Shard
One and Many
- Location
- Malaysia
Contested Movement is very good. We get a 50-50 on negating an attack and getting an attack in return for a mere 3 Orthsirr against peer enemies. We really should be spamming it whenever possible.Well, in light of that we shouldn't use Contested Movement, just going with big defenses...remember that, if we're using Punching Up we can put more than 1d6 into basic defenses, so getting the first three or four to, like, 12-14d6 each might be a good call.
And noting a preferential use of Halting Vortex when we aren't doing the 3Fold attack might also be good. It's gonna be both cheaper and better when it's possible to use.