to rank up)
--[X] Train Silver-Tongue 1d6
--[X] Train Facial Schooling 1d6
--[X] Train Light Touch 1d6

Capacity:
-[X] (Capacity Slots)
--[X] Assign Sailwind and Bone Settlement if Hugr hits 8 and gives us additional Capacity and Bone Settlement finishes

Hugareida:
-[X] (Assign Hugareida Levels)
--[X] Assign 5 Ignition Levels to Damage

-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 2/3 Orthstirr to Hugr (depending on whether it increases)
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 2 Wordplay, 5 Wildcraft (62 total)
--[X] 2 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 106 Stored Tricks
--[X] 437/436 free for tricks

This may go too hard on Hugr...but I kinda want a 9, and this probably doesn't get us all the way there, but it sets us up to do so on the way back, and it basically assures an 8.

EDIT: Fiddled with some numbers slightly. Replaced getting to know new people with checking in with our existing friends for the most part. We're currently still talking with Heima Smiles and Vagn Wheel-Drifter, but I could be convinced to replace one of them with Rar Shiningspear or Randolf Well-Named pretty readily.

EDIT2: Swapped over to a de-escalation Silver-Tongue Trick.
 
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"At a certain level of fylgja refinement, you get the choice to turn your fylgja into a fylgjaskinn, which allows you to wear your fylgja like a sort of second, regenerating skin." Your eyebrow rise high as you hear 'regenerating'. "'Course, it stops it from being able to do its early-warning stuff, plus it's a real pain if you die."
If you die with Fylgjaskinn, do you also deal with the insanity problems from being in solitary confinement, or is it just an issue of people needing to fish you out of Ginnunagagap?
 
@Imperial Fister that plan does bring up an interesting question: What happens if successes overflow on learning a Seidr spell? Do excess successes go to Hugr? Another spell? What happens?

I might reshuffle a couple of dice to Bone Settlement, depending on the answer.
 
Honestly, I might want to trade off some of the introductions for a chat with the Twins and maybe Stigmar, see if they've got anything they want to do while we're here.
 
...Shouldn't we have asked him if he has his own mental Blackhand? That's not going to trigger Disclosure stuff, and seems like the most interesting thing here.

Oh well, never mind.
If it makes you feel any better, the mechanics of Charred Soul and Blackhand's reaction to Hal suggests the answer to that question is "yes". Besides, we're already planning on taking a trip to Vestfold. We'll probably be able to ask him that then. It's not like the answer would be likely to affect our actions in the interim.
 
I am in support of any plan where we are spending 80% of our training dice on core stats and Styles. Good stuff!

Although aren't we spending too many dice here? By my count this is upwards of three hundred training dice; at seventeen per day over ten days, multiplied by 1.5, shouldn't we be at 255? Or is there some source of training dice or another multiplier I'm missing here.

My only other thoughts are:
- Isn't our brother-in-law on the boat? Might be nice to talk to him.
- We wanted to try welding our Sword Guard and Sword Strike to make a persistent defence that also automatically counter-attacked after we were attacked. Could try that.
- If we haven't learnt that Trick we were developing for deescalating tense situations, we should make sure we finish ranking it up.

There's an argument to be made here for going to Jurgdby and stocking up further on soapstones and a tar; more goods means more profit at the end of the day. But with the whetsones we apparently have enough to purchase a lot of grain if there's grain to purchase, and there's something to be said for just moving on with the action.
 
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-[X] Talk to a Crewmember (x5)
--[X] Roar Shiningspear
--[X] See about getting to know him better
-[X] Talk to a Crewmember (x6)
--[X] Randolf Well-Named
--[X] See about getting to know him better
-[X] Talk to a Crewmember (x7)
--[X] Bjorn Bjornnson
--[X] See about getting to know him better
Would rather we talk more to people we know honestly.

===

So if you take enough damage to your Fylgjaskinn, does it just disperse or do you die?
 
Would rather we talk more to people we know honestly.

===

So if you take enough damage to your Fylgjaskinn, does it just disperse or do you die?

Presumably, it doesn't die, the problem is that your Fylgja is now stuck to you and now every death is also Fylgja Death.

Which, as has been established, is awful
 
- Isn't our brother-in-law on the boat? Might be nice to talk to him.
I feel it's worth noting that we have like half a dozen Brother-in-Laws:

Stigr
Stigmar
Stigulf
Farbjorn
Jordan
Joarr

Presumably, it doesn't die, the problem is that your Fylgja is now stuck to you and now every death is also Fylgja Death.

Which, as has been established, is awful
The big question is how problematic is the time limit for being fished out of Ginnunagagap.
 
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