Winter 4/Asvir Visit 2.5
What's all this commotion about?
...You've got no idea what you're looking at here.

Neither does Blackhand, for that matter.

It's got four legs and gray, wrinkled skin. A pair of tusks grow out from its face like a boar, but what kind of boar has flappy ears bigger than shields and an arm on its face? It towers over most buildings — how you missed it you're not sure — and it seems rather bored and out of place. There's a spark of intelligence to those eyes, like it knows more than it lets on.

It's some kind of creature, that's for sure, but what manner of beast it is? Well, that's uncertain. The man trying to sell it claims it to be a war-spirit from 'Tunis', wherever that may be, but the price he's asking for it?

Eight hundred ounces of silver?! For a creature you can't even name? Absolutely outrageous.

The trader's not having much luck with the crowd, not at that price, and they disperse rather quickly. You do see Knappr of all people lingering behind, though not for very long. What could he want with this creature?

Dejected, the trader leads the beast back to the ship. You briefly consider stopping by, to see if you could needle out some more information from the trader, but a glance at the sun tells you that you'd best get going.

After all, Steinarr would be rather cross if he learned that you were out after dark, during winter.

Saying your goodbyes to the people that you know, you set out on your journey back home.

0~0~0
(Encounter? 2) A negative encounter. (Severity? 2, 1, 2, 4, 2) 3 Failures... Oh boy, better strap in!
You breathe deeply of the crisp, winter air. The cool wind washes over you like a particularly enjoyable bath.

As you walk with the woods to the left of you, you're treated to a glowing blue light shining from deep in the trees. Two pinpricks of blue light greet your gaze as you turn to look properly. As they begin to move, fear creeps its way up your spine and takes a hold of your heart.

You take an involuntary step back as the rotting body of a monster emerges from the shadows.

Armed with sword and spear, it looks at you with a face made of bone and eyes of icy embers. A piece of carved wood sits in its open mouth and its forehead bears rune script. Tattered pieces of mail drape off its frame as it staggers towards you.

'Draugr,' liquid dread drips from Blackhand's voice as he identifies the creature. Icy terror claws at your heart, only to be banished by the warmth of the sky-forge. He sounds unusually focused as he gives you as much information as he has, 'It possesses a fear aura, likely derived from an ice hugareida. Proceed with utmost caution and I will keep the fear at bay. It's feigning its weakness. Good luck, Halla.'

What do you do?
[ ] Stand and Fight (Begins Combat Encounter: An Evening Stroll Gone Terribly Wrong)
[ ] Turn and Flee (Gain Flaw: Haunted by the Night - Until you kill this draugr, its eyes will haunt your every sleeping moment.)

0~0~0

AN: Looks like you're getting a taste of the draugr treatment.

...This isn't Glam, by the way. You'd know if it was Glam.

25-minute moratorium.
 
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Alright, Blackhand seems to think that we can take it if we don't fuck around. But yeah, oof. This is why I said we should go back before night fell.

Also, lol Elephant. What a waste of time that was. Y'all got baited.

(Inhales)

Well, if we win, we might have a shot at a new Muna I guess.
 
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Welp.

A piece of carved wood sits in its open mouth and its forehead bears rune script

Not just naturally arisen, then, this thing was raised and sent.

Can we take a draugr? I'm not sure. We don't have anything particularly optimized for killing that which is already dead, but we have a good weapon for chopping an enemy into pieces. We have no idea how strong this is, though I suspect a zombie raised by a necromancer is more likely to be limited than a spontaneous haunt.
 
Welp.



Not just naturally arisen, then, this thing was raised and sent.

Can we take a draugr? I'm not sure. We don't have anything particularly optimized for killing that which is already dead, but we have a good weapon for chopping an enemy into pieces. We have no idea how strong this is, though I suspect a zombie raised by a necromancer is more likely to be limited than a spontaneous haunt.

Maybe aim for the wood in its mouth?
 
I think the implication is that the elephant's going to be the base of some kind of monster we'll have to fight later. That or it was Fucking Bait to get us to stay out long enough to risk a boss fight.
 
[ ] Stand and Fight (Begins Combat Encounter: An Evening Stroll Gone Terribly Wrong)

I think we need to stand and fight. I'm not happy about it, but it seems a better call than being cursed.
 
[x] Stand and Fight (Begins Combat Encounter: An Evening Stroll Gone Terribly Wrong)

Hopefully being able to resist it's fear aura will make it less dangerous than it otherwise could be. We could try sending our owl for help too, though just like with the farm, I doubt it would get here in time. Then again, we could always get lucky...
 
I think if we'd picked the option earlier we might have had a chance to talk to the trader about the elephant and find out more about it/foreign lands, since the sun wouldn't be literally setting as we spoke.
 
I don't roll that way

It's all good, sorry if it sounded bitter, wasn't the intent.

Anyway, maybe this'll be a shot at picking up another Muna? At least if we don't just fucking die anyway. At least we got the Gambeson to give us a bigger cushion. We do have the bloodline affinity for Fire and we're being tested by Ice here apparently.

(Though I'll find it hilarious if we manage to pick up an Ice Muna instead, though it'd be distinct at least!)
 
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I wonder if running counts as nid, or if tactically disengaging from a homicidal zombie-ghost is just good sense?

I think we at least need to make a good show of fighting back regardless.

That being said, we have a hafted chopping weapon, we've got Blackhand running interference on its most signature power, and it has obvious points of tampering. As long as we're at the top of our game, we should be okay.
 
Btw, assuming I'm right about this being a deliberate necromantic creation, we can put that together with the skald's story and guess our Year 16 Boss Fight is going to be a draugr-serpent.
 
Yeah, we're still in the tutorial, and while we got an Unexpected Bonus Boss, I don't think it'll be beyond our ability to handle as long as we use good tactics.
 
[X] Stand and Fight (Begins Combat Encounter: An Evening Stroll Gone Terribly Wrong)

Alright folks, let's get our A-Game on. We dug this hole, now let's fill it, hopefully with the monster's corpse instead of our own.
 
[X] Stand and Fight (Begins Combat Encounter: An Evening Stroll Gone Terribly Wrong)

We're not quite at the fighting weight I'm hoping for in regards to the boss fight...but we're not too far away either, and we do have that new armor...
 
Unrelated note, grabbing another Muna to get some more flashy Hugareida would absolutely be great. Standstill has fantastic utility but it lacks something in the way of flashiness I think, let's try to fix that.

But again, we need to bring our A-Game here. Do not underestimate this thing.
 
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