Voted best in category in the Users' Choice awards.
I wonder how strong Red Rider actually is. Like it should be stonger than normal Knights on Horse I imagine but how much stronger I wonder.

Like this is the Ghena's Golden Hounds in TW;

View: https://youtube.com/shorts/Q_AXLECzgI0?feature=share

Well, as far as power goes, one thing I've been wondering after it came up they Mathilde has only heard of them twice (once in the Night of a Thousand Arcane Duels and once during after the Rite of Way) is whether the Knights of Judgement are all Red Riders.

Kind of out there, they might all just be actual knights, but... an artificial storm of magic making casting so much easier and colonization of Reikland just off the capital by chaos servants (the Fimir) both seem like the sort of things that would get a major strategic magic pulled out.

It was quite helpful. Without it I might not have been able to pick at all.
 
One thing that's been sitting on me for a bit: why does the Whispering Darkness go for Chaos magic, necromancy, and hedgecraft? Plus the note that it also targets spells that deal with intelligence and psychology.
It's not drawn to Hedgecraft specifically, but to Hedge Magic, as in Hedge Wizard. This includes Hedgecraft, but is a larger category.
-The wiki says The Whispering Darkness eats Hedge Magic. Is that Hedgecraft, or the catch all term Hedge Magic? And if it's the latter, does Hedge Magic include Hedgecraft?
The latter, and yes.
The terminology is confusing, but that's actually an intentional bit of writing. That the term 'Hedge Wizard' refers to any bumpkin Wizard that doesn't know what they're doing is a sign of the decline of the status of the Hedgewise.

As for a common thread - the only one I can see is that all of those magics are illegal. If apparitions are drawn to fear maybe the Whispering Darkness is the fear of getting got by the authorities? Doesn't really fit the psychology bit but it's the best I have.
 
[X] Plan Roadmap to Success
[X] Plan Bring Running Shoes

I want the Red Rider, that's my priority issue, soo... here is my vote.
 
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Finished the drawing for Turn 1. It's colored and shaded. I learned about different tool options, and how you can create a shadow. There's actually a bunch of options to create something nice and smooth. It's neat.
Also, the program I use has some surprising behaviors when using fill color, and I spent quite a bit of time wrestling with that when I created the flat color version.
 
[X] Plan Bring Running Shoes with Seviroscope

[X] Plan Redshirt v3.14159265 w/Riders and Busy Eike & Seviriscope, no speculum
 
[X] Plan Bring Running Shoes with Seviroscope
[X] Plan Bring Running Shoes

Approvel voting the seviroscope plan because it's identical with a cooler windherding thing.
 
Well, as far as power goes, one thing I've been wondering after it came up they Mathilde has only heard of them twice (once in the Night of a Thousand Arcane Duels and once during after the Rite of Way) is whether the Knights of Judgement are all Red Riders.

Kind of out there, they might all just be actual knights, but... an artificial storm of magic making casting so much easier and colonization of Reikland just off the capital by chaos servants (the Fimir) both seem like the sort of things that would get a major strategic magic pulled out.
While that is a cool theory, I will be so incredibly frustrated if it's true. And it feels weird that they'd leave a lady magister out of the loop on this incredibly useful bit of magic, but we are in the spy College.
 
While that is a cool theory, I will be so incredibly frustrated if it's true. And it feels weird that they'd leave a lady magister out of the loop on this incredibly useful bit of magic, but we are in the spy College.

Think about the Grey that's maintaining all those hundreds of apparition links though, a testament to what never skipping soul day gets you I suppose.
 
well its supposed to be genuine threat to wizards so it be at least decently strong and iirc boney said that there havent been enough survivors to build a real picture about their capabilities. which implies things.

As the girl who's planning to do a big Apparition breakdown some time today (hopefully), not quite. Boney said something that was taken that way initially, but later clarified to be about survivorship bias. Which is to say, everyone who's written an account of their encounters with the Red Riders has... Survived encountering a Red Rider.
 
[X] Plan Redshirt v4.53236
[X] Plan Bring Running Shoes with Seviroscope
 
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I don't think that the risk of doing poorly at Liminal Realms is actually a big risk, tbh. We rolled a nat 1 unprepared and a Daemon Lord managed to monologue at us; it did not breach into reality. The action literally could not have gone worse, and Mathilde still wasn't at risk.

Apparition Binding is described as being as dangerous as learning battle magic except the risk is more front-loaded. Mathilde could die in several different ways here, if things go poorly. I can't really credit that it's less dangerous than Liminal Realms.
I kinda want to attract a demon again, only for Ranald to hit it with a steel chair. Is that too much to ask? (And uh, when it comes to Chaos, the first sample is free. The second, third, and fourth bites, not so much...)
We haven't invented that spell yet, and we might not ever—a lot of people are opposed to developing battlemagic.
Pedantic correction: Apparition binding is an attempt at making a BM-level spell.

That aside, I'm all for developing more new Battle Magics - a fog only allies can see through would be a fantastic low level BM spell that could turn the tide of battles while hopefully being relatively easy to create and cast. An acid fog spell would be Mathilde creating functionally an Ulgu fireball for all your generic killy needs. And my own "Warriors of Fog" suggestion is an optimistically very powerful BM spell to give temporary invulnerability to Mathilde and her closest hundreds of allies.

The problem with all of these (and many other) fun ideas is... *gestures at AP hell* And right now, our self-improvement slot is kinda occupied by Apparitions. Which hopefully will be super powerful and useful, but we'll see how they turn out.
 
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Eike's fresh out of her junior apprenticeship, she knows the textbook stuff already.

Ah. We have an actual number for Ekie's intrigue then?

Oh, wait, no: we have no idea of how much she was taught/still retains.

Mathilde took it and was well served by it though.

She took intrigue first and was better served by it throughout the Stirland arc.

So I'd prefer to teach that. Outside doing things vs days of staring at a rock? I know which most teens I know would prefer.
 
Wait are we not doing the orb flex this turn?
People want to wait until the Room of Calamity is safe to use again, in case something unexpected happens when simultaneously creating 8 Orbs of Sorcery.

Personally I'd be very surprised if anything more energetic than what we've already seen occurs, but it'd be tricky to fit both the Orbs and the Liminal Realms action in this turn anyway, so it's probably not delaying the Gigaflex of revealing the Orbs with a completed book on AV any turns.
 
We know it was her highest stat at one point when Learning was 12, so it's almost certainly 13+.

That's fair, but it's frustrating that it's still unknown and yet being used as evidence that we can yeet her at whatever without worries.

We have a responsiblity to not just tell her 'figure it out' with regards the largest and most institutionally important part of the grey toolkit.
 
Ah. We have an actual number for Ekie's intrigue then?

Oh, wait, no: we have no idea of how much she was taught/still retains.

I don't know what you're trying to say? We don't need to know her actual score. Intrigue is what she's "best at", and rather than assuming she's had a substandard education and asking a member of our staff to fill in a gap we don't even know exists, we should just let her put her training into practice.

And if there is a gap, that'll be made apparent by the practical exercise and we can then take steps to deal with it.

But apparently people want to skip all those steps and waste the Hochlander's time teaching her before we know what she needs to be taught.
 
That aside, I'm all for developing more new Battle Magics - a fog only allies can see through would be a fantastic low level BM spell that could turn the tide of battles while hopefully being relatively easy to create and cast. An acid fog spell would be Mathilde creating functionally an Ulgu fireball for all your generic killy needs. And my own "Warriors of Fog" suggestion is an optimistically very powerful BM spell to give temporary invulnerability to Mathilde and her closest hundreds of allies.

Talking about BM, I wonder if it would be possible for Mathilde to create a spell that generates a fog that confuses the Windsight and ability of our enemies to percive magical energies (not that it turns off, but that they perceive them wrong) of all enemies using her Windsage trait. With the goal of it acting as a massive magic debuf: dissabling them from casting or increasing massively their chances of miscats or diminissing their counterspelling capabilities or increasing the chances of counterspelling of our allies, etc. Actually if it's possible I feel all of those would make sense...
 
We want the hochlander to *train* her, because he's got a lot of expertise doing training of agents. I don't understand where you are getting the idea that this is a waste of either her or him.
 
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