So, I've been thinking of changing how skills work. What I've got right now would be something like you have a couple of overarching skills that you upgrade normally and then you learn tricks to allow you to build/craft certain things.
For example, Weapon smithing would now be Weaponcraft. In order to craft axes, you learn Axe Trick, in order to craft spears, you learn Spear Trick, in order to craft swords you learn Sword Trick, and so on.
I'm also planning on writing up a comprehensive list of all the skills, which is part of what inspired this idea.
Voting is also now closed.
Scheduled vote count started by Imperial Fister on Feb 28, 2023 at 6:48 PM, finished with 36 posts and 17 votes.
[X] Plan The Meteor Expedition
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
--[X] Train Hefty-Halter-Chop Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 4d6
--[X] Train Blacksmithing 1d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 1 Blacksmithing
--[X] 2 Silver-Tongue
--[X] 7 free for tricks
[X] Plan The Meteor Expedition
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 5d6
--[X] Train Blacksmithing 1d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 1 Blacksmithing
--[X] 2 Silver-Tongue
--[X] 7 free for tricks
[X] Plan The Meteor Expedition, minus blacksmithing
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 2d6
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 5d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 2 Silver-Tongue
--[X] 8 free for tricks
[X] Plan The Meteor Expedition + Management
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
--[X] Train Hefty-Halter-Chop Trick 1d6
--[X] Ask about that Freedfire kenning of his, that Drifa mentioned
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
--[X] Ask him about the witch. It has been some time since we last saw her and our parting wasn't on the best of terms, but we did make a deal.
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 3d6
--[X] Train Blacksmithing 1d6
--[X] Train Management 1d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 1 Blacksmithing
--[X] 2 Silver-Tongue
--[X] 7 free for tricks
So, I've been thinking of changing how skills work. What I've got right now would be something like you have a couple of overarching skills that you upgrade normally and then you learn tricks to allow you to build/craft certain things.
For example, Weapon smithing would now be Weaponcraft. In order to craft axes, you learn Axe Trick, in order to craft spears, you learn Spear Trick, in order to craft swords you learn Sword Trick, and so on.
I'm also planning on writing up a comprehensive list of all the skills, which is part of what inspired this idea.
This seems fine as long as there's some use for the basic skill, because skills really should be useful even without any tricks.
Like, for Weaponcraft I'd assume the basic use would be weapon maintenance and repair (which you need only the skill for) with the Trick needed to actually make new weapons. That seems fine.
If going that route, would Armor fall under a Blacksmithing or Weaponcraft Trick, or still be its own skill?
This seems fine as long as there's some use for the basic skill, because skills really should be useful even without any tricks.
Like, for Weaponcraft I'd assume the basic use would be weapon maintenance and repair (which you need only the skill for) with the Trick needed to actually make new weapons. That seems fine.
Armorcraft, which includes shields, helmets, mail shirts (as well as the adding of mail to things), and gambesons.
Blacksmithing would then be turned into Housecraft, which includes not only the construction of tools, but also things like making clothes, furniture construction, and vehicle building. Basically, anything that would be used 'around the house/farm/whatever' would fall under that. I'm a bit iffy on this one.
Things that you already have would, of course, be altered to fit. For example you would already have Clothes Trick and Tool Trick, thanks to your needlebinding and being taught how to make a work knife by Sten.
This should make it a bit easier on you, so that you won't have to be scrambling to train a ton of different things.
There are two categories of tricks, Skill Tricks and Action Tricks. Skill Tricks are tricks that unlock knowledge or skills, like painting or climbing. Action Tricks are tricks that do a specific action, like striking something really hard or uncovering hidden tracks. When tricks are talked about, Action Tricks are what is being referred to.
Action Tricks have a leveling scale while Skill Tricks have a standard of 6 successes to get. Skill Tricks can also have their own 'sub-Action Tricks', which follow the leveling scale.
-Vague Tricks are 'level 0' tricks. They don't have a cost, but they also can't be used so it doesn't really matter.
-Rough Tricks are 'level 1' tricks. They have double the normal cost and require 3 Successes to reach, but are usable.
-Refined Tricks are 'level 2' tricks. They have normal costs and require 6 Successes to reach. Most of your tricks are either here or in Rough.
-Mastered Tricks are 'level 3' tricks. They have half-costs (rounding down, which makes cost 1 tricks free) and require 36 Successes to reach.
-Perfected Tricks are 'level 4' tricks. They have no cost at all, but requires a whopping 72 Successes to reach. There is no higher level.
Hamr Non-Combat
Farmwork
This skill governs work on the farm, like moving cattle and sowing fields.
Labor
This skill governs general hard labor, like carrying things and cutting down trees.
Overland
This skill governs general athletics, like riding, swimming, and climbing.
Combat
Chop
This skill governs chopping attacks.
Slash
This skill governs slashing attacks (formerly known as 'cut')
Pierce
This skill governs piercing attacks
Bash
This skill governs bashing attacks
Shoot
This skill governs ranged shooting attacks
Throw
This skill governs ranged throwing attacks
Strike
This skill governs unarmed attacks (not typically used by Norsemen)
Grapple
This skill governs wrestling attacks and moves
Dodge
This skill governs dodging
Defend
This skill governs defensive uses of shields and weapons
Hugr Non-Combat
Silver-Tongue (Friendly Talking)
Barb-Tongue (Hostile Talking)
Wordplay
This skill governs the creation of poetry and, should it be developed, the written word. It also governs the teaching and learning of knowledge.
-Poetry Skill-Trick (Unlocks creation of poetry)
-Teaching Skill-Trick (Unlocks the ability to properly teach)
Artcraft
This skill governs the creation of artistic things.
-Decorate Skill-Trick (Unlocks ability to decorate and embellish items)
-Jewelry Skill-Trick (Unlocks ability to create jewelry)
-Imaging Skill-Trick (Unlocks ability to paint and draw)
Housecraft
This skill governs the creation of tools and other household items.
-Tool Skill-Trick (Unlocks ability to create wood axes, work knives, and scythes, amongst other things)
-Household Skill-Trick (Unlocks ability to create household items like pots, cauldrons, and furniture)
-Vehicle Skill-Trick (Unlocks ability to create carts, sleds, sledges, and boats (*Not* ships))
-Clothes Skill-Trick (Unlocks ability to create clothes of various types)
-Alcohol Skill-Trick (Unlocks ability to brew various kinds of alcohol)
Armorcraft
This skill governs the creation of various kinds of armor and defensive items.
-Shield Skill-Trick (Unlocks ability to create shields)
-Helmet Skill-Trick (Unlocks ability to create helmets)
-Gambeson Skill-Trick (Unlocks ability to create gambesons)
-Mail Skill-Trick (Unlocks ability to create mail shirts and add mail to other things, like helmets)
Weaponcraft
This skill governs the creation of various kinds of weapons.
-Sax Skill-Trick (Unlocks ability to create saxes)
-Axe Skill-Trick (Unlocks ability to create axes)
-Spear Skill-Trick (Unlocks ability to create spears)
-Sword Skill-Trick (Unlocks ability to create swords)
-Rare Weapon Skill-Trick (Unlocks ability to create rarer weapons, like the atgeir or mail troll)
-Ranged Skill-Trick (Unlocks ability to create bows, arrows, javelins, and slings)
Wildcraft
This skill governs the working of wild land, like by hunting, trapping, or fishing, amongst other things.
-Trap Skill-Trick (Unlocks ability to create and lay traps)
-Track Skill-Trick (Unlocks ability to follow and hide tracks)
-Stealth Skill-Trick (Unlocks ability to be properly sneaky)
Scouting
This skill governs the scouting of things, people, and places. Essentially, it's perception.
Sailing
This skill governs the sailing of ships.
Design
This skill governs the designing of various buildings and ships.
Management
This skill governs the managing of property and finances.
Combat
Tactics
This skill governs the command of warriors on the battlefield.
Strategy
This skill governs the command of groups at war.
Composure
This skill governs your ability to stay calm, cool, and collected. Used to defend against Barb-Tongue attacks.
0~0~0
Essentially, this should make it easier on you to level without having to scramble around the place, trying to keep up with the benchmarks.
Please feel free to offer feedback. It is entirely possible — probable, even! — that I have forgotten or overlooked something.
If nobody has any problems with it, I'll go ahead and update the character sheet to fit once the next turn is up.
That mostly seems like a pretty solid skill list, but I do notice a couple of things:
There's no skill for Sailing, which seems an oversight given the whole Viking thing (and would presumably include navigation and the like), and none for surviving in the wilderness either (a skill which would presumably involve hunting, tracking, fishing, traps, and so on...maybe Woodcraft for a name? Maybe not, might be confusing).
Stealth and Perception are also in a weird place...they could be part of existing skills (likely Overland or the above suggested Woodcraft for Stealth...Tactics for Perception, maybe?) or skills in their own right, though it seems like we'd have Perception in the latter case. Either way, knowing where they fit in would be good (like, knowing what skill it is to sneak up on someone or spot someone sneaking up on you are both important things).
But yeah, those are the areas that leap to mind.
EDIT:
Actually, there being no education/academics skill also leaps to mind upon reflection. On the other hand, that one actually makes sense and what knowledge in that category is available probably falls under either Wordplay (for knowing stories) or magic stuff for runes.
There's no skill for Sailing, which seems an oversight given the whole Viking thing (and would presumably include navigation and the like), and none for surviving in the wilderness either (a skill which would presumably involve hunting, tracking, fishing, traps, and so on...maybe Woodcraft for a name? Maybe not, might be confusing).
Stealth and Perception are also in a weird place...they could be part of existing skills (likely Overland or the above suggested Woodcraft for Stealth...Tactics for Perception, maybe?) or skills in their own right, though it seems like we'd have Perception in the latter case. Either way, knowing where they fit in would be good (like, knowing what skill it is to sneak up on someone or spot someone sneaking up on you are both important things).
Perception as in your ability to see things would fall under normal hamr, as improving hamr improves your senses. However, perception as in your ability to understand what you're looking at would be a hugr thing. Perhaps it can be called Scouting? Which would go into hugr.
And stealth can be part of Wildcraft (which is what I'm calling the proposed Woodcraft idea.)
Perception as in your ability to see things would fall under normal hamr, as improving hamr improves your senses. However, perception as in your ability to understand what you're looking at would be a hugr thing. Perhaps it can be called Scouting? Which would go into hugr.
Fair. There needs to be some skill for spotting someone sneaking up on you, just because otherwise the fact that there's a skill for sneaking rapidly makes spotting them impossible, but Scouting sounds like it'd work fine for that.
[X] Plan The Meteor Expedition
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
--[X] Train Hefty-Halter-Chop Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 4d6
--[X] Train Blacksmithing 1d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 1 Blacksmithing
--[X] 2 Silver-Tongue
--[X] 7 free for tricks
0~0~0
(Hamr Trick Training: 6) 2 Successes (Hamr Trick Training: 5) 2 Successes (Hamr Trick Training: 4) 1 Success
Today is a good day.
Not only did you manage to finish the Power-Chop Trick, but you also learned the Hefty-Halter-Chop Trick!
Now you've got a few more tricks up your sleeve. Now you're that much more lethal.
Today is a very good day indeed.
(+2 to Reinforce-Shield Trick. 3 Successes Left!)
(Power-Chop Trick now complete! 1/81 Successes till Mastery!)
(Hefty-Halter-Chop Trick now complete! 0/81 Successes till Mastery!)
0~0~0 (Hugr Trick Training: 5) 2 Successes
Each time you repeat the leaf-catching exercise, you get a little bit closer to realizing the completion of Contested-Movement.
(+2 to Contested-Movement. 2 Successes Left!)
0~0~0 (Hamr Training: 3) 1 Success
Judging by the sun in the sky, you made it a little bit further today than you did yesterday.
Progress is good!
(+1 to Hamr. 14 Successes Left!)
0~0~0 (Hugr Training: 4, 4, 2, 1) Neutral Outcome, 1 Success. (Housecraft Training: 5) 2 Successes
Sterki lays in his cot, fast asleep with the new swaddle wrapped around his body. Which was made by yours truly, of course.
(+1 to Hugr. 8 Successes Left!)
(Housecraft Rank Up! 1 Success till next!)
0~0~0 (Fylgja Training: 3) 1 Success
Your owl flies a bit better in the air, though not by all that much. Still, progress is progress!
(+1 to Fylgja. 6 Successes Left!)
0~0~0 Walking with Abjorn (Hamingja: 2, 6, 4, 1) 1 Success
In just a few short months, Abjorn will be an adult. A year after that and so will you. And then you'll be... Married.
A dopey grin slips over your face as you walk hand-in-hand with Abjorn. He smiles, eyes alight with adoring amusement.
Abjorn's beard resembles copper in color. It only just started to turn from stumpy stubble to proper whiskers and already he's wanting you to help him care for it. Which you do, like a good future wife.
But even as you bounce along, a creeping dread whispers in the back of your head. Though you hate its words, you can't deny the truth.
A good wife isn't a warrior. A warrior isn't a good wife.
A good wife stays behind. A warrior leaves on voyages, on adventures.
One day, you will have to decide who you are.
Are you a warrior? Or are you a wife?
0~0~0 Learning English (Hugr (Wordplay): 5, 1, 4, 6, 4, 5) 7 Successes
After you carefully sound out the foreign sentence, you repeat it back to Jerasmus.
"Wonderful!" Jerasmus claps and gestures for Gabriel to do the same.
"Do... good," Gabriel says in the Norse tongue. Though his words are crude and stilted, he's making decent progress at learning your language.
According to Jerasmus, English and Norse share a linguistic ancestry with each other, as your own cousins, the Jutes, settled England alongside the Angles and the Saxons. Whether or not that's true is something you don't know.
What you do know, however, is that English has a lot of rules.
But not as many as poetry!
(You now speak Broken-English, which allows you to, more or less, communicate with English-Speakers)
0~0~0 Bringing Sten to the Meteor
Sten purses his lips as he lays a hand on the meteor. You and your friends stand at the top of the crater, none of you particularly desire the death a fiery explosion would bring.
"It's... It's not any iron that I'm familiar with, nor is it steel," He eventually says as he stands up straight. "It's definitely a material with a high-heat tolerance, though. No doubt about that. If I had to make a guess, I'd say that it's, oh, some variant of Fire-Glass? Maybe even Sunstone."
"Do you think you could crack it open?" You ask as your brother runs a finger along his chin and jaw.
"Without it blowing up? No." He quickly dashes your hopes. "But, if that wasn't a concern, it would take an afternoon, tops." Sten's crimson brows furrow as something occurs to him. "Hey... was this from the fire in the sky a year or so back?"
"...Yeah." You're forced to admit that, yes, it is indeed that.
"And you went and touched it?" Sten sighs as you nod. He rubs circles into his temples. "Just... There are some things you should leave well enough along, alright?"
'No,' Blackhand dryly intones as if he was cleaning his fingernails.
The look on your face says it all.
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Personal) Abjorn and Steinarr have something they want to tell you.
[ ] (Personal) Stigr's been a bit absent, lately, go see what's up with him.
[ ] (Personal) Aki has a small project that he wants your input on.
[ ] (Personal) That armor Steinarr brought back... You can't use it to its fullest potential, but is there anything else it can do?
[ ] (Personal) You can speak Broken-English, it's time to get fluent.
[ ] (Personal) Ask Randi to tell you some stories
-[ ] (Optional) Write in the topic
[ ] (Violent) Gabriel says, as best he can, that he's really bored. Offer to spar with him.
[ ] (Violent) Pick a fight or spar with...
-[ ] Asva (You doubt she'd be willing to fight you, but maybe you can needle her enough?)
-[ ] ...Drifa? (Maybe when she's older...)
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir!
-[ ] Vidby, Abjorn's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out. (Doesn't count as a visit)
-[ ] The one at the bottom of the river
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] Try to find those bandits you heard about.
-[ ] The hills!
--[ ] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
0~0~0
Training: You have 11d6 training dice to spend as you see fit.
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (14 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (8 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (6 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 21
How do you want to use your orthstirr?
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 0/3
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
AN: Halla will one day be forced to choose between being a warrior and a wife. There is definitely no way to reconcile those two things. Definitely not. No sir. No way, no how. Nada. Nothing.
With the skill change, that falls under Housecraft. We did lose a level of that when it got combined with needle-binding, I guess, along with losing a level of Overland/Climb (since they combined to no advantage at all), but on the other hand we got some free tricks, so we probably can't complain.
With the skill change, that falls under Housecraft. We did lose a level of that when it got combined with needle-binding, I guess, along with losing a level of Overland/Climb (since they combined to no advantage at all), but on the other hand we got some free tricks, so we probably can't complain.
[X] Plan Scouting The Local Area
-[X] (Personal) Abjorn and Steinarr have something they want to tell you.
-[X] (Personal) Aki has a small project that he wants your input on.
-[X] (Visit) Go visit...
--[X] The one at the bottom of the river
--[X] Brining along all her friends who want to come.
Training:
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
-[X] (Training) Hamr (14 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (8 successes to rank up)
--[X] Train Hugr Itself 6d6
--[X] Train Scouting 1d6
-[X] (Training) Fylgja (6 success to rank up)
--[X] Train Fylgja Itself 1d6
So, for actions here, Stigr being gone seems potentially ominous and in need of investigation, while Abjorn and dad both wanting to talk seems marriage-related and important. And, since it's an option, we should check out the one remaining unknown farm. Not knowing who our neighbors are seems bad given the ones who are already against us. I think those are all good choices, but could probably be convinced to replace the Stigr action if someone else has a really good idea for what to do there.
For training, we continue progress on the two tricks we've been working on but haven't completed, slowly raising stats, try hard for more Hugr, and pick up Scouting because that skill is actually really important.
EDIT: People prefer helping Aki with his project to finding Stigr, which is fair enough. Hopefully Stigr will come along on our expedition anyway.
[X] Plan Training
-[X] (Personal) Abjorn and Steinarr have something they want to tell you.
-[X] (Personal) Aki has a small project that he wants your input on.
-[X] (Violent) Gabriel says, as best he can, that he's really bored. Offer to spar with him.
-[X] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 2d6
-[X] (Training) Hugr (8 successes to rank up)
--[X] Train Hugr Itself 4d6
--[X] Train Wildcraft 1d6
-[X] (Training) Fylgja (6 successes to rank up)
--[X] Train Fylgja Itself 3d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 3 Fylgja
--[X] 1 Wildcraft
--[X] 2 Silver-Tongue
--[X] 6 free for tricks
I spread the dice around so there is a chance at ranking up Hugr and Fylgia. I also went for the Gabriel sparring option. He will have a vastly different fighting style than we do considering he is Squire from further south. We could probably pick up some neat tricks from this.
I spread the dice around so there is a chance at ranking up Hugr and Fylgia. I also went for the Gabriel sparring option. He will have a vastly different fighting style than we do considering he is Squire from further south. We could probably pick up some neat tricks from this.
Spreading dice like that just isn't that good mathematically. Not in the long term, anyway. And we should 100% spar with Gabriel, but I feel like waiting until we have maybe a tad more bloodlust is always a good call for sparring, since sparring resets bloodlust to zero and there aren't unlimited opportunities to spar. Bit of a waste to do it when our bloodlust is at zero.
Also, Scouting is perception, which we need desperately. We do also want Wildcraft, but not nearly as urgently.
Not actually true. You guys just decided to spar with Eric at the literal last possible opportunity. You could totally spar with Steinarr or Sten if you wanted to, or even Abjorn or Stigr. All you have to do is write them in.