Just to double check but does he means the finish aka the people from Finland, or the finns aka the Sami?
Because I heard the story of him being the son of the King of Finns.
[X] Plan Trading Expedition
-[X] (Exploration) Go on a walk through...
--[X] The fields!
--[X] Looking for any resources that might help our soulscape's fields
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Personal) Spend time with...
--[X] Gabriel
--[X] Talk to him about heading to Wessex for trade and what goods they'd likely value most that are cheap locally, see if he wants to come along and in what context.
-[X] (Visit) Trading Expedition
--[X] Go to Asvir, recruit men, buy trade goods
--[X] While in Asvir, handle the mediation with Skoll if possible
--[X] Head out on Wavedancer for Wessex (or wherever the Seeress advises if she thinks Wessex is a bad idea) to buy food, maybe the Danelaw as well, depending
--[X] While there we may do a bit of exploring, and will offer our services to quickly deal with monsters or bandits for a very reasonable fee (though we won't fight for them against the Danelaw or other Norse...we have friends and relatives over there)
-[X] (Personal) Clear Out The Underhouse
-[X] [Social] (Playdates) Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Suggesting our children spend time especially with Ryggia, Markvard, and Siggunr
--[X] Keeping a particular watch on Asgeirr to ensure there are no further incidents (well, none involving physical violence anyway)
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Ask her the best place to go on our food expedition (if more specificity is needed, maybe the best place in Britain, or even specifically in Wessex). She's a seeress and should have some insight into this.
--[X] Learn Banishing Rebuke
--[X] Talk about how the fylgja interacts with seidr and ask for a list of seidr spells involving the fylgja to potentially study on our own
-[X] (Research)
--[X] Taking the same precautions we do when Infusing Hugr try infusing **1 Odr** into Stoker State
--[X] Attempt to use our Unending Time In The Sun and some of the healing water to help our soulscape's farm by giving it magical water and sunlight 1d6
---[X] If rolls are involved stoking Frami, Virthing, and Saemd (+3 successes)
---[X] Again, if rolls are involved, using Frenzy if possible (+5 successes if it works)
--[X] Continue otherwise trying to improve our soulscape's farm 1d6
---[X] Starting over from scratch if necessary if the healing water/sunlight doesn't help
---[X] Stoking Frami, Virthing, and Saemd (+3 successes)
---[X] Using Frenzy if possible (+5 successes if it works)
--[X] Continue working on our house in our soulscape 1d6
---[X] Stoking Frami, Virthing, and Saemd (+3 successes) and likely using Tools (for +9 successes)
---[X] Using Hearthroot Oil for heating our home and thus re-purposing what would otherwise be firewood for this to keep our wood consumption inconspicuous outside the household.
---[X] Remember to add Glowstones to the house at the appropriate stage of things to improve it
--[X] Try feeding Sagaseeker up to 12 oz. of Molten Iron (one oz. at a time) and see if he can absorb them and what effect that has...if it allows him to duplicate its properties, stop once he can fully do so 1d6
--[X] Try and start teaching Sagaseeker the Atgeir Bodyguard Trick, the Long Lunge Trick, and the Skewer-Flick Trick 1d6
--[X] With Abjorn's help, teach Shadeclaw how to use her Aspects 1d6
--[X] Research the multiplying fish 1d6 (Refund)
---[X] Make sure to use Identify Concept as part of this
--[X] Experiment with using glue from the sealwood trees inside the pottery of our Explosive Charms to make a glue bomb. If we can do it as part of the same research, also try and use Hearthroot Oil in the same charms and make what amounts to magic napalm grenades 1d6 (Refund)
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr Itself 2d6 (1d6)
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train Fylgja itself 44d6 (22d6)
--[X] Train Silver-Tongue 3d6
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Teach her Leaping Cleave (with warnings about the dangers involved), Heated Shroud, Sway, and Shatter-Wrist 1d6
---[X] Accompany this with a discussion about when it is wise and appropriate to fight and when it isn't, and other standards of appropriate behavior needed to be a dreng.
-[X] (Training) Solo Seidr Training
--[X] Bone Settlement 1d6
--[X] Doorway Ward 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Sword Guard 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
--[X] Train Spring Source 1d6
--[X] Train Scouring Cleanse 1d6
--[X] Train Sailwind 1d6
-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Fire Poker 1d6 (+1 Success from Born of Fire)
--[X] Train Devouring Blaze 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Strike 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Guard 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Glima 1d6
--[X] Train Fang 1d6
--[X] Train Momentum Reversal 1d6
-[X] (Training) Hamr (74 successes to rank up)
--[X] Train Focus Guard 1d6
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
-[X] (Training) Hugr (53 successes to rank up)
--[X] Talk to Sten about how to make an Axe and Ranged weapons (the latter with an eye towards remaking or reforging the bolt thrower)
--[X] Train Facial Schooling 1d6
--[X] Train Talent Tell 1d6
--[X] Train 'Axe' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5 Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 2 Exploding Charms (6 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Asgeirr, Eyvor (Asgeirr: 4, Eyvor: 4)
--[X] Receiving Metal from Dwarves: 6 oz Molten Iron
-[X] (Capacity Slots)
--[X] Assign Banish The Night, Identify Concept, and Banishing Rebuke
--[X] Unassign Vows of Love, Fireside Barrage, and Forceful Lever
-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 2 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 3/4 Silver-Tongue (depending on whether it increases), 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (61/62 total)
--[X] **16 Odr** and 1/2 Orthstirr to Fylgja (depending on whether it increases)
---[X] 3 Command
--[X] 1 First Impression
--[X] 46 Stored Tricks
--[X] 460/458 free for tricks (depending on whether Silver Tongue and Fylgja increase)
Infusing Stoker State with Odr
As you try infusing a drop of odr into Stoker State, you find that it simply doesn't. The odr just sits there, unresponsive.
Well, looks like that was a bust.
0~0~0 (Unending Time in the Sun + Healing Water) + Farm Plots = ???
As you let the fistful of sunlight shine across your soulscape's farm plots, not only does the plantlife perk up a little bit, but the ground simply looks... You're not entirely sure how to describe it other then 'healthier'.
...It makes sense that plants used to the sun's glow would do better when exposed to it.
Either way, the healing water helped, but it seems to have bolstered the effects of the sunlight rather then done much on its own.
0~0~0 Trying to improve your soulscape's farm...
You stare blankly at your soulscape's farm, no ideas coming to mind.
(With research, you need to be more specific then 'we do this'. I'd accept 'we do this in this way' or 'we do this with these materials' or a combination of the two or even something else entirely. I'll refund you the dice this time.)
0~0~0 House building (Labor: 6x2, 4x2, 2x6, 1x2)2+12=10 Successes
Unfortunately, you make dismal process with building the house in your soulscape. Firewood, you see, is not the greatest material to erect buildings with. Fortunately, the firewood is only a small portion of the wood, so you at least get the framework set up.
It'll take more work, but you're getting there!
0~0~0 Feeding Sagaseeker Molten Iron
After the first ounce of molten iron sinks into his blade, Sagaseeker wrenches himself from your hands and throws himself across the forge, where he proceeds to sulk in a dark corner.
"Too spicy, mother-mine! Too spicy by far!"
You shake your head as Sagaseeker hisses from his corner. It seems that Realized entities have their own personal preferences one what they allow inside them.
0~0~0 Teaching Sagaseeker some tricks
Overall, the process goes well. However, when Sagaseeker does the Atgeir Bodyguard, he himself floats rather then simply generating a ghostly copy.
Interesting!
0~0~0 Teaching Shadeclaw about aspects
"Many greetings, She-Who-Rides-The-Great-Bear-During-Nightly-Naked-Times! I, the great and powerful Shadeclaw, am pleased to finally meet my maker-mother's acquaintance!" You nearly fall from the stool you perch-down on as Shadeclaw bellows out her greetings. Abjorn simply stares at the hearth as his armor lays across the table. "...What? Why are you quiet? I couldn't have said something wrong, because I, Shadeclaw, do not make mistakes, so something must have happened! Is there an intruder? Shall I point and laugh as they fail to pierce my skin? Shall I see how sharp weapons can bite?"
The first thing you notice about Shadeclaw is that, unlike Sagaseeker, she loves to talk.
"And this is why I don't like her, mother-mine," Sagaseeker grumbles in a very cat-like way. "She scares away the butterflies."
The second thing is that she is very, very self-unaware. Honestly, she reminds you more of Drifa than anyone else.
Still, she's a quick learner and roughly five minutes after you started teaching, she's already grasped how to stoke her Aspects.
As a side-note, her virthing grants her bear-paws and, as a result, she can now interact with the world in a far greater way then before.
...This may have been a mistake.
0~0~0 Using Identify Concept on the multiplying fish
You nod as you set that strange fish down. Clearly, this is a result of Ran and Freyja working together!
...or maybe it's somehow related to that Jesus fellow from the Bible.
Nah, it's definitely a gift from Ran and Freyja.
Anyways, there's enough fish left to feed, maybe, twenty people for a season?
0~0~0 Glue and Explosives
Unfortunately, it seems that filling an explosive charm-carved pot with sealwood sap just sets the sap on fire as it flings itself all over the place. Useless!
...Wait a second. What were you thinking?! That's not useless at all!
(Explosive Glue-Bombs are now able to be mass-crafted for 2 work dice and 1 sealwood sap each)
0~0~0 (Kindle Spinner: 3, 1) 1 Success. (Firebomb Strike: 6, 2) 2 Successes. (EWC: 2, 5) 2 Successes. (Hamr: 3, 1) 1 Success. (Hugr: 2, 2) 2 Failures. (Fylgja: 6x13, 5x7, 4x7, 3x4, 2x7, 1x6) 38 Successes. (Silver-Tongue: 4, 3, 2) 1 Success.
As you finish the day's training and work, you find yourself pausing. Your fylgja...
Something is happening to it. It, it's changing!
Deep in your soul, your fylgja slowly moves one way, but then swaps to another. Back and forth it shifts, changing from one evolution to another. Eventually, it will land on one of them, but, if you so desired, you can hone your will and push it towards a particular outcome.
What do you push your fylgja towards?
[ ] Searchingbird Owl
Boon: Searchingbird Owl - Grants you the ability to pick something for your fylgja to seek out and bring back. Your ability to spot hidden things is also improved.
Flaw: Ooo, Shiny! - Sometimes, when you see something shiny, you just have to pick it up. Can be resisted by Composure.
Other Effects:
-Your pupils now dilate faster and to a far greater degree
-Your hair and eyes are now shinier then before
-You have a weak subconscious desire to pick things up and hold them, sometimes including other people
[ ] Frenzyfeather Owl
Boon: Frenzyfeather Owl - When in battle, your Frenzy is increased by half its current level rounding down.
Flaw: Lashing Out - Sometimes, you involuntarily make swings. This isn't an actual attack and would do no damage if it made contact, but it still may hamper relations.
Other Effects:
-Your hair can sharpen when you get annoyed or stressed
-You find yourself climbing onto larger things to get a better vantage point
-When safe, you never have difficulty sleeping
[ ] Cindersoot Owl
Boon: Cindersoot Owl - Forging things just comes easier now. You can tell exact temperature at a glance, even when it's stopped glowing, which allows you to complete projects quicker and more efficiently. You also have a greater resistance to heat and flames and can eat coal and/or coke for sustenance.
Flaw: Sooty - You don't feel quite right when you're not covered in soot or ash which, as a result, can make you a little grouchy. Fortunately, this doesn't make you smell or anything, though significant amounts of dirt will negatively affect your appearance.
Other Effects:
-You now have a coal-black gradient ranging from fingertip to knuckle.
-Ash-speckled feathers now grow in your hair
-Bright sparks flash in your eyes when you get excited
-When content and warm, you find yourself making soft hooting noises.
[ ] Starsong Owl
Boon: Starsong Owl - When the moon rises and the stars come out, you find yourself with deeper reserves of orthstirr and capacity.
Flaw: Blinding Lights - The sun is so damn bright! Your overall capabilities are lacking when exposed to direct sunlight.
Other Effects:
-Your pupils now resemble stars
-White feathers grow in your hair
-Your voice is clearer and you can project it further
[ ] Leave it up to fate
[ ] Refuse to evolve and push it back to the next Rank Up
(+1 to Kindle Spinner)
(+2 to Firebomb Strike)
(+2 to EWC)
(+1 to Hamr)
(Fylgja Rank Up! 117 Successes to Rank 8!)
(+1 to Silver-Tongue)
0~0~0
AN: Here's the first bit of the update, to give you something to chew on and vote for while I finish up the rest
Finn
The first probable historical mention of the Sámi, naming them Fenni, was by Tacitus, about AD 98.[15] Variants of Finn or Fenni were in wide use in ancient times, judging from the names Fenni and Φίννοι (Phinnoi) in classical Roman and Greek works. Finn (or variants, such as skridfinn, 'striding Finn') was the name originally used by Norse speakers (and their proto-Norse speaking ancestors) to refer to the Sámi, as attested in the Icelandic Eddas and Norse sagas (11th to 14th centuries).
The etymology is somewhat uncertain,[16] but the consensus seems to be that it is related to Old Norsefinna, from proto-Germanic *finþanan ('to find'), the logic being that the Sámi, as hunter-gatherers "found" their food, rather than grew it.[12][17] This etymology has superseded older speculations that the word might be related to fen.[18]
As Old Norse gradually developed into the separate Scandinavian languages, Swedes apparently took to using Finn to refer to inhabitants of what is now Finland, while the Sámi came to be called Lapps. In Norway, however, Sámi were still called Finns at least until the modern era (reflected in toponyms like Finnmark, Finnsnes, Finnfjord and Finnøy), and some northern Norwegians will still occasionally use Finn to refer to Sámi people, although the Sámi themselves now consider this to be an inappropriate term. Finnish immigrants to Northern Norway in the 18th and 19th centuries were referred to as Kvens to distinguish them from the Sámi "Finns". Ethnic Finns (suomalaiset) are a distinct group from Sámi.[19]
Starsong Owl's a bit weird though, isn't it? You'd figure it'd be the opposite approach.
Is there any possibility of getting anything more potent if we Leave It To Fate @Imperial Fister ? This might be a good time for people to invest Reward Dice in rigging if that's the case.
Like, Starsong is almost perfect, aesthetically and everything, but that's a nasty penalty for it. Unless it's a relatively minor penalty that we can work around?
Searchingbird and Starsong are my current frontrunners though.
Fair enough, how much is the degree that Starsong's malus penalizes us incidentally? The impression I tend to get is that Fylgja Bonuses generally outweigh the Fylgja Penalties, and the latter can be worked around, would Halla be fine if she just got in the habit of wearing big hats, or keeping a hood up to keep the sun out of her eyes?
Cindersoot is great for crafting and general Firemancy stuff, but Sooty is... Fairly problematic, especially since it's inheritable.
Get, like, a -3 successes to all your stuff. As for work arounds, they are possible, but a big hat won't keep you safe from the twilight sun. Also big hats with wide brims aren't really a thing during this time period, as far as I can recall
Get, like, a -3 successes to all your stuff. As for work arounds, they are possible, but a big hat won't keep you safe from the twilight sun. Also big hats with wide brims aren't really a thing during this time period, as far as I can recall
That's pretty annoying (Though not outweighed by our Frenzy, fortunately, so it's more a nuisance at our current level than a crippling loss, especially since most of the stuff we need giant barrels of Successes for happen indoors anyway), what kind of benefits come when it's active though? I'm leaning towards it as a symbol of our victory over that Fenriskin, the "Light in the Night" if you will.
And also because it's the best Aesthetic, can't deny that.
Yeah, but hiding your identity doesn't exactly help with earning orthstirr. Also you could get attacked by someone who thinks you're someone else, which happens a surprising amount in the sagas
Yeah, but hiding your identity doesn't exactly help with earning orthstirr. Also you could get attacked by someone who thinks you're someone else, which happens a surprising amount in the sagas
Well, it's a nuisance, but it's a mitigatable one when we're in a fight, and we can possibly figure out a crafted solution to this as well--it's basically just "The sun is too damn bright", and anything that could help reduce that would check the penalty, right?
Hmmm. Frenzyfeather's down side cannot be resisted, which seems bad, and Starsong's seems crippling, to be frank. Also, Starsong is, like, the opposite of what we've been doing with sunlight stuff, so it'd be a terrible choice thematically. I'm very against it.
Like, for an Owl, we're all about the sun. Suddenly being vulnerable to it is thematically very wrong.
That leaves Searchingbird and Cindersoot. Which both seem fine. I'm actually thinking Cindersoot would be best? Like, that down side is not a big deal for us most of the time and the bonus seems great.
Yeah, I'll admit, Starsong is... Really weird, like, "Where did that come from? How does that represent Halla?" The penalty applying to the vast majority of the time we're doing anything is also nasty.
I like the aesthetic, but it kind of came out of nowhere.
... Huh, so basically, there's a lot of Cool Shit that's around at night that we can't really look into during the day, and this gives us an advantage towards finding all of it and claiming it when we need to?
How good is the bonuses then? "You have just opened up Night Exploration without committing sudoku" would be worth -3 during the day if we don't have our hood up.
Yeah, at the end, while I like Starsong's aesthetic, Cindersoot is just too good for us, and the Malus is... manageable. Being a little grouchy when she's not being an arsonist or a super smith is doable, especially since we don't have any other Traits that exacerbate it to difficult levels.