So here's my plan:
[X] Plan Crafting And Research
-[X] (Crafting) Try to make something
--[X] Forged Iron Toolset
-[X] (Crafting) Try to make something
--[X] Forged Iron Plow
-[X] (Personal) Spend time with...
--[X] Aki
--[X] Discuss the weirdness he witnessed with Gabriel, and then some of our own cultivation discoveries (and how dangerous they are) and how they are working. Ask his advice and consultation on our research projects going forward.
Surplus:
-[X] Make a sacrifice to the Gods (+1 Hamingja for 60 Food)
-[X] Donate to a family in need (+1 Drengskapr for 12 Food)
Training:
-[X] (Research)
--[X] Try using only one Aspect at a time to weave something in our soul space (moving very carefully and as safely as possible, starting, and maybe ending, with the less volatile aspects) 1d6
---[X] Make sure to have spotters with us when doing this (specifically, Aki and Abjorn)
--[X] Continue cultivating our Hearthroot as best we can 1d6
--[X] Investigate our newly acquired 'work knife' and see what might be special about it and what we can learn 1d6
---[X] Specifically consult with Sten about it...this seems within his area of expertise
--[X] Examine our new bag of seeds and try to figure out what they might be. We will not be eating them. 1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
--[X] Train Halting Vortex 1d6
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
-[X] (Training) Tricks
--[X] Train Sidestep 1d6
--[X] Train Magnify-Sight 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train 'Sax' Weaponcraft Skill-Trick 1d6
--[X] Train 'Tracking' Wildcraft Skill-Trick 5d6
-[X] (Training) Hamr (64 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Cut 1d6
--[X] Train Farmwork 1d6
-[X] (Training) Hugr (30 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Armorcraft 1d6
--[X] Train Barb-Tongue 1d6
--[X] Train Housecraft 1d6
--[X] Train Scouting 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Wildcraft 1d6
--[X] Train Wordplay 1d6
-[X] (Training) Fylgja (13 success to rank up)
--[X] Train Fylgja Itself 1d6
Management:
-[X] Management
--[X] (Construction) Improve Decent House 1d6
--[X] (Construction) Build Storehouse #2 3d6 (+2 Successes from Ox)
--[X] (Multicraft) Make Meat-Keeping Sticks 17d6
--[X] (Multicraft) Make Exploding Charms 1d6
--[X] (Fields) Clear Fields 7d6 (6d6 from Scythe and Plow)
--[X] (Resources) Cloth 8d6 (3d6 from Wood Axe)
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 6 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Cut, 2 Labor, 3 Overland (32 total)
--[X] 6 Hugr
---[X] 2 Barb-Tongue, 3 Composure, 5 Housecraft, 3 Management, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 4 Wildcraft (33 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 159 free for tricks
Okay, so, for Surplus...we're still getting truly absurd amounts of Food, this isn't past our price point yet by any means. If it keeps going up, we'll still do it next time (since that'll be next year after we've had several turns of buildup), but likely not the time after that, or not immediately anyway.
For actions, we clearly need to invite in Aki's insight into our research into cultivation, and making new tools was always the plan this winter it just got a bit delayed...and should advance our smithing Trait.
For Management, with a basic Storehouse being Maintenance free and a second house to basically attach it to removing the defensive issues, there's no reason not to make one additional one, and we need our own house upgraded to Good to have room for everyone. From there, I think we have enough exploding charms right this second, and this probably gets us 2 more anyway, while the Meat-Keeping Sticks we could use a few more of.
For Training, the big ticket item is Tracking, for use following Horra and finding where he works his magic...we really want that done in the next couple of turns which means we want that Skill-Trick (and if we over-roll, the excess goes to Wildcraft, which we conveniently also want). Other than that, just steady progression in various areas and a lot of different research. Notably, due to the +1 Success on Housecraft we can't fail to rank it up, which is why investing 5 Orthstirr into it is not conditional. I added my own Reward Die to training Cut because I was running out of dice and absolutely ensuring we get +2 Combat Pool seemed worthwhile (given that we've been told the birth is no longer risky at Hamr 6).
For research stuff specifically, I'm happy to adapt specific wording from people who are better at that...it's not my best area.
EDIT: Removed the Reward Die and dropped Tracking to 5d6 as we're using 1d6 = 1 Success and it was just there to make absolutely sure we got Cut.