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Probably to late now, but why no [Alter] Teleporting is a delicate process and any error can be.. unfortunate option?

Basically no straight up you stay counter but more changing destination or wether the insides are the insides still on arrival or maby something gets left behind...

Being able to exert such fine control over someone else's spells would require Mathilde to completely outclass them in magical ability, and Drycha has been throwing Ulgu around for something like two orders of magnitude longer than Mathilde has.
 
[X] Dragonflask

If it hits, she's dead or fucked up in a hard to recover manner.
She wouldn't be fleeing if reforming was easy.
If it misses a target without legs, fewer trees to teleport to left
If she stops teleporting to counter, Ice Granny gets her.

As for binding...please don't try chaining the Ulgu battlemage with Ulgu.
Even if it works, escape is a matter of time
 
[X] Dragonflask

this is an as close to perfect opportunity we're ever going to get for using the Dragonflask.
 
I would really not get the feeling that Drycha is a Legend being who is thousands of years old if we can some how make her our servant after her hitting her once with our sword. Hell she comes of as less dangerous then that no name Khrone guy we fought and makes me wonder why people where so afraid to go even near Morghur to investigate the Situation in Karak Dum if we take her out this easily. Weapon skill 7 is a lot after all. Still I can take that Kragg's sword could do a lot of damage to a lightly armored character like her because she is more about avoiding hits then tanking them so I don't think wounding like we did was impossible.


Done, with a disclaimer.

I am horrified to report that there doesn't seem to be any reason why not.

Would not the fact that the Wood Elf's being unable to keep her in the Wild Wood or trap her suggest that some human mage trying to somehow bind one of the Most powerful spirits of Athel Loren as her servant is only going to end in failure.

I can accept getting one over on this enemy but somehow turning Drycha in to our servant is a bit much.

We've just felled a forest it tried to bind itself to, while a god of that forest tried to intervene, there is probably enough green energy to tie together a treeman.

ITs actually going to be probably easier because until very recetnly Drycha was flailing around to connect to something thinking it would be forest. But Forest ended up refusting .

We have no experience or training trying to bind anything and you think we can bind something that is one not a apparition from the Warp but a being more of the material plain and two has spent thousands of years using Ulgu. Just because you could theoretically try something does not mean it has any chance of working or is a good idea. We have managed to give the Kislevites a great advantage in this fight and got a hit in on a being we really should not have. I say hit our enemy with the Dragon Flask and see what happens not try to get in to a soul wrestling match with a being who's shear amount of hatred was enough to overwhelmed the protection we had on us when we looked at her through the Baba's scrying spell. If we force her to retreat or do more damage to the body she is using that is victory enough for me.

If Drycha was truly so overpowering, she wouldn't get gimped by us in single turn. Yes, spirit realm is where her true power lies, but she is also

1) hurt(physically)
2)hurt (emotionally) (the forest that was supposed to help her refused her ergo
3) betrayed
4) entire ambush got outambushed, she is confused


Thats enough surprises that it ought to overpower her natural advantages. if there was ever a chance to bind a powerful spirit, its now.

Drycha has been refused by forest spirits before and it has not hurt her Ego it has only made her even angrier. She is a being that gets stronger the more damage she takes so to think we can win a match of soul tug a war is asking to get messed up.

I know fiction has trained us that a lack of a body means something isn't dead, but sometimes the best way to ensure something is dead is to kill it so hard no body is left. Especially in a setting like this.

While I agree about the overkill part giving us the best chance to beat her the body she is using is not one she actually needs as a forest spirit so destroying it is not a guaranty that we have killed her for good. That is if we hit her with the blast of magic fire.
 
[Woodsmen vs Dryads - Martial, 72+15+10(Milica)+10(Kreml Guard support fire)=107 vs 14+20+10(outnumber)=44.]

With a sliver of your attention you're unable to completely tear away, you note that the Dryads on the road are being brutalized by the foresters they face, in no small part thanks to Milica in the fray and the support fire of the Kreml Guard.

[Woodsmen vs Dryads: Martial, 100+15+10(Milica)+10(Kreml Guard support fire)+5(outnumber)=140 vs 45+20=65.]
These are some fine ass choppas.
 
9 hours ago:
Nice, battle went well, failed to sneak eviscerate her again but no matter, she is on the run.
...anyway too sleepy now, will decide tomorrow after reading the thread about whatever Counter or Dragonflask is better.
Now:
- The 'Bind' option was suggested by @pucflek here and its inclusion in the above list of options is not a statement on my part as to how reasonable an idea it may be.
Don't we have a rule here that thread madness start some time after no update, not in the voting spree?
 
At this point I am assuming that this is a sudden bout of nostalgia for early quest and the questers want to bring back personal daemon v2: meaner and sneakier.

That is the best case scenario, mind you. and while pokemon'ed Drycha might be even more potent I don't think even Ranald would take this particular bet.
 
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Would not the fact that the Wood Elf's being unable to keep her in the Wild Wood or trap her suggest that some human mage trying to somehow bind one of the Most powerful spirits of Athel Loren as her servant is only going to end in failure.

I can accept getting one over on this enemy but somehow turning Drycha in to our servant is a bit much.
Why are you replying to Boney arguing about the logistics of the bind option?
He's not endorsing the idea

He's been quite clear that Mathilde can try, because Drycha's a spirit
But it is explicitly not an indicator that it's a reasonable idea

- The 'Bind' option was suggested by @pucflek here and its inclusion in the above list of options is not a statement on my part as to how reasonable an idea it may be.
With zero prep time, there's no reliable way to trap Drycha for future experimentation. Mathilde would have to give the binding a go here and now, and hope for the best.

Judging whether something is a good idea or not is the job of the voter base
It's why "try it and find out" is a recurring statement
There's no point complaining to Boney that the option is too far fetched, particularly when he wasn't even the one that came up with it

Hell she comes of as less dangerous then that no name Khrone guy we fought and makes me wonder why people where so afraid to go even near Morghur to investigate the Situation in Karak Dum if we take her out this easily. Weapon skill 7 is a lot after all. Still I can take that Kragg's sword could do a lot of damage to a lightly armored character like her because she is more about avoiding hits then tanking them so I don't think wounding like we did was impossible.
We've already gone over why Drycha put up less of a fight than expected, so you should read through that whole conversation of you're stuck on that

But I'll summarize it for you here too
Drycha ultimately just wasn't prepared and wasn't taking things seriously
Remember, last update we learned that she was just expecting to ambush the forces of a few villages, and when her scouting rolls failed she impatiently decided to go in anyway
And unfortunately for her we had spent the last 3 days gathering an actual army of the best cavalry in the world, the Kreml Guard, Boris and 3 Ice Witches
It should be very clear how much of a difference there is between what Drycha was expecting and what she got instead

If this were Athel Loren, or if Drycha had been better prepared, or if she had scouted the situation better and realized what was happening then this fight would have been a lot more complicated

And honestly?
People focus too much on how Drycha failed to gank anyone and miss stuff like this:
Right over your blade.

With inhuman speed it twists in mid-air to avoid the swing of Branulhune, and what would have been a fatal swoop turns into an ungainly tumble as it skids through mud and leaf litter. Ljiljana turns with a fistful of ice, redirecting her stream of frost at this new foe, and it is forced to skitter backwards on all fours to avoid it. Heads turn and a cry goes up as the Kreml Guard notice this unexpected intruder behind their lines.
To its credit, the being only takes a second to react to this change in circumstances, managing to leap to its feet without losing its momentum away from Ljiljana and starting to run back to the trunk that gave it form, where reality is still torn open and bleeding. Her speed is inhuman and her course was perfectly calculated despite the fact you are still invisible to mundane senses - the momentum of your swing has your blade too far away to react before she's past you. Against any ordinary swordsman, she would escape.
Drycha came flying out of a portal, and in a split second, midair, she noticed Mathilde and saw through her sword swing despite Mathilde being invisible and twisted out of the way
Then she landed, dodged literally all of Ljiljana's ice and then ran back around Mathilde to the portal while Mathilde was still recovering from swinging her sword
In other words, that was all under the span of maybe a couple seconds

That was Drycha completely failing, and she still nearly managed to avoid all consequences and run back to safety
The only reason she didn't is because after dodging surprise 1 and 2 surprise number 3 finally got her

Be honest now
If Mathilde had rolled that badly do you really think she'd have done even half as well?
 
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[] Dragonflask
[X] Bind

We must carefully nurture the megalomania by accompanying such thoughts with their more pragmatic counterparts.

EDIT: The megalomania is at risk of being drowned out.
 
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The Forest of Shadows is one of the nastiest forests in the Old World. I have no idea why it hates Drycha so much, but don't be fooled into thinking it's some sort of patriotic space. Some of the most vile creatures in the Empire live there. From Melkhior and Zacharias to Ragush and Dieter Helsnicht.
Halétha approves of this message.
Seriously, there's a Goddess whose entire thing is protecting people from this forest. It is not nice. If we follow Drycha into its liminal space we'll see just how not nice it is.
Anyway, Dragonflask.

[x] Dragonflask
 
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