We're very flashy, treating battle as an opportunity for spectacle.

I don't think I agree, actually. We're flashy, but not in an intentional sense where we go out of our way to be flashy, more in a 'Oh, she uses some sort of Fire Hugareida a lot' kinda way. Like, our Hugareida is flashy, which makes us flashy, but we're not really trying to be most of the time, and I don't think people watching think we are.
 
Last edited:
I don't think I agree, actually. We're flashy, but not in an intentional sense where we go out of our way to be flashy, more in a 'Oh, she uses some sort of Fire Hugareida a lot' kinda way. Like, our Hugareida is flashy, which makes us flashy, but we're not really trying to be most of the time, and I don't think people watching think we are.
You're flashy, but no more then is the cultural expectation. After all, how you do something is often just as important as what you do.

Sure, you beat John the Throat-Throngler with an axe to the neck, but Jimmy Backflips did a kickflip before splitting a guy down the middle so Jimmy gets more orthstirr than you
 
Is that just for the named tricks or are all "stay around until they actually loose a roll" tricks nerfed?

I'm pretty sure it's just Atgeir Counter Stab. Well, and other 'hang around and attack people' options...the Guard Tricks for ongoing defenses would very much no longer function or be useful if they worked like that as they'd just be more expensive versions of something like Sway most of the time.
 
Last edited:
We should poke Steinarr for Sword tricks he knows. Since Sword tricks would work on Sword Hugareida.
 
We should poke Steinarr for Sword tricks he knows. Since Sword tricks would work on Sword Hugareida.

Most mundane Tricks aren't super weapon-specific, but Steinarr has Sword Hugareida so he could certainly teach us some stuff, yeah. On the other hand, we have a lot of combat tricks to the point that adding more, especially more Hugareida ones, is starting to hit diminishing returns, so we need to be very selective in that regard.
 
Most mundane Tricks aren't super weapon-specific, but Steinarr has Sword Hugareida so he could certainly teach us some stuff, yeah. On the other hand, we have a lot of combat tricks to the point that adding more, especially more Hugareida ones, is starting to hit diminishing returns, so we need to be very selective in that regard.
I was thinking of learning them as normal tricks, then apply them to Sword Strike.
 
I was thinking of learning them as normal tricks, then apply them to Sword Strike.

I mean, I think we could already do that if it's allowed at all. We could add, like, Power Chop if adding Tricks is doable at all. But also, even for non-Hugareida Combat Tricks we need a compelling reason to grab more at this point. Such reasons can exist, but I'm not seeing one for 'more sword Tricks' per se absent a specific goal or use in mind.

Still, it's definitely a question worth asking about our existing Tricks: @Imperial Fister can we do that? Add other Tricks to Sword Strikes? And does it increase costs like combining two Tricks would otherwise if so?
 
Last edited:
Also, I had honestly thought that Heima Smiles, from the name alone (Heima should be a female name.. I think?), was a woman. And that Smiles was a kenning because they smiled so much.

But names can be deceiving..
 
Also, speaking of Worm, NorseQuest's Norse may be one of Taylor's worst possible match-ups beyond mere power-vs-power, but also in mentality. After all, NorseQuest's Norse literally out-stubborn reality into letting them live past otherwise 100% lethal wounds, which is a little funny.

What are you talking about, it would be like Taylor was finally coming home, meeting a whole society of people as unhinged as she is.

Taylor would get her saxes attached to silk threads and her spider Flygia and then she and Steinarr would take turns kicking Jack Slash in the face; shit would be cash.
 
Jack: "Smarm Smarm"
Abjorn: no sells his BS manipulation because he has no shard and suddenly jack has the Batman Bane special courtesy of our dear Bearbreaker

Yeah, this. Jack's actual high-end power-set only works on other people with Shards. His physical abilities are fairly low-key and are no match for someone like Abjorn. Now, if he had some of his associates with him, then Abjorn might have a problem depending on which associates we're talking about, but Jack on his own would be dead in moments.
 
What would a Spider Fylgur do? Make you better at sneaking? Better at weaving?

A quick search on mythological spider associations indicates they're associated in Norse mythology with, well, weaving but specifically the Norns and Odin and weaving the loom of fate. So...something to do with fate or seidr, probably. Dunno the exact mechanics, but something in that vicinity seems likely. A lot of modern neopagans also associate them with Loki, but that seems to be ahistorical (ie: the actual ancient Norse did not make that association).
.
.
.
Assuming Framarr has an Ant Fylgja (which I think he does), I'm now wondering what the association is there. A bit of slightly less cursory research seems to indicate that they were viewed as potentially egalitarian (yes, really...they were not clear that ants had a Queen or castes like they were aware bees did), but always cooperative and industrious. Given the bug connection for dwarves I'm thinking maybe some sort of connection there is also possible in this universe? I dunno what effects that would have but a Fylgja that makes you dwarf-like might be pretty scary.
 
Last edited:
Some questions for our characters @Imperial Fister

===

Blackhand:

1) Are your Aspects as of now the same as just prior to your death?
2) What's with the Orthsirr of different people having different coloration? Could the color of my Orthsirr change in time?
3) Are our pools of Orthsirr separate, or the same?

===

Sagaseeker:

1) Do you count Shadeclaw as a sibling?
2) Does 'Odr' mean anything to you?
 
Last edited:
well, that was interesting....
Ah, the Norse didn't ride horses in combat. You'd be pursuing wolves from horseback and then leaping off to fight on foot when you've got them cornered/otherwise vulnerable
So, The horse is nothing more than the delivery method huh? 1 angry Norseman riding right up!
Abjorn requires a giant-blooded horse in order to ride
...Yeah, that makes sense. Would other animals also need to be giant blooded to bear his weight? Or just some strenght enchanment would be enough in some cases.... Like bears, for example? :V
"Framarr's ants found that there's only nine wolves in this one, so I'll flush them out for you." He stifles a yawn as he starts sinking into the shadows, "Oh, and before I forget, we figured out the typing," his next words turn your blood to ice. "They're water-wolves."
Neat, scout ants. Framarr is a smart cookie, thats for sure. curious if its hugreida or trained ants with beast taming tricks....

And oh boy, water enemies...
Do they also get increased damage by fire attacks like we get from water attacks?
For some reason, they seem unusually attracted towards fighting you. It's almost as if they can detect that you are weak to water...
Hm... Pack fighters, and quick ones at that, with the element of our weakness....
I am most likely paranoid, but this seems very suspicious...
Good sniffers, wolves have
...oh.
Does this mean Abjor can sniff out elemental weaknesses as well?
Enemy Abjorn dimension sounds even scarier now....
2) What's with the Orthsirr of different people having different coloration? Could the color of my Orthsirr change in time?
Oh! i remember this! Kreen asked about it when we met Lars Forkbeard!
Mostly cosmetic, sometimes linked to some aspect of their character.

Color isn't concrete either. As one ages, it tends to shift more towards silver and eventually gold.

In some cases, like your family's orthstirr, it doesn't change coloration. But that's the exception rather than the rule.
Edit: Kinda forgot, haha...

The plan is solid, although, i would have preferred Mireward and Heatshroud deployment when they are close to us then go to down with stuff that lets us spam the most attacks with high dice. kill them quick then use a FFC to run down the flanker....
But like hell i will math out the tricks used with that approach.
 
Last edited:
We very much want to ensure the Wolves don't get a single hit in. Assuming we take +2 Damage from Water Hugareida, combined with Wolves 2x Damage, even weak water attacks that do 2 or 3 damage will bring us down almost trivially.
 
[X] Plan Let's Try Stoker State


The plan is solid, although, i would have preferred Mireward and Heatshroud
I assume we're skipping these to avoid getting our allies

Atgeir Counter Stab (-16 Orthstirr) with a pool of 4d6 to attack those who attack us, using 13d6+5 (w/Hugareida) Sharpened x5 Lightning-Charged Basic Attacks to counterattack (-6 Orthstirr, -1d6 from pool each).
Are we summoning a ghostly Atgeir or using Sagaseeker? I assumed summon since we are also using contested movement, but I don't think the summons can be Lightning charged? Or I've misunderstood something
 
The plan is solid, although, i would have preferred Mireward and Heatshroud deployment when they are close to us then go to down with stuff that lets us spam the most attacks with high dice. kill them quick then use a FFC to run down the flanker....
But like hell i will math out the tricks used with that approach.

Heated Shroud seemed like a bad call to me in a fight with so many allies around, and shaky allies in some cases...friendly fire incidents would be really bad news here. Which makes Mire Ward less appealing, IMO.

Are we summoning a ghostly Atgeir or using Sagaseeker? I assumed summon since we are also using contested movement, but I don't think the summons can be Lightning charged? Or I've misunderstood something

It has to be summoned, I just copy/pasted the attacks and forgot to remove the Lightning-Charged. My bad. I'll fix that. EDIT: And fixed.
 
Last edited:
Do we know how many 'Hunting the Hunters' updates we'll be going through?

How could we? Presumably enough to kill all the wolves, but I doubt that's just this particular group of 9 (who I suspect will take two rounds at the absolute most...probably just one, to be honest, with us having more wolves than anyone else, only our group getting finished off seems in doubt).
 
Last edited:
Heated Shroud seemed like a bad call to me in a fight with so many allies around, and shaky allies in some cases...friendly fire incidents would be really bad news here. Which makes Mire Ward less appealing, IMO.
Some tricks made for multiple vs multiple type of fights would be pretty helpful. If we can develop them.

I'm not sure where you keep your plan notes, but we should pencil in testing out combo moves with Abjorn. Especially now that he's immune to our attacks, there's probably some extremely nasty tricks we can do.
How could we? Presumably enough to kill all the wolves, but I doubt that's just this particular group of 9 (who I suspect will take two rounds at the absolute most...probably just one, to be honest).
I wonder if the next phase is Even More Wolves, or Bigger Badder Wolves or even The Big Bad Wolf.
 
Back
Top