Guys, nid isnt shit talking, however close it was in Lori's case. Its Shaming. Lori prided himself in being a protector of those entrusted in it. then almost at the start, one of his charges got shot out of the fight.

That's what I was trying to convey. Barb-tongue gives nid because you're shaming another person. I'm pretty sure the defense roll was to see if he'd actually be provoked, though. Neither does it really disprove what I said - I'd rather we get better at fighting before we start provoking people into fighting.
 
-[] (Training) Hugr (7 successes to rank up)
--[] Train Poetry 1d6
-[] (Training) Fylgja (2 successes to rank up)
--[] Train Fylgja Itself 1d6
If these both need two successes to rank up, and I'm understanding the training mechanics right, wouldn't we be better off putting both dice on one or the other? The most we can get on one dice is one success (whether we roll a 3/4 or a 5/6), so better to have a chance of ranking up one than getting halfway for both.
 
If these both need two successes to rank up, and I'm understanding the training mechanics right, wouldn't we be better off putting both dice on one or the other? The most we can get on one dice is one success (whether we roll a 3/4 or a 5/6), so better to have a chance of ranking up one than getting halfway for both.

That's not how the dice work. One die rolls either -1 successes on a 1-2, 1 success on a 3-4, and 2 successes on a 5-6 (we know this from previous rolls).

Now if we really wanted one to rank up this turn, yes the chances are slightly better with two dice (they go from 1/3 to 4/9, to be specific), but if we want to max out our total successes going one die at a time is better. With 1 die, each die averages 1 success, two dice together average only 1.78 successes or thereabouts (this is due to die rolls of 1-2 subtracting successes, but negative successes not doing anything beyond failing, and exactly zero successes becoming a minimum of 1 success, so if you roll a 1 and a 3, the training roll would get 1 success).

Basically, if they were urgent, putting multiple dice on them would be correct, but I don't think they are and for non-urgent stuff that costs low enough numbers of successes that using one die at a time will get them there, the math is better with one die at a time.
 
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Eh, I'm not so sure on this idea. From what I understand, nid only really takes effect if you don't defend yourself whenever someone shit talks you, which would be shameful. Which means that such a skill is meant to provoke someone into a fight. I'd rather we actually get better at fighting first before we start learning skills that ensure (or, well, for the most part) a fight is going to occur.
Shit talking isn't nid, it can just cause it depending on circumstances, correct.

But the big thing here:
It can allow us to manipulate our enemies so they either get hit by nid or do what we shit talked them about.
That means we can manipulate them to take on bad fights/situations that are very disadvantageous for them.
Like 2 vs 1 fights. (Lori)
Or crossing ice that we can cause to break in (alternative plan for the "a walk on the ice").

It is something that lets us use our Hugr to engineer advantages.
 
Shit talking isn't nid, it can just cause it depending on circumstances, correct.

I clarified what I meant in another post after that.

Like 2 vs 1 fights. (Lori)
Or crossing ice that we can cause to break in (alternative plan for the "a walk on the ice").

Both examples are rather circumstantial. I'd rather we up our fighting ability first, as that'd make using Barb-Tongue much more reliable - it forces someone into a fight with us, and for the most part, it'll be up to us to actually end the fight. We won't always have an ally nearby, or have opportunities to exploit. I wouldn't eat to use Barb-Tongue, only to end up dying because we're too weak. Not to mention that being better at fighting would be a good idea in general, as it'd also help in the examples you mentioned.
 
I clarified what I meant in another post after that.



Both examples are rather circumstantial. I'd rather we up our fighting ability first, as that'd make using Barb-Tongue much more reliable - it forces someone into a fight with us, and for the most part, it'll be up to us to actually end the fight. We won't always have an ally nearby, or have opportunities to exploit. I wouldn't eat to use Barb-Tongue, only to end up dying because we're too weak. Not to mention that being better at fighting would be a good idea in general, as it'd also help in the examples you mentioned.
Yeah, both examples are circumstantial.
Because making the best of our circumstances inherently is.

And noone is saying to exclusively get poetry, just have poetry among the things we get (originally: use a turn to hurry it to level 2ish) and to spend a turn later (when dad is back) to get a trick that allows us to use it more effectively.
 
And noone is saying to exclusively get poetry, just have poetry among the things we get (originally: use a turn to hurry it to level 2ish) and to spend a turn later (when dad is back) to get a trick that allows us to use it more effectively.

The thing about tricks is that they are a huge investment compared to other purchases right now. For the same cost as getting a Trick we could increase Hugr to 5 and grab both, say, Tactics and Dodge at 1. Or grab Axes to 3 and Fylgja to 3. Or take any one skill from level 0 to level 3 with a couple of successes left over.

I'm not against getting a Trick to provoke or manipulate people like this, but they cost 9 successes and that's just so much investment to put in when we still lack a lot of the fundamental skills we're gonna need. Once we're mostly grabbing stats at higher ratings or skills at 4+ it's a lot easier to justify (since getting a skill from 3-4 is 8 successes and a stat from 4 to 5 is 16, they only go up from there), but right now with so many low-hanging fruit around that we nevertheless want and need in both the long and short term it's harder to justify.

There are tricks we can justify right now, don't get me wrong, but not too many until we've gotten the cheap low ranking stuff squared away, and I think we should prioritize spells for those few given the serious investment we've already put into being good at magic and having a lot of spells.
 
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Honestly I'm more surprised people are just going so much into poetry instead of you know stuff we actually use like silver tongue or our axe skill.
 
Honestly I'm more surprised people are just going so much into poetry instead of you know stuff we actually use like silver tongue or our axe skill.

Not really? It's easier to level up than most of our other skills right now, not to mention that it's one of the few ways for us to reliably gain orthstirr. If anything, it'd make less sense for us to not learn poetry than to learn it.
 
Voting will be called in an hour-and-a-half

I would recommend getting at least 1 defensive trick, when you have the ability to. Just so you're not bodied by some random arrow trick.
 
Honestly I'm more surprised people are just going so much into poetry instead of you know stuff we actually use like silver tongue or our axe skill.

I mean, right now with my plan this turn we'll have invested a whole one die more into Poetry after getting it to the same level as Silver-Tongue (and less than we've invested into Axe). That's not a huge additional investment, honestly. We probably do want more in Silver-Tongue as well, and definitely want more Axe, but as mentioned Poetry directly helps with orthstirr which is highly important.

Voting will be called in an hour-and-a-half

I would recommend getting at least 1 defensive trick, when you have the ability to. Just so you're not bodied by some random arrow trick.

That's definitely on the agenda, yeah. I'm hoping that Standstill can provide a good one, but a shield trick is also very valid as an early purchase if it's better and/or more cost effective. We pretty much need to wait for Steinar to get back for either of those, though.
 
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Poetry is just one way to spread our and our friends deeds. And iirc Fister hinted that it helps with magic/memory?

That aside though, there IS another plan, that doesnt put dice into poetry....

Vote plan dodge meteor! (its sparring with our brother and dodge, instead of storytime with Randi and poetry)
 
Not really? It's easier to level up than most of our other skills right now, not to mention that it's one of the few ways for us to reliably gain orthstirr. If anything, it'd make less sense for us to not learn poetry than to learn it.
All our skills are easy enough to level up right now. That logic is rather faulty. Plus just saying when have we actually used the skill. Why exactly is it more important than the skills we actively use like every update. I know it has uses for raising our rep but well we haven't exactly done anything that great to use it yet.
 
All our skills are easy enough to level up right now. That logic is rather faulty. Plus just saying when have we actually used the skill. Why exactly is it more important than the skills we actively use like every update. I know it has uses for raising our rep but well we haven't exactly done anything that great to use it yet.

I have no personal intent to get it above 2 any time soon, but a 2 is reasonable and reasonably cheap and a lot of people seem invested so I'm cool with investing that much.
 
All our skills are easy enough to level up right now. That logic is rather faulty. Plus just saying when have we actually used the skill. Why exactly is it more important than the skills we actively use like every update. I know it has uses for raising our rep but well we haven't exactly done anything that great to use it yet.

Fair enough, even if poetry is easier to level than most of our skills right now it's not like many of them are actually hard to raise.

...However, you do realise we only recently just got poetry to level 1? In fact, it was literally last turn we did so. Why would you expect it to be used now?
 
Voting is now closed.
Scheduled vote count started by Imperial Fister on Feb 18, 2023 at 8:33 PM, finished with 35 posts and 11 votes.

  • [X] Plan Let's Find A Meteor!
    -[X] (Seasonal) Help prepare the yearly offering to the gods.
    -[X] (Personal) Ask Randi to tell you some stories
    -[X] (Exploration) Go on a walk through...
    --[X] The hills!
    ---[X] (Optional) Towards where the flaming thing landed.
    ---[X] Taking Abjorn, Stigr, and Aki with you, as previously mentioned
    -[X] (Training) Hamr (15 successes to rank up)
    --[X] Train Shields 1d6
    --[X] Train Overland 1d6
    -[X] (Training) Hugr (7 successes to rank up)
    --[X] Train Poetry 1d6
    -[X] (Training) Fylgja (2 successes to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 4 Hamr
    --[X] 4 Hugr
    --[X] 1 Fylgja
    --[X] 2 free for tricks
    [X] Plan To doge a meteor
    -[X] (Seasonal) Help prepare the yearly offering to the gods.
    -[X] (Violent) Pick a fight or spar with...
    --[X] Eric, your older brother, for fun
    -[X] (Exploration) Go on a walk through...
    --[X] The hills!
    ---[X] (Optional) Towards where the flaming thing landed.
    ---[X] Taking Abjorn, Stigr, and Aki with you, as previously mentioned
    -[X] (Training) Hamr (15 successes to rank up)
    --[X] Train Shields 1d6
    --[X] Train Overland 1d6
    --[X] Train Dodge 1d6
    -[X] (Training) Fylgja (2 successes to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 4 Hamr
    --[X] 4 Hugr
    --[X] 1 Fylgja
    --[X] 2 free for tricks
 
Winter 2/Turn 2
[X] Plan Let's Find A Meteor!
-[X] (Seasonal) Help prepare the yearly offering to the gods.
-[X] (Personal) Ask Randi to tell you some stories
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed.
---[X] Taking Abjorn, Stigr, and Aki with you, as previously mentioned
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Shields 1d6
--[X] Train Overland 1d6
-[X] (Training) Hugr (7 successes to rank up)
--[X] Train Poetry 1d6
-[X] (Training) Fylgja (2 successes to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 4 Hugr
--[X] 1 Fylgja
--[X] 2 free for tricks
0~0~0
(Shield Training: 5) 2 Successes

It took a lot of pestering, but you finally got Eric to agree to take a couple swings at you. At your shield, to be specific.

You bounce his spear off the boss and catch him in the jaw. He stumbles back, clearly rattled as his sways on his feet.

You grin. Your shieldwork is improving bit by bit!

(Shield Rank Up! 3 Successes Left)
0~0~0
(Overland Training: 4) 1 Success

Every day you go out and run laps around the farm.

Every day you make it a little bit further than yesterday.

And tomorrow, you pant with hands on knees, you'll make it a little bit farther than today.

(Overland Rank Up! 2 Successes Left!)
0~0~0
(Poetry Training: 5) 2 Successes

Your mind swirls with ideas of hundreds of untold stories.

You take a deep breath and try to quell the storm in your head.

After a few heartbeats of silence, you notice a rather curious effect. It almost seems easier to remember when thought of as poetry, if that makes any sense?

There's a faint memory brushing up against the back of your mind, as if begging to be seen. Taking pity on the poor thing, you bring it to the forefront.

It's... a woman's face as she laughs in a summer meadow. Long golden locks flow down her back as she dances joyously. Her smile sparkles like polished silver on a bright day. She reaches a hand out and beckons for you to take it.

But even as you touch her hand, the memory fades away through your fingers.
My dearest Eyvor, oh how I miss your honey smile.
A sense of melancholy steals over you. For some reason, your gaze turns to the East.

(Poetry Rank Up! 4 Successes Left)
(+2 Capacity! Every other poetry rank up, your capacity is improved.)
0~0~0
(Fylgja Training: 5) 2 Successes

Your owl seems to weather harsh winds better than it did before. You suppose that your training with it is starting to pay off.

(Fylgja Rank Up! 4 Successes Left)
(+1 F.Endurance, +1 F.Capacity)
0~0~0
(How Well Did Steinarr Do? (d100) 86) Not bad at all, Steinarr, not bad at all.
It's Eric who spots your father first.

"Dad's back!" Eric yells as the door swings open and scares the living daylights out of you during the mid-day meal. Two heartbeats pass before bowls are forgotten in the stampede to the door.

You don't even have time to put your outer clothes on, but you just don't have it in you to care. Steinarr's back! That can wait!

Steinarr stands victorious atop a sled pulled by a workhorse, a foot up on the side and Crowfeeder in hand. Even as far away as he is, you can almost taste the orthstirr in the air, from how thickly it clings to your father.

He must have done something truly impressive for the orthstirr to have still not settled. A broad grin stretches from ear-to-ear, you can't wait to hear the story!

As the sled draws in, you start to make out some of the finer details hidden by your father's glory. Two strangers sit in the back, one clapped in chains. Thralls, you realize.

The differences between the two thralls are stark. One is young, no older than you, with a body honed for battle while the other looks older than Steinarr! He's dressed in a brown smock tied at the waist with cord and his hair is cut short but leaves the top bald and shiny.

Why Steinarr thought that a man as old as that would be a good addition to the farm you have no idea.

The sled stops a few dozen paces away from where the family is gathered. Steinarr leaps down from the side with a happy look in his eyes. You notice that he carries not just Crowfeeder, but two other swords in his shield-hand!

One of the swords looks rather plain, like something a young warrior from a well-off family would use. The other, though, is a work of art.

Your breath catches in your throat as you see it, even sheathed as it is. It's a sword with a long grip and a longer blade, one easily longer than your wingspan. The guard is wide and, much like Crowfeeder, is shaped to look like the wings of a bird. Though, unlike Crowfeeder, these wings belong to something more like a sparrow than a raven or crow.

"Good afterno-Oof!" Steinarr takes a step back as you slam into him with a hug. Your eyes snap wide as the cold touch of mail presses against your skin. It glistens in the winter sun, a shining piece of Steinarr's earned glory.

Steinarr hugs you back and the rest of the family joins in. But even as the love warms you all, you can feel the shouldering gaze of hate crawling across your form.

You turn your head and lock eyes with the younger thrall. Thralls can't have orthstirr, nor can they gain it, but yet power flows within his body. A power that belongs to something foreign, something different. It doesn't feel wrong, per se, not like the Witch's strength, but it's nothing you're familiar with either.

He looks away first, chains clanking as he turns to speak to the older thrall. His language is a foreign one, but you're more interested in the runes covering the iron bands on his wrists and ankles. Every once in a while they glow with a soft red light, but other than that they're inert.
Simple runes with a cunning twist. Allow me.
'Swallow Pride, Humble Self. Know No Power Till Deemed Free'.

You're not sure where that knowledge came from, but apparently you can read runes now? You look to the runes again, but they still make no sense to your eyes. Neither do Crowfeeder's, for that matter.

That is rather weird...

After drawing away from the hug, Steinarr brings the two new thralls down and introduces them to the family.

"Everyone, this is Jerasmus the Mendicant and his... student? Squire Gabriel." He points to the older thrall and younger thrall, respectively.

"A pleasure to make your acquaintance." Jerasmus bows deeply, the smooth bald spot shining bright. He jostles Gabriel after he hesitates, who grumbles something and dips his head in the shallowest bow you've ever seen. "I feel I must apologize for my young friend's silence. For you see, he speaks not a lick of your wonderful tongue."

Jerasmus smiles at the wordplay. Despite your earlier misgivings, you can't help but appreciate the old man's jolly enthusiasm.

"Can you farm?" Asveig, however, doesn't.

"In all the many dozens of decades I have been graced with life, I have not yet had the pleasure of partaking in the toil of the common-folk." There's a sparkle in his eye as he rolls up his sleeves. You notice that he doesn't have his own version of Gabriel's iron bands. "But, as with all new things, I find that it is best to learn through experience!"
This man is harmless, but he should still not be left unbound.
Asveig notices the same thing as you and she flicks a question to Steinarr. He glances at the house, his answer clear; 'We'll talk about this later'. Asveig frowns, but drops it.

As the family introduces themselves to the new thralls, Steinarr reaches into the back of the sled and hauls out a big chest. He drops it on the ground with a grin as whatever's inside clanks and rattles.

"Want to see what else I won?" He asks as he crouches down next to the lid. After a resounding chorus of 'Of course!', he opens the lid with a broad smile.

Inside sits a suit of... Armor? Is that what it is? Or maybe it's dinner plates? You quirk your head to the side as you look upon the pile of iron plates resting under a face-covering helmet.

The rest of the family's reaction must have been the same as yours, as Steinarr's smile was swiftly replaced with an awkward grimace. "Ah, well..." he searches for an escape route, but Jerasmus steps in before he can find one.

"A wonderful piece of metalworking!" Jerasmus begins with a clear passion for teaching as he scoops the helmet up. He examines it like any well-learned man would look upon anything. "This is a suit of Knightly Armor, Unbound at that! Something like this would be worth quite the princely sum in southernly lands, for with it a Knight changes from simply a powerful warrior to a nearly-unstoppable titan of mayhem-inflicting bloodshed! Unfortunately," his next words put a damper on your building enthusiasm, "it is next to useless when utilized by anyone other than a Knight or a Squire." He claps Gabriel around the shoulders, "Like young Gabriel here."

"Yes, that's... that's what this is. Yes." Steinarr nods, lips pinched. You get the feeling that while he did know what it was, he didn't have the words to describe it properly. "I also brought back a few hundred ounces of silver and Sparrowfall here." He jerks a thumb at the beautiful sword leaning against the sled.

As you begin moving the loot into the house, you notice that Steinarr bears a new scar on his left arm. It's a large, jagged thing that wraps around his bicep. It almost looks as if it was cut off, but clearly, he still has it. He also walks with the lightest of limps in his right leg.

He must have gotten into some crazy fights while away.

(Steinarr's Training is now active and improved thanks to Steinarr fully shaking off the rust!)
((3+1 Drengskapr)= +4 Orthstirr for simply being related to Steinarr)
(Gabriel added to Relations)
(Jerasmus added to Relations)
0~0~0
Ask Randi to tell you some stories
The new thralls didn't worship any of the Gods, instead they're something called 'Christians' and worship just one God. Christians seem to be enemies of Norsemen, so you reckon that it's a good idea to learn about them.

"Randi?" You ask one evening, when the last of the chores were being done. "Can you tell me a story about the Christians?"

Randi pauses in her work and taps her chin thoughtfully, her black hair cut to her ears, like all thralls. She's seventeen years your elder, though she's always seemed more like a big sister — a better one than Asva! — than an adult woman. "I don't know many about Christians, but I do know one."

Randi launches into a tale about, like many of her tales, brave vikingar. She describes them as they began an attack on a town near a monastery, how the defenders fought heroically and died on their feet, like men. The warriors honored their memories by cleansing their homes of any lingering malignant spirits.

However, the townspeople had fled to the monastery with most of their wealth. Up until this point in time, no monastery had been hit by vikingar, so it was thought of as safe. And they were correct!

For, you see, no vikingr had yet managed to breach into a monastery, for their faith in their God kept the warriors out. Nothing could touch the Christian's golden wall. No arrow nor spear nor trick could even as much as blemish the shield.

But, among them was a cunning warrior called Thormarr, who would later be known as Thormarr Faithbreaker. He hatched a brilliant plan after listening to the Christians' taunts and jeers. If it was the Christian's faith that fueled the shield, then he'd simply have to weaken their faith and the shield would fall.

He had his men scour the scorched town for artifacts of Christian faith. He proceeded, in full view of those trapped within the monastery, to burn and deface their God's idols. When nothing happened to him, despite the monks' claims that he'd be struck down, their faith wavered.

And the shield fell.

And much plunder was had.

(+1 temporary hamingja for the rest of the season)
0~0~0
You, Abjorn, Stigr, and Aki go on a fun jaunt to the meteor
"Do we really have to bring him along?" Stigr whispers as you lead the band into the hills. You're in the front, Abjorn a few paces to your rear with Stigr on the other side. Aki brings up the rear with his raven circling high in the sky.

"Halla said so." Abjorn replies with a giant shrug. He and Aki never had any problems, as far as you were aware. Stigr, on the other hand, once threw Aki down a hill. As far as you know, he never apologized for it, either.

"And what Halla says goes?" Stigr scoffs, shaking his head. "Boy you're whipped already. Are you sure that Halla's the woman in your-"

Abjorn scowls and a hand lashes out, stopping Stigr in his tracks. He lifts him by the back of his shirt and holds him in the air, limbs dangling wildly. Stigr's eyes widen as he passes over a bank of muddy snow.

"H-hey, man, take it easy! It was just a jo-" He's thankfully muffled by a mouthful of mud and snow. Aki snickers and just as Stigr digs himself out, a splatter of white lands on his head, curtesy of the raven. He sighs, slumping over. "Yep, that was deserved. Sorry!"

"It's fine," you say, Abjorn nodding his assent. Stigr will probably never learn to shut his mouth, but at least he knows when he screws up, nor does he ever mean anything he says. And while something like that might not hold much water with most people, it does with his friends.

As you move into the hills, your lacking speed immediately makes itself apparent. Aki, with his 9 year-old legs, just can't keep up with you, Stigr, and Abjorn. He's lagging behind and he's slowing you down.

You shoot a glance at Abjorn, who nods. He takes a couple steps towards Aki, who gives him a wary look.

"Hop on," Abjorn says. He's holding out a massive arm for Aki to climb onto.

Aki, however, is having none of it. He scowls, mask slipping. "I am a man! I can handle the hill!"

"You're slowing us down. Hop on or be left behind."

Aki blinks, teeth grinding together. Suddenly, the mask slips back on. "Okay," is all he says as he climbs onto Abjorn's back.

With Aki no longer slowing the party down, you make much faster time and arrive at the crash site well before mid-day.

In the middle of a crater as deep as Abjorn's thigh, a large, blackened boulder sits nestled in the dirt. Swirls of red and green cover the black, charred surface and, upon touch, you feel the shapes and designs.

Something like a big snake with arms is carved into the outside, whiskers and beard floating along beside it. Inscriptions and characters cover the surface, though you recognize none of them.

After everyone has a chance to examine it, you turn to them. "Well, any ideas on what this thing is?"

"It's obviously man-made," Stigr says as he scratches at his bare cheeks. "But I don't know anyone who makes stuff like that."

"Neither do I." Abjorn adds, shaking his head.

"It came from the east, far to the east," Aki says as his raven perches on the rock. "I think that someone... threw it?" He frowns. "It's as if someone threw it in an attempt to get rid of it. There's something inside, as well, but... none of the spirits have any idea what this thing is or how to open it."

"Couldn't we just smash it open?" Stigr asks, leaning on his spear. "I bet that Abjorn could crack it."

"No, it's sealed against things like that." Aki shrugs, shaking his head. "I think that if you hit it, it.... It explodes." You all immediately back away upon hearing that.

"So Halla's got a big, explosive rock in her backyard that someone threw to try and get rid of." Stigr sums up what you've learned. "It also contains something, but nobody has any idea what it is or how to open it. Maybe whoever threw it did so to get rid of it?"

You shrug. "That's as good a theory as any."

Your dreams that night are of straw-stuffed creatures battling against an unarmed, but far from defenseless man.

0~0~0
Seasonal (Pick 1):
[ ] (Seasonal) Celebrate Yule
-[ ] What do you try to make? (Optional Write in)
0~0~0
Personal (Pick 1):
[ ] (What Happened to Me?) Something happened to you, start asking around.
-[ ] Who? (Write in)
[ ] (Personal) Stigr came by, asking if you wanted to go fishing with him. (Hamr+Fishing)
[ ] (Personal) Ask Randi to tell you some stories
-[ ] (Optional) Write in the topic
[ ] (Violent) Pick a fight or spar with...
-[ ] Eric, your older brother, for fun
-[ ] One of the local boys, for violence and/or fun! (Optional Write In)
-[ ] Asva (You doubt she'd be willing to fight you, but maybe you can needle her enough?)
[ ] (Personal) Spend time with... (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir!
-[ ] Vidby, Abjorn's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] One of the two undiscovered farms
--[ ] The newly built one to the north
--[ ] The one at the bottom of the river
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
-[ ] The hills!
--[ ] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
0~0~0
Training: You have 12d6 training dice to spend as you see fit.
[ ] (Steinarr's Training) (Optional) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (15 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (7 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (4 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 15
How do you want to use your orthstirr?
[ ] (Orthstirr Usage) (Write in)
0~0~0
(Random Event: 5)

You find another coin on the ground. Lucky you!

(+1 hamingja for the rest of the season)
(+1 Ounce of Silver)
0~0~0

AN: Lots of stuff happened in this one! You had a solid bit of luck this turn, as well.

Very good idea to bring Aki with you when you checked out the meteor. You'd have gotten way less information otherwise. So you can feel good about that.

You've also just got a ton of training dice now, so that's good.

25-minute moratorium.


One thing to clarify. I know that plate armor wasn't a thing in this time period. However, I think it looks cool so I'm utilizing my artistic license and including it. One of the inspirations for this quest was the game For Honor, of all things, and the concept of a plate-armored knight going up against a viking captured my imagination and I just couldn't not include it.
 
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A ball, with a dragon on it... A... Dragonball, if you will... :V

Ominous that it landed in our farm. Not something we want to mess with, also not something we can afford to leave alone. Maybe the witch or seeress might know more? Or one of our thralls?

The thralls seem surprisingly content with their lot. Maybe they're good actors? Or maybe they bonded with Steinarr somehow.

Anyways, glad our dad made off like a bandit. We need to talk to him about stuff.
 
Thralls can't have orthstirr, nor can they gain it, but yet power flows within his body. A power that belongs to something foreign, something different. It doesn't feel wrong, per se, not like the Witch's strength, but it's nothing you're familiar with either.
Hmmm. Is this our first encounter with a foreign cultivation method?

I wonder why thralls can't have orthstirr. I speculate that this is not a hard rule, it's an imposition of living around Vikings in large numbers, whose cultivation style includes an element of suppressing thralls in the vicinity.

Anyways, glad our dad made off like a bandit.
What do you mean, "like" a bandit? He is a bandit. ;)
 
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If it's straw men fighting someone, then that sounds like what the alchemist sent after the thief?

And the dragon sounds eastern, which would fit with the setting having some inspiration from For Honour.
[ ] (Steinarr's Training) (Optional) Ask Steinarr to teach you a trick/some tricks (Write in)
Could we ask for a defensive trick?

Kind of tempted to just go for 12 different things for training, though that's probably splitting our time a bit too much.
So, say, 1 dice on each of the below?

Glima Rank (1) (Dice Max is 2d6, 2 Orthstirr to Max) (2 Successes Left)
Axe Rank (2) (Dice Max is 3d6, 3 Orthstirr to Max) (3 Successes Left)
Shield Rank (2) (Dice Max is 3d6, 3 Orthstirr to Max) (3 Successes Left)
Dodge Rank (0) (Dice Max is 1d6, 1 Orthstirr to Max) (1 Success Left)
Overland (Running) Rank (1) (Dice Max is 2d6, 2 Orthstirr to Max) (2 Successes Left)
Climbing Rank (1) (Dice Max is 2d6, 2 Orthstirr to Max) (2 Successes Left)

Needlebinding (A clothes-making technique) Rank (1)(2 Successes Left)
Barb-Tongue (Hostile Talking) Rank (1)(2 Successes Left)
Silver-Tongue (Friendly Talking) Rank (1)(2 Successes Left)
Woodworking Rank (0)(1 Success Left)

Fylgja Rank 2 (4) more successes to rank up
Command Rank (1) (Dice Max is 2d6) (1 Success Left)
 
Hm. I assume that we're going to end up exploring when we're older. If so, asking Jerasmus for knowledge of the outside world might be useful - he seems to be someone that's travelled alot.

Also, I'm surprised the spirit had nothing to say about the meteor. He didn't even comment on it. I wonder what's up with that.
 
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Well, that all went exceptionally well. Can we train Hugareida with Dad this turn, or do we need to wait until we've talked to him about it or what?

Also, do people think we should start sword training to take advantage of the new item sitting around, or not? I'm thinking not, personally, but could be persuaded.
 
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