Halla was dropped in pretty much right where she needed to go, and had an Einherjiar escorting her while she was fishing Aki out. She did her homework, skipped the dangerous Instant Death portions, and had high level overwatch because she was willing to be polite.

I really don't want to assume that just because a relatively curated area was safe as long as we were polite means the entirety of that section of the place is safe.

Going on the river is definitely not safe. But I think that means if this was something we were serious about, we would spend more than five seconds thinking about it rather than instantly dismissing it?

At the end of the day, going on the Gjoll was clearly safe enough that it was clearly not seen as a suicide mission by the Seeress when she agreed to tell us how to go get Aki's soul, and none of Halla's friends acted like it was a suicide mission either, which sets some upper limits on how dangerous just sailing around that stretch of river can realistically be. Taking Astmundur with us did not even seem to be planned, it happened narratively because we kept annoying Modgudr by asking questions. We actually know what the rolls for getting attacked on the river look like because we saw them, and Halla by herself stood a reasonable chance of survival.

Also, right now we're arguing about making a trap room just so we stand a chance of surviving the regular way, so... it'd have to get pretty dangerous to be comparable to the method we've chosen after spending zero minutes thinking about the other options.


(I had thought maybe this was a gentleman's agreement kinda thing to be fair to Fister, since just sailing a boat up and down the river whilst we told everyone would be so vastly easier that it almost becomes an unfair loophole which was maybe not intended. But from your response it seems this genuinely was not thought of?)
 
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So.. a question that I was maybe too slow to ask.

It's not yet Yule. By extension, we've not yet given away the drinking horn as a gift.

We've seen at least one scene where Abjorn was drinking from the horn.

Does he qualify as possessing the horn currently? It would give one trait lock for this kid, right?
 
(I had thought maybe this was a gentleman's agreement kinda thing to be fair to Fister, since just sailing a boat up and down the river whilst we told everyone would be so vastly easier that it almost becomes an unfair loophole which was maybe not intended. But from your response it seems this genuinely was not thought of??!)

We thought about it, but it was deemed very risky. IF called going there the riskiest thing in the whole Quest and he's not wrong...Eitr will kill our soul and be an instant Quest End if we die from it, which is a big risk to take even if the percentage chance of it happening isn't super high.

So.. a question that I was maybe too slow to ask.

It's not yet Yule. By extension, we've not yet given away the drinking horn as a gift.

It's actually past Yule now, though it was before Yule when we conceived the kid.

We've seen at least one scene where Abjorn was drinking from the horn.

Does he qualify as possessing the horn currently? It would give one trait lock for this kid, right?

He did in fact. He locked in the Trait he got from eating the Shadow Bear's heart.

Our fifth child is thus shadow-associated as well as his other assorted Traits.
 
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So.. a question that I was maybe too slow to ask.

It's not yet Yule. By extension, we've not yet given away the drinking horn as a gift.

We've seen at least one scene where Abjorn was drinking from the horn.

Does he qualify as possessing the horn currently? It would give one trait lock for this kid, right?

It's currently just after Yule, and Aki has the drinking horn, since he just sailed away to begin a new chapter of his life and elope with Kolla. We also got the bonus from the horn for our recent bambino, I'm pretty sure, since people were lasereyes.jpg about that as soon as we saw what special rules it had.
 
It's currently just after Yule, and Aki has the drinking horn, since he just sailed away to begin a new chapter of his life and elope with Kolla. We also got the bonus from the horn for our recent bambino, I'm pretty sure, since people were lasereyes.jpg about that as soon as we saw what special rules it had.

I mean, it was more synchronicity than anything. We were sort of planning on conceiving this turn anyway, the Drinking Horn just made us fiddle with the timeline of which action happened first very slightly, not change any planned actions. But yes, we definitely checked to make sure that was happening.
 
We thought about it, but it was deemed very risky. IF called it the riskiest thing in the whole Quest and he's not wrong...Eitr will kill our soul and be an instant Quest End if we die from it, which is a big risk to take even if the percentage chance of it happening isn't super high.

I mean, sure, but we actually know in broad terms what the risk of sailing on the river was, because we saw the dice rolls we made when we were doing it. As far as I recall they didn't imply a super-high probability of death, as it happened we quite literally sailed through, and from how the rolls broke down we would have needed bad rolls in succession to get into trouble. Of course if Fister wanted to change the odds around to be a lot more dangerous in the event we tried bringing a bunch of people onto the river to do a mass-disclosure, that would change things, and would be a good way to discourage us from trying. But no one even spent a Reward Dice to ask, as far as I recall?

My point here initially was less over relitigating the option, and more that there is not really a huge sense of urgency or impetus over this topic from the playerbase. If you want to add up all the words spent on various topics over the quest, we've probably spent at least twenty or times more wordcount arguing about crafting than Disclosure. So Alectai saying we had to immediately get ready felt a bit disingenuous; we have elected in this Quest to take our cultivation journey with the same sense of urgency as an elderly couple going for a Sunday drive to the ice cream parlour, and that's fine, it's a reflection of what players want.
 
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(I had thought maybe this was a gentleman's agreement kinda thing to be fair to Fister, since just sailing a boat up and down the river whilst we told everyone would be so vastly easier that it almost becomes an unfair loophole which was maybe not intended. But from your response it seems this genuinely was not thought of?)
Nah, you can totally use the Gjoll to do Disclosure. Doing it there just has its own risks and dangers associated with it, not the least of them Modgudr getting super misanthropic with all the foot traffic and just killing whoever shows up for the next fifty years. Or a few thousand Abysslings noticing that there's a rather large congregation of snacks over there. Or the local Einherjar thinking it would be funny to throw spears at the silly boat—perhaps forgetting that not everyone wakes up the next morning.
@Imperial Fister the drinking horn is still listed in our Inventory
Hey Blackhand, can you take items out of someone else's Fylgja? Assuming they are restrained or willing
Thank you

'I don't recall. I know that you can track down where someone's fylgja stores things in the fold between worlds, but I don't remember how that is done.'
Hey Blackhand,

Do you know any Twists that can make an attack not hurt your friend or allies?
'I believe that that is one of the most common Twists out there. Often acquired from seeing or killing someone for the first time.'
Hey Halla,

Why does Eyetalking need Eye Contact?
They say that eyes are the window to the soul ;P
Which I guess means to start with, @Imperial Fister, what arms and armour do Stigr, Stigandr, Tryygr and Trausti all own at the moment?
Deadman posted the list
 
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Basically.

Don't dip into a high level zone and think it's safe just because it worked out once when you entered it in the Intended Fashion

Disclosure that requires access to a place that might just have you instantly die because you irritated someone is not a sustainable method. And to win requires a sustainable method.

That's why I have such high hopes for BOOK, because once it's written, it just exists, if it has a Trial baked in to begin with, then the Enemy has no claim.

In fact, I'mma going to extend this, one sec, gonna turn it into Content.
 
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Almost immediately after showing up to the Seeress' tent with Aki in tow, Kolla emerged from her shadow-cloaked corner of the tent—nothing you or the Seeress did ever managed to get Kolla to lighten up a little bit—took one look at Aki, thought for a moment, and then nodded to herself.
That's sweet.
Hm.... Perhaps Kolla has future sight?
"It would seem," she begins with a reserved tone that cracks the longer she talks, "that Kolla has decided to elope. When you go to Vestfold, I will be accompanying you."
Lol. She knows what she wants, I guess?
'Well,'

Shit, you finish for Blackhand.
Quite.
Hm... Oh.
Oh shit. Let's hope Ironjaw does not get wind of this before we get to vestfold...

Also, with the raven fylgja, did Aki kinda double tap on seersight? Not quite future sight, sure, but good enough to act on it.
 
Nah, you can totally use the Gjoll to do Disclosure. Doing it there just has its own risks and dangers associated with it, not the least of them Modgudr getting super antisocial with all the foot traffic and just killing whoever shows up for the next fifty years. Or a few thousand Abysslings noticing that there's a rather large congregation of snacks over there. Or the local Einherjar thinking it would be funny to throw spears at the silly boat—perhaps forgetting that not everyone wakes up the next morning.

Well, fair enough, although if we took one or two people at a time and never set foot on the bridge so that Mogudr does not have to Do a Social, it feels like it would address the first two of those pretty neatly? But if you'd prefer we don't do it, it's a special spirit quest kinda thing, then that's fine. It was more that there was no serious discussion of this at the time, which is notable given how many other things (children, cooking equipment, etc.) this quest has immediately tried to munchkin as hard as possible.

Also, wait, isn't our whole thing as Norse cultivators that we do wake up the next morning until it's our fated time to die? Isn't there only a roughly 1/3 chance or something (I recall you saying that as the rough proportion of battlefield deaths that are True Deaths) that Norse dudes die when they are killed?

That's why I have such high hopes for BOOK, because once it's written, it just exists, if it has a Trial baked in to begin with, then the Enemy has no claim.

I was a bit checked out here; do we have confirmation that this is how it works?
 
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Also, wait, isn't our whole thing as Norse cultivators that we do wake up the next morning until it's our fated time to die? Isn't there only a roughly 1/3 chance or something (I recall you saying that as the rough proportion of battlefield deaths that are True Deaths) that Norse dudes die when they are killed?

I mean, it's a bit more involved than that for the living. You need someone to actually resurrect you, which is expensive and possibly difficult without a body (not impossible, just difficult).

And, of course, that's true of the Enemy's agents killing us as well.
 
Almost immediately after showing up to the Seeress' tent with Aki in tow, Kolla emerged from her shadow-cloaked corner of the tent—nothing you or the Seeress did ever managed to get Kolla to lighten up a little bit—took one look at Aki, thought for a moment, and then nodded to herself.

Aki barely had time to yelp as Kolla was already dragging him from the tent.

This was the first thing I thought of when I read this:
 
Also, wait, isn't our whole thing as Norse cultivators that we do wake up the next morning until it's our fated time to die? Isn't there only a roughly 1/3 chance or something (I recall you saying that as the rough proportion of battlefield deaths that are True Deaths) that Norse dudes die when they are killed?
Not automatically. And your soul sticks around in your body unless your body is destroyed—in the place where soul-consuming monsters live.
 
Hmm. If we do crafting for our Huskarls then I think we should gift make each of them a high quality weapon. I think we have three right now so a sword, a really big axe, and a pair of saxe. Can we make the two saxe as part of a sing?e crafting action or will we have to craft them individually?
 
Hmm. If we do crafting for our Huskarls then I think we should gift make each of them a high quality weapon. I think we have three right now so a sword, a really big axe, and a pair of saxe. Can we make the two saxe as part of a sing?e crafting action or will we have to craft them individually?

Based on previous stuff, we do saxes one at a time like everything else, so he probably only gets one to start with. A second present for each os pretty valid, though (a second sax for Tryggr, reforged Mail to go with a sword for Stigmar...might even reverse the order there, and maybe a Helm for Trausti).
 
Based on previous stuff, we do saxes one at a time like everything else, so he probably only gets one to start with. A second present for each os pretty valid, though (a second sax for Tryggr, reforged Mail to go with a sword for Stigmar...might even reverse the order there, and maybe a Helm for Trausti).
I'll say that, if the items are specifically meant to be 'siblings' of each other, then you can do them both at the same time
 
Oh. Huh.

Hey Halla,

When you swallowed that Deer Eyeball for the Tracking Ritual, did it plop into your Soulscape or did it go into your Stomach?
 
The Proposal for First Realm Initiation
True Cultivation is the birthright of all Norsemen, but denied through the machinations of the great Foe. To overcome such a nemesis, one must take the reins of education and Sacrifice from his hands, and forge it into Tradition strong enough to ward off their vengeful gaze. Because this is also a Cultivation Story, this means we can mix it all up as the Shit You Need To Do in order to enter the Sect, which doesn't exist yet but very well might in a few generations, if we play our cards right. To win, we must keep the themes of genre and culture in mind, and create a kickin' rad tradition that leaves no handle for The Enemy to grasp.

The Trial of Contest:
All Norse must have the strength to defend their homes, be it from Troll, Beast, or Foe. Strengthen the Body, Sharpen the Mind, and Enrich the Spirit--when the time comes, one must march out into the world and overcome a Worthy Opponent in fair, honorable contest. Only once one has shown the ability to defend the Home can one be called a proper Adult

TL;DR: The Trial of Contest is how we gate the minimum Orthstirr needed to make much progress in Odr Cultivation in the first place. You will note that it's ambiguous about what form that Contest takes, only that it be fair and honorable against a Worthy Opponent (So that you don't pick a fight with a Troll Man or a random Christian peasant and call yourself a badass). This is equally satisfied by killing a Troll as it is seeking out a renowned gamesmaster and defeating them in a public match. The point is getting out in the world and having your Name be heard, which generates the Orthstirr you need to get much use out of this. It doesn't need to be to the Death either, just that you challenged a worthy opponent in your field and came out on top.

The Trial of Learning:
All Norse are Cultivators, this is a truth that all hear, but not all understand. One must familiarize themselves with the arts of the homestead, the crafts of the household, and know how they all come together in the carving of Civilization from the Wilds. To this end, one must study the Blackhand Codex, and glean from it the secrets held within. Only one who can derive enlightenment from even the simplest of tasks can earn the right to compose their own Saga.

TL;DR: This is the purpose of BOOK, to effectively hide the steps of Cultivation into a book filled with wisdom on farming, the maintenance of a household, and the proper role that Norse Folk should take to live a good life. Only someone who can Read Underneath the Underneath has much of a chance of getting very far.

The Trial of Courage:
All Norse must have the courage to face death, for it walks hand in hand with us at all times. When one has shown themselves to be a defender of their home, and mastered all of the steps to make it thrive--one must be willing to bet their life to take the First Step to our birthright. To risk everything they have earned for the mere possibility of greater power. For to seek to awaken and take their First Step is to court death, and one who is not willing to offer their life as collateral to the Nornir will go no further.

TL;DR: The actual Initiation, which as we know, is doing something incredibly fucking dumb by common knowledge--but if you understand enough, and have learned well the secrets of the prior step, then you can survive the Initial Opening, and become initiated as a Saga Establishment Cultivator. This is basically just formalizing what we already knows happens when you Open the Gate.

All things considered, I think this is a fairly good format of what we need to set up a Formal Cultivation Initiation System. It's not mandatory and you can step off at any point and still benefit from going through the steps, but you can't take that final step unless you're willing to bet your life for even the possibility of greater potential. Which is true, because even if you succeed, you're now part of the Shadow War by definition.

What do you all think of this as a framework?
 
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A belt made of small metal plates might also be a good as an accessory slot option for additional rune effects not on weapons and armor.

Thor having a magical belt came to my mind out of the blue. And Hookfingers had his Bronze chains as well.
 
I'll say that, if the items are specifically meant to be 'siblings' of each other, then you can do them both at the same time

Sweet. We definitely want to do that for him, then. Probably as a Yule present next Yule, so not for a bit, but a pair of Drafty Iron Saxes seems like it'd be sweet for him.

A belt made of small metal plates might also be a good as an accessory slot option for additional rune effects not on weapons and armor.

Thor having a magical belt came to my mind out of the blue. And Hookfingers had his Bronze chains as well.

We have a lot of 'slots' for that...at least two arm-rings, a torc, and a belt as you suggest. The issue is more getting enough actions to make it work.
 
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